Sludge
Sludge
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- Sludge
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@BuffTrickster said:
Yah I haven’t touched my beloved Trickster in 2 months. The miserableness of playing killer against SWF, bad maps, and four Dead shards every game finally got to me. A game shouldn’t emotionally stress me, which is what it was doing, and I’m not going to play killers I don’t enjoy just to win. (People saying just play Nurse or Blight lol)
Just playing solo survivor now like I used to constantly when I first started playing in 2019. Hoping queues just get longer and longer for survivors, so maybe the devs will actually do something for killer.
More likely they'll stretch the matchmaking parameters even further to keep queue times down
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@[Deleted User] said:
You definitely have more options than Nurse or Blight. The only killers SWF really affects at a power level are Trapper, Hag, Twins, and the stealth killers. And even then, Twins are one of the better killers in the game and very few know how to deal with them. If a killer is losing badly to optimization, chances are they are incredibly sub-optimal themselves.
The MMR cap needs to be higher, top tier players should sit in queue for over an hour if necessary to vs other top tier players who treat this game like an e-sport.
SWF and Blights/Nurses would end up so much higher in the mmr bracket that it would naturally balance itself out.
There's no reason I should be matched against the teams I get when I'm playing Pig for example, but because the cap is so easy to hit, and the matchmaking prioritises speed over balance, it's nothing but sweatfest after sweatfest.
The only reason the atrocious balance of this game was tolerable was because matches were so random before MMR, If DBD wants to be a competitive game then it needs to be balanced like one.
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@Aven_Fallen said:
I have never seen Call of Brine outside of Adept-Sadakos. But I still see Ruin frequently.
So from my perspective, it is still not as good as Ruin, at least when I look at the pickrates.
I don't know either way but you can't assume everyone owns the DLC
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/317125/hook-camped-as-usual-7-10-games-help
Very simple solution to this and that is to do the dame as me.
I quit dbd entirely about 6+ months because my experience with MMR wasn't really enjoyable for me with games that end in about 6 to 8 minutes more often than not.
And as survivor i never had any problems and could always chill, but that got boring really fast.
So for now i am done with this game, and seeing more and more news of cheaters and hackers infesting this game, i have no hurry to come back anytime soon tbh.
Yeah, killer is borderline unplayable but survivor gets boring fast.
If they don't want anyone to play killer, they should make survivor more exciting. Paintball guns and baseball bats maybe?
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@[Deleted User] said:
Hard disagree on day 1. I was bored out of my mind on killer. Survivors completed 6 gens total against me across 4 games. Two games were 4k at 5 gens.
Survivor was completely unplayable for me. Teammates were clearly still learning basics.
I would quit DbD if they implemented the day 1 test logic. Day 3 was the best for me. I want the toughest games possible.
They should just segregate all the Nurse/Blight mains with the SWFs so you can all have fun sweating together like a Finnish sauna
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Scourge Hook: PR is massively overrated, It's too RNG and only helps the stronger killers who can get downs fast anyway.
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@Phasmamain said:
Not until people stop tunnelling and camping while playing them (Seriously I wish both sides could just try to be more fair)
Why? so they can get 1-3 hooks total before the game ends?
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/2879542#Comment_2879542
People said Last Year was gonna crush DBD too.... didnt it die BEFORE it even came out LOL
Everyone knew Last Year was a glorified L4D mod.
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The devs purposely mislead you with the data, that's why they show global kill rates instead of breaking it down by MMR. They know exactly what's going on they're just not telling you, removing NOED isn't going to suddenly result in killer buffs, because they've never had any intention of addressing killer balance in the first place.
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We're still waiting for CoH nerf
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Survivors are the only ones loving these tests because they get faster queues and better teammates. I could only stand to play a few killer games this week and they were the worst I've ever seen.
I logged on Survivor at night and had near instant queues (normally 5-10 minutes), which I'm guessing is the real purpose behind these tests.
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They can't nerf camping or tunnelling, the few killers remaining will also quit since all the nice ones left already. Survivors are just gonna have to deal with the new normal.
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@Johnny_XMan said:
Good thing that you don't speak for us. So good for you.
Imagine actually comparing T-Bagging to Camping, as if both progress the game. 😂
True, tunnelling is more like doing gens efficiently.
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Survivors can get to Iri 1 fast with SWF, they win most games easily. Solo is a slog.
Killer is easy if your MMR is low, if it isn't you need to sweat like a greasy pig for every pip.
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Hook spawns are terrible in general
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oh wow this is game changing /s
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2870906#Comment_2870906
Aren't you the one that wanted a cut of the profits of streamers for being in a match with them?
Not exactly, I have no obligation to obey some 3rd party platform's TOS for a game I bought, and I couldn't care less about the opinions from said users of the 3rd party platform. They'd have to pay me.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2870878#Comment_2870878
Why are you even punishing survivors for playing the game? This is incredibly cringe, and absolutely unhinged lmao.
You say cringe a lot, it's very...
cringe
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No new map is a blessing not a curse
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@Weasdat said:
I wish they never added boons so much. For years people have said killers have too much to deal with and survivors need a secondary objective and what we got was even more ######### to make killers deal with while also breaking the game in the form of CoH.
It's incredible isn't it
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@StibbityStabbity said:
Well, slowing down gens is simply not a good answer. That makes even more of the Survivor gameplay just "sit in one spot and hold M1". The issue stems more from the core gameplay loop than any one little adjustment could fix. The very core game would need to be changed in order to make things better.
I don't buy this logic anymore, survivors clearly don't mind playing gen simulator.
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If it was going to happen they would have done it years ago
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On the list of killers that desperately need buffs Billy is near the bottom
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Yeah he was the second best killer in the game, below Nurse. Until Blight took his place, which was going to happen no matter what.
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You're overrating Billy or underrating Blight, there are still Billy mains who don't even care about the nerfs.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/315977/so-i-played-to-rank-1-as-hillbilly
In the game of Hockey Chainsaws would be OP and would overheat so sounds like he's fine- Behavior. Also grade is meaningless now it's all MMR based. Billy shouldn't have been nerfed other then his addons he's not that good anymore Blight is far better.
His nerfs don't even matter he was going to be power crept by Blight regardless
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@Lost_Boy said:
Playing killer should net you significantly more BP as survivor. Survivors basically play a handful of perks and can easily unlock them on any character they like the look of. Killer on the other hand has to rely on specific perks for almost every killer to play it at it's full potential. The more killers you want to play the bigger the grind gets. I have all killers now and almost all unlockable perks, but I generally stick to my pool of 6 or so killers because I'm still trying to unlock more perks on them.
Maybe it's time to rework the prestige system and have p1, p2, p3 award only the relevant levels of perks depending on what prestige level you are. I.e p3 would only give you tier 3 perks. Might encourage more people to play and try out other killers and builds.
Killers are also heavily reliant on addons which means you either have to dedicate yourself to one main or grind multiple killers all the time.
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I had someone showing off their cheats to me, they could turn scratch marks on/off on command and break chase whenever they wanted. It's extremely difficult to notice all these subtle cheaters in game but I bet there's more than anyone thinks.
I caught an SWF once because rancor revealed their auras right as a gen popped, one was on hook and one was downed. The downed guy got up without unbreakable/adrenaline/soulguard and no one was near him.
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cope
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2870292#Comment_2870292
and the dbd community continues to be the only one that thinks they should get paid for being in streamers matches, it's always killer mains too, super cringe and interesting lmao.
I'm sure you'll enjoy the 0.000001cent they earned from adsense while playing in a match against you.
I'm not a killer main, it's about 60/40 for survivor although I barely play at all anymore.
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@Sluzzy said:
I've said a long time all that needs to happen is to give the role that is deprived double bloodpoints for playing it.
Killer is already far too easy and needs nerfs. The issue is that killer is very unsatisfying for most if you don't 4K. Which should be "rare", but it is far too common.
As killers do well, they climb the ranks to face more and more really good SWF and may quit because they can't handle losing. It is psychological and not game balance. Killers are grossly overpowered.
It doesn't help matters when those SWF rub it in the killers face when they do win.
Bribery won't work.
Although I guess they could pay the killers in real money, that might work. They're basically acting as a daycare centre and DBD is more stressful than a real job.
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It's not SBMM causing killers to play this way, it's the terrible game balance. I doubt many killers want their MMR to go up, it's basically a punishment. There are only 2 viable killers and games don't last enough enough to chew through a million second chance perks. It's hard to pip.
SWF/Maps/Generators/Perks are all problems that have been ignored for years and now we're seeing the consequences.
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@Zarathos said:
How can you be mad about a build that extends the game. Do people just like speed running dbd games or do they actually want to play a 10+ minute game of dbd. Sbmm has killed the montoesque meme build for anyone who dosent have 2000+ hrs in this game.
Nobody actually likes playing DBD that's why they all want 5 minute genrush
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Trickster is the worst concept/design/aesthetic ever
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@ThanksForDaily said:
https://forum.deadbydaylight.com/en/discussion/comment/2868409#Comment_2868409
You're not real, are you?
What number of PR procs is a fair amount to you?
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PR should be all hooks I can't stand the RNG
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No because boons need to be removed
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@alpaca_boyyy said:
weak against swfs but strong against solo queue so it’s a lose lose for both sides
He wouldn't even be strong against solo Q if there weren't so many dummies who can't pick up the box, survivors control his power like a lot of killers sadly.
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This thread will get it nerfed within the next 6 months
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Almost everyone, it works well for hook trading and dealing with the 10 million SWF body blocks per game. Speeds up chases too, less swing animation downtime.
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He's not very good to begin with and once you run out of 30% detonation delay addons he's benched.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2863219#Comment_2863219
Otz plays to the situation. If he feels he needs to play a bit scummy to stay in the match he does it. If he doesn't, then he plays in a nicer fashion. The argument you keep hearing is playing scummy is the only way to compete now. Which is just not the case.
@topic I can't see BT being made basekit. However, if they did make it or something akin to it basekit I'd like to see killers get Whispers. I think it's a great perk that could really be a help to alot of killers.
You can't tell whether it's gonna be a tough game or not. Usually every match with SWF is, which is why they should show all SWF in lobby at the very least.
If you hold yourself back, you might realise it's not such a friendly match after all, and it'll be too late. It's safer to assume every game will be the worst sweat fest possible and play accordingly.
If the make BT basekit for free they might as well shut the servers down lol
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@RaSavage42 said:
https://forum.deadbydaylight.com/en/discussion/comment/2863270#Comment_2863270
Old MOM would have thrown this game into chaos
It did.
Boons are MoM all over again. Total failure.
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Complete disaster
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@firedaflareforhelp said:
bro you pip like that all the time what you mean its not hard to pip as bubba facecamping with insidious hell there are even ways to make it impossible to do gens quickly deadman switch and scourge hook so you can kill them faster and slow the gens down without even having to go to them its ridiculous what is going on in this game in 2021-2022
Must not be face camping if he's pipping
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You'll never pip playing like that, but let's be honest getting to iri 1 for a lowly sum of 1mill BP ain't worth the squeeze.
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Well tunnelling is a lot easier with some killers, Nurse and Blight are god tier tunnellers, but they don't have to rely on it nearly as much because they're already good.
Like if you got 4ked by a tunnelling pig that's a you problem tbh
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@Araphex said:
https://forum.deadbydaylight.com/en/discussion/comment/2858904#Comment_2858904
How do you find out your reputation?? Is thay even possible? I'm on Xbox so I'm not sure what those pictures are of...
Steam profile comments. Rep doesn't exist, it's just another shaming tactic used by sweaty survivor only mains who mald because they somehow died as a 4man SWF.
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@VirtuaTyKing said:
Why not release a boon that makes survivors fly and have done!
No need for a boon there's plenty of flying hackers around