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Shroompy

Shroompy

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  • @Yamaoka said:

    Might be a time and region thing. Person-A can have multiple tourney players in their region while Person-B has nothing but potatoes in their region and keeps playing when all the potatoes are at home and willing to throw some survivor matches.

    Highly doubt that since if you look at some streamers I hardly notice a difference from their gameplay

  • Favorite

    Blight: One of the funnest abilities in the game imo, al though there are frustrating moments

    PH: Going for reads by using PotD through walls is very satisfying

    Trapper: Strategic placements of traps and it working out is extremely satisfying

    Least Favorite

    Spirit: Sure she's strong, but theres no real satisfaction in getting an easy hit/down

    Freddy: Very boring and plain killer, 0 satisfaction and little to no learning curve

    Ghost Face: I don't find many things interesting with him, I got nothing against him he's just not my type

  • They either need to remove the basic attack requirement, or shorten/remove the cooldown

  • @Axx said:

    You see the game as the devs do. They only see the average low skill players. You are not taking into account good players. Killer vs good survivors is hard. Solo survivor with average teammates vs a decent killer is hard due to your teammates being deadweight most of the time. You most likely aren't having an issue because you have been playing for 2 years and you might be decent at the game. So as a solo survivor, on a personal level, you can do well, and as killer you might be decent at it and have good games because most survivors are average low skill players.

    Thing is, on the rare occasions I do face a true coordinated SWF, on tournament level. Those to me are some of the most fun games to me, so really its a rank issue, top tier players are stuck with average players because they can't go any higher, they should limit MMR to only rank 1, so the best of the best go against each other

  • @Kolonite said:

    I think people get 1 bad game and then the past 40 4ks and escapes they got are instantly erased from their mind and they get on the forums to call for nerfs

    Thats honestly how it feels, ranking system needs to be improved heavily, its a joke at this point

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/1879439#Comment_1879439

    Spirit would be trash then.

    If you took away Stridor during phasing you are forcing her to completely guess the survivors location. Like literally...guessing...I don't mean figuratively. Good survivors aren't dumb running in a nice little scratch mark line for you to follow. 90% of her reads are by sound and you're saying to remove that. She would then have zero information to use in locating the survivor in a chase other than guessing.

    Spirit is currently outplayable even with good headphones. The problem is you're trying to outplay her wrong. Yeah, she can hear you, that's why you take advantage of that and manipulate what she's hearing to give her the wrong read.

    You really dont need Stridor with Spirit, unless you truly need your hand to be held THAT hard.

  • @yobuddd said:

    Option 1) Give it an activation time (3-10 seconds)

    Option 2) Hit 3 skill checks of BNP difficulty. Progress resets if you let go.

    Option 3) Only the person with the key can escape

    Option 4) 4 survivors and 0 gens remaining = no hatch spawn.

    Option 5) 1 survivor and 5 gens remaining = no hatch spawn.

    First 3 options I agree with

    Option 4: This would make the achievement for all 4 survivors to escape via hatch impossible, and if all 4 survivors are still alive by the time all gens are done its almost a lose for the killer anyway

    Option 5: The whole reason why hatch spawns when a survivor remains is to end the game, I don't want to go back to looking for a survivor for 30 minutes with no tracking perks just because he has no other option other than hide.

  • Got scared this was gonna be another FNaF post

  • I actually really like the killer themes, it pumps you up and adds a flare of excitement. Survivor ones also do this but replace the excitement with a pinch of fear and intensity

  • Crotus Pren Asylum is the realm. Which means both Disturbed Ward and Father Campbell's Chapel are getting reworked.

  • I actually really like this, any change that would bridge the gap between solo queue and SWF is a plus for me

  • @f4ipl4y said:

    Im quite new but does swf mean like they are speaking on discord of something

    SWF means "Survive with Friends" as thats what it use to be called before they added crossplay between Windows Store and Steam. But yeah, most people who refer to "SWF" theyre talking about people who use discord or any other third party software to communicate

  • @FlamingkittyUmad said:

    https://forum.deadbydaylight.com/en/discussion/comment/1856509#Comment_1856509

    1) input device. Controllers are objectively, less precise than a mouse and keyboard.

    2) Hardware. Consoles can barely compute with with a moderate gaming PC, The PS5 is the closest any console players have ever been able to get to PC hardware. worse hardware = lower FPS = lower reaction time. Sometimes the hardware differences can benefit the player, lag can benefit survivors in weird ways but it's not dependable

    Despite those handicaps, there are still some really good console players out there. Even I, 3.5k hours in the game have the majority of my hours (2.2k to he exact) on a PC that could barely run the game at 20fps. And I still consistently hit rank 1 and even managed to reach top 150 as Trapper and Wraith according to DbD stats. This was before crossplay was even mentioned by the devs. So just because some one is handicapped, doesnt mean they are automatically bad at the game.

  • Mainly I wait at the exit until I know my other mates can get out. And if I dont Im gonna wait for the killer to force me out to see if they have NoeD, (if not revealed already) and waste as much time as possible.

  • People here really thinking theres a difference between PC and Console survivors. Both can be equally as bad or good. A platform doesnt change that. Its just that the majority of the games playerbase is bad.

  • @Ghostyboii said:

    https://forum.deadbydaylight.com/en/discussion/comment/1854998#Comment_1854998

    I put myers in s teir because i love playing him and i think i should put him down to A Tier and swap with blight.

    Just because you love playing a killer doesn't mean they are strong. I love playing Wraith but I know he isn't the strongest.

  • Imo Myers is one of those killers that absolutely needs changed and I'm sure a lot a people can agree with me on that, since his power is severely outdatted. Out of all "tier up killers" he falls short by a LONG shot. Having the ability to 1 shot survivors isn't as much of a big deal when survivors realize that its a Myers and they wont bother healing anyway. He also has the weakest early game out of any killer since he's the only killer who starts off with debuffs. Some parts of his power can be quite frustrating as well for both sides, for survivors having tier 3 popped on you after seeing him for the first time is not a good feeling, and then for his side having to waste time getting tiered up only to get a down or 2. He 100% needs changes.

  • While yes, that game would of been very hard and I mean VERY hard to win, there was still a chance. But you made some mistakes which made yourself dig a deeper hole.

  • @Dwight_Fairfield said:

    The lists in this thread hurt my brain to look at! No offense to anyone. I just cannot fathom some of the rankings. But to each their own.

    Then post your own if you think yours is so perfect

  • Some Hag players, me included just start mashing the CTRL key or whatever else when they feel/know a survivor is about to trigger a trap. Some people bind the teleport to scroll wheel which makes it slightly faster. How ever I highly doubt there are many people out there if any who are experienced with Hag who use a macro, since it would more than likely screw you over more times than it would help

  • How do you know they're hacking the trophy? I don't play on console so I don't exactly know how you would

  • @RamblinRango said:

    Anyone know when the clown rework is due ? Did they give a time?

    PTB should be either this upcoming Tuesday or next

  • @JimbusCrimbus said:

    https://forum.deadbydaylight.com/en/discussion/215612/killer-tweaks-reworks

    Trapper: I like the first part. I think he should be given all his traps from the get-go, but the second part might be a bit broken, adding that many more traps to his arsenal. It doesn't seem like it on paper, but it would be huge. I would also make it so if an already injured survivor steps in a trap, they go into the dying state.

    Wraith: Nah. Purple Windstorm as base kit, and complete invisibility while cloaked. His footsteps and breathing are WELL loud enough to hear where true invisibility wouldn't be overpowered. Plus spine chill exists.

    Billy: Honestly, go back to old base kit Billy. They never will, but he was perfectly fine back then. Only his addons were busted.

    Nurse: Eh, only thing I don't like about her at the moment is the second blink bug that has literally existed since her rework and BHVR has straight up neglected.

    Myers: I like your idea, but honestly, he just needs help in his early game.He's incredibly weak in his early game.

    Hag: Nah. Traps can be crouched over. There's no need for this. If they did that, I'd say remove the crouch walking counter. If you're facing a Hag and not crouching to get unhooks, that's a you problem, not a Hag problem.

    Doctor: Honestly? I'd give him Yellow Discipline base kit. To offset the issues dedicated servers present with shocks. You shock someone, they still vault/drop the pallet. It's annoying.

    Huntress: Rather than only long range shots, I'd actually make the Iri head like the Hag's body block traps. One in the chamber, trumps all other addons (so you can't bring an infantry belt to get more one shot hatchets). That means, if you miss, it's DEVASTATING to you as a killer. It would be perfectly balanced then. Also, yes, full addon pass.

    Leatherface: Agree.

    Freddy: Decent changes, to be honest.

    Pig: No. Only allowing one trap at a time, regardless of the infinite traps, cucks her entirely of any pressure/snowballing she's capable of, which is already a very small amount.

    Clown: Same.

    Spirit: No. I would go back to the "bug" that was recently in the game where you could intermittently hear her directional phasing breathing noises. This provided lots of counterplay, without weakening her really at all. The outright visual would put her down to B tier.

    Legion: Yeah, they're tricky.

    Plague: Whatever it is, I'd definitely do something to make cleansing more of a priority for survivors.

    Ghostface: Yeah, that spotting mechanic goes both ways, too. Issue is, it will never be perfect, especially with dedicated server desync.

    DemoPls: In addition to your proposed change, I'd also give him Rat Liver as base kit, and give him a complete addon pass, because his addons are awful.

    Oni: Agree. He's fine.

    Deathslinger: I'd add a bloom effect to his gun. So he can't just "quickscope" you repeatedly. Make it so you can still quickscope, but your shot will be incredibly inaccurate unless RIGHT up close to the survivor, and will become more zeroed in and accurate the longer you hold the aim.

    Pyramidhead: Agree. The adjustments they made put him in a good spot.

    Blight: Agree.

    Twins: I mean, it's hard to say. It seems like the devs created the Twins with the camping playstyle in mind...but we should all reserve judgement until they've been out for a while. People also said Wraith was OP on launch as well.

    Thank you for the feedback! I really like your idea for Deathslinger, it might actually fix the frustrations against him. As for Trapper, giving him 6 traps by default(normally with no add ons he spawns with 1, and 5 are scattered) and adding 3 more would give him 9 in total. Which is currently possible if you bring Stitched Bag and Trapper Bag.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837935#Comment_1837935

    Top tier swf = survivor sided.

    Swf does not make bad survivors good nor does it make them have better iq.

    SWF makes the game in their favor since it gives them a huge advantage over normal solo queue. VC is a strong tool in this game

  • @azame said:

    https://xboxclips.co/azame-san/0cdbfa44-271d-40ca-8b0c-3f7a63f37d3a

    Look I'm not here to complain, I just want to know how this hits and why the devs wont fix it already. You're gonna tell me the game is survivor sided but you can abuse this? Inb4 all the "its your wifi" look at the top left there was no wifi circle.

    I just tried to come back to playing survivor and this bot freddy outplays me I guess. I still escape which was nice but they need to focus on punishing killers who have bad connection.

    While I do agree that hit was BS. Nobody thinks this game is survivor sided for solo q, And if they do theyre simply repeating what theyve heard from others without knowing what they're talking about. Same goes for Unbreakable + DS.

    Solo Q = Killer Sided

    SWF = Survivor Sided

  • if youre gonna stop playing against a good chunk of the killers instead of learning how to deal with them. It might be in your best interest to try a new game

  • @TripleSteal said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837592#Comment_1837592

    Or you could just look up when in fatigue.

    I'm pretty sure it's not working as intended when the game allows you to do so, but this bug has been here since forever.

    Do you have a video of this? Because in my hundreds of hours on Nurse I have yet to experience/see this.

  • @SilentHillOnDvD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837802#Comment_1837802

    Then how come when im in a swf against a freddy we dominate? I handle hags even in solo q so it's pretty much gg in a swf

    A good portion of Freddy players are carried by easy yet effective he is. Once they go against people who are coordinated they simply dont know how to deal with it. Godlike Freddy players are REALLY hard to deal with for anyone especially when you take add ons in consideration. Hag is one of those killers where a lot of people dont know how to play properly. She's one of the harder killers to learn imo. So when it comes to Hags theyre pretty much a hit or miss

  • @SilentHillOnDvD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837467#Comment_1837467

    Have You Seen freddy vs a swf? He gets absolutely demolished lol and most hags try forcing a 3 gen so I know how to play around that. Seriously people who think these killers are op haven't seen a god nurse or spirit

    Freddy is more than capable of handling a swf. His map pressure is one of the best in the game and his 1v1 is very good as well, if the survivors start waking up then hes still in a good situation because theyre not spending time on gens. Most experienced Hags will try to be as unpredictable as possible, al though a 3 or 4 gen strat is her strongest set up. Both of these killers are pretty damn close to Nurse or Spirit.

  • this is giving me PTSD

  • -Some challenges seem to not gain any progress

    -Undying some times doesn't bring back totems

    -Victor getting stuck in the ground

    -Victor in main lobby gets mis-aligned with Charlotte every once in a while

    -Poor performance on Ormond

    And MUCH more, these are the ones I haven't seen posted already

  • This is exactly what we need, there are so many perks yet only a handful of them get used. And some of them only need a number tweak to be useful, Tinkerer is an amazing example of this, all they did is change up a few numbers and now the perk is used in a lot of killer builds. I'm sure the same could be done with other perks by just tweaking them. It would also make the game slightly less stale over time as at least the meta would change.

  • @Sunbreaker7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1772501#Comment_1772501

    Do you have any statistics you can throw at my way about your 25% claim? Some pyramid or pie chart analyzes perhaps? For all I have been here on the forum, the most I see is Five Nights At Freddy's suggests thrown at BHVR. That and Chucky from child's play. Heck, now that they made the Twins with the tiny infant character, Chucky doesn't sound too far fetched of a killer anymore.

    Anyway, my point is, I don't believe that it's only 25% of the community who wishes to see FNAF. It is quite a big IP today, everyone knows it and it is very popular among big YouTubers and Streamers. It also fits in DBD concept perfectly. I would not mind seeing it despite not being a huge fan of the game, after all, I myself have suggested it in the past, so my apologizes if I come out as bias.

    25% is just an estimate, when people see a fnaf post on the forums they immediately know its gonna be about Springtrap. And the majority of comments about the topic is mostly negative. While I myself don't really care too much about the franchise I wouldn't mind him being added to the game.

  • Healing in general is a waste of time, you should only really be healing once you're on death hook to maximize gen times. If you waste your time healing with Self Care you could of done almost half a gen in that time, which could mean the difference between winning and losing the match. But if he likes Self Care so much let him bring it with Borrowed Time and he can fill in the roll as end game rescuer

  • You really shouldn't of thrown in the definition in there because its gonna work against you.

    "Terror Camping" as you call it, IS a strategy by definition. The killer is sticking to one plan and that's sticking around the hooked survivor to prevent all survivors to come for the save, which best case scenario: The survivors are dumb and they try to save him, wasting time and the person on the hook dies, which ultimately gives the killer the upper hand by turning the game into a 3v1 instead of a 4v1, plan successful.

    "Strategy - Noun - a plan of action or policy designed to achieve a major or overall aim."

    Don't come at me and say its a crutch, the definition is right here ^ and even in your own post, everything here falls into the definition

  • @DoritoHead said:

    https://forum.deadbydaylight.com/en/discussion/comment/1752111#Comment_1752111

    I try to do this but several things can happen:

    A. The survivor doubles back before I can react

    B. The survivor breaks line of sight

    C. I don't blink close enough to the survivor to close the distance (this happens the most often)

    D. I overshoot the blink and the survivor changes direction

    E. The survivor makes an unpredictable movement and I miss the second blink

    F. I get an easy opportunity for a hit from the first blink

    The majority of things you just said implies you dont use your first blink as a setup.

    A. If a survivor has some distance on you, dont fully charge 1 blink in his direction, half charge and cut the distance in the half, then react accordingly.

    B. As Nurse you want to put yourself in a situation where you dont need to guess. If you see a survivor run behind cover dont blink through it, blink next to it. If they double back youll catch them and if they dont use your 2nd blink to catch them.

    C. Thats just something youll need the practice, but luckily its one of the easiest things to learn

    D. Same thing as A, use your first blink to cut the distance between you and the survivor in half

    E. Some survivors have a pattern, try to look out for them

    F. If you get an easy opportunity to get a hit with your first blink, go for it. How ever if the survivor is injured dont attack too soon as they might have Dead Hard

  • One of the main mistakes I see people do when they first start out with Nurse is they try to use their first blink to get a hit, your first blink is almost always used as a setup, you want to use that blink to elimate most options for the survivor and make you guess less, and your 2nd blink used as the lethal blow.

  • The stealth aspect of this game imo is very boring, not only for survivor but for killer. Because the fun part of the game is the interaction. And if youre looping some one for more than a minute thats on you. Playing killer is not all about having to deal with loops, its about pressuring survivors, taking advantage of their weak points, mind games and so much more. Are some loops in the game unhealthy? absolutely and they should be looked at. Should loops be put aside and stealth be the main option for survivors? no

  • If you like stealth maybe you'll like the build I normally use for solo queue

    Detectives Hunch : A very handy perk to find totems, especially with Ruin + Undying being quite common in higher ranks

    Kindred : Helps out with knowing if the killer is near the hook or if some one is already going for the save

    Spine Chill : A stealth killers worst nightmare, helps you know when you should probably run away

    Sprint Burst : Pairs well with Spine Chill, when you're certain the killer is coming to your gen use Sprint Burst to get yourself in a better position.

    This build is an all-rounder that doesnt counter a specific killer but mainly gives you as much information as possible, that info can help in a lot of situations, including evading the killer

  • Élodie, Felix and others (presumably) ventured together and found an old internment camp, while exploring The Entity snatched her parents and she never saw them again, I'm assuming this is the event that took Felix' father as well, Élodie was only 14 at the time and the others were probably similar in age.

  • I'd also like to add the devs never promised anything, they just said they're more open to consider it.

  • @Kagari_Leha said:

    Remember this ?

    https://us.v-cdn.net/6030815/uploads/IQG17P8XFFL5/image.png

    It's been 6 months now, so a total of 2 chapters, and 2 rifts

    The total amount of LGBTIA characters in Dead by Daylight is now : zero :D

    Not to be that girl, but for something, quoting Mathieu here, "important for him", 6 months, with 4 brand new characters, and the rifts giving lore on a lot of people... Zero is quite a pathetic number for a promised representation. This is even I would say hypocritical, and I'm even ready to bet (and would be happy to lose) that those words could completely be empty and that next June, for Pride month, we would get the same discourse about how representation matters and they could perfectly not have added since then anyone that is queer. Even Nea that is, like, largely the most queer-coded character did not getting anything that would canonize it.

    And before you start, no i dont care about your blatant lgbtphobia, and no there is no debate about if there should be queer characters in dead by daylight (which at some point i can understand given it's a video game about murdering people), the point is : they publicly announced introducing sexual/gender diversity in their game aaaaand... nothing, absolutely nothing, and that you want or not that there are lgbt characters in dbd, the point is, they promised something, in a very formal way, and did nothing after, without even giving an explanation or something to say they changed their minds cause "oh no, maybe killing queer people in our video game is not so cool so uh, let's go back to our first plan". which, we'll be all honest, is bad whatever the context, see how halloween event went for example.

    That's all, that was a rant, I hope they will prove me wrong, but for now, I just see just a little bit of queerbaiting from your part BHVR, but hopefully soon we get our rep, it's so important to Mathieu after all :)

    There's a reason why there's zero, 6 months is not a lot considering most chapters are planned MONTHS in advance, just take a look at Oni and Blight, the devs said they planned Oni almost as soon as they released Spirit and Blight was a whole 2 years.

    And even now we can see that our new girl Élodie has ties with Felix, and Felix has ties with The Entity as his father was taken, hints show that maybe The Observer is Felix' father.

    I'm sure we're gonna see a LGTBQ+ character in the near future, just understand why we haven't seen one yet.

  • There is something wrong with it, dragging on the game longer than they should. And I highly doubt its fun for any one when absolutely nothing happens for more than 15 minutes, and what tactics can you possibly switch up against 2 Blendette's on a map like Temple of Purgation or Dead Dawg Saloon? All this mechanic would do is stop stalling games, because the situation I said above is literally just a hatch stand off but it involves 2 survivors instead of 1. You know, the thing Endgame Collapse was made for? And if 15 minutes is too short make it something like 20 minutes, there are barely any games normal games where they last that long anyway so it would only affect those who hold the game hostage.

  • @BumpEmOff99 said:

    No, just use whispers or report/DC

    Not every body uses Whispers, and forcing some one to DC to deal with a games flaw is very bad design

  • @Emeal said:

    But the map we see in the trailer is Macmillan at best. Sorry, I doubt the Map Team has had time to prepare another map.

    Doesn't matter if the teaser is in MacMillan, look at Deathslinger for example. All we got for a teaser was a chain, and the lighting is no way the lighting of Dead Dawg Saloon

  • I'm on the same page as you as to where I don't want to play too competitively but I also don't wanna get rofl stomped.

    Trapper: STBFL, Monitor, Surge and Agitation

    PP Head: Surge, Tinkerer, Thanatophobia and Brutal Strength

    Blight: BBQ, Blood Warden, Enduring and Whispers

    Again, these are just my favorite perks on these killers <3

  • All these changes seem amazing, I can tell you put a lot of thought and effort into this. Well done <3

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