Killer Tweaks/Reworks

Im sure that most people can agree that some killers are in need of tweaks as their power is either not effective enough, or a little too overwhelming. Ill give my 2 cents on some changes I would make, since Im bored lmao

Trapper - Give all of his traps at the beginning, make the Trapper Sack, Bag and Stitched Bag simply add 1, 2 and 3 traps

Wraith - Green windstorm basekit, and shimmer can only be seen 32m away. Windstorm is replaced by reducing the amount of meters The Wraith is able to be seen while cloaked (28, 20, 12)

Hillbilly - Some add ons should be looked at.

Nurse - Some add ons should be looked at.

Myers - Add ability to have a sort of "phase walk". Moves at an increased movement and is invisible during this period. Cannot enter or leave phasewalk if a survivor has line of sight of him and is within 8m. Cannot enter phasewalk if already in tier 3. Cannot stalk during phasewalk. 30 second cool down. Add back the stalk warning if a survivor has been stalked for some time.

Hag - Cant place traps within 8m of a hooked survivor

Doctor - In a pretty good spot, I wouldnt touch him.

Huntress - Add on pass, and Iri head should only instadown 24m away, anything closer inflicts the survivor with Deep Wounds

Leatherface - In a pretty good spot as well, should stay as he is

Freddy - Passive dream timer only ticks down when Freddy is within 40m of a survivor. Dream Projection only reduces charge time by 10%, down from 15% for each asleep survivor

Pig - Can only have 1 trap on a survivor at a time, but has an infinite amount of traps. Rule Set. N2 is basekit and is replaced with being able to have 2 survivors with RBT's at a time

Clown - Not gonna say anything since his rework is coming up.

Spirit - Survivors see glimpses of The Spirit while shes phasing. Prayer Beads removes this.

Legion - They definitely need changes, just dont know what those could be.

Plague - Survivors who are contagious receive debuffs after being fully infected for some time (penalty on repairing, maybe slower movement speed)

Ghost Face - Fix the spotting mechanic

Demogorgon - Increase base Undetectable duration from 2 to 4 seconds

Oni - In a pretty good spot

Deathslinger - Is in a good spot al though some tweaks to make him more fun to verse would be nice

Pyramid Head - In a good spot, wouldnt change him

Blight - Also in a good spot

Twins - Too early to tell.

k now roast me

EDIT: Changed a few things

Comments

  • @Shroompy said:

    Im sure that most people can agree that some killers are in need of tweaks as their power is either not effective enough, or a little too overwhelming. Ill give my 2 cents on some changes I would make, since Im bored lmao

    Trapper - Give all of his traps at the beginning, make the Trapper Sack, Bag and Stitched Bag simply add 1, 2 and 3 traps

    Wraith - Green windstorm basekit, and shimmer can only be seen 32m away. Windstorm is replaced by reducing the amount of meters The Wraith is able to be seen while cloaked (28, 20, 12)

    Hillbilly - Some add ons should be looked at.

    Nurse - Some add ons should be looked at.

    Myers - Add ability to have a sort of "phase walk". Moves at an increased movement and is invisible during this period. Cannot enter or leave phasewalk if a survivor has line of sight of him and is within 8m. Cannot stalk during phasewalk. 30 second cool down. Add back the stalk warning if a survivor has been stalked for some time.

    Hag - Cant place traps within 8m of a hooked survivor

    Doctor - In a pretty good spot, I wouldnt touch him.

    Huntress - Add on pass, and Iri head should only instadown 24m away, anything closer inflicts the survivor with Deep Wounds

    Leatherface - In a pretty good spot as well, should stay as he is

    Freddy - Passive dream timer only ticks down when Freddy is within 40m of a survivor. Dream Projection only reduces charge time by 10%, down from 15% for each asleep survivor

    Pig - Can only have 1 trap on a survivor at a time, but has an infinite amount of traps. Rule Set. N2 is basekit and is replaced with being able to have 2 survivors with RBT's at a time

    Clown - Not gonna say anything since his rework is coming up.

    Spirit - Survivors see glimpses of The Spirit while shes phasing. Prayer Beads removes this.

    Legion - They definitely need changes, just dont know what those could be.

    Plague - Survivors who are contagious receive debuffs after being fully infected for some time (5% penalty on everything is 5% slower movement speed)

    Ghost Face - Fix the spotting mechanic

    Demogorgon - Increase base Undetectable duration from 2 to 4 seconds

    Oni - In a pretty good spot

    Deathslinger - Is in a good spot al though some tweaks to make him more fun to verse would be nice

    Pyramid Head - In a good spot, wouldnt change him

    Blight - Also in a good spot

    Twins - Too early to tell.

    k now roast me

    Trapper: I like the first part. I think he should be given all his traps from the get-go, but the second part might be a bit broken, adding that many more traps to his arsenal. It doesn't seem like it on paper, but it would be huge. I would also make it so if an already injured survivor steps in a trap, they go into the dying state.

    Wraith: Nah. Purple Windstorm as base kit, and complete invisibility while cloaked. His footsteps and breathing are WELL loud enough to hear where true invisibility wouldn't be overpowered. Plus spine chill exists.

    Billy: Honestly, go back to old base kit Billy. They never will, but he was perfectly fine back then. Only his addons were busted.

    Nurse: Eh, only thing I don't like about her at the moment is the second blink bug that has literally existed since her rework and BHVR has straight up neglected.

    Myers: I like your idea, but honestly, he just needs help in his early game.He's incredibly weak in his early game.

    Hag: Nah. Traps can be crouched over. There's no need for this. If they did that, I'd say remove the crouch walking counter. If you're facing a Hag and not crouching to get unhooks, that's a you problem, not a Hag problem.

    Doctor: Honestly? I'd give him Yellow Discipline base kit. To offset the issues dedicated servers present with shocks. You shock someone, they still vault/drop the pallet. It's annoying.

    Huntress: Rather than only long range shots, I'd actually make the Iri head like the Hag's body block traps. One in the chamber, trumps all other addons (so you can't bring an infantry belt to get more one shot hatchets). That means, if you miss, it's DEVASTATING to you as a killer. It would be perfectly balanced then. Also, yes, full addon pass.

    Leatherface: Agree.

    Freddy: Decent changes, to be honest.

    Pig: No. Only allowing one trap at a time, regardless of the infinite traps, cucks her entirely of any pressure/snowballing she's capable of, which is already a very small amount.

    Clown: Same.

    Spirit: No. I would go back to the "bug" that was recently in the game where you could intermittently hear her directional phasing breathing noises. This provided lots of counterplay, without weakening her really at all. The outright visual would put her down to B tier.

    Legion: Yeah, they're tricky.

    Plague: Whatever it is, I'd definitely do something to make cleansing more of a priority for survivors.

    Ghostface: Yeah, that spotting mechanic goes both ways, too. Issue is, it will never be perfect, especially with dedicated server desync.

    DemoPls: In addition to your proposed change, I'd also give him Rat Liver as base kit, and give him a complete addon pass, because his addons are awful.

    Oni: Agree. He's fine.

    Deathslinger: I'd add a bloom effect to his gun. So he can't just "quickscope" you repeatedly. Make it so you can still quickscope, but your shot will be incredibly inaccurate unless RIGHT up close to the survivor, and will become more zeroed in and accurate the longer you hold the aim.

    Pyramidhead: Agree. The adjustments they made put him in a good spot.

    Blight: Agree.

    Twins: I mean, it's hard to say. It seems like the devs created the Twins with the camping playstyle in mind...but we should all reserve judgement until they've been out for a while. People also said Wraith was OP on launch as well.

  • @JimbusCrimbus said:

    https://forum.deadbydaylight.com/en/discussion/215612/killer-tweaks-reworks

    Trapper: I like the first part. I think he should be given all his traps from the get-go, but the second part might be a bit broken, adding that many more traps to his arsenal. It doesn't seem like it on paper, but it would be huge. I would also make it so if an already injured survivor steps in a trap, they go into the dying state.

    Wraith: Nah. Purple Windstorm as base kit, and complete invisibility while cloaked. His footsteps and breathing are WELL loud enough to hear where true invisibility wouldn't be overpowered. Plus spine chill exists.

    Billy: Honestly, go back to old base kit Billy. They never will, but he was perfectly fine back then. Only his addons were busted.

    Nurse: Eh, only thing I don't like about her at the moment is the second blink bug that has literally existed since her rework and BHVR has straight up neglected.

    Myers: I like your idea, but honestly, he just needs help in his early game.He's incredibly weak in his early game.

    Hag: Nah. Traps can be crouched over. There's no need for this. If they did that, I'd say remove the crouch walking counter. If you're facing a Hag and not crouching to get unhooks, that's a you problem, not a Hag problem.

    Doctor: Honestly? I'd give him Yellow Discipline base kit. To offset the issues dedicated servers present with shocks. You shock someone, they still vault/drop the pallet. It's annoying.

    Huntress: Rather than only long range shots, I'd actually make the Iri head like the Hag's body block traps. One in the chamber, trumps all other addons (so you can't bring an infantry belt to get more one shot hatchets). That means, if you miss, it's DEVASTATING to you as a killer. It would be perfectly balanced then. Also, yes, full addon pass.

    Leatherface: Agree.

    Freddy: Decent changes, to be honest.

    Pig: No. Only allowing one trap at a time, regardless of the infinite traps, cucks her entirely of any pressure/snowballing she's capable of, which is already a very small amount.

    Clown: Same.

    Spirit: No. I would go back to the "bug" that was recently in the game where you could intermittently hear her directional phasing breathing noises. This provided lots of counterplay, without weakening her really at all. The outright visual would put her down to B tier.

    Legion: Yeah, they're tricky.

    Plague: Whatever it is, I'd definitely do something to make cleansing more of a priority for survivors.

    Ghostface: Yeah, that spotting mechanic goes both ways, too. Issue is, it will never be perfect, especially with dedicated server desync.

    DemoPls: In addition to your proposed change, I'd also give him Rat Liver as base kit, and give him a complete addon pass, because his addons are awful.

    Oni: Agree. He's fine.

    Deathslinger: I'd add a bloom effect to his gun. So he can't just "quickscope" you repeatedly. Make it so you can still quickscope, but your shot will be incredibly inaccurate unless RIGHT up close to the survivor, and will become more zeroed in and accurate the longer you hold the aim.

    Pyramidhead: Agree. The adjustments they made put him in a good spot.

    Blight: Agree.

    Twins: I mean, it's hard to say. It seems like the devs created the Twins with the camping playstyle in mind...but we should all reserve judgement until they've been out for a while. People also said Wraith was OP on launch as well.

    Thank you for the feedback! I really like your idea for Deathslinger, it might actually fix the frustrations against him. As for Trapper, giving him 6 traps by default(normally with no add ons he spawns with 1, and 5 are scattered) and adding 3 more would give him 9 in total. Which is currently possible if you bring Stitched Bag and Trapper Bag.

  • Like the spirit change though I don’t think prayer beads should change personally

    imo plague needs major changes

    demo needs quiet footsteps when undetectable because it just removes the point of it

    other than that great list!

  • Anyone know when the clown rework is due ? Did they give a time?

  • @RamblinRango said:

    Anyone know when the clown rework is due ? Did they give a time?

    PTB should be either this upcoming Tuesday or next