Sonzaishinai
Sonzaishinai
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- Sonzaishinai
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Discussions
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Just realised this. From what i remember there usually aren't a lot or gameplay changes allongside a chapter release. Does this mean gameplay changes may happen more often in the future or was this just something possible cause it being a half chapter?2 comments 71 views last activity
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Every anniversary we see people proudly presenting just how much of the cakes they had, numbers often going into the 1000th's and beyond What i'm curious about now that a year has past, what is your Frightfull Flan count looking like? I have about 20 left on my legion but i didn't quite reach the insane numbers other people did5 comments 111 views last activity
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Don't want to be too negative and it is pretty nitpicky but specific hook stage counters would be a blessing. I'm trying to 8 hook everybody before killing to get everybodies cakes worth and have failed every single time now.16 comments 431 views last activity
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How is it that Skull Merchant, a killer with who it isn't uncommon to always have atleast one person on your radar and thus always having a 3% or more speedboost is considert a weak killer who's only option is to guard 3 gens cause her chase power is so abysmall while a 3% haste bonus for survivors turns them into uncatchable monsters? That seems like a very odd contradiction. Is MfT overrated?45 comments 1,261 views last activity
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Isn't really mentioned much but i love the changes to Billy. I feel like i can actually try to learn things without getting superpunished for it. Have been enjoying it a lot4 comments 71 views last activity
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There is no denying the huge gap between solo and swf. Even with recent hud changes, being able to communicate or not makes a huge difference on how well. The thing that's a little odd is this isn't really exclusive to DbD is it? Practically every teambased game is easier if you can set up your team and communicate vs getting teamed up with randoms. Why is it a so much bigger problem for DbD th9 comments 371 views last activity
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So me and @imakepeoplehateme had a argument about how pain res works with gens blocked by deadlock. I assumed it worked like jolt did and still damaged the gen. Tested it out today and it turns out that instead of damaging the gen blocked by deadlock it damaged the most progressed gen after that. It kinda blew my mind. Don't know if this is intended or a bug but it was not something i was exp11 comments 321 views last activity
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https://www.youtube.com/watch?v=ARurCknIkIg People seriously reviewbombed every single dlc... because of a public test build... that they said were subject to change That's just beyond pathetic Instead of memeing Mathieu Cote for his Civ comment some people should really take it to heart. Get out of your gaming chair for a bit and touch some grass You can say a lot about the DbD devs, bu21 comments 1,031 views last activity
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When all healing is bumped to 24 seconds by base, does this increase the time it takes to recover when on the ground too? Cause if it does i think we would quickly reach a tipping point where hooking just isn't worth it anymore and it's better to just slug untill everybody is down. I'm all for the healing changes but this is a point of concern13 comments 381 views last activity
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It still turns 24 second heals into 16 seconds and it allows solo q players to coordinate heals better with the aura read Its still one perk that gives botany and part empathy to the entire team. It's obviously not going to be as good as it is now but i don't think it's anywhere close to dead. Healing perks in general will be a lot better. They were always pushed to the side cause basekit heali27 comments 741 views last activity
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Some drastic changes are coming. I didn't want to make a kneejerk reaction so i spend some time thinking about how these changes could affect the game. Now that i have here is my probably very controvertial thought This is potentially the best update we can have in years. Baring a few bad outliners Here is my thought process behind that, it's going to be a long one Bloodweb changes and vis0 comments 51 views last activity
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So imo Dying Light is one of the worst if not the worst perks in the game. Here's how i personally would change to not only make it better but healthier too Dying Light Everytime you hook a survivor they gain a stackable 8/9/10% decrease in repair, healing and sabotaging action speed This penalty does not take affect while within 8m of the obsession For reference 10% penalty makes the g12 comments 211 views last activity
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Blindness has always been considered the worst status effect and in the past i agreed with that. The only aura reading it blocked by base was the slug and the hook aura, one easilly countered by swf and the other still giving the bubble to indicate where the hook is. Most durations were really short or tied to a hex and most survivors just didn't bring aura reading perks. However in time i thi14 comments 371 views last activity
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Played a couple of games with Coup de Graçe on Skull Merchant to try stuff out. And while i think most would agree that Coup is a sub par perk, when it works its so satisfying A lot of the survivors i face know at what range you can lunge and if you lunge early on pallets they don't bother throwing it down or dead harding cause they know you normally won't hit them. Getting a hit or down anyw17 comments 312 views last activity
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I personally don't think you need to hardcore, get a survivor out at hook 3 ,tunnel to win. I believe that it can backfire massively if the survivors know what they are doing. That said DbD being an elimination game where survivors on dead hook are equally as effective as freshook survivors on gens it is no question that getting someone out asap is a smart move Going for 9 hooks before someone13 comments 231 views last activity
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So i've decided to play perkless and addonless legion for a while cause i wanted to improve at the game. Before i decided to do this i faced pretty decent survivors, nothing crazy but they did gens, knew when to spread out and ran tiles fairly well The moment is removed my perks i've had nothing but 4k/3k with me giving hatch Survivors are notably worse too, just had a match where i was able t2 comments 91 views last activity
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What they think is happening What actually is happening4 comments 341 views last activity
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What if you add some startup frames to dead hard. For example pressing the active ability button you will dash and 0.2 seconds into the dash you get the 0.5 seconds endurance. That will probably remove any kind of scripting abuse as no matter how fast a script can react it can't predict the future like a human could A lot of games with parry type abilities use this so it might be a relative sim4 comments 52 views last activity
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I've decided to pick up Huntress which i always put off cause i have the aim of a blind stormtrooper What are some good tips for people trying to pick her up? I'm only using her own perks now untill i get the adept ( which will take a while cause her perks give Wraiths a run for their money) but builds are welcome too5 comments 101 views last activity
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While yes, being able to pick themself up is a pretty big deal. 45 seconds is a long time Most of the time when killers slug it's cause they have another chase instantly. The other 2 survivors could stay on gens and let the slugged one pick themself up but If the killer can down the other survivor and return in 45 seconds then the survivors are suddenly really on the back foot. So while sluggin0 comments 61 views last activity
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You were one of the most underrated perks that ever existed. A decent anti tunnel perk that was fun to use. Sadly people couldn't see it and you are destined to return to your unplayable state. Abandoned, disregarded and forced to rot in neglect I had some real fun matches with you. You deserved better Goodbye0 comments 71 views last activity
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With the large amount of people who kill themself on hook extremely early I'm beginning to wonder how much value the ability to self unhook really has. I feel the game would be a lot more healthy if the base self unhook was just removed. So that people can't just leave the match untill atleast their second hook stage Deliverance can unlock the ability to unhook yourself 100% and slippery meat c6 comments 141 views last activity
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So tunneling and camping have been complained about since forever. And it's pretty understandable why. Getting knocked out of the game early isn't fun. No matter how you look at it. Most people when they try to find a sollution for this look to punish killers who do this. I don't think this is the right way. Giving the survivors a shield against tunneling means you give them a weapon too when th12 comments 81 views last activity
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It suffers from the same problem as Windows of Oppertunity that people only see it as a training wheel perk. But it's honestly really usefull Being able to stop CoB asap helps a lot Killer hooks someone and you hear a scream? the generator that just started regressing is where the killer will go Generator starts regressing out of nowhere? Killer is probably there If ruin is in the game you ca14 comments 1,081 views last activity
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Do protection hits while under the effect of endurance count? Say i took a protection hit earlier in the match. I healed up and now take another protection hit. MoM activates and i take another protection hit with the endurance effect given by MoM Will MoM have 1 or 0 stacks?2 comments 51 views last activity
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So Mom was changed so now it only takes 2 protection hits to activate When active you get endurance and while you have endurance your aura is revealed when you are further then 16m from the killer. Like other endurance effects it's lost of certain actions My first thought was the same as every one elses. If the killer sees your aura then they know they can ignore me untill i lose it. But here'46 comments 661 views last activity
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Can it apply to dead/sacrificed survivors too? I know that it needed to toned down but only having a max of 6% slowdown after a survivor dies is just sad.9 comments 131 views last activity
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Bbq is losing the bloodpoint bonus and it will take a hefty amount out of the bloodpoints you will earn. But some people i know are acting like we will earn half as much bp as before. That isn't really the case Bbq didn't double your bp it just gives you the bp you earned in a match again. You earn bp in more ways then that. Between offerings, daillies, archive, rank reset rewards, events and54 comments 881 views last activity
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I really like the upcoming mori change that adds a stylish and swift finish to the end of the match. I was thinking something simular could happen once every survivor is down. Something like when all survivors are downed or hook a 30 second timer starts after which the entity sacrifices all remaining survivors. 30 seconds is enough time to use any perks like bt and it would prevent people sitti1 comments 21 views last activity
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I had a pretty cool idea of how CoH could have worked if they went in another direction. I realise they probably won't change how it works so this isn't really a real suggestion. More or a fun what if thought scenario Boon CoH: A Boon that offers comfort amidst the terror. Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon Totem Soft chimes19 comments 271 views last activity
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So i took a break for acouple of months from DbD. Pursued some other hobbies, joined another community that i'm really happy with. Overall i was a lot happier. Now recently i started going back to play some dbd and not much changed. I still was happy, and while there are still problems with the game i could brush them aside and pretty much enjoy all the games i played. Win or loss didn't matter10 comments 311 views last activity
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So new killer revealed soon and lots of people are making jokes about her being the next yet another anti loop and no mobility killer. Which you can't really blame as that does seem to he the trend. It did make me think though. If i think of killers with little to no anti loop then Legion, Pig and Pinhead come to mind. And i can't help but notice that people hate those killers too. What are you9 comments 111 views last activity
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https://www.youtube.com/watch?v=08zXzybU7F4&t This is just amazing, the music syncs, the editing, just *cheff kiss*1 comments 101 views last activity
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I noticed today that when the killer manually drops you it doesn't give the 25% bonus to the wiggle bar anymore. Is this the intended change from the patch or should i report this as a bug?3 comments 81 views last activity
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After playing with it a bit i found that it would be a pretty good perk if it was 100% increased lunge. The amount of near misses i had was honestly impressive. Also Legion's Frenzy rush doesn't consume tokens anymore so that's nice6 comments 82 views last activity
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So disclaimer I'm not a 100% sure that this works as i have been lucky and only encountered rpd-boil over once. What i did was instead of dropping down myself i manually dropped the survivor of the great height. They still get 25% bonus to wiggle from you dropping them but then they are on the ground and their wiggle bar starts resetting. I waited about 30 seconds and then i could hook that sur5 comments 162 views last activity
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I know that the wiggle bar goes back to zero after some time being slugged or atleast it used to. If someone with boil over is on a rooftop and i manually drop them off said rooftop. How long would i have to wait untill that 25% from dropping has decayed?0 comments 42 views last activity
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That artist and nurse one looks so good13 comments 311 views last activity
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An update happens and a wild bug appears! Now instead of 4 perks you can equip 10 and you know it won't get fixed for atleast a week. What is the most busted build you can think of? What is the biggest meme build?5 comments 41 views last activity
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Played Artist in Haddonfield and there was a spot where i couldn't pick up the survivor. In other places i could pick her up without issues DeadByDaylight.log0 comments 11 views last activity
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What if deep wound changed so you couldn't mend by yourself anymore. That you always need someone else to mend you. Now disclaimer i don't think this would be a good change. It's something that would be crippling for solo's and a lot less so against swf on comms and create some hefty "your screwed" situations when survivor numbers start dwindeling Still thought it was interresting so this isn't9 comments 231 views last activity
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We have a total of 26 playable killers right now. Each with different abilities and playstyles. The cost of such variety does mean that not every killer can face the trails with the same efficiency. But even if some killers are lacking overall they do have some tricks up their sleeves. For example Legions ability to find survivors means that if they want to always can have a survivor out of t4 comments 81 views last activity
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Seems that way judging from my last match. Had some fun with the survivors but the snowman dissapeared after popping a couple. I know they respawn if you pop them without a survivor in it.5 comments 191 views last activity
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I thought this perk was going to destroy killers and beat dead hard in terms of power? It was talked about for about 2 days after release and then silence. I can count on one hand how many times i saw this perk. It didn't even take a week to dissapear in my matches. I know we like to joke on how out of touch with the game the devs are. But maybe we need to self reflect and realise we as a comm61 comments 2,331 views last activity
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Wondering what everyone hopes are for the upcoming changes. Legion is a killer i really enjoy so it interrest me more then usual changes. For Legion I'm hoping mostly for QoL changes. No more losing your power on a m1-hit for example. Slight reduction is cooldown. I can understand why the cooldown is there but i think that most people that played Legion can agree that even with both cdr reduct51 comments 991 views last activity
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I'm getting way more stacks then normal with Coup I was playing Legion in one of the farm maps and had 5 stacks after 2 gens were done. They also didn't always deplete on use3 comments 161 views last activity
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If a killer hooks a survivor and you scream while your gen explodes do not instantly go back to working on it. The killer knows your location and is heading your way with a pop. Don't give them the vallue of the scourge hook and pop So unless you are confident you can finish it before they reach you it's better to leave it regressing3 comments 191 views last activity
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Most of the attention of patches go to the gameplay changes but the bug fix list was pretty long this time around. A lot of annoying bugs like ds not deactivating while blessing, the 99% medkit and Legion's jiggery vault seem to be fixed and it so far it doesn't really look like mayor new bugs have come out. If we are pointing out every time something breaks (which we should obv) then it's only7 comments 201 views last activity