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KGBSpy

KGBSpy

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KGBSpy
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  • @Dsalter said:

    you cant have perks directly influence and require a specific killer ability, otherwise they wouldn't be perks they would be power addons.

    hmmmm. I see what you mean. How about,

    chilling presence: reduce your terror radius. But slows you down.

    energy surge: when chasing an unhooked survivor. Increase your speed by x.

    and keep persistent presence. But take away the cleanse you thing and just make it so they need to snap themselves out of it.

  • @SCP_FOR_DBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1484358#Comment_1484358

    I was talking moreso about how hard it would be to see the killer, survivors have a tendency to disappear in tall grass, having a killer be even smaller could be a nightmare.

    That makes sense too. So we could have it so she flies when standing normal. But crouching is on the ground and moves at like half the speed of survivors.

    or that could be the fun of her. Since she’s slow already.

  • @SCP_FOR_DBD said:

    If they got hooking and looping to work this could be cool.

    If you are talking about like what the child looks like hooking. Just have the survivor in a bubble floating above her head. Or being dragged behind by the hair or something. Then when they get to the hook. Then the child just summons major strength to throw the survivor onto the hook.

    as for the looping. I assume you are talking about when the child’s image is haunting the unhooked survivor. It could be something as simple as the image of the child chasing the survivor at a distance. But can be proven fake by flashing a flashlight on it. Or to do the side image that’s just walking off in the distance. It spawns in the camera arc at a random distance and generates a random image out of like 3-5. Walks left. Walks right. Stands still. Running away. Or running towards. And vanishes after about 3 seconds of spawning.

  • @Raykor said:

    https://forum.deadbydaylight.com/en/discussion/175714/broken-killers-powerful-and-weak

    you are clearly not serious right? you saying killer is op have you even thouth of all the jungle jims, to another jungel jim survivors have on several maps obviously you are a rank 20 noob complaning on stuff you don't know what you are talking about play the game more and learn more then I suggest you can start talking

    So close. But 15 killer, and 12 survivor. Not 20. I main clown.

  • @Enlyne said:

    When we talk about doctor it's true he's been given a bit too much.

    Right after his much needed rework he was doing great, but then the next patch it gave him even more which was not needed.

    It could be worse but he's not the biggest offender, that'd be Pig. She relies on trap-tunneling strat to secure some kills which is rather cheap and boring for both killer and survivor, it leaves no interaction whatsoever due to the trap disarm RNG aswell, she requires a rework just right after Bubba.

    And well, perhaps trapper/wraith could use some love too, I mean, the trapper is the symbol of the game after all.

    I was going to get to the pig eventually. I was caught. Bombed. Hooked. Got off the hook. Did one puzzle box and spent the rest of my short life running from the killer. No time to check another puzzle. Since apparently you need to find the right puzzle in a very short amount of time.

  • I understand what all of you are saying about the doctor. However, I see more people dc as soon as they find out it’s the doctor then any other killer. His power just has too much range. If I walk up to a geney that’s been even slightly worked on and use the area Blast. I am highly likely to find at least one person. Cause most people hide around the generators instead of trying to move off and find a different one.

    and as for calm spirit. It’s only effective after you get it unlocked. Which for most characters won’t be for a long time since you need to be 35 to have the chance to get it in any character that isn’t jake.