Sludge
Sludge
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- Sludge
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Twins are kinda unique design, they didn't know they were making a slugging/camping killer at the time. It's obvious they want her to disappear until a rework...
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Nurse is bad at low mmr so they don't care
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Real killers are so battle hardened and numbed to it they don't care if you tbag anyway, you're going on the hook and getting tunnelled regardless.
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@itsHammyyy said:
they said they were looking at it, but i genuinely wouldn’t be surprised if nothing changes. they would upset a MASSIVE portion of their playerbase if they nerfed it.
It will get a love tap lighter than CoH, if anything.
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No killers want their MMR to go up, they just like to get some kills during a stressful, boring game. Their MMR going up is a punishment.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2857550#Comment_2857550
This is why I said it's not a us vs them; it's a community thing because both sides are equally at fault for this trend.
It's not like Killers are asking for their mains to be nerfed into dust, especially the already weak killers.
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@Piruluk said:
https://forum.deadbydaylight.com/en/discussion/comment/2857184#Comment_2857184
Simple to use killers aren't allowed to be good in this game.
Freddy and Wraith was in the simple to use category,that's why they had to be gutted.
Yeah pretty much. Every killer player must devote their life to this game and be Otz level. Casual/non competitive killers aren't welcome. The game is mostly balanced around the lowest skilled survivors though, because that's the majority of the player base, and good survivors abuse this.
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I do the same, none of them deserve to escape if they let you reach stage 2.
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A single sabo'd hook or DS can basically ruin the game so you might as well get your pound of flesh. No it's not an anti tunnel perk, it's just another arbitrary time sink for the killer in a game where every second counts.
Better to eat it early in the game
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People wonder why no one plays Plague despite being "strong" in the current meta, this is one of the reasons, the Emblem system heavily punishes certain killers.
It doesn't help that MMR forces you into fast, sweaty games which are at odds with the Emblems steep demands for a pip.
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Yeah there's something in the water, it's the blood of all the other killers needlessly hit by the nerf bat.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/2856484#Comment_2856484
Dh is more fun for survs, because you don’t need to walk and can run, that’s all
DH can invalidate any mind game or outplay the killer does, it's also a reset button for any mistake during a chase. It's used because it's broken not because it's fun.
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Because its the only viable way to play the game now, generators are too fast and survivors have too many second chance perks. It's even worse for Nemisucks because his power gives survivors a free health state with a speed boost.
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If Sprint Burst was better than Dead Hard everyone would be using SB already
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My preferred strategy is to switch to survivor or play other games
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@SuzuKR said:
I think it’s really nice BHVR made a ton of good perks recently that offer a lot more diversity.
They know generators are too fast so they've been selling DLC with gen slowdown perks. I wouldn't call it "nice".
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I'd rather get facecamped by Leatherface than vs a Nurse
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Some people have integrity and don't need to SWF for easy games
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Just delete DH already, problem solved.
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Bad teammates are the reason people hate Pinhead. When survivors play poorly, blame/nerf the killer.
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I mean yeah... but it's too late for that, any meaningful changes will take years to implement.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2853189#Comment_2853189
If something like an AFK killer being able to kill 4 players shouldn't be addressed. The I guarantee that meta perks, map rebalanced, generator speeds and boons shouldn't be addressed either.
Do you think the developers are going to be proactive with balance changes when they aren't even making the effort to address bugs.
I have over 3000 hours in this game, I rarely ever see Pig and only once have I seen a Pig using this gimmick. Non issue.
Nobody is quitting because of it, they're leaving because the game is an unbalanced mess and the game play is nightmarish in high MMR.
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It's a non issue, the killer is losing the game on purpose in an incredibly niche scenario.
All the meta perks need to be nerfed, maps need to be rebalanced, generator speeds need to be addressed and boons need to be removed.
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"I don't think so. I actually just became a killer main the other day because I finally realized how good killers have it. Not even joking."
yet you've already made 2 topics complaining about playing killer
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Since I play both sides most survivor complaints make my eyes roll, there's very little to complain about as survivor. Killer on the other hand is a nightmare and sometimes I dread queuing up just to do a daily.
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None of the big issues like SWF, maps, and generators have been fixed. With the addition of Boons it doesn't seem like things are getting any better.
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@Anara said:
Against hold w meta perks pre drop pallet swf genrushing BNP ?
Even camping isnt enough. I tried everything. Against this kind of teams I can get 1K and thats it.
SBMM is not fun.
There's nothing you can do, 3 gens will pop in the first chase with fresh tiles everywhere. Your only hope is Nurse/Blight, due to the speed they can get downs. If you aren't using them just camp and tunnel, enjoy the 1k, maybe the survivors are bad enough to turn it into a 4k.
It's not SBMM's fault, the game is poorly balanced.
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@SweetbutaPsycho said:
Hey guys,
I'm on a 32 game losing streak and counting. No matter who I play as I havent killed a single survivor in the last 32 games. With the current state of survivors I play against Im happy if I get 1 or 2 downs tbh. Everyone is around 4-5k hours with only meta perks and broken items. Basically the games last about 5 minutes and everyone is out. Whoever Im not chasing is always on gens and each survivor is on a different one. Shouldnt the MMR come to my aid after a certain amount of games and basically give me easier survivors? Or does the MMR system actually only work one way?
To keep survivors from waiting 2 hours for a game mmr search range is expanded/ignored.
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But survivors are gonna get way more points this way, aren't they?
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@Xendritch said:
I think on some level bhvr knows their twin changes makes no sense when the play rates from the last kill rate chart was missing and that wasn't an accident and yes I do think twins were at least part of the reason.
They nerf the twins over and over making them feel awful to play while the game continues to not favor them and while they're the least played killer in the game, it's honestly inexplicable other than they really don't give a damn about them.
Devs probably didn't know the Twins would be a slugging/camping Killer when they designed them, and once they realised their mistake they decided to nerf them into oblivion until the rework circa 2024.
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It was already in a bad state before Boons but CoH might have been the final blow
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@Laurie268 said:
After only escaping 3 times today in 4 hours of playing soloQ, I think I know the reason... this game is nothing more than torture for both sides.
Why play this when I can play a relaxing game of left 4 dead 2 where I can actually have some fun? Or any other game? I don’t get how streamers haven’t gone insane yet
They get paid
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@C3Tooth said:
https://us.v-cdn.net/6030815/uploads/OPWDHOD8KQG0/image.png
Well, Im trying to have fun...
Tunneler Wraith with Noed
I feel bad for that killer, why on earth is he using Wraith?
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@gendoss said:
Killer buffs happen constantly. Compare the state of the game 2 years ago to now. Survivors have gotten pretty much nothing and killers have gotten everything.
Yeah because it's so broken and survivor sided it takes years to fix it all
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@Akumakaji said:
For real. I tried to make a change by playing chill and be bringing bloody party streamers for everyone to enjoy, but the number of Sweat Squads is too damn high.
just pressure gens
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it increases player engagement over a longer period of time just like dailies, season passes, rank resets, monthly rewards, timed events and all the other gimmicks online games use
So you can't just hoard BP and disappear, you're "encouraged" to stay engaged and to keep playing.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2752280#Comment_2752280
thats wonderful tell me where i said they shouldnt fix their game
It kind of seems like you're blaming the players for the games terrible balance problems
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2752257#Comment_2752257
sweating as hard as u possible can is a literal self fulfilling prophecy + will make other people sweat which makes other people sweat so on so forth until nobody is having fun
nobody enjoys sub-5 minute games, especially not during a bloodpoint event. its just so tiring
They should just fix/balance the game instead of relying on players to police themselves
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2751513#Comment_2751513
It brings out the hood we bury deep inside us.
1.5x BP, you say?
https://www.youtube.com/watch?v=LPOlk22eftg -
You get a look at real DBD when people aren't throwing games on purpose
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I hope he eats a pallet stun in the new movie
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No one is safe
Except Nurse maybe, there's no way they nerf her after doing all that work to fix bugs.
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hooks
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If the matches lasted long enough survivors could have 20 health states each for all I care
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My fun hasn't been affected by SBMM, it just confirms everything I already knew.
Boons, random nerfs, and the refusal (or slowness) to fix obvious problems have done more damage.
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It's not MMRs fault though, you're just seeing more efficient players more often, at least when compared to the old grade system which rewarded farming and goofing off.
Still, a lot of matches are wildly different, either too easy or difficult. I guess because the match making prioritises queue speed over balance. (it could probably use some other tweaks regardless)
It should be good for the game to get a better understanding of game balance, what someone does with that information is another matter.
gen speeds, maps, SWF, time pressure on killers etc are all big problems
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You don't need to be a perfect swat team.
Basic competency is all you need, add voice comms and it's even easier.
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Oh I forgot to add, everyone who has Sprint Burst also has a slightly weaker Overcome as basekit