SloppyKnockout
SloppyKnockout
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1364799#Comment_1364799
That's not what beta means, but OK.
You're right. It's worse. Beta typically means the developer takes feedback and actually fixes things. But this is BHVR. There's broken things in this game that have been broken for years.
Nice try.
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"Most SWF's are normally tryhards". You sound like the killer who says "nice SWF" every time they lose a game. Try hard teams are a VERY small portion of SWF's. MOST OF THEM. As in 99% OF THEM are just shooting the ######### with their friends. Get over yourself.
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1364786#Comment_1364786
Alright, I'll play you're game:
Yes I did. In no universe can you ever prove that purposefully quitting in the middle of your matches is healthy for the community and should remain unpunished. The second you bring up sacrifices the fun of the other four individuals in your lobby because you yourself "don't wanna lose" you lost. Period. End of story. Argue with somebody you can outsmart, because spoiler alert: it's not gonna be me.
If being assertive is all it ever took to win an argument, I'd be a goddamn master.
I didn't say it was healthy. There - you lost again by putting words in my mouth.
Easy.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1364790#Comment_1364790
They didn't cherry pick anything. Questions were asked and upvoted by us, the forum users. Then they answered them from most upvoted (mine) to least upvoted (dunno which one that was). They also said right away that some questions might not get a concrete answer if they couldn't give one (y'know, like every company ever). If your favorite question wasn't picked, that's just because nobody liked it.
Sure there, bud. That was just a low-key flex to say you had the most upvoted question.
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@TheMonadoBoi said:
They've been broken for LITERALLY. Y E A R S.
And I think at least now most people realise just how bad the situation is. And all we've ever gotten is "oops, oh well it's hard to do sounds hehe tough luck buddy."
How is it that no other game has THIS amount of problems not only with bugs but just bad echolocation in general? Siege can adapt sound to walls and ceilings breaking, Y axis is unreliable, but at least you can HEAR something. Valorant is (purposely) loud as #########, but at least it's CONSISTENT. How is it acceptable for these issues to STILL be in the game?
It's not that it's unfixable, it's just that no one at BHVR really seems to care that much about it. If there was a real team of people dedicated to fixing this issue it would have been fixed a year ago, when these bugs were already present and not as AWFUL as they are right now.
On top of that, my game freezes for a solid second every time the killer hits me or something meaningful happens, and I have a ######### RTX2060, which might not be the best but it's definitely not on the lower end of GPUs.
It's a killer issue. So, likely never.
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One of many beta quality games that somehow gets to pass as full release on Steam.
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@malatruse said:
If you're upset about tunneling, that's on the players, not the devs. As for why she's so expensive, I've seen people speculate she cost additional licensing fees.
Lisa is somehow worth more than both Pyramidhead and Cheryl, twice over?
k, makes sense
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@Botiz said:
https://forum.deadbydaylight.com/en/discussion/comment/1364748#Comment_1364748
Honestly, seems to have been like this for the past 3-4 Q&A streams now. It's getting kinda boring, maybe they could reply on the forums to the ones they can't fully address just to show they've acknowledged the question, and the ones they can answer in more detail they answer in the Q&A stream.
Also, what a joke. Ethan calls Clown underrated yet they fail to even bother to address his current reloading bug. Pathetic.
What's hilarious about it is, THEY CHERRY PICK THE QUESTIONS LONG BEFORE THE STREAM...and they know DAMN well they can't answer them.
My god, this company.
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1364757#Comment_1364757
Except you did sign a contract, in fact that's exactly what you did to a T.
As soon as you booted up Dead By Daylight for the very first time from day 1 you agreed to the End-License User Agreement or EULA and Terms of Service from BHVR (that really long body of text that nobody reads)
Here's a link in case you're curious:
https://deadbydaylight.com/en/eula
Here are two terms that you are technically violating when you suicide consistently and repeatedly to get out of matches early:
Quote:
"While participating in the Game, you also agree to comply with certain rules of conduct that govern your use of the Game (“Rules of Conduct”), for example you may not:
- Interfere with the ability of others to enjoy playing a BHVR Service or take actions that interfere with or materially increase the cost to provide a BHVR Service for the enjoyment of all its users.
- Exploit errors in design, features which are not documented, and/or bugs to gain access that would otherwise not be available or to obtain any competitive advantage."
The important parts to recognize to these Terms of Service are the beginning statements which as you can see are separate rules or codes of conduct to be followed separated from the rest of the statement because of the legal grammar being used created by a comma or an "and" & / or "or"
...Soooooo.... Did I win the argument? Did I do it?? 🤣
@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1364716#Comment_1364716
Why is everyone elses fun my responsibility? I queued up to a game, stop acting like I signed a contract, lol.
If I see something (which 99% of the time is team mate related and not killer related) that I don't want to deal with, I'll play as normal and dip on my first hook. You can't punish people for it beyond what already happens (lack of bloodpoints, pip loss etc) and you can't force people to stay in your game. You're like one of those people who says "NO KILLER! FACECAMPING IS BAD BECAUSE IT KILLS MY FUN!". Like...that doesn't mean anything. All you're doing is whining. Your fun really holds no value whatsoever to anyone else playing. They are playing for their own fun, not yours. Get over yourself.
This really isn't an argument you can win.
I'll just repeat myself.
And no, you didn't. There is literally no version of this where you can win. The second you bring up forcing people to play the game, you lost. Period, end of story. Go argue with someone you can outwit. Spoiler: It's not me.
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In order to lose something, they have to have it. They never had it. Content creators made DBD. Not the devs. Without streamers/youtubers, nobody would know what this game is.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/1364711#Comment_1364711
Because when you queued up, you signed up to play again. I bring you back to my original point, name a single other multiplayer game with teams that doesn't punish you for ruining the game for your teammates.
Why is one person's fun more important than 4 other people's fun?
If you don't find the game fun, don't play. If you don't like how your teammates are playing, play with your friends. if you don't like the perks the killers are using, play with your friends. Those modes exist to allow you to play the game however you want.
Why is everyone elses fun my responsibility? I queued up to a game, stop acting like I signed a contract, lol.
If I see something (which 99% of the time is team mate related and not killer related) that I don't want to deal with, I'll play as normal and dip on my first hook. You can't punish people for it beyond what already happens (lack of bloodpoints, pip loss etc) and you can't force people to stay in your game. You're like one of those people who says "NO KILLER! FACECAMPING IS BAD BECAUSE IT KILLS MY FUN!". Like...that doesn't mean anything. All you're doing is whining. Your fun really holds no value whatsoever to anyone else playing. They are playing for their own fun, not yours. Get over yourself. Nobody is responsible for making sure you have fun, but you.
This really isn't an argument you can win.
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So basically, they answered half the questions with "We can't tell you".
Waow.
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You can't force people to stay in your game. It's a game, they play it for fun.
@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1364444#Comment_1364444
That sounds more like a you problem than anything else. Button mashing isn't something that you should be doing when struggling and you're far more liable to mess up struggling if that's what you're doing. The important part of struggling is to maintain a consistent rate of tapping the spacebar than anything else. As far as I'm concerned, the system itself works perfectly fine at reading when you're struggling and when you've f*cked up as long as you're doing it properly. If it didn't this would be a far more widely spread reported issue than it is.
On top of this, you should be prepared to struggle because there's a whole second or two of wind up where the entity rears back before it strikes you with its spider claws. Regardless of whether or not someone is nearby for a save, you should in that moment, be prepared to struggle by already hitting space bar.
So your solution is an easy one, maybe don't do those things? Stop button mashing, and actually struggle when you're supposed to regardless of who is close by, both of these are rookie mistakes that don't need players to be accommodated for.
https://forum.deadbydaylight.com/en/discussion/comment/1364460#Comment_1364460
Oh, since we're repeating ourselves, I'll just copy and paste what I said earlier:
"So you're admitting people suicide consistently to actively avoid being punished? To avoid being banned? and not for "legit reasons"?
Hmmmmmm.... I wonder what that means when players use workarounds to avoid punishments from TOS.."
Again, if you're not willing to DC because you could be banned that is your own fault for abusing the disconnect feature during your games and not budgeting your own time correctly and ruining the experience consistently for the others in your matches.
If you're doing it for luck you should still be equipped with more than enough time to struggle. As I've already previously noted, there is a brief window of time between when you're in first hook state and when you're in second state struggle phase. This is purposefully implemented to allow players more than enough time to properly react and begin struggling in time.
Ruining the entire match for four other players and prioritizing yourself over the normal pace of the game is wrong.
What makes your fun more important than anyone elses?