Why the same 3 Killers are played.
Okay, so let's get right into it let's face it, the variety of Killers in this game is actually the communities fault allow me to explain.
Freddy my good ole Freddy he got his rework in which sure they took what made Old Freddy fun away but he was viable he had the ability to compete against Survivors and sure his addons were somewhat broken and were nerfed but his Dream Pallet addon was fine but guess what nerfed oh lets not forget the dream snare addons nerfed but wait lets not forget the nerf to his actual basekit snares guys the slow was too much meanwhile clown spamming bottles with one addon slows twice the speed at which Freddy's snares do.
Hillbilly, good ole Billy, my first ever main boy, did they just spit on your whole kit. Okay, so what made old Hillbilly so "OP" was his insta saw addons which were an issue, they were nerfed, but here came Behavior listening to a "bright" idea from reddit to add an "overheat" mechanic, or as I like to call it a mistake this is just another example of a completely fine killer ruined because of the community not wanting competition.
Lets go to yet another example, Wraith, which was heavily complained about but seems that's died out since Nurse and Blight became the new complaint.
Huntress is also another heavily complained about Killer "wah her hitboxes don't make sense" when it's been explained thousands of times ping is always gonna make it look jank but your hitbox as a survivor is an entire rectangle, so it does make sense as well as the lag on your hitbox moving when you go behind something.
Notice the trend is also now aimed at Nurse and Blight because they're deemed to be the only Killers who can somewhat avoid game mechanics and get fast downs in chases meaning they can compete against gen speed. Notice how they want these Killers nerfed because "no variety" while not taking into account the fact anytime Behavior buffs a Killer to be good it's instantly whined about and nerfed, the trend has gotta stop, you want more variety, here's an idea stop crying about every Killer that's buffed that's why there's only 3 Killers played. I'm not saying they don't have problems. I'm simply pointing out why they're played.
This isn't a us vs them it's a community we need to stop crying about every single somewhat good Killer that comes out or we'll just continue down this road of Nurse and Blight which let's be honest Behavior isn't ever gonna nerf Nurse more then they have nothing will ever make Nurse not the best Killer in the game she's a literal cheat code. Blight sure they'll take away the Hug Tech and Blight mains will cry for a day and realize it does nothing to the Killer what so ever, and he'll still be just as good as before, and just as complained about.
I'm gonna end this one off with Behavior you claimed you'd never do Freddy dirty again, and that you learned so if you learned how in the world is his power still completely trash his blood pools are awful better off playing Clown to get consistent slowing effect Dream pallets are meh against people on comms you did exactly what you said you'd never do nerf him back into oblivion he's playable but an overrated M1 killer with a teleport big whoop I can say that I played the Killer since long before his rework and still do.
Comments
Couldn't have said it better myself. I thought wraith was completely fine but people would complain about his speed and all seeing. From what I could tell any wraith player with a brain wouldn't dare play without a windstorm addon before and still would use all seeing but people only complained about it then because wraith was played more often.
Yeah, it's tricky.
I have no idea why Nurse and Blight have only really seen buffs.
I also have no idea why Pig, Clown, Legion and co. have been allowed to be this crap for so long.
Huntress is fine. She's about where she should be.
Yep.
Agreed.
Yeah, killers like wraith were nerfed when they weren't even good to begin with. People just accept that nurse and blight are super strong since they're hard to play.
Honestly I've been getting into nurse on PS4 and love loading into a map or seeing a gen pop or hearing a boon and not going "Well #########"
A. Their powers subvert the mechanics of "pallet strong, window strong."
B. Their powers don't have 15 built in points of "if the survivors choose to/choose not to do something, your power is shittier."
It's as simple as that.
Simple to use killers aren't allowed to be good in this game.
Freddy and Wraith was in the simple to use category,that's why they had to be gutted.
Yeah pretty much. Every killer player must devote their life to this game and be Otz level. Casual/non competitive killers aren't welcome. The game is mostly balanced around the lowest skilled survivors though, because that's the majority of the player base, and good survivors abuse this.
All's that needed changing was Forever Freddie... and pulling Survivors into the dream world faster
Same for Hillbilly with insta-saw
And Bubba with camping with a revved saw (now that doesn't make much difference)
Also Pig with Tampered Timer.... but now it's AFK Pig
Also Spirit with guessing too much (this one threw me for a loop as to why... but since then I've come around... but her addons need more attention paid to them)
A large issue I see is that, many times, a match can be decided at the killer selection screen. Most killers just can't compete against very skilled survivors. Then, once you lose, there is a fairly significant chance the survivors will rub your nose in it.
Once that happens, your only real choices are just blow it off (much easier said than done), switch to a more meta killer, or camp/tunnel until your MMR hits a point that's no longer effective and you're back to being BM'ed at the exit gate.
If weaker killers were buffed more then there would be greater killer variety. Unfortunately, balancing doesn't seem to take into account things like certain killers are newbie stompers but fall apart after or how killers like the Twins only have a decent kill rate at high MMR because their players are really dedicated to them.
It's simple really.
Majority of playerbase doing well with a killer over 60% killrate (Freddy used to be) or high killrate at low levels(wraith used to be) or once mastered very high kill rate (twins used to be) will get a killer nerfed.
If a killer has like 80-90% killrate but only very few percent of players capable to reach that level then they get a pass, won't get nerfed. Nurse and Blight in that category.
However I do suspect eventually Blight will be mastered by more player, and once the number high enough, Blight will be nerfed to ground.
So who's the 3?
Survivors just need to grow up. Speed and aura reading doesn't make the killer unbeatable. That's what they missed with Wraith, and that's why those stupid nerfs came into being.
I don't know how people can even say they're easy to use. If you play them in the most basic way, then sure you can beat some bad solos. But Wraith and Freddy have a much higher skill ceiling than that when it comes to adapting in trying to beat those better teams. Pre-nerf Wraith and Freddy would get squashed like bugs by today's meta, just as they did at the time they were nerfed! You know what I think? How's Wraith gonna hit you if you just abuse windows and abuse his slowdown coming out of cloak? How's Freddy gonna hit you if you just drop the pallet instead of letting him set up 4 snares at your loop? Those killers did require a bit of brainpower, and so did their counterplay, but those survivors couldn't even be bothered to learn.
Forever Freddy was never a thing. His best slowdown add-on did like 5%, which is like 1 stack of Thana. He couldn't use Ruin if people broke it. He couldn't use Pop if people weren't giving him downs every 30 seconds. He couldn't get value out of his teleport if people were pushing separate gens.
Cmon. Everyone plays them because they are the best. What discussion is there to be had? If I was at my job I would be fired for this waste of time,
Nurse, Blight, and Huntress. The most complained 3.
Legion is getting changed at least, hopefully in the mid chapter.
That's not Forever Freddie
Yes it is those addons
But it's also Thanatophobia- Dying Light- I don't remember the other two perks
It's laughable now but back when it existed... It was rough
The B-part is especially frustrating. So many killers just feel clunky and unreliable to play as.
No variety=no enjoyment=people leaving=game dying
1week ago(the last time i played) after the 3rd nurse in a row I've just closed the game, didn't even play that game, just alt f4
It's been since Legion's absolute flop. The big complaint was "there's no counterplay," which BHVR took to mean every killer needed some built in way to break their power from the survivors' side, not that the powers needed to have intrinsic counterplay, like playing correctly around a Billy causing him to miss.
After that we got Plague who for a long time needed survivors to cleanse to use corrupt at all in a match, Ghostface who's stealth is controlled by survivors. Demo and Oni then came out announcing every single action they make globally as an experiment in "does this close the gap between solo and SWF." Then Deathslinger has his bodyblock-breakable chain. After that, Pyramid Head rarely gets his torment status unless survivors make a mistake.
I don't think the games dying; there's proof otherwise, however, I do understand this situation getting the same killer back to back is annoying but it's on the community to stop this trend by actually not crying every time a Killer is buffed to be somewhat decent.
As a 50/50 player it's really both sides doing this people cry too much and the game is balanced around the lower skilled players, which is why you see nerf Noed and camping and other noob threads on here, people want to pretend like every game is a try hard death squad but in reality most of the player base isn't that good and you can easily still compete as a lower tier killer because of that but I won't deny that against good survivors there are quite a few killers who can't really compete and are forced into a camping or tunneling situation just to stay in the game
This is why I said it's not a us vs them; it's a community thing because both sides are equally at fault for this trend.
Dying Light? Do you realize how far into the match you have to be for Dying Light's numbers to actually make a difference? Unless of course, the survivors give him lots of hooks early, which is completely up to them. Same thing with Thana. Just heal. Everyone knows medkits are the best.
It's not like Killers are asking for their mains to be nerfed into dust, especially the already weak killers.
I thought the last 2 were ruin + pop. Like back when those two could stack.
There are Killer mains who do call for nerfs. I've seen it with my own eyes.
I'm not defending it I am however saying she shouldn't be nerfed just because your hitbox lags behind your character model also yes you do see it with Deathslinger you can be shot around a corner or through a tree it's rare but does happen. Trickster is a different situation, his knives aren't even the size of hatchets if I'm correct they don't have to be you can spam them.
The reason people play certain killers is because they find them fun. People always go one about strength but it' s about fun.
People play Nurse and Blight with full slowdown perks and their busted addons because they are playing this game for the power fantasy. They want to roll each game with a 4k. To them, it doesn't matter if that particular match is balanced or fun for the other side. It is the exact same as a full try-hard SWF bringing full loadouts and stomping the killer. Sure, it is in the game, so do whatever you want. But these players use these things with full knowledge just how broken they are.
I play other killers because it actually feels like I earned something after a win with another killer.
I don't know why Huntress was listed as a top 3 killer above, though. Do people believe she is anywhere near Blight or Nurse?
By the way, Billy still not being fixed, and wraith being nerfed while Nurse and Blight still sit atop their throne is a travesty of game balance. Billy (not insta-saw) required much more skill than Blight does, but Blight gets more reward than Billy (not insta-saw) did. It's quite absurd.
they don't care about the better teams. While pre-nerf freddy was mechanically simple to play, He did take skill to win against better teams. M1 killers are balanced new players, player that cannot loop hence why most of them weak.
Facing the same killer is by product of bad killer balance. Kill-rate balancing in a nutshell. Who knows, perhaps they just pick winners and losers killers based off the killers that dev like to play against?
Major respect to Mclean for making blight a strong and fun killer.
Is it possible...that "over performing" killers are being nerfed because they are tunnel-monsters? More nerfs make for more tunneling, yes? It is the most popular style of gameplay. Granted, that is now the only way to win with some killers but I always go for 12 hooks because it is more fun and moreso the implementation of actual skill.
When mmr goes up, the blight and nurse are my only refuge. Even then, one person will almost always quit. There is no valor in pounding the heads in of a squad of 3 as they are essentially doomed.
I feel like this has been a myth for a long time, while a few years ago, more like 3 / 4 years ago it was just a rotation of like, spirit / nurse / billy, I feel it's not even close to that anymore
Yea I don't remember.... I never played Freddie like that so I can't say for certain
Wraith died out because they gutted his kit again.
I'm a terrible killer so I would rather play survivor but it gets kind of boring to see the same 3 or 4 killers all the time... I haven't faced a Pig, a Myers, a Wraith, a Hillbilly, a Hag in... I would say 2 or 3 months... all I get now is Sadako, Blight, Trickster, Plague and some random Doctor or Trapper.
Undecided. For the longest time it was Spirit, until they nerfed her in a way that half the community thinks (unrightly imho) that she is now trash tier. Huntress is the runner up with having a strong power and high skill ceiling and also being in the base game.
The problem is that killers get randomly nerfed left and right with each patch, seemingly for no reson.
Hillbilly's nerf didn't make any sense at all, he was one of the most balanced killers in the game. Wraith went back to being mediocre after his lunge got unnecessarily nerfed. It's like we're not allowed to have good, decent and balanced killers.
Huntress is fine, but her hatchets do have bad hitboxes though, which still need to be fixed because the latency and survivor hit box thing is not an excuse. Other ranged killers don't have this problem, it's only Huntress.
Nurse and Blight's powers are very powerful and can ignore game mechanics, which is probably why they're the most picked killers out of the roster.
And meanwhile we have half the roster of killers that are really weak and need fixed (Pig, Clown, Legion, etc.) but yet they still stay in the awful state that they are in.
So no good killers + actual good and balanced killers getting nerfed = No killer variety. No killer variety = Players getting bored, burnt out, and tired of it = Players leaving the game. It's not that hard to understand.
Eh...
This is an odd game.
When you first start out, killer seems unstoppable. After a few dozen hours, survivors seem unstoppable.
Facecamping is definitely too strong a strategy on some killers.
The issue isn't that you get nutty SWFs every game, it's that SBMM sometimes completely poops the bed.
Some survivor complaints are valid, and some killer complaints are valid. There is no good reason why killers like Pig, Clown, Legion, Ghostface, probably Onryo and a few others should be left to rot for ages while Blight and Nurse actually get buffs.
I think this stems from BHVR balancing this game too much around gross kill rates, rather than a more surgical approach.
Its also kinda funny how one of the most currently balanced killers, Demogorgon, got removed from the store so now new players cannot obtain him without 3rd party websites.
Nurse is TECHNICALLY the worst killer in the game if you look at official statistics but everyone who's played the game for a while knows she's actually the best killer if the person playing her is good with her.
So I guess there's a difficult balance to make between casual players and top players.
Demo is at the weak side, survivors love to play against demo because easy to play against and to counter.
Even when demo was in store, I seen a demo like every 100th game, only the twins and oni were rarer for me
If they fix terrain to stop them being beach balls as well then sure.
And Trickster and slinger's ranged attacks don't spin like a hatchet does in flight, hence why i dont have the abllity to throw over the rock that's infront of me, or the bush, i could'nt possibly hold the hatchet over that rock or hedge no, i have to hold it a foot from my face to throw it.
They can't be just rectangles as that doesn't work for the spin the hatchets have which can cause hatchets to physically hit but their hitbox to miss. Plus even if the rectangle did spin it would cause dead zones for her hatchets...Again due to the spin
So they're forced to be either a sphere or a giant coin in terms of shape just so you don't have hatchets phase through people.
This is purely conjecture but this is my guess as to why no other projectile in the game is spinning is to avoid this hitbox issue.
Edit: Ps they did try the rectangle hatchet hitboxes once and it caused the previously mentioned issues is how I know it.
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