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Starrseed

Starrseed

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Starrseed
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  • I said it once and I say it again. If all survivor are inside the gate area let the entity pull them out. If every one is safe and sound inside the gate and no one is on hook or slugged they just waste time. And no I don't push them out that's what they want. They want you to look at there little dance and I won't give them that satisfaction

  • @FlameGNG said:

    so im posting the same question ONCE AGAIN WHAT DO I DO AGAINST A PLAGUE WHEN MY TEAMMATES CLEANSE AND JUMP ON A INFECTED GEN 10 SEC AFTER CLEANSING THEY ARE GIVING HER FREE POWERS FREE FREE FREE FREE!! what do i do????? they are cleansing next to the exit gates etc. its a joke i had to body block a mf fountain this game since one of them tried to cleanse 10 meters away from 1 exit gate...

    Personaly when i play against plague i NEVER cleanse unless its the end and you can cleanse like cross map from a hooked person or from a exit gate to force her away... should i just spam cleanse if my teammates do it too, what do you do?

    You can't do anything about it. They are literally throwing when they do that

  • @skylerbound said:

    Lol remember when ppl said they only cared about nerfing Spirit…. Now it’s nurse.

    its not nurse or blight you’re mad about, you’re mad that ppl are boxed into playing those two killers because of the design of the game at higher levels .

    True I was really thinking about learning nurse or Blight but they just don't fit for me so I'm stuck with the more suboptimal killers. We need more killer that can compete with these two so the survs get to see more variety.

  • @KingFieldShipper said:

    Mandy has said in the past they wouldn't because killswitch is reserved for perks that are bugged only.

    But also, you know what would happen? Survivors will run sprint burst instead and killers are going to have an even rougher time. I sure don't want 4 sprint bursts, especially when I'm playing a m1 killer.

    Since my biggest problem with DH is the fact that you can revert losing the mind game by pressing e I would gladly take sb instead. Sure using DH for distance sucks but I'm Okey with that we have movement tools to but the I frames make me mad.

  • Okey that is total Bs. I'm am sorry for every one that loves the game and lives where there is only really bad internet but dbd needs some kind of ping border. If your Bing goes to high for 3 sec you get kickt if your ping is to high to start with you even get kickt out of the lobby

  • Was fällt denen ein das gute schnitzel zu bannen

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2880343#Comment_2880343

    And my grandpa had a swell time with a stick and a hoop, other people need a bit more

    Okey that one killed me

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/2879326#Comment_2879326

    It was also a temporary event for fun.

    Crazy concept but remember fun? It's the thing people are supposed to have when they play games. Anyone complaining about snowmen needed to go touch grass

    Yeah fun for one side. It's not like it was a separate mode and I could just avoid that unfair seasonal machanik. No I was forced to deal with it if I wanted to play dbd so guess what I played enough for the cosmetics I wanted and waited the event out. Very fun pls more. Other games Handel it better either the seasonal stuff has no impact on normal play or its a seperat modi

  • @Piruluk said:

    https://forum.deadbydaylight.com/en/discussion/comment/2880247#Comment_2880247

    Thats why the game losing so many player, turned it comically killer sided. Solo survivor should be disabled, why even the option is there when is unplayable, and probably killer main will demand even more nerf.

    The sad thing that SWF wont care and the game will become even worse for killers too, once every solo survivor leaves the game, and switching over to SWF or becoming killer mains.

    https://forum.deadbydaylight.com/en/discussion/comment/2880177#Comment_2880177

    Legion is the worst killer in the game, deserving buffs

    Yes 2000% true the buffs that come sound good but I fear survs will cry when they can't ignore legion anymore

  • @AcoZnas94 said:

    https://forum.deadbydaylight.com/en/discussion/317018/why-should-be-the-new-survivor-perks-always-useless

    Omg what an entitled Survivor Main

    Nerfed into the ground ROFL

    totally

    its a free 5. perk slot for 3 other survivors)they dont need to use Self care and can equip something else while still have the benefits + faster selfcare) so it is still OP and should have max relit number of 3

    and not infinite

    Your next Idea will be to nerf pig? XDD

    or legion, legion op

    Ahh dont you dare to say that. Don't give them ideas. We will see a flood of threats about how op legion now is soon enough. So shhh

  • Only thing I would wish for is when all survivor that are alive are in the gate they get sucked out. Stop wasting my time I will never come to the gate to push you out cause I'm not interested in your little dance

  • @DriplordDrew said:

    https://forum.deadbydaylight.com/en/discussion/comment/2879588#Comment_2879588

    Honestly it feels more like if I get chased for 3gens and then downed the game is lost cause like 90% chance the killer Face-camps with a 10% chance of Proxy camping. I don't bother dcing cause I'll hang out with you till the other three are done gens and leave. I just will always ask for the ability to kick the killer in the face if they are face-camping. Kicking the killer does not do anything to the killer and is an animation but its better then me flapping like a bird.

    Sure sadly that's how it is atm. I mean i get why the killer thinks that but it's partly his fault for committing to long and how terrible the maps are.

  • Sadly there is a bunch of survs that dc when they get down first. It's like the game is lost when they dont get a 3 gen loop befor first hit

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2879333#Comment_2879333

    Yup, I remember those threads, lol. "This game is so unbalanced, I'm going to guild wars!"

    https://forum.deadbydaylight.com/en/discussion/comment/2879388#Comment_2879388

    Definitely true as well, however I would point out that WoW is almost 20 years old. I've never heard of a multiplayer game lasting that long. It's dropping off now, but at the same rate as interest in the MMORPG genre as a whole, even the free to play ones are lucky to get 1mil users a day, which is a far cry from the numbers Ultima, EverQuest and WoW achieved despite having to pay money for those games. So it's less that WoW is being beaten, more just that it's a 20 year old example of a dying genre, so it's going to lose players. DbD meanwhile isn't nearly as old, and is in a genre that is only gaining interest as time goes on.

    And while wow is definitely past its glory days I am excited to see what direction it will take under the new leadership of Microsoft I think it can't get worse then under Activision

  • @Mandy said:

    I'm always surprised when I read these sorts of threads, especially as so many games have come and gone.

    Personally, I hope VHS does well - people have put a lot of time and effort into the game and knowing how much work has gone into a game makes me sad that they had so many issues with their Beta launch, I wished the same thing for Last Year.

    The genre is plenty big enough to have more than one game in it. It won't change DbD - we don't work our game around other games, the decisions that are made are made purely because the people that make these decisions believe they are right for the game, that's not going to change. We're a Live game, things will (and do) change as they have always done.

    I play wow since vanilla and i know all this "that new game will kill your game" stuff. While I think competition is a good thing and I even think having no competition can be bad I don't think dbd is gonna die just because two or three similar games release

  • @dictep said:

    https://forum.deadbydaylight.com/en/discussion/comment/2879319#Comment_2879319

    Killers complaint about snowmen, don’t you remember?

    Because it was a third health state that even completely counter some killer power like legion and Ghostface. Plus there was nothing in the event for the killer.

    Let me ask you do you really think CoH was fine how it was? I mean if I had to say something I would go another approach to nerf it instead of just nerfing its numbers

  • @dictep said:

    https://forum.deadbydaylight.com/en/discussion/comment/2879300#Comment_2879300

    Killers complaint about the new COH? No, it’s trash now

    Wait so your point is that a perk is only good as long as it's so good that the other side has a problem with it big enough to complain? That's ridiculous. It's long since I heard a complain about bt or ds so these are trsh perks now nice. Same goes for lithe and sb both trash because the aren't so op that the other Side takes time to complain in the forum.

  • @Piruluk said:

    Circle of Healing nerfed to the ground.

    Outside of that we got no new survivor perk for years.

    If anything was a little usefull, then killer main streamers demanded nerfs, and new perks or buffed ones never made it into the meta.

    Anyone remember Lucky Break? How streamers cried and got it nerfed. Never used because the pitiful timer.

    Boil Over? Nerfed to please the streamers, now only usable in a very specific map with swf on comms.

    Parental guidance nerfed before the release, useless.

    Circle of Healing? Gone, maybe swf can make it work with great effort.

    Meanwhile killers getting meta perks with every release.

    The game losing playerbase because survivors can't take it anymore the never ending nerfs, and infinite buffs for killers.

    What I see less solo, and more SWF, game bleeding survivor playerbase.

    The only way is fun for survivors being on the comms.

    What's the use for new survivor perks if always be useless?

    Just release 6 killer perk LOL, at least every perk will be meta. Only killers allowed to have fun.

    Just wait and see after Dead Hard nerfed, what will happen with playerbase

    CoH is still a good perk it provides your whole team with self care and boost the speed you can heal each other all and that for just one perk slot.

    Complaining that boil over got nerfed is just pathetic. With boil over even non swf people could steal the game for an eternity. is it fair to have zero chance of getting you to a hook because you have one perk without limit uses and you ran every chase to the same spot? No of course not.

    And what great killer perk did we got?

  • @_jrabbit_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2879206#Comment_2879206

    Yeah they "could" balance that and than buff killers afterwards, but will they do it properly and most important how many time will it take them to buff killers properly? Do you want to play with all benefits for solo and the status of swf until buffs are even?

    No of course not. The only right thing to do is work out a way to bring solo and swf closer and test it on PTB maybe beta feature for two weeks and if that done put it in a box and do the buffs and then ship it all together

  • @_jrabbit_ said:

    Yeah increase the swf problem this game has by adding communication between solo and swf? Will it make solo gameplay better? of course. will it make playing killer against swf worse? of course...

    But if we get solo closer to swf we can buff killer. Atm if we buff killer to compete with swf solos would be crushed

  • @ThanksForDaily said:

    This is actually hilarious. 

    The devs in a 6 months period literally killed a good survivor after years of introducing meme/bad survivor perks on every chapter. The gutting streak continues with the Dead Hard nerf soon and who know what else. 

    And meanwhile killers getting strong slowdown perks every chapter stacking them in every match and buffing the current ones.

    Also another killer buffs are on the way. This is happening because the vast majority of the forums are filled with killer mains complaining about every single thing. Keep the gutting devs, next patch CoH 5/10/15%.

    Don't you think 50% more heal speed for the whole team is enough. Its unlimited and can only be snuffed but not destroyed.

    And do you really want to say the Ghostface and legion buffs aren't right these guys desperately need some love

  • I don't think they work on a perk it sounded like they are searching for a Mechanik and they already testet different Mechanik but didn't found a good one yet

  • @I_am_Negan said:

    The hell with Noed camping/gens is what should be worked on

    They do work on that tho

  • Okey just for fun tell me an counter argument to one thing that bugs me the most about it.

    One guy picks a perk and every one can heal without help after the boon is set up for an infinite amount of times since totems are not destroyed when I snuff the boon

  • @posterum said:

    Legion and Ghostface, by far.

    Especially given that the players who play them are toxic, camper/tunnellers who make everyone want to quit the game.

    Hey don't put us all in the same box as these rotten apples

  • I know it would require essentially a whole new game engine but since I startet dbd I had the idea of a killer that isn't on the map. Basicly a hive mind or some thing you can see the map place watchers that grand you vision to see survivor place traps block gens or even command minnions around the map to chase survivor. Would it fit perfectly into dbd? probably not would it be a huge chunk of work for bhvr? Hell yes but I think it would be a funny niche killer

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2875167#Comment_2875167

    Your lag causes the entire match to lag because the survivors connected to a masked super laggy lobby meaning anything they do is gonna lag and your hits even on ranged Killers will look insanely laggy. Point being, it gives the Killer a super advantage while putting the survivors into a laggy mess that they have no control over.

    Okey then my idea doesn't sound so bad if your ping is to high you can't connect. Sure some people will say they have bad internet and what not but you can't put that burden on the other players. Same as when people complain about dc penalty cause they have spotty connections

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2875139#Comment_2875139

    People do actually do this on purpose it's common since servers came out accessing other regions became harder without a VPN, many people have friends in different countries and wanna play together but there's also those who just want the advantage the ping gives them. regradless of the situation, it's cheating plain and simple. A Killer with bad ping is instantly better than a Survivor with bad ping keep that in mind.

    Sry if I sound dumb but does having a bad ping give you an advantage in Dbd? I know from lol and wow that I am the only one suffering from a high ping.

    If so would it be a simple solution to make some kind of ping border. If you connect and you have x ping then you get kickt in the loading screen

  • @CheesyBabyBoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2875090#Comment_2875090

    Yea i agree it can get really rough, but honestly if i ever feel bad enough about the game that i wanna facecamp, i just quit the match, give them a win, and go do something else for a bit to cool down. First down campers are im pretty sure the only ones that dont think first down campers are the worst lol <3

    BTW nice to have a normal conversation about it even after me admitting that I face camp in my darkest hours

  • @CheesyBabyBoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2874996#Comment_2874996

    yea and i avoid facecamping but still get campy when the doors are powered but at the same time its not cool to condemn the random survivor you got, no matter their collective progress just because its your last chance, I feel like at that point you lost the match, you blew it and you need to accept it, the difference between one kill and zero kills for me personally is absolutely not the difference between a relative loss and victory, not to mention its like 2k bloodpoints anyways so its not like it benefits you in any meaningful way. Its just donking up other peoples experiences over the fear that you wont succeed in every match. If you get no kills, hell if you get no hooks in a match that means you lose, thats no reason to be a stink about it, get over it and play the next one. If youre losing over and over, come back tomorrow and see if its better. being a butt just because you wanna win isnt something that should be rewarded.

    That's definitely a way to see that. Atm I feel more often the urge to camp and even more to tunnel because of how flawed the matchmaking is. I don't like to look up my opponents profiles in the lobby because then you go into a match with a mindset based on what you see if you now what I mean but I like to check them out after the game especially when I got stomped to death and it just isn't a nice experience no matter if your killer or survivor to go against someone above 6k hours if you are at 200. And then comes all that other stuff that many killers are so weak so you are screwed if you really like one of them like legion and that stuff like CoH is so unbelievable strong.

    Is it right to let that out on the survivors? Probably not since only a minority of them are ass heads. But sometimes you just decent to that level I think we all have dark days as gamers.

    What I will never get are these first down camper that do nothing the whole game. I hope bhvr succeeds in finding a good solution for the camping problem that isn't some band aid perk or just an alright punishment for killer

  • Facecamping is garbage but at the same time there are good reasons to to it like if I hooked in the middle of my three Gen why on earth should I walk away or when the gates are open why should I leave and give them an unhook it's not like I have anything to do

  • @FilthyLegionMain said:

    This may be a rare circumstance but imagine that one survivor is on struggle and the whole team tries to come in for a save. You get all three. They unhook with bt and you frenzy stab the unhooked survivor. You then stab them again since it's the fifth hit, making their bt useless and downing them. THEN you mori them right for the whole team to see, asserting your dominance. This fantasy has me acting up...

    As a fellow legion main i like how you think

  • @Tsukah said:

    Survivors

    The Way Of Light: Successfully open 1 Exit Gate with any Survivor (Was with a specific Survivor)

    The Awakening: Escape and survive 1 time with any Survivor (Was with a specific Survivor)

    The Saviour Ritual: Rescue 3 Survivors from the Hook with any Survivor (Was with a specific Survivor)

    Wild Dance: Be chased by the Killer for a total of 120 seconds with any Survivor (Was with a specific Survivor)

    Killers

    Rite of the Demogorgon: With the Demogorgon, hit 3 Survivors with a fully charged Shred attack (Was 5)

    Mors Ambitio: By your hands, kill 1 Survivor with any Killer (Was with a specific Killer)

    The Hunt Ritual: Chase the Survivors for a total of 3 minutes with any Killer (Was with a specific Killer)

    Worship by Sacrifice: Complete 2 Sacrifices with any Killer (Was with a specific Killer)

    On the survivor side I can totally see this because in the end they are skins that bring perks. On the killer side I think it should stay that every challenge is for a specific killer even the chase ones so we maybe see a bit more different killer

  • @Lаurie said:

    https://forum.deadbydaylight.com/en/discussion/comment/2874960#Comment_2874960

    I understand where you are coming from but i have never been a fan of the bright and shiny cosmetics here. Im probably never gonna like the tricksters aesthetic but i will have to live with that.

    Well that's okey I think that's just youre personal preference if its about all the colorful stuff. Im maybe a bit quick to defend trickster because of the hate he often gets from the we need manly man killers side of the community

  • @Lаurie said:

    Everytime i go on DBD i think about how the game used to look and how scary the atmosphere used to be. I feel like it no longer is a horror game. I have been playing on and off ever since 2017 but the last time i actually enjoyed the game was probably before the new animations were added.

    The maps are soooo bright nowadays, and the fog is non existent. The old sounds when you used to load into a game were removed and it all feels like you went out to take a walk somewhere, rather than the horror game it was designed to be.

    Don't even get me started on the new animations, i cannot believe the injured animation still hasn't gotten changed! It looks like the survivors haven't taken a sh1t in a long time. The new running one looks like you are jogging with your dog. And you no longer look around when standing still... i mean the survivors aren't even scared anymore.

    Trickster looks like a fashion icon rather than a killer, coldwind and eyrie maps are too bright to even stealth on. New badham and new autohaven look like a dollhouse.. the maps dont even look real.

    I just miss the old nice animations and the old maps darkness.

    Bring back the moon bouqet offerings, make coldwind and eyrie night maps again and bring back the old animations or fix the new ones.. I want to play the scary game that i paid for.

    On a positive note: the new haddonfield looks amazing.

    I'm all with you except on the trickster one. He looks like a kpop artist because he is one. Not every killer is a big brutal hunk of meat covered in mud and blood. If they designe a more monster like killer it should look scary like blight does but he is just a guy that likes killing just like legion they aren't scary if you don't have a really bad mask phobia same goes for Michael. Look at some real life killer most of them look like average Andy darmer for example was a monster but he wasn't a bit scary looking

  • @Alen_Starkly said:

    I feel like a big mistake with the current MMR is that it is based on kills and escapes. Which really cannot accurately gauge a player's skills.

    Example 1: You facecamp a survivor as Bubba and they die (or you chase 1 person for 3-5 gens and can't down them). Last gen gets done, NOED activates. You end up getting 3-4 kills, because the survivors weren't on comms, and actually tried to save the camped person. MMR considers you a great killer! (even though it's the opposite!)

    Example 2: You loop a killer for 3 or more gens because you're genuinely really good. Eventually the killer gets you and camps you, and/or they have NOED. You die because the killer is really mad at you for running them for so long. You die, and MMR considers you bad , even though that's completely false!

    Example 3: You get downed and hooked twice, very easily, 'cause you suck at chases. OR, you successfully evade the killer for the entire match. And then you get lucky with escaping. The MMR considers you a great, skilled player! (even though that's completely false, or you just got lucky with evading).

    Example 4: You SWF with your friends. You are really bad at chases, but you manage to escape most of the matches, 'cause your friends know how to protect you and take aggro. MMR thinks you're a god. But then the other day you do solo queue, and get matched with really good teammates and a strong killer. The killer keeps getting you downed and killing you, to the detriment of your teammates. The match is too hard for you, and suddenly you hate this game, 'cause the killer is too strong. Your teammates hate you, 'cause you can't loop the killer, and now they have a harder time doing the gens with 1 person less.

    I think MMR should consider chases. If you can run the killer for 3 gens, then even if you die due to facecamping, the MMR recognises you as the looping god you are, and will be matching you with equally good teammates, and against stronger killers.

    If you keep getting downed early, then even if you get so lucky to escape, the MMR will recognize you as a less-skilled player, and will put you with less-skilled killers in next matches. That way you won't suck at matches, and you'll have an easier time practicing looping and enjoying the game.

    When it comes to killer, it's a bit more complicated, 'cause should a facecamper's MMR really go down if they can't catch anyone until their NOED activates? MMR on killer definitely needs much more consideration, but I feel that the MMR for survivors is really straightforward: gauge their skills by for how long they can loop the killer without going down.

    And when I play perfect stealth and don't get chased a single time

  • @Johnny_XMan said:

    On bad killer players, yes.

    Im really not a fan of camping and tunneling especially not the early kind. If the doors are powered I find it totally understandable. But the bad players thing is a bit scummy when you look at how bad the matchmaking works. I would love to be a better player and play as fair as possible I really would but I'm not some hardcore darksouls guy that loves to suffer through something. If I had consistent matchmaking so I could learn to be a better killer while facing survs at my skill level I really think I would get frustrated sooner or later and resort to tunneling to have a better chance.

    And I think with CoH it just seems like the logical thing to go after the unhook guy rather then the unhooker. Before CoH I knew if I led him run he either needs another mate to heal him wich cost time or he needs to deplete recourses in Form of a med kit or he loses time to self care. But now as soon as I hear the thunder from a boon I know if I let someone go he is healed in no time with out wasting time from the team or needing a resource

  • @Mandy said:

    I'm very excited to see everyone's thoughts on them, once they've had a chance to play them.

    As a Legion main since I startet dbd I am so freaking excited even tho I know they won't spike up to the top they needed love and they got some.

    Plus thx for also giving us that super cute new skin :3

    Edit: would be nice if we could get a matching mask and knife for it

  • Since you lose the ability to reveal him the second you get marked the reveal just stops

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2873147#Comment_2873147

    i think 4th hit is gonna be add-on. My guess is either cold study or frank tape. Dev always under-cut killer's base-kit because of add-ons. It forces killers to use add-ons.

    Survivor are going moan about legion add-on, saying they over-buffed legion like with wraith.

    They probably will. I say we will see about 10 post here on first day of PTB that legion is to strong. But you know what I don't care give them heat seeking missiles or God knows what they have been weak for long enough

  • I do what I want when I play. Do you understand me or do I need to draw you a picture? God why do people always think they have some imaginary right to decide how other should play. And just to stirr up that hate of yours I'm am exactly that type of killer you complain about. When I'm demo and you are Steve you need to actively bm me to get killed same goes for nemesis and Jill

  • @N8dog said:

    I decided on an altruism-based build of empathy, botany knowledge, we'll make it and desperate measures. I would have my teammates patched up super-fast after unhooks, find teammates in need of heals and even take a hit to give teammates with less hook states time to escape to prevent the killer from getting a kill too early. Since I brought an emergency med-kit with gels and gauze I managed to patch myself quickly and numerous times. The killer would try (and fail at) continuing their chase and when they decided to go for me instead guess who patched themselves very quickly. My medkit eventually ran out but I still found a teammate thanks to empathy to keep myself patched up for plays. Eventually we get a 4E and the killer messages me claiming I used aura reveals and speed heal hacks. Nope... All legit. Every rpg player knows that you gotta take the cleric out first.

    Oh yes you need to get these pesky healers out :D not that I'm promoting tunneling but if I find that one guy that keeps those pesky boons up and running I have the urge to not let you near a totem again

  • Yeah that's stupid I play very sneaky Ghostface and don't really chase the survs just stalk and one shot them and they always complain about there pips in the end

  • If his esthetic fits dbd or not is a very personal thing I think. I like his style and I like that he is just a guy. No overly tragic backstory that wouldn't happen in real life just a guy that likes to kill. But what I hate is how often you see people argue about him and saying stuff like: oh I would sucker punch that twink through the roof. Sure you are a manly man and you feel attacked by a man that is more feminine we get it

  • @SilentShepherd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2864850#Comment_2864850

    I have a right to be entitled when you queue up for a match and 3 other players are depending on you to play correctly.

    Oh God we finally found the guy who is in charge of what is the correct way to play. Yeah big boy you have exactly zero rights when it comes to how I play. As long as I participate in the game and don't stand afk in a corner or break any rules I can do what I want.

  • @Yankus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2864836#Comment_2864836

    lol DBD is the only game that I have issues with, what a weird ass thing to say

    Sure cause people love when there teammate randomly dc mid fight in other games even if you come back maybe we lost an important fight and the game is now a save lose.

    Maybe you should try to fix your connection problem instead

  • I said it once and I say it again the game surely can register if all survivor that are alive are located in the exist area if that's true and they lingering there for 20 seconds they get sucks out of the gate. Simple fix that don't hurt anyone. Sure they will still do that and wait outside of that area but that atleast gives range killer and fast killer a chance to down them for being to cocky

  • @SilentShepherd said:

    Did anyone over there actually think through what you are doing everytime you add more tome Challenges like "Cleanse 10 totems" or "Grab the White Glyph and take it to the basement" stuff?

    You are causing people to join normal matches and do anything BUT the main objective of the game, which is the generators. We'll have people wandering around the map doing pointless crap for these poorly thought out Challenges, affecting our matches and frustrating the players actually trying to win and escape.

    The amount of entitlement that you think you are the one to decide how other people should use there free time in a game they bought with there won money. Doing a challenges is fun for some people. I don't even need a challenge to go around the map cleansing every totem that's something I do every game. But hey what should I expect from the community that regularly tells me I need to chase survivors as gf and don't stalk around because they want chase points. What's next complaining when your mates don't bring all the meta perks because thats also effecting your games

  • I'm really sorry but as hard as this may sound with a connection so spotty you should stay away from online games.

  • The thing is would giving it a small cd do much to the game play? Probably not.

    Would it make the people that get annoyed and think it's just toxic crap happy? Yes.

    Would it harm the people that think you should just gid good and bite through? No.

    So why not. And it can't be that hard to program

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