Shroompy
Shroompy
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@BenihimeWrath said:
Just the measure of how much someone plays the game, then how come only killers are so heavily punished for not doing their objective by the pip system? A survivor can play an amazing game, do all the right things, and still die at the end thus failing their technical 'objective' but still double pip.
Meanwhile I've been playing as a killer that doesn't really kill survivors. Its not really hard to pip in ash/bronze (obviously.) but it starts to slow down in silver, and basically becomes impossible to pip any higher once you reach gold.
So if this system is just a measure of how much I play, how come I can't get to iridescent with my own playstyle? Or is this another lie of the community and the devs that if you play your own way, it'll all work out?
PS. For anyone curious, I don't kill survivors anymore because I don't believe the 2400 extra points each game, and the MMR is worth acquiring, but this is unrelated to the topic.
when your role is named "the killer" I think its pretty reasonable for the devs to think you're gonna do your part
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2713852#Comment_2713852
Except:
- Usually they aren't just standing there waiting. A lot of the time they just make a beeline there during chase. It works something like infinites do/did - allowing you to safely escape if the killer is chasing you. Do you think that this is healthy/balanced?
- It can also be used to take a game hostage with no way for the killer to prevent it.
Except it doesn't because it takes 2 survivors and pretty good coordination to do so, again you might as well just walk out of there with an injure like you would have in the first place. Also it doesn't take the game hostage since their flashlights will run out eventually.
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@Labrac said:
https://forum.deadbydaylight.com/en/discussion/comment/2713852#Comment_2713852
Not doing gens? You know they can just hop out of the locker the moment you go away, right?
And you know that they don't just teleport to those lockers right? If they're screwing around doing this that means they haven't been working on gens.
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@Labrac said:
https://forum.deadbydaylight.com/en/discussion/comment/2713598#Comment_2713598
What if there are two lockers next to each other and the other survivor is inside one as well?
@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2713600#Comment_2713600
No it doesn't. On some lockers, you can 100% guarantee a save. I've had a team basically hold the game hostage on DDS using this and a few other tricks.
https://forum.deadbydaylight.com/en/discussion/comment/2713598#Comment_2713598
The problem arises when there are two lockers together. If both survivors have flashlights, there is no way to grab one without the other getting the save. It's literally 100% foolproof.
then you have 2 survivors messing around not doing gens, move on and go pressure the others, and if they're healthy grab them out. Worst case scenario you get out of there with an injure which depending on the location (most double locker spots are at Long wall short walls) could of resulted in nothing in the first place.
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@Thrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2713598#Comment_2713598
then you smack them and they reach a pallet and you have let the other person escape.
then you're applying pressure on 2 survivors who aren't working on gens and one of them you can guarantee to keep chasing
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I mean its usually pretty telegraphed when survivors try to do this, just go for the person whos about to go for the save.
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2713142#Comment_2713142
Had a whole thing typed out but hit back on my phone and it got deleted so I'm just gonna say you're wrong, you're stinky, and you should look at other people's experiences without just relying on your own.
damn bro you got me
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Third Seal: I would be down for that
Lullaby: I would just make Lullaby make quiet skill checks from the get go, its not a strong enough effect to warrant a build up imo.
Haunted: Honestly thought thats how it worked at first back when it was first released and only found out way later that it wasn't. Would be a nice little buff to it.
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2712891#Comment_2712891
Most of those problems are still in the game though and CoH is almost just as if not more busted then old self care since you can stack it with a medkit and it gives the buff to your whole team, get heals down to as little as 4-6 seconds easily. Sure some of the meta perks are weaker now then they used to be most of the killers meta is weaker now too except for arguably ruin but that can still go down in 30 seconds even with undying and it happens fairly often. Plus both sides have lost a lot of their nuclear options in many red addons for tools and killer have been heavily nerfed as well as keys and moris. Hit validation has removed the 9ne thing that kept dead hard from being completely op, namely its inconsistency. Realm reborn has made many maps its touched just as bad as the old maps and returned many of the god loops the game used to have but now with a breakable wall(woohoo). Plus RCPD is a massive indoor map that sucks for both sides. They've had years to fix matchmaking and what they released is at best a sidegrade with MMR being just as ineffective at determining skill as the old system and honestly feels worse, with the month and or so that I played it, my only takeaway was that it was even more erratic then the previous system but at least it doesn't unfairly punish or reward certain kits like the old system did for killers like wraith and billy. If the vast majority of the community doesn't like where the game is going then it might jot just be that the community has gotten worse it might actually mean the game has too.
If dbd had any proper competition it probably would've died years ago but now that it has so many big licenses and is so established its becoming increasingly difficult for a game to become successful in this rather niche genre. Also recent killer designs have been awful, the game is still just as buggy as it used to be too (although that waxes and wanes with the chapters). All this is compounded by the fact that BHVR seems more disconnected then ever and changes seem to be decided with a dart board.
Most of those problems are still in the game to some degree, but they are not NEARLY as bad as they once were, and CoH isn't busted, it just brought back the healing meta. Realize that if you nerf healing in general, CoH takes a hit no matter what. I think it should remain as is so it stays a strong perk, but nerf healing.
Dead Hard does need a change, its unhealthy. Remove the DH for distance by adding an effect similar to Doctor's Shock, where Survivors cannot perform any actions for a brief moment. This way the perk can be used with its intended design
Wdym the killer meta is weaker? Back then you had like 6 perks to chose from. Nowadays you have so much more. Some of the perks that were meta back in the day that aren't anymore simply fell off because better options were created, Nurses Calling, Whispers, Enduring, Brutal Strength, just to name a few.
Also MMR seems to be working fine, even with a system that seems so simple it some how works. I mean you have people complaining that they're facing Survivors that are "too hard", al though the last system was a lot more unique and I feel they just needed to make it harder to pip as you got up in the ranks.
And I wouldn't say most of the killer designs have been awful, if we look at the last 3 for example they are all pretty strong and bring something unique to the table. Nemesis bringing AI, Pinhead bringing a unique slowdown mechanic and Artist having an information power that doubles as anti loop. Also you can't tell me the game is as buggy now as it was even just a year ago. Again they've been doing pretty damn well these past few patches in terms of bugs.
Also about "If the vast majority of the community doesn't like where the game is going then it might jot just be that the community has gotten worse it might actually mean the game has too.", I'll just say this. People we're literally complaining about snowmen, we have people receive free bloodpoints, and they complain that it isn't enough. This years Halloween event, probably one of the top 5 events this game has seen yet people still complained. And I can GUARANTEE you, if they just copy pasted the Hallowed Blight for next years Halloween event, literally the best event this game has ever seen and I'm sure a lot of people can back me up on this, people would find some thing to complain about.
Even here, on the forums where its a ######### fest, it wasn't nearly as bad when it first came out back in 2018. People have just gotten so much more demanding.
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2712136#Comment_2712136
People have given tons of legit criticisms on why the game is not in the best state it's been but honestly, the only thing I have to say is CoH to disprove that. That perk alone is one the most busted perks the game has ever seen and it's not like bugs have gotten any better either. Killers don't need to be super strong to at least be unique and fun to play as and against which we haven't had in well over a year now. But nah it's the community that's gotten worse not the game sure.
"People have given tons of legit criticisms on why the game is not in the best state" Ok, lets look at some of the most popular complaints shall we?
Matchmaking? Always has been terrible, but we literally have people acting like they're a victim just because they're going against people their own skill level
CoH? Self Care used to be better and much better when it comes to time efficiency, not to mention healing speeds in general were faster (took 12 seconds instead of 16)
Maps being terrible? Used to be even worst as the majority of maps used to be larger, had much stronger loops and an even bigger number of pallets. Not to mention the only killers that had mobility back then were Nurse and Billy, Hag had such a short teleport range and set up time that it just wasn't worth it, and Wraiths Windstorm add ons just gave him a speed boost after uncloaking at the cost of his movement speed when uncloaking.
Stale Meta? Used to be even worst! DS/BT/Exhaustion/Self Care. "Hey that sounds like todays meta!" Well you'd be right! Except everything used to be much stronger, DS not needing a hook and no timer, BT working on both the person unhooked and the savior while also providing Endurance for a much longer time and a much longer bleed out timer, Exhaustion being able to be recovered while running making you have to possibly deal with more than 1 Sprint Bursts or Dead Hard on that 1 pesky survivor you refuse to let go.
Same goes for killers, since back then you only really had Ruin, NOED, Enduring, Brutal, Whispers and Nurses. BBQ only got added towards the end of the true dark times.
The only reason why this game survived is because of how unique it is, if it stayed the way it was before then it would of died 100%. Not only was it an ACTUAL unbalanced mess but it was buggy as all hell. Not to mention p2p which had people abusing lagswitches and it wasn't all that uncommon.
All the complaints that I and many others had from back then are gone, the game has grown, the community turned into a bunch of babies
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@AngyKiller said:
Survivors: Killer's don't need to see a SWF of they would dodge! It does not give THAT MUCH of an advantage!
Also Survivors: I should be able to see a Killer's ping, so I can dodge. It gives too much of an advantage!
name checks out
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2710919#Comment_2710919
Oh I remember and I'm not defending those things but people use to play differently back then. People ######### around a lot back then and no one took ######### seriously because everything was so stupidly imbalanced also killer design was at least more interesting where most killers came out and had something different to offer now every killer releases with what feels like just a reskinned version of someone else's power. Plus people had at least some variety in builds but now it's mostly the same 15 or so perks from both sides in 90% of the matches, that I don't blame the players though that's more on bhvr. Same with map design, I'd almost prefer old Haddonfield over RCPD.
I won't sit here and tell you that me having over 1k hours now compared to only having a couple dozen to a hundred hours isn't playing a massive role in why I hate the game these days but the game is by no means in its best state its ever been and it hasn't been for probably over a year since I'd argue descend beyond was the best chapter or at least when the game was in its best state.
The game was still plagued with a stale meta back then, Id argue it was even worst since there was even less to chose from.
Killer designs used to be more unique but clearly thats not any ones concern anymore. Since if a killer comes out and they dont show potential to be the next Spirit or Blight, the community throws a tantrum
I would argue right now the game is in the best state its ever been, there is the least amount of imbalanced stuff the game has seen for both sides, and MMR really isnt as bad as people make it out to be.
Now there is something that has gotten A LOT worst over the years, and thats the community. Becoming more whiny and demanding as time goes on
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@Marc_go_solo said:
Is Stellar_z actually BenZ0? Just because this is kinda ironic...
https://us.v-cdn.net/6030815/uploads/AX1HIAYVXCVP/screenshot-20211223-095056-samsung-internet.jpg
nah this just a setup for another lightborn type discussion
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Lery's can be a mixed bag, most windows alone arent very strong how ever some can chain together VERY well.
How ever I will say that the map isnt nearly as bad as people make it out to be, its probably the best in door map and probably one of the prettier ones as well
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I ######### hate Trapper because I always feel like Im a damn metal detector
Franklins is also a pain in the ass
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@Yankus said:
They are never touching him again....sorry :(
MandyTalk confirmed that they still can make balance changes to Demo
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The "Gaming" is what really sold me chief
Keep on gaming king 😩😩
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2711222#Comment_2711222
https://us.v-cdn.net/6030815/uploads/LFLTHZ6OB15P/image.png
I dunno, I think he'd enjoy it.
The damn weirdo.
ya think?
Just look at that ######### eating grin
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lol
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/comment/2711041#Comment_2711041
Those are not his steps. Here, check the video starting around 3:45
https://youtu.be/e3VDaSvOCg0?t=227
They are the sound of him landing after a fall, it happens when playing as Nemesis too although I didn't record that.
Oh! Ive never actually experienced this, looks like its a bug
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/comment/2710932#Comment_2710932
No, it's the sound of him landing after falling from a great height. It happens if you play as or against the big boy.
The sound hes describing are his footsteps
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@Labrac said:
I was watching some streamer reporting a hacker once and he told on the stream's chat he already had 125 bans and was aiming for 200.
That's just sad, imagine spending that much money lmao
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Hunt: Showdown currently has a winter event goin on and is 50% off
Got it last year but only recently started picking it up, really is a good game!
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Corrupt/Deadlock is pretty good at delaying and buys you quite a bit of time. Pair that with Pop and it can be pretty nasty
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Its his footsteps
hes a big boy
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2710784#Comment_2710784
it used to more imbalanced but i'd say it use to be a lot more fun on both sides now its imbalanced and boring
More fun? What was so fun about having to deal with bigger loops, bigger maps, bigger amount of pallets and the list goes on? People complain about Gideon and the new map for having a lot of pallets yet they only have a fraction of what every map used to have
Do you have any idea how many people would quit this game if it reverted back to what it once was? Hell people are complaining about Dead Hard now, imagine how theyd react if they saw 2 Dead Hards from the same person in the same chase
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"You've gone and destroyed this game"
Believe it or not it used to be much, MUCH worst
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probably because the hair would clip with any other torso
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Bond / Detectives Hunch / CoH / Sprint Burst
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Trickster, as much as I love him, is pretty bad and annoying to face
Thats the thing, annoying doesnt equal strong. His power is not strong enough to warant no mobility. Pair that with a 40m Lullaby and you can hear him coming well before he reaches you.
His add ons also don't really alter his strength all too much, Fizz Spin Bottle and Ji Woon's Autograph are probably his best add ons allowing him to reach his max throw rate much faster, how ever this only matters when youre caught out in the open.
Distance and LoS blockers is how you hurt a Trickster, if youre caught out in the open use your first health state to book it to cover, attempting to dodge the knives will just give him more time to down you before you can reach cover.
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@envatoeben said:
Re open steam fixing for me everytime.
He's been waiting for 3 years...
thank you envatoeben.. youre a hero <3
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@ProudRinMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2707702#Comment_2707702
What are you talking about lmao? Regarding “ Spirit “
The situation of a survivor doing this sort of thing turns into a "reverse Spirit" scenario(as I like to call it).
You know the Survivor is doing it, you just don't know when and where they're going to show up
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@Stryker said:
https://forum.deadbydaylight.com/en/discussion/comment/2706369#Comment_2706369
Dunno, ask the devs about dead hard hit validations !.
Wasn't added out of spite, every hit that you got dead hard validated, that survivor got exhausted on the ground. Nothing is being robbed from you, remove the scream and the blood and it would just be a whiff. Not like that would make any one stop complaining about Dead Hard
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its lag switching
I've seen some one do this recently and they played exactly as the other person describes it. Their ping was fine (~100ms) until you got in chase and all of a sudden they would just disappear right in front of you. It literally turned into a reverse Spirit scenario, where I could tell she was "phasing" as she would be running without leaving scratch marks, this indicated she just started walking off and her hitbox would still be at the location she started the switch as I would collide with it. Just needed to find that and wait a little bit. Since she would always walk she was never far. Caught on to this pretty quick, no haddonfield or cheats is gonna save her dumbass
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Dead by Daylight
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I guess MMR is finally working!
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Ash would like to have a word with you
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People shouldnt be asking for a CoH nerf
They should be asking for a healing nerf in general, healing has always been extremely strong
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A strong killer which has a unique form of map pressure, instead of him going all over the place he can stay territorial while sending people out of his zone, allowing him to keep the game at a steady pace
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3 Things
- Map design
- Healing speeds
- The lack of a secondary objective for both roles to add more dynamic gameplay
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2705474#Comment_2705474
Tournament players say the game is survivor sided is that better you?
Ever wonder why certain things are banned in tourney? There's a reason for it
This goes both ways
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Theyre probably going to add them back at some point
No way they took the time to add subtitles in the game just for Trickster
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@Stryker said:
https://forum.deadbydaylight.com/en/discussion/comment/2704075#Comment_2704075
Why not? It's not like that hit validations are broken and not working in favor to survivors right? So why survivors hit validation yes, but flashlight hit validation no? 🤔
Because the hell is the point of adding something with the only reason of it being out of spite?
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@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2705582#Comment_2705582
Once in a blue moon. Yeah, you can do that sometimes, but since the speed of the chains and the rate at which the portal moves away are fixed, it's still honestly less useful for that same purpose than the nerfed time addons.
Plus (from a functional point of view) "cast further away" and "chain goes further" are redundantly contributing to the same end statistic (range). Max-range sniping people on gens and stuff through walls with the extra casting is annoying but doesn't really... achieve much, is the problem.
It's just the comedy of having a tooltip saying where his power is generally good, and then nothing he has really contributes to that. Communication!
I mean, not really "once in a blue moon". If you play Pinhead you can start having a general idea of where the box spawns. To get a good cycle going all you need is to get the box once and you can start controlling it. Reason why is when you pick it up they scream, they usually don't wander too far after that until the box respawns. Using the information of where they are can tip you in a general direction of where the box is gonna appear, go over there and you may not find it right away, when that happens you let Survivors find it for you. His range add ons just give you more wiggle room.
Best part is they can't just ignore this, this acts as great slow down and it aids in chases. I've been using this strategy pretty much since he came out and it hasn't failed me yet.
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I think Myers' power is just way too outdatted, nowadays you either need anti loop, mobility, or a bit of both. Myers has none of that.
This is what I'd do, keeps his identity while making him more interesting and stronger:
https://forum.deadbydaylight.com/en/discussion/263373/my-attempt-at-a-myers-rework#latest
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@BreadTube said:
https://forum.deadbydaylight.com/en/discussion/comment/2705581#Comment_2705581
She is when stats are considered. I think the devs should look at why it's so low & buff her accordingly. I'm thinking allowing her to cancel blinks should be fair.
"She is when stats are considered"
Literally same could be said when looking at Haddonfield
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Because you can use your chain to interrupt from afar, theyre real nice for keeping the box in your control
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@BreadTube said:
Lampkin Lane is actually killer sided when you consider the stats
and nurse is the worst killer
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@PlayTwink said:
https://forum.deadbydaylight.com/en/discussion/comment/2697633#Comment_2697633
You can't improve any higher with the currest state of the game.
The state of the game used to be MUCH worst than this
There is always room for improvement
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2703852#Comment_2703852
Wow, that made my jaw drop.
I honestly think NOED is probably fine since SWF can remove it and save the person with borrowed time.
Gen regression is way more OP than NOED.
Think about it tho, NOED is complained about because it "gives free kills", why does it give free kills? Because survivors dont do bones, why dont survivors do bones? Because its not a guarantee NOED is in play, meaning its possible for them to cleanse all 5 Totems and in the end it being a waste of time.
Make it base kit and survivors are well aware of what they can prevent. And it becomes their choice if they want to cleanse it to prevent the consequences.
