Sonzaishinai
Sonzaishinai
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- Sonzaishinai
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Comments
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Would love to see this but i doubt that they would hire 2 additional VA for the lines aa, aaah, *heavy breathing noises* and aaargh.
@Myla said:
Would be cool if the Blight costume for Legion had four voices overlapped. That blight costume is so interesting to see how they just got combined together.
This would be fricking dope
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2704556#Comment_2704556
Everything you are describing to me is a bad thing that needs to be rectified by actually establishing the win conditions.
You're not wrong about that.
But untill they actually do it, I find it best not to worry about it.
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@TAG said:
I consider the match won.
https://forum.deadbydaylight.com/en/discussion/comment/2704507#Comment_2704507
Why is this the only PvP game where I hear people saying "Don't think about winning or losing?"
Because it's special.
Not a lot of pvp games have such a vague definition of what a win is.
Fighting games it's obvious who won. Shooter games also have very clear victory goals. Same thing with moba games.
I can't think of a single other non asymetrical pvp game where it isn't specified when you won or not.
Tf2 there is cheering if you win and booing if you lose. LoL it screams out "Victory" or "defeat" wether you win or lose. In fighting games your character will usually give a short victory speech.
This game has none of that. Closest thing is entity displeased to merciless killer. And that doesn't matter for matchmaking
If the terms of victory is so vague it's best to just forget it entirely and just play however you want to play.
If i have a good 9 hook game with 3 escaping survivors with ton of chases and back and forths why would i try to ruin that experience by saying well i lost cause i didn't kill atleast 3 of them.
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I thibk getting rid of the concept of winning and losing entirely is the healthiest thing a player of this game can do
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Make it light up all remaining dulls into hexes
1 is the speedboost increase
And every other one is to give exposed to any survivor that didn't cleanse a totem that round.
Only the survivor that is affected by the hex can cleanse it. Simular to how plaything is blocked for everyone but the affected player for a while. The speedboost one can't be cleansed untill it's the last remaining totem.
Still punishes people who don't do bones. But cleansing a single one ensures you don't get screwed over.
If you did your part you won't get punished
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Probably.
Most likely a number change to the healing speed buff
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Since the key nerf i'm not even in the lobby anymore.
Alt tab, watching youtube while hovering over the dbd icon so i know when the game starts.
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Don't know about balance but it would be pretty funny.
Trickster: needs 6 knives to injure a survivor
Also Trickster: obliterate pallet with a singular knife
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No, boons on a whole aren't that amazing tbh. CoH is overtuned but that's about it. You would never see boons again if the killer could break them.
If something beyond the obvious CoH number change would happen i would prefer the totem you snuffed be blocked by the entity for a certain time simular to plaything and pentimento
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All i'm hoping for is if there are legion changes that they will have new chase music.
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I am wondering when the ptb of the midchapter will happen. If there even will be one.
They probably are going on holiday soon so it probably won't be for this year anymore
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/2702613#Comment_2702613
You explained it more eloquently than I could. I'd expect no less from a human who used to have LP as their profile picture : P
Some games I admittedly get little or no value, but that's more on me than the perk.
I did not expect people to remember what my profile pictures were in the past. Thanks : D
It still is one of my favorite perks, just really like the proactiveness of it.
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Either licising stuff like with re or they were really upset when the artist was spoiled so soon and now they will not bother with teases anymore
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I wouldn't say the artist sucks
I would say i suck at artist
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The funny thing of all survivors running all perks is that no mither is a thing. And that sprint burst will eat all other exhaustion perks.
It would probably be easier to deal with then the normal 4 meta perk survivors
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I argued about this to another clown main here but i think the fingerless gloves are underrated.
Sure you lose the ability to lob over certain loops but that doesn't always come up. Some maps aren't affected at all from this. Mostly the indoor ones.
What fingerless does give is make your bottles arrive at their destination faster and i find that pretty valuable.
Biggest problem is that it messes up muscle memory but if you get used to it there are times you can gas a survivor before they round corners that normal lobs just can't do
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Severly underrated.
People often use the excuse of "i know the spawns" and "i always get into a chase right away"
Getting into a chase fast is but one aspect of this perk. You know where all the survivors are.
Going to the biggest cluster of survivors means a bunch have to move away from you. That's all time they are not on gens in the most crucial moments of the match.
And when you get a hit/down you know where the other survivor spawned so you can interrupt them right away.
The only caveat of this perk is that it only grands oppertunities not certainties.
It allows you to have the best early game possible but if you mess up early it didn't really do anything.
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1900 is the soft cap. It's a point that if really high mmr people can't find a match it defaults to that to ensure they don't end up in 3 hour lobies.
If you find your opponent to really vary in skill level you're probably around the soft cap.
It's probably not even that high in the grand scheme of things. Pretty sure that 1900 is between avarage and above avarage players
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Survivors don't even interact with snowman at all in my games anymore.
If you have trouble be sure to hit the snowman in the face. Survivors always jump out through the front so by hitting them in the face they have to jump into you and make a lot less distance then if you would hit them from the back.
They barely make any distance at all if you add stbl.
Also remember snowman don't respawn if they have been used to soak up a hit so be sure to hit them even if the survivor will get away. Leaving them be just means the snowman will be back in a couple of seconds
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If you would have told me they were gone 5 patches ago i would have believed you
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Pretty sure they read the feedback section.
Also what is your definition of countless posts about balance?
How many different forum users here complain about balance? 100?, 200? There are probably over a milion playibg this game.
Just because you see the same 100 people complain about the same thing doesn't automatically mean it's actually a priority one problem for the mayority.
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The Malaysian Hantu tek tek
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Nah, i would prefer her to be a killer that puts pressure thanks to more map presence (teleporting) rather then fast chases.
We have killers that chase well. We don't need anymore in that slot. That other playstyles aren't as effective really isn't that important.
Not every killer can be top tier. And a fun but low tier killer can still be liked by all.
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Because they started teasing their chapters months in advance purely so fnaf can't be conciddered anymore.
Obviously /s
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I think it's a pretty decent perk.
People are just trying to hard to activate it. If you have the choice of getting someone out of the game or activating then get someone out of the game.
Not all 4 survivors need to be alive for this to trigger. The couple of times i played with it it was able to stop the last gen from popping when there were 3 survivors left changing a 1 or potential 2k into a 4k
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I think it's a bit overrated.
Run Lethal pursuer together with corrupt and you'll see why. Happens relativilly often survivors still spawn near unblocked gens
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Pingu or riot
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@kokoroo83 said:
https://forum.deadbydaylight.com/en/discussion/comment/2698278#Comment_2698278
i can follow your thought process. i love horror movies too, and i loved this game too for a long time. but fair is fair i get bored after a few matches now. and nothing they add as new killer or perks gonna change it cause t hey don't want to take risks.
And so because you have burnout it means that everybody who doesn't have one is easily satisfied and overhyped?
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Spirit music and thrill works with pentimento correctly now.
Nice
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Depends on the time of day but my survivor queues vary from instant to a couple of minutes. Killer idem
EU with crossplay on.
So from my perpective, if there is a shortage of killers it certainly isn't here
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Ha not me.
I bash on myself practicly every game
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Could be a good one for a ancient freddy like power.
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Why do some survivor players get upset when they go down in seconds.
Same thing. No difference between survivors and killers. Just dbd player things
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I have seen a singular pinhead this week.
Wish i took a picture
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@ShinobuSK said:
Why are they announcing new chapter so soon?
My guess is cause the artist was leaked and spoiled so early they just decides to say screw it no more fun teases for you guys.
Or licesing stuff.
Or error on their part.
Maybe they were sick of fnaf post lol.
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Billy wasen't nerfed into irrelivancy untill 3 years or so after bubba came out.
So i think spirit has some fight left in her for a while
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@kokoroo83 said:
lol are u guys still getting hyped for this game? they add another killer u barely face and some random perks that dont change the gameplay whatsoever. damn guys u're all easily satisfied
Rather easily satisfied then to be bitter on a game forum you apperently hate
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2697866#Comment_2697866
Or televisions placed around the map.
which the survivors can board up
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2697817#Comment_2697817
https://forum.deadbydaylight.com/en/discussion/comment/2697814#Comment_2697814
O.K, I must be missing something.
isn't Spirit as to Samara as Billy is to Leatherface?
Like, isn't Spirit an Ersatz Samara?
I don't know the IP well*, though.
*haha, funny joke.
Billy is also kinda inspired by other rural hillbilly horrors too.
Like the hills have eyes with his deformities and such.
We can have multiple spirits. We kinda already do if you count nurse as a spirit
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Eey time zone buddy.
Also think about all those ancient freddy users who complained about having to wait 7 seconds before being able to hit a survivor. She will have to wait 7 days
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@Hex_Llama said:
Your power is getting trapped in a well.
Ringu can travel the map through wells
Survivors can board them up
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2697838#Comment_2697838
Chapters always come out 1 1/2 months after the last one
Chapters come out 3 months after the last one
between chapters there is a "mid-chapter" where they focus on reworks on other changes
The hour of the witch was just a happy exeption to that rule
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@PlayTwink said:
https://forum.deadbydaylight.com/en/discussion/comment/2697695#Comment_2697695
Tried it, didn't worked it either. They camp the window in the shack and then vault when I'm coming in.
Tripple window vault. Nobody expects the tripple window vault.
Or is you are really struggling. Why not just use bamboozle. Or just m2 them and go for someone else.
Why are you asking of people to show you how to beat top swf, who use everything the game hasto their advantage, and put unnecessary restraints on themself while doing so.
I play Legion often. I can win against a good swf if i'm on my A game. Can i do it without slugging, camping, tunneling and getting a 8 hook before starting to kill survivors. No probably not.
I also probably can't do it if i tied one of my hands behind my back and blindfold myself. If you keep inventing restrictions for yourself while your opponent can use everything available then ofcourse your not going to do well.
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@PlayTwink said:
https://forum.deadbydaylight.com/en/discussion/comment/2697679#Comment_2697679
Dude, you can't do anything at shack as Legion without any entity block perk, no double back, no changing direction, absolutely nothing. They can see your red stain through the walls. Unless the survivor is really dumb and don't know what to do
Look away from the wall. Not just normal moonwalking. activilly look away from it.
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Don't even play them, but they desperatly need... anything at all tbh
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@gammatsunami said:
https://forum.deadbydaylight.com/en/discussion/comment/2697144#Comment_2697144
https://forum.deadbydaylight.com/en/discussion/comment/2697124#Comment_2697124
So what do you do to use it correctly? Let like 3-5 get cleansed, then do them all one after the other? You dont go around 1 by 1 do you, since they survivors will just cleanse the hex?
So wait until 3-5 are built up?
I generally go one by one. But it depends on the killer.
I only have the build on Legion so i don't care about the second effect. Another killer might consider the healing slowdown.
if i put them up one at a time i deny the chance of both being cleansed at the same time
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Does the old drop your item trick not work anymore?
In the past you could drop your item to make a character model move slightly
Edit: obviously still report them if you make it out
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Killers should be able to open the gates after 20-30 minutes.
Would allow people to end a game that otherwise can't be ended by bugs or hacks without being forced to dc too
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Pure regressing perks then probably overcharge. It doesn't even stop gen tapping midchase ffs.
Gen slowdown perks in general then it's a tossup between dying light or unnerving presence. Both these perks help the survivors more then they help you.
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Ignore the invincebillty frames effect.
It's distance on demand. That's what makes it strong. No need for windows like lithe or forced to use it early like sprint burst. At any point you need it. Extra distance.
On a good survivor that knows how to loop this is devastating. The invinceble frames are just a nice bonus