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Starrseed

Starrseed

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Starrseed
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  • There are 4 perks that you can run to do that

  • True that needs a fix but let's be real my dearest legion needs a lot more love then that

  • The sad thing is all we can do is sit here and watch cause they probably won't do anything so when I risk a look into the future all. That is going to happen is we will get another killer that is somehow unbalanced as a try to get killer players back and that will of course not work cause survs will get another unbalanced boom or so and in half a year we are down to 30min qtimes as a survivor at prime time and then dbd either collapse or the manage to pull it from the void but believe me I saw many games in my life and they ever only get help from the devs when we sit so deep in ######### it's hard to breath

  • We have many post like this lately and dbd isn't my only online game I ever played and I just have to ask do some of you know a game where the matchmaking really works I mean every matchmaking works that way that you just need to wait a bit longer on high mmr to get a game where you just can stomp like hell and I think that isn't fair.

    It's on bhvr to make sure the game is balanced to the point we have enough players on all ranks to make matchmaking as short as possible but throwing a high mmr swf into my face that are so much better then me so I don't get a single hook is just crazy. I have no problem with saying I am not the best killer but against survs at my skill lvl I really enjoy it I don't need to be that high mmr monster nurse that goes 4k every game but decent games would be nice

  • @KateMain86 said:

    https://forum.deadbydaylight.com/en/discussion/299629/pallets-need-to-be-reduced

    Is this an opposite day joke or something? Sorry I'm not trying to be mean, but this game severely lacks in pallets. There needs to be at least double the amount of pallet spawns on every map.

    Sure buddy and let's just cut gens down to one and that is just completing itself and 8 health states would be nice to oh oh and since we are in some kind of strange feaver dream just let the killer lose when he is didn't sprint away from the hook and when he tunnels he just loses the game by default anything I didn't mentioned

  • @Kana_108 said:

    I was standing in front of a Hex-totem, in the center of the map, and was only able to cleanse it, not bless it.

    (Killer was using Hex: ruin, Hex: Pentimento, Hex: undying, Scourge hook: pain resonance.)

    possibly killer had some item that gave oblivious or similar effect.

    my perk: Boon: Circle of healing, was in darker colours than my other perks (lower right corner of screen)

    Additional information

    • Killer was The Artist, I played Cheryl
    • Perks played: I was using Windows of opportunity, Lightweight, Boon: circle of healing, Borrowed time (all rank 3 (purple))
    • The Artist's map (Crow Tower)
    • Frequency of the issue: First time happening.

    Okey I think that was a pentimento totem wich means someone else broke the totem probably cause it was ruin and then the killer used pentimento to rekindle it but these totems can't be blessed cause when you break it its gone for ever and can't be rekindled I think that is intended

  • Me and my wife had a funny idea the other day. Since the original idea of legion acting like a survivor to ambush them is of the table cause swf why not go with there whole theme of being not one person but many and let the other members appear in the trail.

    You could either make it that when you go frenzy the other legions appear out of lockers or something and start chasing survivors that would give them some form of map pressure (we thought about this cause of nemis zombies don't no if this is even possible or balanced)

    And the other idea I have is make it so you can enter a locker and switch to another member that is in another locker that way you have some kind of teleport and you can block a locker on an area cause a mean legion is waiting there

  • I think many killers are just grumpy over the event and I get it the first day I had two games I could stop laughing cause we all had fun and where vibing I alway try to ensure that every one gets there event stuff.

    But the event is kinda stupid for killers sure some killers get a small benefit from the snowman but does this mean it's oke other killer power get completely destroyed? I am a legion main and let me tell if playing them wasn't bad enough they sure managed to make it worse same for ghosty and the twins I mean come on they really found a way to make playing twins even worse.

    And don't you dare telling me now to just play the killers that are good at dealing with the snowman cause last time I checked I was paying my self for my chars but it is greatly appreciated if you someone else is going to do that from now on

  • I find it strange that so Many people dislike twins I mean you never see them Anyway and that one time In hundred years you can deal with being slugt its not like they were good at anything else

  • @Rizzo said:

    The matchmaking system is based on your hidden MMR, Grades take no part in this process, they are pretty much just an indication of playtime.

    Yeah but that hidden mmr is not helping when I get so many games where the survivors just stomp me into hell and then you look. At the profiles and they have 3k+ hours when I am not at 200. Since the matchmaking trys to hold q times as low as possible mrr doesn't matter cause we just don't have enough killer players and the system will give you God like swfs on the regular cause if these guys would need to wait till they get a killer in there actual mmr rating they would probably only play 4 games all day

  • Okey that is strange when I play in the evening I can't even go to the toilet before I find a match. Killer matches are almost instant for me and I'm happy so I can dodge the obvious bully squats cause I don't really lose any time at all

  • @Thusly_Boned said:

    This is an asymmetrical game, it is not like other games, and if one side isn't having fun that is very bad for the health of the game.

    I one person playing killer isn't ever having fun and switches to survivor (or leaves the game), it creates an imbalance. If more people start switching, then you have a growing imbalance, and at some point you have one hour survivor queue times and eventually, no game.

    So yeah, even if you are a survivor main who never plays killer, you have a stake in the killer's experience. And vice versa.

    But is the fact that it's asymmetrical not the whole reason it will never be that every body has fun cause if all survs have fun and escape the killer has none and it's the other way around if the killer is having a blast killing everybody no surv has fun in the moment I have the fealing that killer needs stand behind because they are only one person so if you want to see it like that it's logical to cater to the survs cause they are four times the amount of satisfied players if they can have fun 80% of there games.

    I think that's the reason why killers get into high mmr faster and why unbalanced strong stuff like coh isn't work on asap and why the general sbmm is just busted but true that's affecting survs to

  • Yeah but you will always have players abusing broken stuff even when the community is against it and that is a problem in itself.

    Let's take tunneling for example survs are complaining that it's unfun cause they don't get to play even tho survs always say chase is the most fun part of the game but getting stomped with 0 kills is likewise unfun so should it be the killers concern?

    If the game has loads of unbalanced stuff wich dbd definitely has the devs need to work on it so everyone can have an equal amount of fun games and of games they lose but I think it's impossible to demand that the players keep the fun in check cause everyone has a difrenr view on what is real fun

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2689263#Comment_2689263

    There are classes in battlegrounds?

    Whatever, it's still only one group.

    I mean, noone is happy when there is OP thing in game. Warzone not long time ago released MG82 and that was super broken and noone wanted it to stay there, because it wasn't fun to play against it, see?

    It's not just dbd thing. Difference is that in those games, everyplayer is kinda on same side, which is just not true for DBD.

    Killers want to have fun and survivors want to have fun. Where their ideas to have fun usually clash hard.

    Head-on builds SWF for example is super fun for survivors, I can assure you it's not fun for a killer. What is worst, it doesn't end, you need to slowly kill them while gettings stunned for several minutes. They will never finish gens.

    The head on example is really good had to face those guys more the I like.

    I just think every body is entitled to there fun cause games should be fun but since I can't do anything about the survs deciding to do a head on build for example I just ensure I have fun you know what I mean

  • @Dino7281 said:

    In FPS games you both have same chance, you can do exactly same thing and let's be honest, it's not like you are happy to get sniped on 400m, you just can't do anything about it, but mainly you just died and you move on next game in few seconds.

    I can torture you for a long time in DBD. Both sides have options to make it very unfun and mainly: you can hold hostage too. You just make it way worse and for longer.

    Okey to be fair fps isn't my genre but when I think about wow battlegrounds for example there gear and class can make it so you can't win but nobody says hey the hunter should only use two abilities

  • @Ruma said:

    https://forum.deadbydaylight.com/en/discussion/comment/2689239#Comment_2689239

    Just because YOU want it, doesnt mean others want to do it a well and thats the problem here, that some people just cant accept that.

    Did I said you need to do what I do? Did I stand behind your chair with a bat I don't think so. Just wanted to give my opinion to this.

    And you actually find survs that don't want to vibe as well

  • I am a killer main and I also just want a fun event and since it's the season of giving all I'm gonna do the whole event is vibing with the survs and chill I can kill them all year long and you meet some really nice people. Even meet a nice tiny streamer vibing with me having fun it was just great

  • In another post one of these survivors wanted to share this situation and now many angry people call it swf bullying and rage that our snowy friends are op

  • Funny enough before reading this post is saw the post of the artist in question posting here a video of the shack situation laughing his butt of and having a blast so it's totally fine guys.

    If it's fair that's survs get a free health state and you can use our snowy friends to extend or not is another question but this situation wasn't bullying cause the snowman aren't invincible so he wasn't unable to leave the shack

  • The thing is in this discussions it always comes to genrush VS tunnel and survivors aren't really fair cause you are right real genrushig happens rarely but how often we hear oh you tunnel cause you are bad at managing your time as a killer you use baby/noob/#########/anything meanyoucanthinkof tactics. Yeah I'm not the best killer if I where a really good killer I probably wouldn't tunnel a single time but I'm not at least not yet so I get some kills through tunneling while I am working on my killer skills isn't this batter then haven people super discouraged to learn killer just cause swf and matchmaking sucks.


    And before you even start yes if I only ever tunnel I'm not improving but that's obviously not what I'm talking about

  • @Yatol said:

    no, survivor emote exist for survivor to commutate with each other, killer has no one to communicate with.

    Hey we would love to communicate with you guys

  • @Marc_123 said:

    Even if blinded you can look up or down and wait. So they can´t blind you again and again. There are some really annoying surv tactics if they are good... (did i mention Killer is hard...)

    I often encounter that problem when I break pallets I get blind as soon as I start and when the animation ends the second one hits in so it feels like an very long blind I would say a 3 sec immunity could fix that without affecting any other scenario

  • The thing is would say I don't tunnel cause I don't go after right from the hook you get a smack max if I'm there when you get unhooked and the others can pick you up freely but if I come to the hook and just see you sitting there in open field healing or blessing a totem you get back at the hook and I don't feel that's tunneling cause you kinda asked for it.

    But I have to admit if the gates are open or powered and it's your death hook I will probably go for you but I would say that's fair and squar cause why should I go for more hooks if I can atleast secrue one kill if I had a bad game and I think most survs accept this cause they they would do the same.

    Funny enough I get accused of tunneling like every second game I think most of the time you didn't tunnel but the other side is just a bit frustrated caus losing is frustrating

  • @lordfart said:

    https://forum.deadbydaylight.com/en/discussion/comment/2684641#Comment_2684641

    As someone who has often been on the receiving end of harassment and racial abuse both irl online, yes in-game rudeness in the form of innocuous character movements is a million times nicer than being maliciously and personally attacked. If this is the hill you're gonna die on so be it, but tea bagging is not and will never be considered egregious enough an action to be a bannable offence.

    TL;DR Unsportsmanlike conduct =/= abuse & harassment.

    Buddy I know that irl bullieng is worse I'm not stupid but give me one good reason why we should accept it in game. And I don't talk about a ban that would really be do harsh but just hinder them give a crushing block if you crush 20times a minute that wouldn't even effect gameplay cause why and when did you need to do this in a manner that contributes to the game

  • @lordfart said:

    https://forum.deadbydaylight.com/en/discussion/comment/2682941#Comment_2682941

    Nah mate, if you don't understand how to differentiate between rudeness and harassment, you're the one who cant be helped lol

    First of all is being rude for no reason any better?

    And second if you are rude just cause you can to this extent its harassment

  • @KateMain86 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2683019#Comment_2683019

    To correct you, I did not suggest that the last survivor should be made faster than the killer. If you read my original post you would see I only suggested that the last survivor should move AT THE SAME SPEED as the killer until the end of the match.

    But when we move at the same speed and I am trapper for example how will I ever get you when you don't stop moving let's say I closed the hatch and see you you start running so all I can do is have a ######### following game till egc kills you or give you the exist cause why would you stop to run

  • @RoachesDelight said:

    What you really need to do is look up some videos or ask for some advice on how to deal with flashlights. You're a new player and you need to learn how to play the game not come to the forums and keep suggesting these ridiculous changes to flashlights.

    10sec is a bit hard but maybe 1,5 so you can't chain blind at pallet breaks would be nice and it not really affects survs in any meaningfull way except the troll squats that like to harrass

  • @rafaelbisol said:

    I don't see a problem in deactivating this when the last gen is complete, but it has to be active in the previous gens.

    That could be good but you need a twaek so it don't work if other survs are in the same area

  • @ThatOneDemoPlayer said:

    Has already been tried and was abused by Survivors. Camping is definitely a valid strategy when used properly

    Jep WHEN. but I think the most survivors complain about face camping the first hook even tho there are 4 or even 5 gens left.

    The guys that complain about camping when the gates are already open/you know they are 99% just don't like to lose this camping is valid like "tunneling" is valid when the unhooked surv is trying to get cocky cause he has bt or ds is valid just going for the unhooked cause one of his mates is a jerk is ######### even tho I know it's one of the last straws we killers have atm

  • @drakolyr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2683024#Comment_2683024

    Never was said that it was because of tbaggin. Still think its an overnerf, 1-2 secs should be enough.

    I heard they want to rework keys and moris into something that you can earn in the match maybe then they will rebalance the opening time when it needs more then haven a key on hand since start

  • Ahh yes the best compression ever its like saying cooking a complete menu from scratch isn't hard cause Gordon Ramsey can do it

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2682941#Comment_2682941

    @lordfart is right, you are being ridiculous. Someone crouching in front of you in a video game does not compare to murder, #########, assault, being a Nazi, armed robbery, yelling as your cashier because they put pickles on your hamburger or even putting the toilet paper on the wrong way.

    You need to loosen up some or you're going to die from a heart attack from someone crouching in front of you in a video game.

    I just think we all as an community could spare one another from unnecessary harassment cause that's what it is and we all know that. Nobody is teabagging at the exist to don't harrass and calling it crouching instead won't change this fact. But in the end youare entitled to your opinion and so am I.

    I just hope I never stumble over some post of you two about killers harrasing surv on hook

  • @lordfart said:

    https://forum.deadbydaylight.com/en/discussion/comment/2682479#Comment_2682479

    The fact that you think that being mildly rude in a video game makes someone a bad person just baffles me so much lol sorry. I'd be agreeing with you more if we were talking slurs/abuse/harassment but we are talking about CROUCHING REPEATEDLY!! Hahah

    Yeah case closed buddy if you don't see how it's just unnecessary to do something we all know you do to harras when the other side is probably frustrated enough cause the had a bad game no body can help you

  • @Faulds said:

    https://forum.deadbydaylight.com/en/discussion/comment/2682721#Comment_2682721

    She obvioulsy doesn't play much killer if she can say that kind of things. You shouldn't bother too much.

    I know you're right but I just can stand that this wonderful game is in this state and survs still wanting nerfs for killers

  • @Reds_Demise said:

    Am ash 2 and i still have to play against red ranks in solo queue. Am literally the lowest rank you can be in this game and i have to play against the highest skill level. If it was a one off blip i would understand but it is just constant. What is the point of even having ranks ??

    Ranks don't mean #########. Your mmr decides who you get matched with. I won't say matchmaking isn't broken cause it is like hard but the ranks aren't even part of it

  • @KateMain86 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2682564#Comment_2682564

    They aren't. If gens are going off around you as the killer thats your fault. You literally can see all of the gens on the map. Doing totems often feels like giving the killer more time and freedom to find us before we have the chance to get enough gens done to escape.

    Most times you lose two gens while you are at your first chase and you want to tell. Me that's not to fast? Even surv mains acknowledge that it'd to fast that's why killers use noed tunneling and camping so much lately plus matchmaking is broken beyond repair so killers often get matched with stronger survs cause there aren't that many of us left. So many killer mains switched to surv cause. Being a killer sucks atm but hey let's just take everything from them cause you are to lazy to do totems let's have fun with 40min surv q time cause there are 10 killer players left

  • @KateMain86 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2682535#Comment_2682535

    I think the idea of totems altogether needs to change. The killer is still doing killer things while those generators aren't being worked on and were busy trying to find totems. Even if we cleanse all 5 guess what? We still have to do 5 generators. Do you know how hard it is to find them on maps like Midwich? Even with the perks and maps we have for totems, it still takes time to find and cleanse them and those generators sure don't repair any faster afterwards.

    How about this. Give survivors more incentives to do them other than removing a killer perk. How about for each totem cleansed survivors repair generators 5% faster that stacks? The blood points aren't enough to really motivate more survivors to do them. I've seen so many survivors just run right past totems not even caring noed could be a thing.

    Sure cause the Gens aren't done fast enough already

  • Your doing fine buddy when this happens it's 100% a survivor fault most times i give the freshly unhooked a whack or some knifes and let them on the ground cause it's technically not there fault but that depends on the state of the game if we are at two gens left that could be done any second u git unlucky and your mate is to blame.

    But beware you will meet many survivors that think they are entitled to there own little rule book you have to follow best advice I ever got is to just close the endgame chat and your time will be much better

  • @lordfart said:

    https://forum.deadbydaylight.com/en/discussion/comment/2680586#Comment_2680586

    I don't do it because I think it's lame, but kinda hilarious that your threshold for what constitutes a "bad person" is so damn low. Do you even hear yourself

    OH come on its so much easier to be a bad person than being a good one

  • @Pizzasauce said:

    https://forum.deadbydaylight.com/en/discussion/comment/2681376#Comment_2681376

    That cleared up a lot for me. And:

    Please leave the grade icons!

    Yeah just put a disclaimer on every grade up and when they get reset that should do the work

  • @DesignDad said:

    https://forum.deadbydaylight.com/en/discussion/comment/2681192#Comment_2681192

    Hey friend! Maybe I can help clear things up:

    Grades are not used by the matchmaking system. They used to be called "Ranks" and were used for matchmaking, but that is no longer the case. Grades serve as a monthly tracker for how much time you spend playing, based on the Emblem system (Emblems turn into pips, and pips turn into Grades). You can't lose a grade through de-pipping anymore, either! At the Grade Reset on the 13th of each month, everyone goes back down to Ash IV and starts the climb again, and they get a Bloodpoint reward for their previous Grade. Get your Grade higher, and you get a bigger reward!

    MMR is an entirely separate value used for Matchmaking. It's hidden, meaning you don't get to see it. It has absolutely no connection to Grades: Your MMR doesn't directly influence your Grade, and your Grade doesn't directly influence your MMR. MMR doesn't reset each month, but it is constantly adjusting based on match results to try to find you balanced games. This is why it's called SBMM (Skill Based Match Making), it's trying to measure your skill and put you in matches with similarly skilled teammates / opponents.

    We've been considering removing the Grade icons from the post-game screen due to this confusion. I was hoping we could leave them there to allow everyone to have a little way to show off / have some bragging rights, but I've seen lots of people confusing Grades with MMR (understandably so!). What do you think? Should we hide the Grade icons on the match summary?

    Thanks for taking the time to ask your question! I hope this explanation has helped clear up some of your confusion so you can get back to enjoying the game. <3

    Nice of you to make things more clear good to see you guys have an eye on the forum.

    One question I would have to the mmr that you don't answerd is when is stop playing dbd for a month or so is my mmr going down a bit so I don't have hard games when I need to get back into the game after a longer pause?

  • I like to play them even tho they aren't that great but you still get cursed at in chat cause every surv kinda hates him as plague I never hear that even tho it's much worse to can't heal then having deep wound

  • Twins but I have the feeling it's not only on me cause the have been neglected so much

  • @Sakurra said:

    https://forum.deadbydaylight.com/en/discussion/comment/2680624#Comment_2680624

    If they change this perk, at least...Something like this:

    While you are on the hook Kinship activates if the killer is within x meters of your hook while Kinship is active, the hook timer is paused for y seconds.

    Yep that could work I would say put an addition to it and say it doesn't work if another survivor is chased in the same radius for x time cause I should be able to defend my objective without losing something

  • @Dannyj said:

    Fine , let's remove all looping options , flashlights , toolkits to sabotage a hook and bodyblocking

    Let's be real my friend I'm a killer to bud tunneling a guy straight from. The hook that's unnecessary but if he runs into me by accident that's fair game. Hard tunneling musst be prevented some how but without giving the survs the power to. Abuse it to harras the killer but then the game needs to be more balanced so killer have a chance without tunneling so hard

  • @Sakurra said:

    https://forum.deadbydaylight.com/en/discussion/comment/2680607#Comment_2680607

    What do you mean by doing something about the camping bubba?

    Make it so he can't or won't camp camping sucks that's a fact and I'm a killer main there is a whole team of people that get paid to work on this game they should be able to come up with something to prevent camping something like you can't die on hook while face camps (just a quick idea) but make sure survs can't abuse it and boom camping gone noed used like it's supposed a high reward high loss gambling perk

  • That could work but throw some sort of protection into it cause let's be real ruin is gone 20 sec in most of the time

  • @Sakurra said:

    https://forum.deadbydaylight.com/en/discussion/comment/2680593#Comment_2680593

    Yes, let's rewards a camper bubba with noed that camped his first hook with 4-5 gens left because "most of them" are not even playing like this.

    The thing is noed is a balanced perk that can be counter the fact that it helps campers sucks but the you must do something about the camping Bubba not wreck a working perk

  • @Chocolate_Cosmos said:

    I have better idea. How about to buff weak / mediocre killers so Survivors are not bored with playing againts few killers that can deal with strong Survivors or SWF groups with map offerings, insane medkits + CoH, etc.

    This!! But not only buff killer nerf Gens speed and surv perks so they meet at the middle no need to reach levels of strengths where it's just luck if you have the right perk combo to kill or survive if you know what I want to say

  • @Sakurra said:

    https://forum.deadbydaylight.com/en/discussion/comment/2678721#Comment_2678721

    You can't prevent it in all situations. Against a camper bubba you can only do all 4-5 gens. You have no time for totems. You barely have time to genrush if you are lucky enough.

    Well oke that is true but let's not make a camping Bubba the prime example we balance the game around every killer with an insta down can camp like hell if they want but in a normal game you have enough time to do totems it would even make the games a bit longer les Gen rushy maybe the many killer won't even use noed or tunneling and camping cause they don't feel that pressure that two Gens pop while you down your first survivor

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