SpaceCoconut
SpaceCoconut
About
- Username
- SpaceCoconut
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
The system feels pretty good with the queue times and the inability to cross-play chat is really nice too.
-
I've been having to keep a special eye on the 360's since they're easier to do on controller and there's a strange lag happening with them as well.
It's nice because the queue times have been relatively quick.
Still ran into trouble as Trapper facing a console 3-man with 4 DS though lol
-
@tykelley said:
"we feel bad for console players because we are going to wreck them" I've heard so many stuff about that lol, but how am I a rank 1 killer main and haven't lost a game yet, I kicked PC players ass Soo y'all still saying that we are trash
Rank reset happened today.
-
As a PoC I'm much more interested in the balance of the game, the quality of perks, and killer powers rather than the color of any of the character's skin or imaginary background.
There are much more important things to worry about in a video game than politics and PC culture.
Although I'm still waiting on my Aztec Warrior Killer.
-
It didn't do anything right either.
ba-dum tss.
-
She's another member of the "cool girls" club featuring meg, kate, nea, feng, and yui.
Interchangeable characters whose stories could be mixed and matched as easily as their overpriced cosmetics.
I'm looking forward to a wider cast of survivor ladies featuring the something other than another edgy modern woman.
I would imagine that there's more to being a strong woman than having a specific haircut and bright clothing.
-
@Volfawott said:
Long ranty post
Tl:dr stop filling the premium track with annoying filler/clutter charms and actually give us some more Unique charms each Rift for Dolls, perk charm etc.
We are on our 4th Rift at this moment.
Keep in mind I'm only talking about a specific set of charms here. I don't have a problem with the nice little niche unique charms that might be low rarity like the triple moon or marshmallows on stick
We have currently head 7 survivors and 7 Killers so far being the tomes and the Rift.
Now each Rift we seem to have I like to call featured characters these are the characters with the purple cosmetics.
With each of these featured characters we get 5 identical charms each. 5 depicting the specific killer's face and 5 depicting something relating to that specific Survivor
So far we have.
5 Trapper's faces
5 Bonsai Trees ( spirit)
5 Huntress' Faces
5 Wraith's Faces
For Killers
___________
5 Two leaves (Claudette)
5 Lions (David)
5 Music note pics (Kate)
5 First place medals (Meg)
For survivors
_______________
Now I get what scaling of each of the charms are meant to be. The standard charm > bronze variant > silver variant > gold variant >iridescent variant.
Yes devs very clever doesn't change the fact that it's annoying clutter. Honestly you don't need more than 2 variants
By themselves annoying but not a problem when combined and you realise that these take up 10 slots each Rift usually in the premium track.
Also leave those who complete the Rift with 40 unnecessary repeat charms cluttering up their charm loadout ( 20 for survivor 20 for killer) and if this trend continues that number is only going to go up each Rift
At this stage it's downright obnoxious to look for specific charms that aren't rare, very rare or ultra rare.
Now the problem is there are actual charms that you can reasonably put on the Rift to avoid having this annoying clutter.
Out of the 14 characters we've had in the Tomes we've got 7 of them as dolls.
Tome 1- Dolls are Trapper and Claudette
Tome 2- Dolls are Spirit and David
Tome 3- Doll is Kate ( no I'm not counting that terrible rabbit doll for huntress especially considering the game doesn't even count it)
Tomes 4 Dolls are Wraith and Meg
So instead of having these annoying cut a charms how about make it so every tome character gets their own doll.
Because so far.
Jane
Doctor
Dwight
Legion ( didn't even have to be Julie specific it could have featured all of them as a group and killed 4 birds with one stone)
Huntress ( still not including it)
Ace
Hag
All don't have dolls.
So do all the people who like and main these characters have to go suck a lemon until they appear on archives again.
Honestly it's too late to go and redo the risks that have been already completed and done but starting with Tome 5 onwards could you please try to stop with the identical palette swap charms.
Add some of the dolls you've missed out on, hell add-on charms,some perk based charms, killer weapon or survivor item charms just something besides 5 of x killer's face being shoved down my throat.
I love Feng Min she's my favourite survivor but for the love of god I do not want 5 controller charms with a palette swap shoved in my face ( provided she's the featured character which I hope she is)
I will say this.
You can blame everyone who purchases the Rift and Rift tiers.
The devs/company will never change the system if it continues to sell and the people who choose to support the battlepass of a paid game with paid dlc continue to pour money into a company more interested in selling you shiny things than making a good game experience.
-
The problem is that we don't know what went wrong lol We know what happened, but we don't know why.
I'm really curious to find out what happened and what they're doing to fix it or if they're scrapping it entirely.
-
The phantasm tracks the survivor, but latency will play a large role in a hag's trap trigger and teleportation timing along with where the survivor is when it all happens.
-
At almost 4k posts you're surprised by this?
-
Final form of the Gen simulator.
-
Have you listened to Scoops ahegao hook scream?
-
50k Bloodpoints.
-
@DudeDelicious yup! Still waiting on that guide buddy :)
-
One_Stalky_boi, CoconutRTS, and Yerv are definitely enjoyable to watch.
Edit: Then there's Bronx..
-
@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1519462#Comment_1519462
Whaaaaat! You're the best hag I know so don't go letting them call you bad.
lol It's no biggie... I'll just keep improving :)
-
This makes 100% sense.
-
Believe me, even as a streamer/creator there are people (including myself) that put an unreasonable amount of pressure on me to perform to their expectations.
You wouldn't really know it, but the majority of the Hag Main discord thinks I'm a garbage Hag for many reasons ranging from missed swings, perk choices, trap placement choices, and even getting mad when I deliberately chase survivors when I shouldn't.
Opinions, expectations, and standards that other people try to hold you to and hold against you are worth about as much as a meal after 24 hours.. put the opinions other people have about you where they belong... In the toilet and flush that #########.
The only person's expectations you should strive for are your own and don't beat yourself up if you don't do as well as you would like.
You can always improve, but don't beat yourself up about it if you're not doing as well as you would like.
-
The devs mentioned that it'll match the killer to the average of the swf's mmr
-
@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1517162#Comment_1517162
One could argue that in BHVR's case, bashing is almost warranted. I don't think they've earned the right to "constructive criticism" with their...work as of late.
I've really been trying to be nicer and give them the benefit of the doubt... they're not making it easy.
-
@ShansImmortal said:
https://forum.deadbydaylight.com/en/discussion/180017/lies-and-misinformation
It just doesn't work.
Im rank 2 currently. I played SWF with just one other person, a rank 1. We were consistently getting rank 17-20 killers. 5 hours of back to back matches later, surviving LITERALLY every match because the killers are new - still getting rank 20 killers in their first few hours of playing the game. The more I survived, the more inexperienced the killer was.
Fast forward to today, a few of my friends wanted to try DBD for the very first time. They are all brand new, obviously rank 20 with no games on their belt. First few games - rank 1 killer. They are literally getting stomped. They know very little of the game mechanics, haven't practiced with skill checks, etc. Played at LEAST 10 matches, still getting rank 1 killers. Some of which feel bad and let them farm. Cuz why wouldn't you feel bad?
I hope something changes soon.
-
It's always a fun giggle when that happens to me... it always brings me back to when I first started playing lol
-
@MigrantTheGreat said:
Either Huntress or Spirit!
Huntress is the only killer left that doesn't meet the addon requirements, but we all know that BHVR's idea of a addon rework is butchering that killer's addons and base kit
Spirit because survivor's want her nerfed because they can't seem to understand that their is no way to nerf Spirit without defeating the purpose of her, and survivor's want to mindlessly loop killer's instead of using different tactics to loop the killer
Pssst hey.
You're great. You know why. <3
-
Overall, I don't like the idea that a Survivor can prevent a killer from using their power.
They in essence have a mechanic that allows them to fight back when the game is centered around survivors only being able to run away and avoid the killer in order to escape.
Fighting back against a killer in this particular case means that a survivor can disable a killer's power making them much weaker than other killers that don't have this particular weakness.
Trapper, Ghost, Hag, and to a lesser extent Plague are all killers whose powers can be disabled or negated by survivor actions.
No matter what a survivor does, a survivor can't stop a hillbilly from using his chainsaw although they can put themselves in a position where it's unwise to use it.
I hope to see the day where survivors can't disable a killer's power without a strong compensation...
-
This is an interesting theory. I'll play around with various killers tonight.
-
More than anything, they never should have said that it went live.
We could chalk all of this up to them "working up to" the mmr release and cut them some slack...
Unfortunately they said "the system is live enjoy!" and we are all experiencing the results lol
-
I think everyone can agree right now that if you're new to DbD or have recently started, you really might want to find something else to play until the system stabilizes.
As a new player you already have a tremendous grind for perks ahead of you, this new system makes that grind incredibly frustrating for new players facing experienced players.
Honestly, play something else until this mmr system is fixed. Otherwise you're going to have a bad time.
Consider this your chance to turn back.
-
I'm going to keep an eye on this post lol
-
I'm only speaking for myself here.
When I say that ranks don't matter, I'm specifically saying that a players experience is what matters, not the number next to their name.
If I'm a R1 Hag player, does that mean I'm also a R1 Trapper? no.
Does it mean that I'm a R20 Trapper then? no.
We all know that R1 potatoes exist, and just because they're at R1 doesn't mean they're good players. However, it also doesn't mean that they're automatically R20 players either.
This is especially true because the rank reset exists. If I stop playing the game for several months does my skill decline? Not enough to be R20 or matched up with other R20s.
Rank as the devs have said has always been an indicator of how much time a player puts into the game but doesn't directly translate to skill.
In the same way, hours played doesn't mean anything either. I have 2500 hours in the game, but I rarely play the survivor role. My survivor skill level is 100% Rank 20.
In the case of the current mmr situation, players that have more experience than new players should absolutely not be put into matches together.
Skill and experience are what matter. Not the number next to the name.
-
@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/1513716#Comment_1513716
Devs literally said
Keeping with the theme of everything chainsaws, The Hillbilly is also receiving some changes in this update. For the most part, we are happy with the way The Hillbilly performs. His power is very versatile, allowing him to quickly traverse the map, zone out Survivors and instantly down them. From a Survivor’s perspective, there is also a reasonable amount of counterplay, leading to interesting chases where the best player often comes out on top.
Keep in mind the. "We are happy with the way hillbilly performs." Then they realized they nerfed him too much, and they posted this:
We had originally mentioned that we were mostly happy with the way The Hillbilly played only wanted to add a small drawback. However, after watching people play on the PTB, it became apparent that the overheat mechanic was too strict, preventing people from using their chainsaw in interesting ways. This was never the intent, and as such, we are making a series of changes to ensure that your chainsaw is not overheating too quickly or frequently.
So for the most part, it sounds like they were already happy with how Billy was performing, so if they made overheating do too much then it nerfs him, which goes counter to what they already said which is, they are already happy with how he is performing. His overheat is there to do 2 things, prevent him from camping effectively and to punish billy when he makes too many mistakes with the chainsaw.
Sources:
https://forum.deadbydaylight.com/en/discussion/171729/design-4-1-0-ptb-changes#latest
https://forum.deadbydaylight.com/en/discussion/167809/developer-update-july-2020#latest
You're missing an important entry in the patch notes themselves...
The Hillbilly
The Hillbilly has a versatile kit with traversal and double-damage effects as a part of his base power, leading this character to overperform compared to other Killers. These changes introduce a resource management aspect to place some limitations on access to his tools.
https://forum.deadbydaylight.com/en/kb/articles/210-4-1-0-mid-chapter
Can anyone say that overheat billy has less access to his tools than OG billy? In my opinion it doesn't appear so.
-
This post is exactly why Billy will probably see some nerfs to the overheat numbers in the future.
The goal was to limit how easily a player could use billys power in quick succession.
Right now there's practically no change from his original form... which means a nerf is coming in order to achieve their stated goal.
Be ready for it.
-
@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/1512647#Comment_1512647
I was born in 1990, i guess we are officially old now.
Cries in 1979.
-
I feel bad but what can you do if you're trying to get your MMR up to a place where we can clearly say that the system is flawed.
As always... I blame the devs.
-
Thankfully the Rank 9 hid in a locker too long.
Thanks for the insight into this situation, the match is recorded if needed but I just reported through the in game report system for now.
The match lasted 28:31 and the 3rd survivor died at 8 mintues lol
-
@Chett said:
https://forum.deadbydaylight.com/en/discussion/comment/1510735#Comment_1510735
But i am Surv and have 19 Matches (R1, 2k+ hours). Doesnt work. Still getting very ######### up games.
Enlight me MR. Knowitall.
In this case carry-on and blame the devs.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1510644#Comment_1510644
I'm not claiming that it's not working the way they say it's working. What I'm saying is that it shouldn't be working the way it's working. 30 hours survivor shouldn't be put in game with 5000 hours killer if the MMR is not established. I hope I made the difference between "isn't" and "shouldn't" very clear.
I said this exact same thing in another thread.
@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1510107#Comment_1510107
I'm wondering this also.
My 40 hour survivor opponent last night shouldn't have faced me at 2500 hours regardless of how the MMR baseline is created.
If anything, the already tremendous barrier to entry is going to make the game even less accessible to new players than it already has been.
I'll be watching the steam charts to see how the population handles the changes.
-
@[Deleted User] said:
This time I'm posting screenshot that show time played today. 4 hours 40 minutes. He still gets same matchmaking... Make your own conlucsion. This match he just lingered in the middle of map to let survivors earn some BPs. One of survivors had 30 hours in DBD. How are BHVR apologists still defending this?
Edit: removed names from screenshot.
Remember when the devs said that killer MMR is separated per killer?
You see how he's changing the killer for each match?
It's going to be a very long time until the MMR evens out unless he plays one killer to get the ranking up quicker...
-
@xenofon13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1510223#Comment_1510223
Lol. Keep defending this garbage system bud.
I'm not defending, I'm trying to get all the facts.
Try again.
-
@Chett said:
https://forum.deadbydaylight.com/en/discussion/comment/1510223#Comment_1510223
Coco, did u already played 10 Hag Games ? does the System work for you ?
I've done exactly 10 matches, so tonight I'll be playing more hag to see how it goes from there...
I'm recording all the matches and I'm definitely making a video about the results.
-
@lucid4444 said:
Obviously Otz hasn't played 10 games, the system is perfect it just takes some time, otz only plays probably 1 game a day
:^) :^) :^) :^) :^) :^) :^) :^) :^) :^)
Has he used the same killer for all 10 matches?
-
@WARW0LF said:
https://forum.deadbydaylight.com/en/discussion/comment/1510202#Comment_1510202
to me, it feels like there is no MMR, it's just a random casual free for all
If it was a random casual free for all queues would be faster lol
-
@Kebek said:
I've played more then 10 matches (14 specifically so far) all on my main and all were 4k with just a few 3k mixed in. So far I've faced only new players wit exception of around 9th match where I faced fou rank 5s and killed all of them. New MM system keeps on throwing new players against me anyway.
I hope that after a few days of stomping new playrs I'll start getting old red ranks again if not, I'm out until this MM gets fixed since destroying new players isn't fun at all.
Tbh I feel like devs pushed it out broken already, I can't phantom why would the system keep giving me new players when I know there are good players around since I faced them before this system released. I really hope it won't stay like this for long.
I'm wondering this also.
My 40 hour survivor opponent last night shouldn't have faced me at 2500 hours regardless of how the MMR baseline is created.
If anything, the already tremendous barrier to entry is going to make the game even less accessible to new players than it already has been.
I'll be watching the steam charts to see how the population handles the changes.
-
@RaSavage42 said:
https://forum.deadbydaylight.com/en/discussion/179126/10-matches-in-a-row
But what killer are you going to play or just have us wait for it?
I say Pig... cause she's my main, and would like to see how you do (lol)
After Hag I'll probably get Deathslinger's MMR up
-
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/1509819#Comment_1509819
It was running in the background but it wasn't used for matchmaking at this time, so because of that the current MMR is not fully accurate as you've seen - which settles within around 10 matches (10 matches with each of your various killers)....the system has been out for only a short while.
@SpaceCoconut I believe all this will remain hidden, if people can see their MMR it will be pretty easy to figure out what increases/decreases it so it will possibly be open to abuse at that time.
Understandable.
Hopefully the new ranking system mentioned before will give utilize the MMR scores in order to give us the feedback we need to determine how well we're doing compared to other players and whether we're improving in skill or not.
Also, I'm looking forward to ladders and leaderboards if they're being considered also.
-
@Mandy said:
We are not explaining how the MMR is calculated - it's pretty normal to keep those conditions under wraps to prevent any exploiting of the system.
And no, this is not a strawman, the MMR system is a very real thing that's been in development for quite some time. However, it is going to take some time to accurately start to matchmake whilst everyone's MMR score is fully calculated.
While I understand and agree that we shouldn't know HOW it's calculated, will we have access to what that score actually is so we can asses for ourselves if the system is working in addition to being able to track our improvement with each role and killer character?
-
@TheFrog said:
https://forum.deadbydaylight.com/en/discussion/comment/1507229#Comment_1507229
They look the same to me bud, just spaced differently.
Of course they look the same lol
The question is how do your eyes feel reading both. Or how would they feel if the text in a paragraph was longer.
It doesn't really matter though since the OP hasn't bothered to edit the block of text lol
-
@hahadrillgobrrr said:
Well, first impressions are bad. If it doesn't even out in next couple of weeks, I'm out.
No one will blame you.
-
The strongest punishment you can give a player who lets themselves die on a hook is to grant the killer a large bonus in bloodpoints.
The biggest driver in this kind of behavior is to prevent the rest of the players from enjoying the rest of the match or to directly impact the killer's BP gain.
The idea of giving the killer such a bonus will actively prevent many players from quitting to prevent them from gaining that bonus.
Reverse psychology so to speak.
-
@greekfire774 said:
@Timmylaw I read every single patch note thoroughly. Do you really believe they could update their entire matchmaking system and mechanics on a backend update that nobody even notices? There would have been a long period where dead by daylight was offline for server maitenence and that hasn't happened either nor an update. I don't believe their blanket statements and you'd do best to try and not get your hopes up from behavior. You'll be disappointed way less
Wasn't there a server maintenance that happened recently? It was the first time I'd ever seen that in DbD... is it possible that's when the system was introduced?
-
@Demogordon_Ramsay said:
https://forum.deadbydaylight.com/en/discussion/comment/1507229#Comment_1507229
I'd mostly agree with you but if dark text on a light background were truly easier for eyes, people who unironically use Discord Light Mode would, you know, actually exist.
Our certified optometrists offer info on the new dark mode option and answer the big question: does dark mode actually help your eyes?It's a little of both actually.




