Shroompy
Shroompy
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- Shroompy
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But like... there is nothing stopping that Survivor to finish gens..
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Unfortunately, there is not
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@ActualPainedFrog said:
https://forum.deadbydaylight.com/en/discussion/306291/gift-of-pain-and-thanatophobia
Don't let the Freddy mains hear about this, I'm getting second hand PTSD from all those stories about Forever Freddy's.
Forever Freddy was MUCH worst
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wasnt there like, 2 or 3 more killers added since the last time weve received these kind of stats?
Obviously his pick rate is gonna go down alongside a lot of other killers
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bruh if youre going after people with TTV in their name, chances are youre just going after some one who enjoys streaming and wants to share their experience while chatting with other people, they dont get paid a dime unless theyre affiliate and can earn donations from viewers
Actual professional streamers who get paid from ad revenue in addition to donos dont even have TTV in their name a large majority of the time, so youve been tunneling out lil Jimmy who wants to relax and chat after a long day at work
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I mean its a strong main building sure, but if you just follow them you can still down them... hell just bloodlust em
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2764381#Comment_2764381
"Al though I don't know why I even bother, they go into Feedback and Suggestions and they barely gain traction. If anything it just makes me sad because my idea will never become a reality lmao."
Oh, THAT...
https://us.v-cdn.net/6030815/uploads/WU8Y6NY3Z45F/harsh-but-true.png
I understand better than most.
Have been doing this for over 2 years, and well...he isn't back, is he? :(
I won't give up, obviously, but it does get frustrating when your words fall on deaf ears.
Well, changing Freddy has been on a lot of peoples minds recently. And Freddy is in a pretty sad state at the moment.
Maybe one day, he'll return to his true self. We can only hope
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2764368#Comment_2764368
Ooof, I know how that is.
I like to write, and losing your work is EXTREMELY painful and sometimes devastating.
Absolutely
Its why I now save a draft every few minutes of any big post I write
Al though I don't know why I even bother, they go into Feedback and Suggestions and they barely gain traction. If anything it just makes me sad because my idea will never become a reality lmao.
If you're wondering, I've written a Twins, Myers, Spirit, Trapper, Legion and Trickster rework. All of them having the goal of keeping their identities and playstyles, but adding something to their kit to make them more interesting/viable.
Only one I'm not really proud of is The Spirit one, since I'm actually quite happy with how she is currently. It changed the interaction between the two sides so much that I think it would be better if that power was given to an entire different killer.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2763203#Comment_2763203
P0, all Bloodpoint gains are mutiplied by 0.
da
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2764366#Comment_2764366
Oh, the one you said would surprise me?
yeah, that one lmao
I was actually proud of it but on a really long session of writing it, I messed up and reloaded the page without saving. And at that time I had thought of something completely new that I liked A LOT more than the previous idea so I scrapped the entire thing to write it again.
That loss of progress just discouraged me from going at it again
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2764363#Comment_2764363
I am glad you think so.
Yknow I've always kept that Freddy rework in the back of my mind
I really need to get to re-writing that, as well as my Nemesis rework... and trial rework...
I have way too many drafts that are just on stand by since like August
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2764162#Comment_2764162
You and I have many disagreements, but it is good to see your instance on this particular situation.
As you once said to me:
"I would be all for it now"
Not everything needs to be competitively viable, is it nice to have more things work at top tier play? Absolutely. But Freddy could of easily kept his identity while making him decent.
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or just make his dream pallet add ons turn him into old Freddy, each rarity increase decreases the amount of time it takes to pull some one into the dream. With these add ons Survivors no longer suffer from Micro Sleep. Tagging a Survivor with sleepiness adds a percentage towards Dream Projection
Dream Pallets and Dream Snares now become part of base kit
You're welcome BHVR
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@PlayBothSideBruh said:
To show how their family poorly raised them ;)
Clearly they didnt do a good job on you either
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To get their attention, or to shift momentum
You can 360 a bit easier since your able to instantly turn your character around
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Thing is, solos still wont have the same power as SWF, and they cant just guess how much of an impact this will have on the game.
So in a way I agree, but they cant give a massive buff to killers without knowing how much of an impact that solo buff will give
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@Junylar said:
Imagine enjoying Dead by Daylight, lol
tf are you doing here then
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@ThatOneDemoPlayer said:
I'm just hoping they'll nerf the distance, not the invincibility frames
Never understood the people that want the I frames removed
The most frustrating part about DH is doing it for distance, remove the I frames and thats pretty much its only use
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Because hes literally the best at everything, just ask yourself these questions:
Which killer is the best cook? Bubba
Which killer is the hottest? Bubba
Which killer will never let you go in a dire situation? Bubba
Hes literally a jack of all trades!
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@CryptFriend said:
https://forum.deadbydaylight.com/en/discussion/comment/2763365#Comment_2763365
So you're saying that perks like Wake Up have no purpose? Interesting: continue. You have my interest.
Wake Up is for the extra gate opening speed
Honestly forgot about its aura reading because it barely helps
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@CryptFriend said:
https://forum.deadbydaylight.com/en/discussion/comment/2763051#Comment_2763051
There are perks for that.
no one should be forced to run a perk to gain info that a SWF would normally have
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Id like to take credit for the new beta mode
totally me that came up with the idea
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@ThiccBudhha said:
Remove Decisive Strike and watch the survivors crumble. They won't be calling it useless once it is gone, no. They will cry and beg, threaten to quit the game. It would be beautiful.
Remove BBQ just to piss off every killer out there.
Whose side are you on!?!?
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2758928#Comment_2758928
What do you mean?
Theyve never changed it
Im still blockin hooks the same way Ive been since the start
I would know this, I throw games with MoM and Breakout all the time
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@Minecraft said:
can't be, there are penalties preventing people from dc'ing
Lol
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No?
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@Chimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2757390#Comment_2757390
Thank You! Will the beta test mode be available for consoles?
Yup! Its actually just a setting you can turn on and off
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Lots of QoL improvements, such as:
Bug fixes for The Nurse
A new "Toggle Interactions" option, so you dont have to keep holding down a button to continue an action
A new Beta test mode, to test out possibly upcoming features and also be rewarded BP for doing so. And the first thing on this new beta mode will be a new wiggle system that features skill checks.
Pinhead also got some new voicelines, voiced by Doug Bradley himself!
The removal of Bubbas Survivor masks, as a lot of people are starting to have an issue with Smartface specifically.
Few add on changes for killers, mainly for Blight, Nemesis, Twins and Bubba
A few perk changes as well, the most note worthy ones how ever are definitely Dead Mans Switch and Boil Over
Dead Mans Switch no longer has the obsession requirement, and now activates on every hook.
Boil Over got a slight range increase, (from 14m to 16m) to its aura blocking effect, a slight effect increase to the sway (from 75% to 100%) and now it has been given a new effect, if the killer drops from a height while carrying a Survivor with Boil Over, that survivor will automatically have 25% added to their wiggle bar
I might of missed a few things, but I think thats just about everything! :)
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@Yankus said:
Yes it's fair, the game looks much better in stretched res and doesn't give any benefits
say sike right now
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2755856#Comment_2755856
This is about a daily occurence for us. We get like three or four trials then broken lobby and one or more of I have to restart to bandaid it.
Yikes that sounds like a pain
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Im on PC and Ive had that happen a few times, maybe like 2 or 3 times in the last year.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2753052#Comment_2753052
90% of all addons dont have a downside? This concept got long ago already deleted when the hag had this style of addons, getting a effect plus a downside to it. Go check out the addons of all Killers, you will see there are barely any with downsides anymore.
Yeah I know that, but some add ons that have really strong effects should have downsides to them. You are given a powerful effect and not punished if used incorrectly
These add ons should be high risk high reward
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@DbD_Enjoyer said:
I wonder how many ppl will read the entirety of this text wall...
some times I get intimidated by it and just go to another post
but like good for this guy! Or, that sucks that happened to them.. :(
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Thanks!
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@Travis_Bateman said:
https://forum.deadbydaylight.com/en/discussion/comment/2753052#Comment_2753052
So you want high skill ceilling and low reward,basically people who want nurse nerfed
No,
I want high risk high reward
Not low risk high reward
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/2753134#Comment_2753134
Survs on average are less selfish than Killers, and want other survs to have fun
yeah, but the whole thing is about Survivors being smart
Smart Survivors would just leave, we're not talking about the average Survivor.
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@Smuk said:
https://forum.deadbydaylight.com/en/discussion/comment/2753220#Comment_2753220
No. It promotes you to do mind games, to play roullete to miss judge flick side. To use sharp turns to change its bumps logic. To not only use W throw pallet, clip in wall and tbag
So just Blight, but more Blight?
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@Minecraft said:
https://forum.deadbydaylight.com/en/discussion/comment/2753140#Comment_2753140
yes, chasing survivor is such a blast!
especially when you're punished for doing so. fun times!
the game is mechanically boring for both sides, especially at high mmr.
the only fun things are the adrenaline rush you get as a survivor and the bullying (if you're into that).
damn guess I'm a weirdo for enjoying killer then
Ill be on my merry way
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Probably because its usage was extremely high compared to his other add ons. And lets be real, chasing one Survivor and only hitting them twice to get T2 was a little dumb. Besides, instead of injuring the Survivor you just contaminated you have to down them. The difference this makes and the amount of times that this nerf will actually matter is probably close to none. But hey the buffs to his Iri's are pretty nice.
Oh also Twins add on nerf dumb
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2753104#Comment_2753104
Yes you play better and safer. That's your reward. The add on rewards the blight better for hitting his skill ability that's it which again a lot of counter play on the Survivor side.
So the Survivors reward is having to play extra cautious? How is that a reward?
Also it rewards the Blight MORE for literally no other risk. In a way its kind of like Old Nurse but slapping on an extra Blink with Fragile Wheeze. You get such a big benefit with literally no downside and it requires more reads from the Survivor.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2753052#Comment_2753052
To be fair there is a bunch of string survivor items and add on that take no skill and have no downside but are really strong(medkits,BT in a bottle,H syringe are a few)
Medkits are indeed pretty dumb and they should be nerfed, healing should take more charges the more you heal so not only does it take longer to heal but also cost more
The 2 examples you gave how ever aren't really good ones, since they consume the med kit on use. So in the case where you could of gotten multiple heals, you are sacrificing it for those benefits.
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@Pannat1 said:
https://forum.deadbydaylight.com/en/discussion/comment/2753077#Comment_2753077
smart survivor will always try to help their teammate, 2v1 you can still help if you have barrowed time by letting killer m1 you, put your teammates of hook, let the barrowed time guy block one more hit, both run to exit gate, dead hard, profit.
in 3v1 situation or 4v1, it's garuntee they will help their teammate.
So if you have 3 people fully heal you should just leave and don't help people on hook? lol
Ill ask you this, was benefit does that Survivor get for saving their teammate? Sure they might get BP for the save, but theyre risking 5k BP for 2k.
Assuming its a SWF, if theyre playing optimally and making sure the killer gets the least amount of points possible theyre gonna leave that guy on hook. This is shown in tournaments where most of the time a hooked Survivor during Endgame is left to die so the rest have a guaranteed out.
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2753052#Comment_2753052
What does that even mean lol. The killer is supposed to have a negative for using an add on now? Like is he supposed to be limping on one leg after using an add on or something lol?
The downside is don't get hit. You get rewarded for making the Blight miss, Good distance from the miss lunge which is enough to go to another tile and a decent cooldown to his ability.
When it has an effect that strong, yes. It should absolutely have a downside.
"The downside is don't get hit. You get rewarded for making the Blight miss,"
That is literally the same "reward" you get on a Blight without the add on. A Blight with Alchemist Ring messing up and a Blight without it have the exact same punishment.
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@Sakurra said:
https://forum.deadbydaylight.com/en/discussion/comment/2753079#Comment_2753079
"not because they have any malicious intent but theyre just trying to win" lol. Sure.
"Take the L and move on to the next game"
I don't consider it an L when I'm camped to death or tunneled. If he chased me too much and all 3 people escaped I won. He lost.
"I dont consider it an L when I'm camped to death or tunneled. If he chased me too much and all 3 people escaped I won. He lost."
I mean you made a forum post complaining about it so I dont know if thats a win, but go off king
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@Sakurra said:
https://forum.deadbydaylight.com/en/discussion/comment/2753069#Comment_2753069
Until that happened, all gens done. 3 man escaped. Me dead. The only one camped and tunneled. And the killer lost. Very efficient, right? Just because you want to kill the best one from them. When you could easily go for the weak one instead. Bog brain.
I mean they went for the one kill they could get and got it
Perhaps it was a failed attempt to try to turn the game around, or the killer is just inexperienced and doesnt know any better
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@Sakurra said:
https://forum.deadbydaylight.com/en/discussion/comment/2753069#Comment_2753069
Explain yourself.
If Im in a tough situation and I see an opportunity to turn the game around, Im gonna take that chance
And if that chance just so happens to be a perkless Survivor, then Im going after them.
As a Survivor Id completely understand that killers situation, its not because they have any malicious intent but theyre just trying to win
Its obviously not a fun way to go about things, but it is what it is. Take the L and move on to the next game
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@Pannat1 said:
https://forum.deadbydaylight.com/en/discussion/comment/2753058#Comment_2753058
lmao, in average game you saw people leave their teammate instanly if they are not dead on hook? That almost never happen.
Btw average survivor are smart for doing it, stupid one won't try to help their teammate and just leave.
No, a smart Survivor will leave some one on hook. Going for a save when a killer has literally no reason to be anywhere else is risky
Risk how ever is what is more fun. So a Survivor looking for a good time is obviously gonna gamble and attempt that save
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@Sakurra said:
https://forum.deadbydaylight.com/en/discussion/comment/2753056#Comment_2753056
Your first question makes no sense. It doesn't matter if you have perks or not! Their ego is too big! If they see someone better than him they will just camp and tunnel which is very lame.
Edit: when you chase a perk less survivor too much you are a loser. This is just embarrassing.
Their ego is big.. because theyre chasing some one whos better than them..? If theyre able to catch this so called 'better player'. Wouldnt you want to get rid of them as soon as possible? So you can deal with 3 lesser opponents?
