Starrseed
Starrseed
About
- Username
- Starrseed
- Joined
- Visits
- 3,857
- Last Active
Comments
-
@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2896261#Comment_2896261
Do you remember what a disaster their chapter was? It probably had the longest list of bugs on release ever. The devs didn't even bother finishing all animations before release (victor blocking a locker for example).
And along with that, they released one of the most disgusting killer powers they could ever develop. Anyway I really wish they backrolled, Twins deserve nothing
The twins deserve the same love from the devs that every of there characters does. I'm not sure if op is just a troll or just a disgusting being his post sounds like freaking hardline christian hate speech and a mod should put an eye on this post
-
Also ich seh das so face campen geht garnich mit einer Ausnahme. Wenn die Tore gepowerd sind werde ich nen Teufel teuen und brav durch die Gegend laufen nur damit der Typ safe vom ahekn kommt und ich keine realistische Chance habe den wieder down zu bekommen. Proxi campen kann halt Sinn machen wenn ich nen 3gen hab den ich eh verteidigen muss oder wenn die anderen survs halt einfach um den Haken schwärmen.
Tunneln is so nen ding wo ich finde der Begriff wird viel zu schnell benutz. Oft is es halt eigentlich eh nen facecamp und wenn dein mate halt nicht al wartet bis ich auch nur im Ansatz weg bin dann darfst du dich bei dem beschweren. Wenn ich ganz normal spiel und du halt Pech hast mir vor die Flinte zu laufen oder ich vom Haken aus zufällig deiner Spur folge statt der deines mates dann hau ich dich halt um is ja nich so als hätte irgend ein killer zeit zu sagen ne sorry du ich geh wieder und suche wenn anders.
Schlimm find ich wenn man am ende im chat immer Vorwürfe bekommt weil man einfach gespielt hat und halt nich zwölf extra Schritte gemacht hat damit es nen gutes game für die Gegner wird. Am besten is midwich wenn ich auf die map lade weiß ich schon direkt das im chat Camper steht weil ich am Haken vorbei gegangen bin. Is ja nich so als gäbe es nur zwei Richtungen auf der map
-
Some how reading this makes me angry.
-
@UnluckyDucky said:
https://forum.deadbydaylight.com/en/discussion/comment/2881703#Comment_2881703
Legion is an insanely populer killer--and im willing to bet MONEY that the reason people play Joey and Suzie over Frank/Julie is because THEY'RE THE ONES WITH COOL SKINS. like if youre playing teh same killer, would you rather be the drab leather jacket and jeans or a neon-kitten glitz, or a cyborg terminator dude? like really?
The question is what type of people are frank and Julie? What kind of skins could they have because stuff that works for susie for sure won't work for julie
-
@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2895430#Comment_2895430
Also; I don't want an SWF to all pick the same character with the same cosmetics, then blast me for 'tunneling' because I could not tell them apart.
True but do killer have an eye on who they hunt when you encounter such teams I never look at the survivor portraits except when my power gets displayed there like plagues
-
@GoshJosh said:
While I wouldn’t consider it cheating, I do agree that survivor names needs to be hidden from the killer until the scoreboard screen. No good comes from them seeing the names before the trial starts.
Mhh difficult topic. I agree with you that it would be good to hide the names but at the same time I really like that I can dodge these private profile guys that have 3 vac bans already
-
@HelloKitty2022 said:
https://forum.deadbydaylight.com/en/discussion/comment/2893617#Comment_2893617
They already do an i did too when i still played killer. A private profile?! Oh they wanna hide its swf. Wait some time and then dodge. And you get mixed up with the same group very often. My personal record was 7 attempts to mix me with a probably swf squad. I refused and they waited round about 8 minutes just because of on killer.
As surv i sometimes have to wait up to 15 minutes until a killer will play with us. And frankly speaking i completely understand them. If there is a server just for all who dont need swf these swf squads have to play killer themself and then they will realize how unfun and unfair it is. Maybe then they will understand.
Private profile often makes people think of hackers to
-
@Tr1nity said:
Hook Camping is valid
Even face camping at 5 gens?
-
Since I startet with dbd I alway thought it was strange that I am working on the Gen and can look direktly behind me
-
First and foremost because do you even know how hard it would be to get a clear point on when the killer is guilty? Do I get a penalty when I have to break two pallets and snuff a boon but I am near the hook? Do I get a penalty when I defend the hook because I can see two survs sneaking up to unhook? Do I need to ignore a survivor that bodyblock me just because he got of the hook 20sec ago
-
@Valik said:
https://forum.deadbydaylight.com/en/discussion/comment/2892878#Comment_2892878
Tell me you don't play killer without telling me you don't play killer.
Also.
Tell me you don't have profound reading comprehension without - why am I even bothering, you're clearly not reading this right now.
You're making an overt generalization to 'win' on a specific example. Why am I wasting my time.
https://forum.deadbydaylight.com/en/discussion/comment/2892908#Comment_2892908
Tunneling is all about the instance.
First off - if it's been a hot 5 seconds, you're not tunneling off of hook.
If you're forgoing injuring teammates and bulldozing to get to the unhooked survivor - yeah, you're tunneling. And, honestly, the game should probably slap you across the wrist.
If your prime example of apex killer gameplay is placing a survivor on a hook within 30 seconds of their ally unhooking them, that's not just pitiful, it's reckless.
Also - if you're making the judgement call to chainsaw someone to the ground as they are pulled off hook and put them back on there, BT and DS be damned... then you should probably be willing to eat the -600 BP fine. You're walking away with thousands, you can't take 600 off the top?
And that 600 won't be a big deal if you just DONT keep doing that all the time.
It's seldom that the person being unhooked is the greatest priority in the match bar none - especially with the perks in play with the meta where it is.
You try swinging for the unhooked survivor - you ready to eat BT, DH, DS, or another flashlight save? You realize that it's more efficient to kill momentum if you hit the unhooker, right? You're getting a health state without having to worry about the 3 most common perks working against you.
My big problem is that survs demand I ignore the unhooked guy even when I just stumble over them while searching. Should I let them run past me
-
@Valik said:
https://forum.deadbydaylight.com/en/discussion/comment/2892693#Comment_2892693
Okay, so you have said that the following things are NOT toxic:
~
Killer tunneling, killer face-camping, killer kebabbing, Killer 4 slugging, Killer disconnecting after the first couple of chases.
Survivor leading chase to unsuspecting allies, survivor hook bombs, survivors that hostage the game to taunt, survivor assisting the killer, survivor disconnecting after first chase.
Players that accrue several complaints over a long period of time.
~
You are saying that these things are NOT toxic.
To be clear.
You do NOT think that the ABOVE things qualify as TOXIC behavior?
I still think the whole tunneling thing gets pushed to hard. If you get tunneld right from the hook then it either a camping problem or a bad unhook from your mate. If i get the notification and come to the hook and you guys sit under the hook for sure I go for the injured one why should I go for the healthy one that needs two hits and give you time to heal up? Do you guys do that with gens to? Do you walk past a 80% done gen and say nahh?
All the other things are toxic I'm totally with you but I think people come up with tunneling way tu quick when it's just the smart thing to say hey I see two guys but I kno if I catch nea she's out of the game
-
Okey I get that it sucks for the survivor that is slugged but I hope you guys understand that it's just nice to get your 4k just like it's nice to get your 4e it just feels like the total victory. I was never a friend of the hatch. I mean i get why it there but it always gives me a dumb fealing. I had a good game I played fair and square not scummy I could get a nice 4k and then the hatch spawns under the last survivor. Imagine you and your team had a good game everything was nice you would get a nice 4e but then a random button can spawn and if the killer gets it befor you one of you just gets sacrificed.
Do I still think slugging for the 4k is kinda scummy and 100%not fun? Oh hell yes
Do I think something should be done to motivate the killer to not do that. Yes pls
Do I understand why killer do it? Sadly yes because I myself have sinned
-
@Laendra said:
OMG, the amount of whining by survivors (I play ~50/50 killer/survivor, so I see it from both sides). The counter to NOED is so simple that it should just be left alone. It's a basic perk, with a basic game-play counter. It is a useful tool against gen rushes. I'll use it against toxic players, but if it has been a good match (good chases, great moves, etc.), I will a lot of times use it to down the survivors at the gate and have a slug race.
Yes, there are meme end-game killers, and those that rely on NOED for their kills, but I am not seeing that so much as survivor (mainly because my groups tend to cleanse all but the boon totems).
Instead, more should be done about tunneling. Make DS and/or BT default or something.
There is nothing that should happen to tunneling especially not making meta perks basekit. 80% of the time people complain about tunneling its either when the killer is camping and then it's a camping problem or you're mate did a super greedy unsafe unhook and in this case it's on youre mate. When I get the notification of an unhook and I'm near and I see two sets of scratch marks it's 50/50 who I'm going to find. So it's just bad luck if I find you. And if I find you guys sitting under the hook healing of course I'm going to get the injured one why shouldn't I? This guy is going down faster plus maybe he is on his death hook so I get better odds after hooking him. Would you walk past a 80% done gen and say nah I take the other one that is not worked on?
-
I had a problem on rpd the other day where I couldn't get a survivor to a hook because of boil over and the narrow doors (wich is probably a skill issue) but he ran into the same corner every time because the exponentiall upstairs made slugging impossible and because rpd is like a maze it would take ages to get there
-
@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2889379#Comment_2889379
How about this: Deep Wound would indeed tick down while moving and being chased UNLESS the survivor is withing a certain radius of another survivor, essentially letting them seek out other survivors, maybe even ferretting them out, just so that they don't go down while being chased. This would counter Legions weakness of "spread out! Weeeeeeee" and I like the subtle "traitor" flavor of leading Legion to your friends, just so that they will leave you alone so that you can mend yourself in the dark and cold.
This actually sounds nice. I mean survivor would go through the roof because of it but I like the theme and I think it has some vibes of the legion trailer. I get why it's not working to act as an survivor but this idea goes in a similar direction
-
Boil over only got a nerf because apparently it's a problem to console players especially on in door maps. If it's like that then I think it needed a nerf just like it needed a nerf when It made it impossible to. Hook on certain maps
-
@SMitchell8 said:
Traps need reworking imo.
* Injured survivors should go into the dying state or atleast enter hemorrhage or broken upon getting out of a trap.
* Dead hard shouldn't work on a trap. If you sprint over a landmine it'll still blow you up.
* Traps should take time to break out of, not an RNG escape based mechanism.
* Traps should come with grass 🍃 camo to help them blend in on grass maps
That the traps don't down you or atleast aplly something when you run into it injured is so strange. And it should take much longer to escape the trap on your own. Often when I play trapper and someone gets into my trap I donf reach them quick enough. That's like when huntress hits its hatchet but sometimes it just don't hurt you
-
Oh yes sure because people would never ever give you negative rep because you won even if you where the most polite killer ever and followed the survivors rule book strictly
-
Why not. Let me hold m2 and accelerate the bleeding. There is no harm to it. Sure slaty people will instantly bleed out no matter how long they are slugged but they will also kill them self asap when they get hooked so it doesn't change anything.
-
Oh I would love this. I think dbd should really give us some non humanoid killer. Just saying they won't do it because it's difficult is kinda lame because many cool scary things are not humanoid
-
@Haddix said:
I'm sorry but I think the addon is absolutely horrible. You need to get a BUNCH of chain hits just for a 4% speed boost that will ONLY activate once you've lost every single generator, and it doesn't even apply to your frenzy. I'd rather actually run addons that will prevent me from losing gens.
If the upside was actually good and worth chaining loads of hits and losing every gen for, then sure, it'd be great. But 4%? Only outside of Frenzy? I can't see this addon as anything but a piece of flaming trash, though the idea is awesome. I think the upside needs a complete replacement personally; probably something that immediately activates upon getting 30 tokens, something that makes the power itself more interesting and effective rather than a little haste boost.
Props to the dude who came up with the idea and the dude who programmed in addons having tokens, that's super neat.
Especially since you get nothing if you only get to 29 hits. It's not like I get atleast 2% no I give a addon slot for maybe nothing
-
@DriplordDrew said:
https://forum.deadbydaylight.com/en/discussion/comment/2889340#Comment_2889340
Very true the hiding of your rank def makes it so the flaws go 'unseen' but most killers should be able to tell when someone has looped them for four or five gens without getting hit (or as I do to be toxic give a freebie hit so you stick to me) they are not in the right group of people. Honestly I do not think I am top tier but middle ground and when I get a baby trappypoo I laugh cause they try to trap a loop I am looping so you leave take them to another. Hiding the MMR system only benefits players who want to play against babies for w/e reason.
Exactly. If I can see i am stuck at x rank when I only play my Favorit killer and other people say the same there is a reason to change
-
@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2889328#Comment_2889328
Same, never really had a problem with Boil Over on controller. I imagine it was a problem on indoor maps however so maybe that's why it was nerfed?
Even on pc I had a big problem lately on rpd. I just couldn't get the survs from the armory to a hook because I had such problems with going thru doors and there where three on my way. So I needed to slugg her but the exponentiall on the floor above made it impossible
-
Great job my friend it's so good to have you in this community
-
@DriplordDrew said:
https://forum.deadbydaylight.com/en/discussion/comment/2889222#Comment_2889222
They both are but I would say if your one of those competitive players who cares about this rank it being hidden means you don't know where you are so you go hard. As we all know the MMR and Rank system both priorities getting into a game when its slow then being 100% accurate so when you take a high tier killer or survivor and place them with weaker survivors or killers it just make the competitive feeling more. When it was visible at the end in the rank system at least you understood why you got completely rolled on either side. MMR not being seen means everyone is guessing and running into a person really trying can make you feel like the MMR system isn't working.
I think not seeing your rank is doing its part in hiding balance flaws. If I can clearly see my rank and how long it takes to rank up and all that it helps to see if your balances is flawed. When I main trapper and I see I hit a brick wall at silver and I just can't climb anymore but then I learn blight and suddenly I climb again u see trappers is to weak. So they hide it to further hide the unbalanced stuff
-
I don't know if I would like that. I mean yes offerings are kinda bad because they only get used to get some sort of advantage but the random cycle is so bad I had to use an rpd offering just to see the map again after two months
-
Nice ideas love them. I would even say give the killer the option to close doors and windows to so if I take the time to prepare I can force survs to go a difrent was because the door is closed and opening them would lead to me getting closer
-
@Coffeecrashing said:
https://forum.deadbydaylight.com/en/discussion/comment/2885772#Comment_2885772
What do you think the killer should get as compensation if solo q is buffed to be closer to SWF? What do you think would actually be a fair compensation for solo q getting more information about their teammates?
If solo and swf come closer together all the weak killer can get buffed. Atm you can't buff the killers to compete swf because it would be overkill for solo
-
@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/2884360#Comment_2884360
Yes.
And not just a little of "the other side", something approaching an even split of hours in surv/killer. Too many people just identify full on with their main role, and have no clue about the other.
And I get that it is harder to learn two sets of mechanics, and time consuming, which is a big reason why so many people only play one or the other. But I think it's necessary to really have a remotely informed opinion about game balance. You can always tell the people who say they play the other side a lot, but don't.
Plus, playing both sides evenly will make you better at both, provided you put the time in.
I totally agree with you. I only play really rarely survivor with my wife because I can't find much fun in it. But since I'm a killer main and she's a survivor main we have a relatively good understanding of the problems each side has and I think that's is an important thing to don't fall in these bias opinions
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/317370/is-iron-grasp-op-thoughts
I think personally you're just posting in bad faith as to lobby for making boilover and flip flop mean you are never hooked. You want to see OP? Play against those perks without Iron grasp. On some maps you will struggle to make it through one doorway to get a hook. Anyone that plays killer has experienced this so you either don't play killer or have an agenda. It's either or.
Yes I had a nice rpd match the other day and thanks to boil over I just didn't manage to get the downed survivor from the armory to a hook(I'm pretty sure a better killer had done it) and thx to exponentiall that was in a floor above me I couldn't even let her bleed out
-
@Aven_Fallen said:
According to the Killer Mains in this Forum Survivors would die like flies when DH would be disabled/nerfed. Because as we know, every Survivor relies on Dead Hard and they will all die way faster when it is nerfed or disabled.
So please disable all Slowdown-Perks as well to compensate for it. Killers should be fine because they would have much faster chases (according to the Killers on this Forum, who are all godlike (at least they act like that)).
You are totally right. If they disable DH for a week and see that it is to strong and it gets an appropriate balancing and the chases turn out to be much faster then the slowdown perks need to be balanced as well.
Good point but next time tune down the passiv aggressive tone then it's much more likely people think you have valid points and it looks less like you want to defend your Favorit toy with teeth and claws
-
@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/2883233#Comment_2883233
Make it so killers within x meters of the hook get 10 seconds of grace time before the hook timer is suspended everytime the killer is within x meters UNLESS another survivor is also in the same radius. Then the hook timer proceeds normally.
Make a weaker version of Borrowed Time basekit but remove collision detection for it as well.
Adjust generator speeds so that they take longer to do or have an additional objective such as getting parts from chests to either repair generators or exit doors.
Camping, tunneling and gen speeds are all inter connected. As soon as one is affected the other has to be as well.
I like these ideas but only thing I would twist a bit is the first one. Give a bigger radius for the survivor to be in then the killer. (I hope that makes sense English isn't my first language) I think it would be to easy for swf to abuse it to draw out the game
-
Very nice to see people discussing this matter in a civil way.
To be clear I only really thought about face camping. That it's ok to defend your hook isn't even a question for me.
-
@Sludge said:
DBD comp is a joke everyone knows it
OP ask in the last line to don't make this a threat against comp players. Literally the third comment is a jerk for no reason
-
@flaıly said:
a guy is saying useing fov is not a ban reason is it true ?
Could you explain what you mean. The only fov stuff I kno of was stretched res and that should be not possible anymore
-
If there is still someone on hook or slugged you should have time till the timer runs out but if every living survivor is in the gate area the entity should suck them out. Survivor often complain about bleeding out and that it's just a waste of time. So guess what waiting a millimeter from the gate so you can be a bit cocky without being in danger is wasting time to
-
@GoshJosh said:
Was DbD released yesterday? Because camping has been an issue for years, yet you make it sound like it just started recently.
Do I make it sound like that? That wasn't what I wanted but so be it. I'm well aware that camping doesn't suddenly appeared last week but what's your point
-
@TragicSolitude said:
do they just want all killer gone and they game dead
They want killers to be their entertainers. Rather than pay a person to do the job of entertainer, though, they'd rather punish people who paid to play a game but refuse to conform to that role.
Also, a lot of comments I see imply that yes, many survivors really do believe anyone who plays killer is a bad person at their core. It's weird and actually kind of disturbing. I can only assume their end-goal win condition is to get rid of all killer players and thus rid the world of this horrible evil, becoming the unsung heroes of their generation.
That's exactly how I feel it. Like they don't know they can't play without us.
But I'm not going to make the same mistakes and believe all survs are like that only the really loud ones are
-
@Tiufal said:
they know about it for what? 5 years? and they came up with nothing but band aid fix perks that are mandatory for bad sake.
No they are working on it actively but every solution they testet so far came out as either not good enough or could even be abused. Funny enough it's the survivor who are very quick to find a way to abuse stuff when they test it
-
I totally stand behind that even as a killer main because I know there is no chance for real good balance because if we get balanced to face swf solo would die
-
@MissBehavingX said:
https://forum.deadbydaylight.com/en/discussion/comment/2882793#Comment_2882793
The bot literally has everything enabled
Okey that's so bad. To be honest I would not care a bit if it's where just bots but that way it sucks
-
So they not just use a bot they also speed hack
-
@NemeanXIII said:
@EQWashu why take away one of my burns (comment) but leave all the other toxic sh other people said
https://forum.deadbydaylight.com/en/discussion/comment/2881918#Comment_2881918
Did you not see this @EQWashu
Because that wasn't toxic it was a sarcastic question and me giving my opinion to a kinda strange discussion about not getting an upvote
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2881861#Comment_2881861
"And what are disagree a strong with his or most of his abilities, that he has in the game and the chance ,for fans of this original character to have something we all want."
Which would be great for a power rework suggestion. Tying this to a £15 skin is yet another slap in the face to fans, and I told you just as much.
" I don't care how you word it ,you are really rude and mean "
If you think me not upvoting you and disagreeing with your opinion makes me rude and mean, I'd hate to see your reaction when someone genuinely is 💫
What am I even reading here? This is bizarre
-
@Sluzzy said:
You are the killer and it's really your job to prevent the genrushing through pressuring the gens. Killer is the easiest it has ever been.
Sure easiest it has ever been. Killer suffer from bad balincing bad map balance unfair swf advantages but hey its super easy.
I still don't know if you are
A. A fkn troll
Or
B. You really think what you say is real
In case of B I'm sorry for you if even half of the stuff you say here would get into the game you could enjoy your "perfect" game for roughly a month and the you'll have a q simulation because no killers are left
-
@DrDeepwound said:
I am going to miss going for 10+ feral frenzy stabs though.
I welcome some quality of life tweaks to Legion but will miss going for that. Its fun.
I would love if we could stab survs to death. Like every hit on an already hit target doesn't prolong frenzy but stabbing someone again doesn't end frenzy and then the perk that lowers deep wound timer for every stab gets base kit
-
@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/2881388#Comment_2881388
yes she did and I feel like it her best one she got
why I don't play as Julie is she female ver of Frank most times
at least Susie and Joey look different from Julie and Frank
But isn't that kinda the theme with frank and Julie. I always thought they are like two sides if the same coin and its intended that they are very similar. If I remember correctly weren't the two the ones startet legion and susie and Joe got dragt along hence why they are more a unique person and frank ans julie as a couple are so similar
-
@leviivel said:
https://forum.deadbydaylight.com/en/discussion/comment/2881403#Comment_2881403
Chat bar would be nice, but quick messages would be easier for console. Maybe both?
Qickchat yes would be nice but pls no chat bar. I don't need to hear that I suck and that I should unalive myself mid game
-
All this people defending bad manners because "get over it" "just ignore it" you know you are the reason so many gamers prefer solo games. There are many people in the world that fight with toxic asshats on a daily basis and would just like to relax in there favorite game but you work on making it a miserable place.
Speaking for myself I can't play more then 3 games when I get very toxic survivor that bm like it gives BP. And there is no get over it for me because I am literally disabled and I have a hard time controlling my emotions especially frustration and anger. So I play mostly single player games because people insist that it's part of gaming to act like an idiot and be mean to people