Avatar

Starrseed

Starrseed

About

Username
Starrseed
Joined
Visits
3,857
Last Active

Comments

  • @Yatol said:

    tell me how would you nerf SWF without hurting solo?

    Not saying you they should do this but the game is able to see if you q alone or with friends so just tweak numbers accordingly that way solos stay the same and swf get nerft

  • @Robledyl said:

    Well I like the game so far but I have a major flaw with the matchmaking. Like I'm an ash 3 killer that started learning nurse and the very first game as a nurse with ONE!! perk I got matched up with iridescent 1, gold 1 and 2, silver 1. Like how am I supposed to play with nurses calling 1 when they have borrowed time 3, iron will 3, self care 3, spine chill 3, dead hard 1, prove thyself 3 and blast mine 3. I hope you'll take more time fixing the matchmaking.

    Thank you,

    Robledyl

    So first of all the icons you see have no impact at your mmr its just a monthly grind the high you get the more BP for you at reset. It is totally possible that these survivors have a low mmr even when they have lvl 3 perks cause grinding for perks does not make you better as a player. But I am only saying that to eliminate that mindset cause your initial point is true mmr is broken. As we are short on killers you often get outmatched just so these guys don't have to wait to long for a match. And as a killer you rise much faster in mmr so sooner or later you fill face harder survs exclusively till you got stommpt a dozen times or so

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2719790#Comment_2719790

    The survivor that got downed, hooked and camped out in the first 2 minutes after waiting in 2 lobbies to play ALSO paid for the game and deserves to have fun. This is one of the only games on the market where camping another player to the point they don't get to play isn't penalized or patched out.

    Sure but if I as the killer get to sacrifice what brings me fun (not saying I personally have fun camping but some people do) cause for some reason I have to shoulder the responsibility to make a fun game for four other guys just to get tbagged at the gate and get comments like baby killer I just gonna look for my own fun. It's on bhvr to make the game fun for every one like I said to some one else I know some killer mains that love to scare people with Ghostface they don't chase that much it's more a hit and run style and they get ######### cause survs don't get to have a 4min chase to enjoy

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/2719790#Comment_2719790

    Am I wrong in saying that the fun part of the game is when the survivors and killers get to interact (i.e the chase, the mind games, the jukes, etc)?

    Is staring at someone on a hook more fun somehow?

    Nah you are right if that's what you think brings fun it's 200% true. But if he has the most fun when he get kills that's fine as well I know some killer mains that have a blast scaring survivor with ghosty and they often get ######### in chat for being boring cause they don't chase that much.

  • @HaunterofShadows said:

    https://forum.deadbydaylight.com/en/discussion/comment/2720190#Comment_2720190

    Just game files. There is a shape-shifting killer called the mimic in the game files

    Ohh nice to know so they have something like this in mind of some sort

  • @HaunterofShadows said:

    The mimic is actually in the files and is the name of a shape-shifting killer

    What files are you talking about?

  • @Phasmamain said:

    Probably not. Staying as a totem or gen would be a monumental waste of time if survivors are on different ones

    True maybe give him the ability to I fact stuff so they turn into mimics and you are more of a mimic tamer if you know what I mean. Would just love to have a game where I can utilize mimics cause they are mostly enemy's and mostly chests wich is lame

  • @SeannyD115 said:

    This is how old legion worked and had very little counter play. So I don't think they will make that change

    Ohh I didn't know that. To be fair I don't play enough survivor to know if you have enough counterplay i just thought you could manage to eveade some hits with good loops or a stun

  • Ahh always nice to slap some ttv that think they are God's cause they stream and the only reason they can't be defeated is cause of sniping

  • The thing is a add on should improve your power and the more rare it is the stronger it should be so what add-ons should he have since ring and speed add-ons are hatet by the survivors his power don't leaves much room for different add-ons

  • @Sbrunch said:

    In the way NoED and Devour Hope do not alert survivors until they are hit I believe that the same should happen for most ways survivors can be exposed.

    Starstruck

    Make your choice

    Haunted grounds

    Etc.

    Same would go for Ghostface's power as it would make it more intense for the survivor and more mindgamable for the killer. (With Myers the difference would make no difference as there is an audio cue as well as a different animation for the killer)

    It would also make the exposed status effect more consistent as it would work always in the same way and not sometimes be hidden and sometimes shown.

    What are your opinions on this, nice people?

    Will never happen survivors hate exposed already enough and the surprise aspect of noed is part of many angry post on this forum

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/2719186#Comment_2719186

    your name fits you well I see because you have an attitude for no reason. take a chill pill

    But he is right since when is someone else deciding what part of the game. I paid for has to be the fun part for me

  • Ich halte das ganz einfach gecampt wird nur wer sich absolut nich benehmen kann. Wenn du nen macro für die flashlight hast und nach jeder Paillette dumm rum tanzt willst du ja meine Aufmerksamkeit dann sollst du die auch bekommen. Und natürlich wenn es keinen Sinn macht vom Haken weg zu gehe weil die Tore schon offen sind.

    Tunneln versuche ich so hart es geht zu vermeiden ausser im egc dann is alles offen. Aber es tut mir leid manchmal kommt man zu hook und es führen Spuren in zwei Richtungen ich kann ja aber nur einer folgen wenn ich dann den frisch geretteten finde is das zwar doof für ihn aber dann umzudrehen und den anderen zu suchen wäre einfach zu viel zeit verlust. Achja und wenn du verletzt auf offenem Feld sitzt und nen totem fit machst dann hab ich auch nich mehr all zu viel Mitleid

  • But even him playing bubba don't give the survs the right to talk ######### and I like to remember that he played clown in that game.

  • @Bwsted said:

    Luckily, that streamer makes up for all the toxicity by making Insidious Bubba streams kappa. I reckon he belonged in the same lobby with the Zarina. Now, they can have fun intoxicating each other.

    But you are aware that his basement bubba stream is once a week because his community likes it

  • @Marigoria said:

    What are you expecting exactly? A lot of these youtubers only post "toxic" comment, so of course he's going to pick and choose a recording where something like that happens instead of the ones the survivors/killer are wholesome because drama and "toxic" gives more views.

    Well sure that's true. I even enjoy those toxic comps no matter what game cause I like to laugh about the stupidity of people. But that doesn't change anything about the situation

  • @gemjas said:

    https://forum.deadbydaylight.com/en/discussion/comment/2717201#Comment_2717201

    Note that OP said the killer "bleed [them] both out." They weren't describing a killer who slugs for the 4k, but one who slugs both remaining survivors after catching the last one just because.

    Had a Ghost Face do that to me and another random. He slugged her, I didn't want to waste my time hiding so I tried to pick her up, then he downed me nearby. We both bled out while he teabagged for a bit and then, presumably, went AFK.

    It is BMing. Weird of you to "us vs them" it by bringing up survivors BMing for some reason.

    What op and you described is just bm and holding the game hostage and you should be able to report that but same goes for when all living survivors stand in the gate and let the whole colabse run cause they want you to chase them out cause then they get to do there little mating dance

  • @Mooks said:

    people are gonna to get dodged for not running meta perks or get m insulted for running specific stuff like No Mither, Haddonfield offering etc.

    good idea in theory but I think this would actually encourage toxicity even more

    I can totally see this. I don't have bt but the amount of times I got ######### in chat after the game even tho I never unsafe unhook is insane

  • @Shaped said:

    https://forum.deadbydaylight.com/en/discussion/comment/2716914#Comment_2716914

    That is completely different. You can't stop people from bm'ing online it is impossible also not easy to prove someone did it to bm.

    I get doing something about nasty messages and for examope it is dealt with easily by reporting at least on ps. But actions like teabagging, you will never be able to police this behaviour and stop it completely because they will just invent something else.

    You will never stop this.

    Sure you can stop it just take it away from the players in dbd there is no game play reason to crouch rapidly so take it away put a cd on it no one would lose anything except people that want to be toxic

  • @Shaped said:

    They surely won't find other ways to bm you.

    This is pointless.

    Nah it's not pointless that's like saying the teachers don't do something about verbal bullying cause the bully will find another way

  • @Jasonisanicefella said:

    https://forum.deadbydaylight.com/en/discussion/39682/camping-when-is-it-ok

    Camping is NEVER ok!

    But it is not the killer's fault either. The problem is a potentially toxic mechanic.

    Camping and tunnelling only happens because the killer is allowed to by the game, the entire hook mechanic can bring the biggest amount of toxicity in the game (killer-wise).

    Once a survivor is downed they should just disappear to a safe zone, fill up the sacrifice meter and respawn in a zone only available to survivors with more than one exit.

    The team can rescue them and decide whether to heal or not and then start playing the game again. The third time you are downed you are dead.

    This gives every survivor a chance to play the game properly, once this is done buff killers to compensate

    That's not the worst idea but then the game must get longer for the survivors cause every unhook is free and save

  • @IMhereRUN said:

    Problem 1, don’t put your traps at the pallets (unless you’re on an indoor map and survivors can see your traps from 20m away regardless where they’re at so it won’t matter), place them in a less obvious spot of that pallet’s loop where the survivors cannot see them so easily. Once they know they’re facing a Trapper, they’re going to be looking at every pallet/window cautiously.

    Problem 2, after they Deadhard through the trap, walk around…continue the loop…they can’t Deadhard it again, force them to choose to be outpositioned, and now they’re exhausted…EZ down.

    OH yeah indoor maps are such a huge pain for trapper I always wished it was impossible to get to one as him

  • I'm all down for it to main him just don't have the funds for it^^

  • The most funny mind game situations I had in the last week's where when I clearly saw that the survivor was better then me and pulled some really good counter mind games I just stopped mind gaming and followed them straight like a new killer would and it's surprising how often the really good survs get bamboozled cause of this

  • Just another example of DH being broken. You did everything right placed your trapps in good spots in advance and managed to get the surv to run into the direction you want but DH is again a get out of jail card

    Edit: and the worst thing is many survs say you need DH cause of two strong killers that they face so much. Well maybe you would not face the two strong killer every game if this game was balanced

  • @AnneBonny said:

    https://forum.deadbydaylight.com/en/discussion/comment/2714459#Comment_2714459

    not a big fan of this idea, more of a cassette person myself

    To be honest that gave me a good laugh thank you

  • At this point bhvr should just give a CD on crouching and every one is fine tbagging is toxic that's a fact and putting a CD on it would not harm the game everyone that think it would just wants to protect there toxic little dance party. The worst thing is survs always counter with just don't go to the gates but then I have to sit trough egc cause this guy's don't leave without a chance to perform they even come out of the gates to search for you

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2712969#Comment_2712969

    Wrong, there are no perks that counter a camping bubba in any way, shape or form. There are no perks that prevent a killer from breaking pallets. There are no perks that straight up disable a killers power for any significant amount of time.

    Nor are there perks that block medkits, block toolboxes, block keys. There is only 1 perk that still fully blocks the usage of an m2 slot, and that is lightborn.

    There is a thing between countering, and HARD countering. Lightborn is a hard counter to something that doesnt need one.

    And no, flashlights are very weak. Literally the weakest item in the game.

    And it IS okay to pick up a "hard earned down" and get blinded, because that isnt your only option. You can slug, you can chase people away, you can bait, you can do literally a million other things while having that down benefit your progress. With a flashlight?

    "Saying your are a killer main but wanting a completely unnecessary nerf for killers and even trying to defend it caus it would be better caus survs would stop sitting on gens to try saves and that might be true but if I want them to do that I just don't run lightborn."

    And here is you following the entitled killer main cliche, thinking that nerfs are unnecessary because its not strong. But if you go with that logic: why buff anything that doesnt need a buff? Bubba recieved a massive buff without removing his guaranteed kill on camping, while Twins and Artist were both blocked from using their abilities nearby hooked survivors for that exact reason. Why buff Bubba's camping power when it wasnt needed? Or why nerf the strength of the game room in Dead Dawg Saloon when it was already a killer sided map? Both unnecessary in terms of balance, but were still added in the game. The reason was because of improved gameplay.

    It's not about nerfing the perk for it's power, it's about not removing gamemechanics. It's literally the Iron Will complaint that killers have since the Stridor and Iron Will change. Except that even without Iron Will, you still have footsteps, blood and scratchmarks. You still have usable tracking. Where with flashlights, the only somewhat useful mechanic is changing the angle of momentum for Dead Hard. That's it. If you dont run Dead Hard, its useless.

    So in this scenario, either flashlights+flashbangs/firecrackers/wintercrackers are too weak and need a buff, or lightborn is too strong of an affect against a core mechanic specifically. There are no other conclusions you can draw. Since I'd also argue that those items dont need a buff, the clear conclusion is Lightborn being the issue here.

    It's not about power, it's not about strength, it's about poor gamedesign choices that were made. The only reason it's not been changed yet, is most likely since it's very rarely used.

    That right in the end its about poor design choices and that's why it's not changed yet cause the whole designe of flashlights is kinda wonky. I had games being blindet looking at walls or times where I got blindet even tho i looked up immediately and let's not talk about how you just can't counter a blind when You are locked in an animation and that blind can even get chained.

    And that's just flashlights we have so much stuff that is wonky in designe and lightborn is not that overpowered perk you want to make it atm I use it when I have a lobby full of flashlights and I think that's legit I mean I could just dodge that lobby cause let's be real why would I want to face a four flashlights bully squat but here come bad design again I as a killer can see the survivors to tweak my build a little bit befor facing them cause it 4vs1 or 16perks vs 4 and that's OK but then they just last second switch items wich is bad design.

    And just to name a few hard counter survivors have.

    CoH hard counters hit and run killer

    Spine chill hardxounters stealth killer

    Soul guard counters slugging

  • Wait I don't understand do you mean it should pause the timer for a whole minute no matter what cause then you hit every killer not only campers

  • At max you could up the number he needs hit and that's. It probably wasn't the best idea to make him a range killer cause we have enough of them and he is kinda similar to huntress that's why he is faster while throwing to make him a bit different from her.

    And I'm very positively surprised that we can have a post about tricksters where op don't flame him cause he is Korean, not your typical buff/scary killer or for the LGBT vibes he gives

  • Oh here we go again. Perks should counter stuff your enemy does that the whole fkn point. Flashlights are strong enough like they are right now they can rescue a survivor and they can counter certain powers and that's fine. You say it's not OK that your flashlight is completely useless I say it's not OK that picking a hard earned down up is useless if I get blinded and don't even start with that you just need to look at a wall stuff I got blindet trough solid walls. But the best thing about your post is that you follow the cliche. Saying your are a killer main but wanting a completely unnecessary nerf for killers and even trying to defend it caus it would be better caus survs would stop sitting on gens to try saves and that might be true but if I want them to do that I just don't run lightborn.

  • I even saw people arguing like crazy that you are the worst of the worst if you use lightborn and a buddy told me that is cause some streamers startet this with there communitys cause they had to many matches where they could not bully the killer or do fance saves for there best of cause of lightborn

  • @Tr1nity said:

    Clown, his abilities don’t make him better; but his opponents worse.

    Isn't that kinda the same?

  • @BenihimeWrath said:

    https://forum.deadbydaylight.com/en/discussion/comment/2709119#Comment_2709119

    Did soul guard make unbreakable useless?

    https://forum.deadbydaylight.com/en/discussion/comment/2709494#Comment_2709494

    In fairness I have another topic talking about some killer benefits as well. I just thought this perk would be a nice idea if you are getting face camped.

    https://forum.deadbydaylight.com/en/discussion/301062/corrupt-intervention-and-ruin-regression

    https://forum.deadbydaylight.com/en/discussion/comment/2709544#Comment_2709544

    Sure, at the moment, pure boredom is holding killers back from camping and tunneling comp mode style. However competitive human beings do have to reconcile their feeling of loss/losing so as time goes on (presuming BHVR doesn't make changes) the meta will turn more to camping and tunneling as the easiest, most effective way to generate pressure.

    But I'm not sure I understand your argument of how this perk would hurt a killer playing normally. If they deliverance, and you are playing normally as a killer, you probably wouldn't even notice or know they have this perk at all.

    I'm not sure if its an SBMM thing entirely as I've seen a lot of threads of new survivors complaining about face camping/tunneling and they were getting basically the response of "Do gens, let them die, if its you hold on for your team to do gens and then die." So it seems to be significantly rising as behavior in solo.

    https://forum.deadbydaylight.com/en/discussion/comment/2709797#Comment_2709797

    That could certainly be a better version. It would be nice not having to rely on your teammates to have BT themselves. It reminds me of when I was facing this one TTVer who tunneled me off hook and basically said "Whelp, should have had DS and expected your team to farm you".

    OH I thought about stuff like I cought them. In endgame it's there first hook and they can just delivence of as soon as i turn and stuff like that but to be fair that would probably not happen to often

  • That was actually the idea for legion but it got scrapt cause with swfs there is no way this power would work sadly

  • @BenihimeWrath said:

    https://forum.deadbydaylight.com/en/discussion/comment/2708885#Comment_2708885

    Well, since the meta is shifting towards hard camping and tunneling you could combine it with deliverance and BT, maybe slippery meat and a luck build in order to get off the hook yourself so the rest of the team can do gens. Get hit, take the speed burst in a straight line and waste an extra 20 seconds minimum before starting your 2nd hook stage.

    https://forum.deadbydaylight.com/en/discussion/comment/2708892#Comment_2708892

    Well that would be the point, since I've been seeing a lot of players complaining about the camping not to mention in my own games a lot of players aren't going for unhooks at all anymore and instead are just genrushing to escape.

    The thing is camping sucks but I don't think the meta shifts to hard camping because we killers hate it to but more often then not it's the best thing you can do. Every time some one comes up with a perk that is designed to prevent camping or tunneling all its ganna do is hurt the killers that play normal and thats a problem.

    And that other survs don't unhook is a sbmm problem I think. Your mmr doesn't care one bit if you did 4 gens alone looped the killer for five mins and unhooked everyone twice all that counts is escaping and that's bs the same goes for killers I can make you suffer all game long make the sickest mind games play like a God and just let 2 escape every time and I can stay nice low in mmr and torment lowbes

  • BP aren't going to do anything people would ignore it as longs they don't stomp the killer anyways. It's like the pb loss camping gives campers don't care so BP isn't going to help. It should be something like the totems survs don't need to do them but it's gonna be hard if they don't only then survs will do it. And the you get a nice progress for the survivors cause the better they get the more they are able to ignore it partly

  • @dugman said:

    The main question I think is, how many extra hooks should a perk give you on average to be worthwhile but not overpowered? No Way Out extends the match a minute and tells you where a survivor is, so combined it’s probably an extra hook or maybe two if you’re lucky in 60 seconds. That seems reasonable when you compare it to, say, Haunted Grounds or Make Your Choice which can get you an extra hook or two each, or with Pop Goes the Weasel which can extend the match 60-80 seconds or so. Or Corrupt Intervention which can add about a minute to the game as well.

    I don’t think a 60 second extension is out of line with other good perks, just my take.

    I think one thing that bugs op is that it steals time from the egc if you are the last one and killer closes hatch but to be real that is a situation the survivor will most likely lose either way

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2708050#Comment_2708050

    I understand you are saying Dead Hard is a get out of jail free card and I am more than willing to listen. In fact there's a lot of people saying this but I really need some data showing that it is outperforming other exhaustion perks. If someone would take out a spreadsheet and record about 40 or so in-game examples of where Dead Hard is extending chases way beyond what other exhaustion perks are doing.

    Maybe have 40 different random courses on random maps, that include a pallet, a window and maybe a drop (for balanced landing). Run the exact course, adjusted slightly to benefit each perk (Don't use the drop if you don't have balanced landing and don't use the window if you don't have lithe). Use Sprint Burst, Dead Hard, Lithe, Balanced Landing and Overcome. (Ignore Smash Hit and Head-on since they're so niche).

    See which one is extending the chases the most. Since wasting Killer's time is the purpose of exhaustion perks, lets see which one does it best. If Dead Hard is such a massive problem, it should immediately be extending chases way beyond any other exhaustion perks, in a very obvious fashion.

    But isn't the fact that you have both the chase extended with the dash and the invincibility a sign that it's outperforming the others it's a two for one deal

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2708024#Comment_2708024

    So from what you are saying, you have absolutely no evidence that Dead Hard is outperforming other perks and you are just butt-hurt that someone outplayed you with Dead-Hard.

    If you are going to complain about a perk, then show me some data proving your point. Otherwise you are shouting at the sky.

    No what im saying is that DH is a get out of jail free card and my comment was a reaction to you saying being killer is more about mind games the power but DH counters even that. I agree with you that in a chase you can just get near the surv and bait out the DH but I think my example is valid to

  • @lav3 said:

    Devs, when are you going to re-release old tome skins?

    I'm not talking about outfits that consist of 3 parts.

    The skins that only have a single part like Nea's blue hair from Tome 1, Legion(Frank)'s light green torso recolor from Tome 2.

    I don't remember correctly but there was Spirit's red sutdent uniform too. Which didn't include other head and weapon parts.

    Honestly it is disappointing to see the tome outfits that were released more than 1 year ago are not still in in-game store.

    But you haven't released skins that I mentioned yet. More precisely, 'have never released'.

    Are those skins going to be ultimately exclusive or what? I am genuninely curious.

    Maybe they really intent to let them exclusive wouldn't mind

  • @The_Snowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2707110#Comment_2707110

    Dead Hard is like every other exhaustion perk. Lithe gives you distance when you vault a pallet or window, the killer also takes time to clear the window of pallet. Sprint burst gives distance when you start running, again you have to catch up. The only reason DH is a pain is like I said, most people use it when the killer takes a swing. The action now causes the killer to get a hit reaction, while the survivor sprints forward running with no affect. This is how it should work, because the description states, it states "avoid any damage during the dash". The dash is only a short way, not a long distance and most killers can catch up in less time then it takes for pallet stun. The problem comes when you make the hit because you not only lose the dash time, you lose the hit animation times, so simple, don't hit. When you get close the survivors reaction is to hit DH, they try to avoid the hit you are about to take, do don't take it, the you only lose the dash. Most survivors are also looking behind when they think you will hit, so dash into a wall or corner.

    Being a killer is more about mind games then power. It's the same with loops and pallets and has been since the game came out. Even the low level killers can get kills when you can master that.

    Ohhh sure mind games like when I win the mind game in a loop and the survivor simply press e and gets away tell me one perk killers have that is like that a perk where you the survivor did everything right won a mind game and the killer just presses one button and boom you get down no matter what

  • Maybe they could dip into the fact the killer should be frightening so maybe make it so you can still body block but if you to it to long a fear bar fills cause you are in so close proximity to a frightening killer and your char just runs away in a random direction. Would not be to op but cancels those strange situations where a Feng just stand in a doorway with bt and ds and doesn't move an inch

  • Oh boy hello katemain I thought you quit nice to see you around.

    Since you always complain about tunneling and camping you actually should like this perk it gives the killer a reason not to tunnel and camp cause it makes his endgame viable and to be fair gens go relatively fast atm so endgame builds are a good chance for killers. The only thing I don't get is what timer are you talking about? Do you mean the end game collabs? That thing only starts if the killers closes the hatch and let's be real what are the odds the last survivor escapes through the gates at this moment anyway I actually never saw that happen

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2706441#Comment_2706441

    I think what @Kaitsja is trying to say is that being tunneled-off-hook until you are dead, prevents you from actually playing a game you bought. DS gives you 5 measly seconds, basically Sprint Burst + 2 seconds. Here is how tunneling-off-hook looks.

    1. You get to loop, use your exhaustion perk, use your hit-speed-burst.
    2. You get DS. You might get BT. You don't get your exhaustion perk unless you have DH or SB. You don't get your hit-speed-burst. You may get to loop if you are lucky enough to be close. If you aren't running DS, DH or SB, then your 2nd "life" has been removed.
    3. You might get BT. You don't get DS. You don't get your exhaustion perk unless it's DH or SB. You don't get your hit-speed-burst. You don't get to loop. Your entire 3rd "life" has been removed.

    If you aren't running the meta perks, DS, DH or SB, or your teammate isn't running BT, then your game is over after the 1st chase.

    Any other game you play has deterrents to camping, because it's miserable gameplay. You have safe zones, random spawns, etc. DBD needs to go back to game-design 101.

    Honest question: do you maybe have some ideas to prevent tunneling camping?

    Every time all you read is so ridiculous or can be abused so easy I really like to discuss some honest ideas that don't come out of a pit of surv bias and killer hate

  • @SpitefulHateful said:

    https://forum.deadbydaylight.com/en/discussion/comment/2706378#Comment_2706378

    In the Legion's case, it's not even that "they just snapped". They are a gang of teen criminals, who got all giddy about the idea of doing whatever they want without getting punished - and they would have gotten shot by the police if the Entity didn't take them in. They're just evil little shits, who would've gotten what they deserved after coming across someone stronger than an elderly janitor.

    Trickster didn't snap as well. He was born a sociopath and he too went only after victims weaker than him. He doesn't have an intimidating presence and height, like Myers and his showman-y look doesn't really help to build an intimidating image. It feels like the only reason he managed to score kills was that he paralyzed his victims prior to killing them, otherwise he would've gotten his pretty face ruined extremely fast. So, running away from him doesn't feel as terrifying as running away from the Oni, Myers, the Hillbilly, the Clown or the Hag - it feels annoying. Why be afraid of the giggling K-Pop singer who never tasted a proper punch and would probably throw a screeching fit after getting hit?

    And to be honest, I feel the same way about Ghostface. Never liked his type in the movies.

    https://forum.deadbydaylight.com/en/discussion/comment/2706416#Comment_2706416

    The Plague isn't just a normal human. Aside from her being extremely tall, she is rotting alive, half-consumed by the disease, oozes dangerous amounts of vomit, and stays alive only because of the Entity. This is disturbing already. The Deathslinger may not be as creepy or scary as the Doctor, but he sure isn't handsome - he looks like a sinister undead from the Wild West.

    Freddy is also not a typical crazy human - he is a crazy spirit, a literal dream demon. His human self got destroyed by a mob of angry parents, so now he is more of an incorporeal presence that haunts people and makes it dangerous to fall asleep or even think about Freddy.

    I already said what I think about GF, but the Pig is...well, I just hate facing her in trials because I have no love for the entire SAW franchise and Jiggsaw's pretentious games. Therefore, I don't find her scary at all.

    Oke legion would probably get shot sooner or later that's true and the same goes for trickster and Michael and trapper and ghosty and every non supernatural being so that point is invalid and I didn't know the mortality of a killer takes part in his scare Faktor. And I find it quite funny how often people talk smack about trickster cause he is a kpop star as if that makes it impossible to kill not every one is a brute and needs to hack and slay but sure let's talk ######### on the guy that is not stereotypical an manly man cause he can't stand a good ol beating from a manly man man

  • @SpitefulHateful said:

    https://forum.deadbydaylight.com/en/discussion/comment/2706279#Comment_2706279

    Legion has a rather ridiculous design as well. A mouth-breathing edgy teen with spindly arms and a mask? He would have gotten his face caved in by David King or Jake Park or Meg in an instant. It feels almost insulting to just run away from Frank or anyone from his gang, instead of turning around and slapping them.

    https://forum.deadbydaylight.com/en/discussion/comment/2706292#Comment_2706292

    How often do you see Twins and Blight in your games compared to Trickster? He wasn't designed to be scary, he was literally made to appeal to the fans of anime villains.

    The problem with legion and trickster don't being that scary is in there very Natur cause they are your every day gay that just snapped. I think trickstery whole theme of being a musician and a psychopath is nice and they deliver it quite good and I think legions problem is that they are designed as a pack of killers hunting together but thats not possible in dbd atm. I think twisted looking human killers like trapper are nice but I also like simply normal humans cause they are scare aswell Michael and ghosty are normal humans two and they also wear ridiculous outfits but they are classic killers so we learned to fear them I would say when you leave Ghostface reputation out of it he looks even more silly the frank.

  • @Volcz said:

    There's already a thread on this about this specific match.

    Also, he's playing Legion against a solid 3man SWF. Like the guy at end-game chat said, no one made him pick Legion.

    So we should just delete legion or what it's a shame there are so many killers that are so bad it's just useless to play them and to top it of there are people like you who simply say we deserve getting bullied because we don't play the handy full of meta killers that shows how bad the game and the community is atm

  • Using light born is fine that's a trend I see more often the last few weeks that survs try to manipulate our mindset to think using it is a sign of being bad so we stop using it and they can continue to bully us. I even heard that some surv main streamers encourage that cause they want to have funny content where they jest swf bully all day

  • @ScottJund said:

    I never understand why people try to make grand statements off videos like this. He's playing arguably the worst killer in the game vs. a very solid 3 man. Everyone agrees Legion should be buffed and he would have done better with a stronger killer. What argument is even being made? We are all the same page that Legion blows.

    Yeah he maybe would have done batter with a better killer and as much as I do love legion they suck but isn't that showcasing another of dbds major flaws I payed for that killer but playing him isn't an option if I want to have a fair match and don't get bullied? That's not how it's supposed to be

1 … 29 30 31 32 33 … 35