SloppyKnockout
SloppyKnockout
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- SloppyKnockout
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What is this thread?
Are you kidding me? "Oh no, a common error that happens in a lot of multiplayer games happened!" Big deal, dude. It happens. You lost "45k BP", also, big deal. You can get twice that in a killer match if you play well.
This falls under "sometimes **** happens"
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I think it fits him well. It's one of those that will grow on you, like Doc's.
Also - super disappoint that Bubba didn't get a chase music with banjos.
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@cheetocultleader said:
Pictures the Legion singing Backstreet Boys now.
Closest you'll get.
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@Jambeard said:
https://forum.deadbydaylight.com/en/discussion/comment/1484734#Comment_1484734
Nowhere in the patch notes does it say "auras have been made harder to see". In fact it says, "Functionally the system has not been significantly changed", so I'm guessing that somewhere along the way, they made them impossible to see by mistake.
I refuse to believe that it was someone's actual job to make that decision and they get paid for it.
You must be new to BHVR and DBD. Bad decisions are kind of their trademark. Ask...well, literally everyone in the community.
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It's literally in the patch notes, dude.
It's intended. Please, read the patch notes.
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The only change hatch needs is it shouldn't appear, ever, until only one person is left. This would fix keys as well. Two birds, one stone.
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@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/1484664#Comment_1484664
I just don't want lootboxes in DBD.
Oh, they're coming. You know they're coming eventually.
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@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/1484660#Comment_1484660
At least it's not EA.
EA may release crappy games, but at least theirs aren't on BHVR's level in terms of buggyness.
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You know it's bad when BHVR could take lessons from Bethesda on not releasing things with bugs.
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How do you manage to spell a word correctly in the threat title, and then spell it incorrectly immediately after, in the same title? I mean...it's not even an accident, cause E and U aren't that close together.
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@Lt_R1ZE said:
https://forum.deadbydaylight.com/en/discussion/comment/1484262#Comment_1484262
It's balanced as in its not like u can go from lvl 1 to P3 50 u have to do in stages
Why does that matter? It still takes the same amount of time to earn the bloodpoints. Your logic makes no sense.
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@Lt_R1ZE said:
https://forum.deadbydaylight.com/en/discussion/comment/1484182#Comment_1484182
I know but it's a balanced comprise
What does a bloodpoint cap have anything to do with balance?
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@[Deleted User] said:
So you are asking to nerf a mid-tier killer and to buff a god-tier killer? Ok...
I'd personally put Doc higher than mid tier. I'd say top tier. Probably A or high B tier. If you know what you're doing, you can deny god pallets with Doc. Essentially making them no longer god pallets.
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@theArashi said:
https://forum.deadbydaylight.com/en/discussion/comment/1484139#Comment_1484139
Then limiting influx of bps per hour on a single account would do that.
On that point: It might have been a dev watching the stream and banning him. I've seen Tru3 upload few vids lately that had hackers in them and they didn't get banned straight away.
The point is, bloodpoint data is server side. You CAN hack bloodpoints, but that's probably the easiest way to get banned being that they can see when you do it.
The issue is, you can hack over 1 mil bloodpoints anyway. The cap means NOTHING to hackers. So why do legit players need a cap?
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"Survivors have no self defense"....apparently pallets, vaults, windows, flashlights and loops don't exist.
K
This guy is just a bad survivor. Every bit as bad as the killers who use NOED. Probably even worse.
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@theArashi said:
https://forum.deadbydaylight.com/en/discussion/comment/1484086#Comment_1484086
I've seen couple content creators show videos of hackers playing the game and they don't appear to have any issue with just "having" all of the best perks which I doubt they just grinded. Also, if bp's are server sided what blocks them from just giving themselved 1 mln bps over and over to level up .
And those hackers tend to get banned fairly quickly.
Hell, just a couple weeks ago, I was watching Hexy, and saw a hacker in his lobby get banned before the game ended - and he hadn't even reported them.
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@JoshHicks said:
https://forum.deadbydaylight.com/en/discussion/comment/1484077#Comment_1484077
You telling me you think a bubba with a chainsaw that all he has to Is rev It up and NOED Is fair
Are you telling me a 4 man SWF, all running DS, unbreakable and BT is fair?
And no "survivors don't have defense" isn't a valid argument.
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@CosmicParagon said:
That sounds logical, it would be a bit OP otherwise
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@JoshHicks said:
https://forum.deadbydaylight.com/en/discussion/comment/1484092#Comment_1484092
No self defense on survivors allows those perks
Survivor is also the easier game mode with less strategy involved.
I'm not going to disagree that using NOED on someone like Billy is either memey as hell or you're just a bad killer, but saying "you shouldn't be allowed this thing because it's too powerful combined with this thing" is silly.
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DS/Unbreakable/BT shouldn't be allowed on SWFs.
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@LethalPugy said:
It’s to limit the amount hackers can get I believe, and also we have the Rift and Daily objective to hold points for you.
Bloodpoints are server side now. Hackers can be immediately banned. So why does it matter?
Legit though, the cap needs to go, or be raised. It's just a cheap way to manufacture "replay value" by keeping the grind as ridiculous as possible.
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@LowSpecGamersMatter said:
https://forum.deadbydaylight.com/en/discussion/comment/1483828#Comment_1483828
also did they fix dwight flashlight bug now?
I don't know. I do my best not to play Dwight. He looks too much like Mcote and I'm decent at the game, so I feel like I'd be representing him incorrectly. So I leave Dwight gameplay to the pepegas.
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LOLOLOLOLOL
That's really the best response possible for this thread.
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Also - no, it wasn't removed. Just spawned in to midwich and literally moonwalked the entire hallway start to finish. With Bill.
Could be a Jake bug? Similar to the Dwight flashlight bug?
@LowSpecGamersMatter said:
What are you trying to say?
I thought it was pretty obvious what I was trying to say.
Moonwalking is not a feature in Dead by Daylight. Therefore, it can not be removed, because it doesn't exist as a feature of the video game.
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@claudetterealness said:
@SloppyKnockout imagine trying to be negative when it was uncalled for, not everyone rots this game baby cakes
I mean, it's survivor.
If you haven't been in the community for long, to summarize, the reason people whine about matchmaking these days is mostly in part to the fact that it's so damn easy to pip. As both sides, but especially survivor.
You can literally pip while sleeping and hitting the keyboard buttons with your penis.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/175714/broken-killers-powerful-and-weak
Calm spirit makes static blast useless. Use it.
It doesn't make it useless. It just takes away it's precise tracking. Even with static blast, it tells you there's a survivor nearby, and still inflicts madness.
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I think your problem is you try to juke her the same way every time, assuming she won't see it coming after the first time.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1481940#Comment_1481940
We've taken note of the feedback quite a while back, but creating lies to make a point isn't going to fly.
No offense, but you guys "taking note of feedback" is kind of like a used car salesman "taking note of how long he rolls back the mileage meter". It's hard to believe it's genuine with how you guys do things.
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@KGBSpy said:
Starting with the obvious.
Doctor: his power has too much range. He can find everybody within x meters of himself just by holding a button for a tiny amount of time. Then the shocks stay on you and stack. The person who has 3, screams so often you can’t get away. The doctor is way too over powered. (Also, saying he is difficult in the challenge rating is not true easiest killer to play)
Nurse: needs to be made faster. Or get rid of the exhaustion if you only blink once and don’t attack. The standard survivor will always be able to outrun the nurse.
I suggest you put a few more hours into the game, you're clearly new.
What you say is "the obvious" is only what newbie players say is "the obvious". There's a learning curve. So start learning and curving.
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Imagine having a hard time pipping as survivor.
lol
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Moonwalking was never a feature in the game to begin with. How could it be removed?
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@Unfun_Tunnel said:
Here's some things that needs to change in my opinion to make the game balanced for both sides (Yes the majority of the changes are against survivors, because they have the advantage right now. Genrush is the meta, it's super effective and requires 0 skill, so let's make Survivor side a bit more interesting)
1)Secondary objectives for survivors.
2)Hatch don't spawn until one survivor remains.
3) DS nerf/rework (because you can be good or bad, doesn't matter, you will have a minute of immortality). An Idea could be that you can't use it in lockers. Right now it's the most op perk in the game and the official noob saver.
4)Demogorgon buff/rework (Because he's the worst killer in the game)
5)Freddy nerf (I'm basically a freddy main, but I recognize that he's too easy to play and too annoying to go against)
6)Spirit nerf (same as freddy)
7) Serious rank and pip rework
8)totems reposition (because 90% of the times they're in the middle of the map, not hidden at all or Survivors spawn directly on them.
9) Trapper traps are now black by default.If you are injured, step on a trap and escape by yourself, you go on the ground.
10)No more nurse double stun. If they hit you with a pallet you take only the pallet stun and not the power stun.
11)No more survivors holding the game hostage. After some time doing nothing their aura will be revealed for a few seconds.
12)No more fake grabs.
13)Huntress hitboxes fix.
14)Pig traps rework (they're really useless)
15)Doctor, like clown, should have zero slow down while using his power, to make him a bit more effective.
16)Mori changes: yellow mori, you can kill the last survivor. green mori, you can kill one survivor if he's been hooked. Red mori, you can kill one survivor whenever you want.
- No. Just balance map size.
- I agree.
- I agree. I have no problem with an anti tunnel perk, as long as it doesn't reward cocky plays like it currently does.
- LOL. Demogorgon is not even close to the worst.
- Freddy doesn't need a nerf. He has counters, and there's nothing wrong with a killer having a low skill ceiling to do well.
- Spirit just needs a tell when she begins phasing within her terror radius.
- Ranks don't matter.
- Yes.
- I agree.
- I agree.
- That's iffy, cause a lot of the time the killer can cause this.
- Agree.
- Agree.
- Agree.
- Doctor is fine how he is. If you need reduced slowdown with Doc while he's using his power, you need to practice Doc more.
- You're insane. Yellow mori should be base kit. Green mori should be able to kill one survivor, but only after everyone has been hooked at least once. Red mori should be able to kill everyone, but again, only after everyone has been hooked at least once.
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The only part of him that is weaker is that he can't sit there with his chainsaw revved anymore.
That's literally the only part.
Everything else is you just needing to adapt to a different playstyle for Bubba.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1483289#Comment_1483289
Maybe you should have read the part that said that they overdid it with the nerf. :P
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@RizeAki said:
Do we really need a million of these posts everytime a new one comes out? If you don’t like it don’t buy it but whining every week about it won’t change anything
Generally, yes. If you want change, be vocal. Have you not paid attention to recent world events?
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1483253#Comment_1483253
Maybe if you took time to read the patch notes instead of trying to talk trash to people you disagree with....
”The Hillbilly has a versatile kit with traversal and double-damage effects as a part of his base power, leading this character to overperform compared to other Killers.”
Which is what people like myself and others who actually understand the game have been saying for a long time. It was obvious to anyone without bias that Hillbilly was overperforming and made most other killers look ridiculous.
I don't even have to engage with you anymore. Everyone else has already proven my point.
@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1483219#Comment_1483219
Bro you need to stop billy never deserved the nerf he got few addon changes and hes good. Spirit definitely needs tweaking. Nobody is taking you seriously stop commenting on my post.
^
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@oh_0k said:
I had 1,444,444 Bp saved to spend on Billy and Bubba but after downloading this update I only have 1 mil now
Thanks BHVR for making this already not so good patch worse!
You didn't need to save them to spend them on Billy/Bubba. They were already in the game and I believe addons etc converted over to their new counterparts.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1483192#Comment_1483192
Neither can most of the community it seems, otherwise he wouldnt be overperforming.
Lol those survivor mains are the type that barely ever play killer and in the small number of times when they do they always go to Billy, hmm I wonder why 🤔 maybe it was the fact that he was low effort, high reward.
But the same people will still go on a witchhunt against Spirit.
I don't recall anyone saying Billy was "overperforming" except you. Even BHVR said "we like how he performs"; and imagine calling Billy "low effort". He's only "low effort" against potato survivors. Guess we know what kind of survivor you are, now. LUL. Comparing Billy to Spirit is laughable.
Just stop - you'll just be buried how you are with all your conversations. Then you'll disappear for another month so people will forget how silly you made yourself look.
@Seiji212 said:
https://forum.deadbydaylight.com/en/discussion/comment/1483192#Comment_1483192
Most of their posts are accusing everything as being killer biased in a game that just simply isn’t. I just skip over them to save brain cells.
Amen.
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@ClickyClicky said:
I’m disappointed too.
BHVR: Hillbilly is overperforming so we’re going to add an overheat mechanic
Killer mains: Don’t you dare!
BHVR: Err....ok we will be so generous with the charges and cooldown that the mechanic literally might as well not exist. There we go we fixed Billy by letting him play exactly as he did before. Please don’t be angry at us anymore precious killer mains!!
It wasn't just killer mains saying "Don't you dare".
It was most of the community, survivor and killer alike. You're in the minority because you can't loop a Billy.
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@stikyard said:
When the killer is so bad, they proxy camp the hook at the beginning of the game and no one brought BT.
These things happen and it sucks, ######### on the hook and find another match.
So if the killer hooks someone, and another survivor dive bombs the hook and unhooks the person before the killer even has time to leave the hook...thats the killer proxy camping?
k
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@Valor188917 said:
https://forum.deadbydaylight.com/en/discussion/comment/1474687#Comment_1474687
"Tf are you", said the guy who nobody knows either as if he was some big shot "lul".
I already admitted to doing the same thing but in contrast to you I'm objective in finding a solution to toxic behaviour from both sides.
I know who that is. It's megdonalds. Duh.
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@Valor188917 said:
https://forum.deadbydaylight.com/en/discussion/comment/1474678#Comment_1474678
I would certainly welcome all this ######### not even being possible but again, we don't know if OP himself was toxic. I did this myself to people simply in an SWF even tho they were not the ones who did this to me just to piss off the other guys, I can still tell it's not okay behaviour (I simply dont care tho cos im a hyppocrite lol)
Strictly speaking, it is okay. There's nothing against the rules set by the devs about it. Therefore, it's fine.
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@Valor188917 said:
https://forum.deadbydaylight.com/en/discussion/comment/1474649#Comment_1474649
tbh I don't think op seems too toxic, ofc there's still the off chance that OP was in a SWF with other members being toxic towards the killer but the point is moot. Such behaviour should not be possible in the first place.
People claim it's "just" 4 minutes ignoring that's literally up to 25% of a match basically being dedicated to toxicity. That's absolutely insane. If you're the last survivor on the ground and you want to die then there should be an "entity take me" option. There would be absolutely no harm in this. Survivors buttdancing is an issue that will resolve itself once we get more balanced maps where they can't even do that anymore without going down seconds later.
I think wanting to see the other 75% of the match is valid, though.
If you spend the whole game t-bagging, clicking, and blinding the killer, and then they do what the pyramidhead in the video did...are they still toxic? Or is it just a well justified "f you" flex?
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@NepalibyDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1473675#Comment_1473675
Ah yes blame the victim.
They didn't blame anyone. They were just skeptical. We live in a society of innocent until proven guilty, and the OP did a pretty good job only providing the key point of their complaint, so it's right to be skeptical.
Where's the context? What happened in the whole match? I notice they didn't deny anything they said in their post.
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I'd like full context. What happened in the rest of the match before the clip started?
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@Reinami said:
Spine chill is fine and BBQ is overrated. I run it on every killer, but not for the effect, for the extra bloodpoints. If BBQ didn't give bloodpoints, i'd just run thrilling, which is better anyway.
I'll go a step further. If BBQ didn't give bloodpoints, I'd stop playing killer, and advise all new players to get a refund, cause the games grind is horse #########.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1472027#Comment_1472027
Or perhaps your not taking into account the terrible matchmaking
Again, I've been maining Bing Bong since 2016. Matchmaking wasn't always potato. I mained him when killer was actually hard, and actual infinites existed.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1471848#Comment_1471848
Yes that's true but the majority of the time it is killer dominated I have witnessed it they are lost daily about DS.
It's killer dominated because they more often then not are the ones getting the proverbial shaft.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1471850#Comment_1471850
Because his hit and run strat isnt very effective vs high quality teams..just takes too long
Maybe it's not effective for you.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1471763#Comment_1471763
Ok? I've played wraith enough to know it's far from game changing ..itll catch people off once in a while on a good day sure..but not so much attentive players
I never said it was game changing. I said it wasn't useless. In direct contrast to you saying it does nothing unless staying still. You said nothing about game changing. I've mained Wraith since 2016 (and his legacy is sick looking), with the right build and the right person controlling it, he can be brutal. The issue is, most people would rather default to a killer with better loop shutdown mechanics. Not that I blame them, but it's a thing.
