Sonzaishinai
Sonzaishinai
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- Sonzaishinai
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Thrill recently got a nerf that removed the sound notification and especially with how people feel about boons made people instantly disregard the perk as useless. So a lot of people missed that the other numbers of the perk were buffed to 50% survivor slowdown. This is a much bigger deal then people think. Normal blessing/cleansing speed is 14 seconds. Doing it half as fast means it takes 2829 comments 681 views last activity
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This seems to be needed again Charges This game works in charges. You need to do an amount of charges to complete a task. Gens for example take 80 charges, heals 16 charges and cleansing totems 14 charges Survivors under normal circumstances work at 1 charge per second. So a gen would take 80 seconds to complete, a heal 16 seconds, cleaning a totem 14 seconds etc. If a perk speaks of Action1 comments 301 views last activity
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Who would have the biggest improvement? Who would get absolutly destroyed?22 comments 411 views last activity
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Apperently Legion's Feral Frenzy doesn't count anymore for the "hit survivors with your weapon" kind of challenges. I know it used to. Legion had some rough changes but this is the worst by far. I am so dissapointed.2 comments 161 views last activity
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So boons have been a hot topic as of late and a common fix people suggest is that they are a one and done deal. Luckilly that's something that's easy to replicate. So here's a challenge. Go into you next couple of matches with boon perks but stop using them once the killer snuffs them once. You can bless another totem to relocate the boon if it hasen't been snuffed but once it has play as if t11 comments 221 views last activity
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If you get the speed boost from the pumkins your walk animation changes into a running one. You don't leave scratchmarks. Nothing special, just thought it was neat2 comments 91 views last activity
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Truelly falling into Trappers embrace is the most positive status effect you can have0 comments 131 views last activity
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These are always fun, just throw your perk ideas out here and rate others creative ideas. No restrictions I'll start Killer perk Triskaidekaphobia (Fear of the number 13) Every time a survivor gets damaged by basic attacks/ or special attacks/ or any other source gain a token. When Triskaidekaphobia has 13 tokens the following effects happen All remaining generators instantly explode, star12 comments 121 views last activity
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Got a merciless with 3 iri emblems and 1 gold and i got this challenge Did it always count more for getting a higher emblem then you needed or is it bugged?3 comments 51 views last activity
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If it now works on damage states that will probably mean Feral Frenzying a injured survivor won't trigger it anymore. Sad Legion noises17 comments 191 views last activity
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There should be a 3 second delay before a survivor can be healed after getting hit. That would stop these survivors can heal faster then the killer can hit them situations popping up every time a above average healing perk comes out. There is zero reason why a survivor should be getting healed right after a killer hit them5 comments 71 views last activity
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DbD has a lot of really satisfying sounds. Hearing the snap and scream while playing trapper is music to the ears Hitting 6 knives perfectly in a row as trickster is a symphony of euphoria And unpopular opinion probably but the whispers of plague are always so soothing to me. What are your favorite sound effects of DbD56 comments 691 views last activity
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People quite often say DH is not as good as SB cause the distance you gain is not that much. That made me realise i don't actually know the distance difference between these 2. So let's find out. I'm not going to make any statements with this. Just throwing the numbers out there and see what you peeps think Dead Hard From the wiki: Using Dead Hard will cause Survivors to dash forwa3 comments 491 views last activity
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That and/or a 3 seconds delay before you can heal someone who was downed. Seems like everytime a new healing perk comes out the healing faster then the killer's cooldown pops up. Wouldn't it be better to deal with it globally so you don't have to worry about it when designing new perks0 comments 11 views last activity
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So what we know so far Boon totems provide a safe haven so they probably have an area of effect associated with them. Lighting a boon totem will probably replace cleansing a totem so it will take 14 seconds by base. A killer can remove these quickly so i assume something like hatch close animations. Boons can be relit. And you can only have one boon totem What this tells me is Your boon prob41 comments 881 views last activity
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4 Killers get changed 13 perks buffed Tons of addon changes Keys finally adressed 3 new perks witch introduces new gameplay So much to play around with0 comments 1 views last activity
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So this discussion came up with my friends and i wondered what you forum peeps thought of it. Latest chapter we had only a killer and now during the midchapter we are getting a survivor. Would you like this to be the new formula? So instead of releasing new killers and survivors at the same time every 3 months alternate between killer and survivor every 1,5 months Yes? No? Why?2 comments 41 views last activity
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Just faced this and they synergy between these 2 are really cool. Outside of the obvious making more hexes to mask lullaby The oblivious status effect means you want to look around more cause you don't have the terror radius to warn you. But once lullaby is fully online you need to keep an eye out for the skillchecks in the center of the screen so it's much harder to look around. It became qui5 comments 212 views last activity
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Hex: third seal adds the blindness condition to any survivor you hit with a basic attack. And while blindness isn't the most amazing of effects it does have it's uses. Hiding slugs and the exact location of hooks can mess a solo or commles swf squad up. The biggest issue with this perk is that the setup tends to take way to lobg before you can get value out of it. The totem just is gone way to8 comments 131 views last activity
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So i mained Legion since they came out. Last 9 months or so i put them a bit on the side because of breaks and trying some other killers. Now i got the feral frenzy itch again and started playing them again and i noticed that the survivors that my Legion faces are waaaay better then the ones any of my other killers face. 2 days ago i faced someone who already was iri 1. Several others were iri5 comments 151 views last activity
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Exhaustion perks are powerfull. It is generally viewed that if you don't run one, you are handicapping yourself. One thing that kind of irks me about these perks is just how spammable they are. If you approuch a survivor who they sprintburst away and you decide to let them be and pressure somewhere else it's very likely they will have it back when you meet them again. If you go through a chase18 comments 201 views last activity
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I know you get 2500 points for keeping the box in the game. Where did the other 2500 come from?2 comments 61 views last activity
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Just a button that at the end of the game puts you back in a lobby with the same players who also want a rematch. Could solve some of the lobby wait time issues.15 comments 131 views last activity
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Like if it blocks all pallets outside of a 16m radius. That and bumb the duration a bit so they are still blocked when you get there4 comments 51 views last activity
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No new killer or survivor just 3 maps of the latest original killers blight, twins and trickster31 comments 321 views last activity
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just came up with this and i want to hear you people's oppinion before i actualy suggest it in feedback It's bassicly to reward getting multiple hooks more and give survivors a fighting chance when someone dies early Everytime a survivor is hooked they recieve a penalty to repair speed For the first hook it's a 15% repair penalty, after the second hook this increases to 20% Some notes this22 comments 171 views last activity
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Everyone has had these games where the killer relentlessly chases you hoping to get you out of the game before it's over. The complete lack of breathing room can be very annoying for a survivor player so it's generally frowned upon and everyone will look down on the killer. One thing that i have been noticing is that when this happens. Your team is usually nowhere to be seen. They are just shak50 comments 581 views last activity
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We as a community have a lot of different opinions about the game. There are some of these opinions that a large portion of people think to be true while they are frankly straight up incorrect. For example the believe that 110% killers have worse map mobility then 115% killers. Walking 100m will take a 115% killer 21.7 seconds while a 110% killer will do that in 22.7 seconds. A neglectable 136 comments 841 views last activity
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I've seen Clown players say their gasses don't seem to slow survivors down anymore. I've seen Freddy players say the same about their snares. Nemesis Contamination also is suppose to apply a hindered effect and people are now giving feedback how bad the speedburst is of contaminating a survivor while on the ptb nobody mentioned this glaring issue.22 comments 431 views last activity
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They actually aren't half bad. I've even seen them chain tiles together sometime. They are like better the a third of the survivor base18 comments 231 views last activity
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So I haven't seen this done anywhere and i had time so i thought why not for multiple survivors the natural slowdown stacks multiplicative with the thanataphobia slowdown I'm not the biggest math wizard in the world so it would be nice if a smarter person double checked the numbers25 comments 441 views last activity
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So there is another challenge that requires you to hook the obsession so i pulled out the good old furtive chase nemisis combo to always have a obsession available. And with that the same question that pops up everytime i play with furtive chase. Would it really be that bad if FC terror radius decrease always applied? instead of only in chase. Especially now that BT doesn't look at terror radius12 comments 121 views last activity
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Rules are simple 1) Suggest a killer/survivors build 2) Play a build suggested by a person above you, If you don't have all the pieces get as close as you can 3) Let them know how it went For the first one DemoGogogorgon Demogorgon Addons: Black Heart, Barb's Glasses perks: STBFL, Agitation, Fire Up, PWYF Be a speedy boi that does things fast49 comments 391 views last activity
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There are a surprising high amount of RE monsters you can link to the way the 5 looks.1 comments 51 views last activity
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(art done by idealmori)21 comments 541 views last activity
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Probably dumb question but does anybody know what this is? I never really paid attention to it untill now11 comments 271 views last activity
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Usefull: You can avoid a flashlight by looking up or down Funny: finding a dwelf in a locker is 7 years of good luck17 comments 151 views last activity
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Always found him to be best designed RE monster from the first 3 games. That eye man. Or the way his face shifts to his chest I get nemesis is more iconic and all but my vote would go for him9 comments 1,951 views last activity
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Babysitter could actually really use the new ds style of deactivates whenever you progress your objective. Giving the unhooked survivor no scratchmarks or blood untill they touch a gen or totem or whatever would make it so much better without being abusable3 comments 51 views last activity
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Lucky break is about to get a buff that when combined with iron will allows survivors to just dissapear when they get hit. Which will be very problamatic. Thankfully killers have a perk that will mitigate some of the shenanigans from this perk that being spies from the shadow. Which brings us to the next logical conclusion. Yes, you heard it here first folks. Calm spirit will become meta! When35 comments 1,001 views last activity
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Myers. It all boils down to having the survivor in line of sight for a certain amount of time. With the other ranged killers one hit is all you really need but with trickster it's really not unlike Myers stalking you. During my ptb matches the survivors i had most difficulty with reminded me a lot of the ones that made it difficult while playing Myers.4 comments 151 views last activity
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So in the last stream the devs showed us an idea for a perk rework in the future and mentioned that they would be inclines to do this more if we would keep discussions civil. Not 2 days later and I have already seen several video's on certain channels where they keep bashing the devs and calling this "cringe" and "condecending" You know the channels I'm talking about. The ones who post more vid24 comments 481 views last activity
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Couldn't cleanse this totem spot when it is next to the tractor's wheel1 comments 11 views last activity
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I'm playing on PC, in the Mc Millan map Groaning storehouse i got stuck in a locker inside the storehouse0 comments 31 views last activity
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Dwelf skin (optional but recomended) Ace in the hole, plunderer's instinct , appraisal, bond and an offering to increase the number of chest Go around looting chest untill you find a nice present and then find a survivor to give them their present Killers can also get into the holiday season by equiping hoarder and santa clown Presents for all and a merry Christmas1 comments 81 views last activity
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For me Agitation+Mad Grit It's so fun chasing a survivor while constantly spamming m112 comments 151 views last activity
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Dev's have been talking about changing mori's for quite a while and have repeatedly said they are working on it. The change seems to rather simple to be taking that much work. Take on top of that that the change happened in a random hotfix rather then a midchapter and it makes me think this is just a way to see how kill rates are affected without old mori's Kinda like how bloodlust was removed0 comments 31 views last activity
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After dropping from the house the survivor and killer are able to land on these crates, It is still possible to hit them but to pick them up the killer has to go in the house again to drop on the crates.0 comments 21 views last activity
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Not really because of bloodlust itself, don't care if that stays or goes But because the test is happening. I'm hoping more of these test can come. A perk change that could use testing? throw it on for a weekend see what happens Having like a weekend where the game is slightly different like once in a month sounds great I hope these test come more often, should really speed up the changes of6 comments 151 views last activity
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I'm hoping for a new chase perk. just something to help in chases. doesn't need to be that strong even, just something to mix up the main gameplay and i always have trouble slotting in a chase perk as the ones we have now are kinda meh16 comments 131 views last activity