Sheridan_LT
Sheridan_LT
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- Sheridan_LT
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@TheButcher said:
Maybe the matchmaking is working then? Because I have been having quite the opposite. I play on PC, and every match I get a lobby of mostly crossplay. Red ranks both survivor and Killer, and I find all the players playing on console havn't the faintest clue to playing this game. They all seem to try cheap tricks you learn you actually can't do past green ranks. You know the same tricks you get from youtube like "360" or "window tech".
You're the type of guy who runs DS, Adrenaline, Sprint Burst and Balanced Landing and cries whenever a Killer uses anything good aren't you, yeahhhh
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@Milo said:
Obviously Second Wind would become so meta if For The People would affect it... sigh Obviously /s.
I mean, more meta than it is now. Do I hear the cries of a Surv main who wants every perk to be as ridiculous as DS? MORE SECOND CHANCE PERKS, REE
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@BitingSea said:
Legion's Killer Instinct in Frenzy is tied to his Terror Radius, a good way to get killer instinct ping is going to the middle of the map then going to a side. Legion suffers horribly on big maps like Red Forest and Yamaoka's, so your best bet is to pray they're packed together, which they're likely not, big maps are just bad for killer in general, Legion just happens to be a worse case
No, that's not what he meant. He gets in range, but the auras on Yamaoka are bugged and suck ass. They literally somehow blend in pretty closely, devs mistakenly made auras in Yamaoka transparent which is a good buff to an already much more buffed map for survivors.
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I think most of the game is OK and killer abilities compensate for any of these imbalances. Gen rushing is countered by slugging and camping, 360's countered by playing dumb and anticipating where they're gonna 360 to. Dead harding is countered by attacking early or attacking very very late in a chase, spending their dead hard as soon as possible kills it.
DS is dumb though. Unbreakable is OK. Soul Guard is OK. Adrenaline sucks.
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The haybale is stupid. It's basically an infinite loop. One of the trickiest loops in the game, next to the killer shack window run around. It's actually I feel easier than Shack though.
Yeah you don't have to follow the path of the haybale extractor, you can just run off the side and get them that way. But if they know that too, then it gets kinda ridiculous.
Nerf the haybale on the combine spot so the killer can reach from the other side. The point of loops is that they're loops, as in the killer can reverse it if they please. It's actually a really stupid spot I hate.
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In a world where three crutch perks make me wanna kill myself, maybe it's time to nerf DS!
Oh, right. Stacking healing perks. For real, I agree. This seems like a proper buff to both these perks at the same time, that would be nice ngl.
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Honestly from FAR far away? Hard to tell, but most of the time the survivor will always be a significantly more vibrant red color that gives them away. I do agree maybe BBQ should make survivors a certain, different color like purple, green or yellow. As it is, there's the problem of them hiding behind a blasted generator which they seemingly do all the time? Make them a misty misty green honestly. Either that or if they're near a gen, highlight them in green or smth.
It led to a lot of problems I know that. Also boost the BP gain, jeez. 25% per unique hook, up to a 4-stack? At least make it 30-35% or something, the grind gets attrocious past level 32 or something. At level 45, basically impossible sometimes to even level up with 60K.
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@solidhex said:
I think his Lethal Rush is a bit like Demo's Shred or Ghostface's Stalk in terms of usability, maybe a bit more consistent. Some killer players want to use those everytime they see a survivor, but they're only meant for specific situations, so don't force it. It's still a good tool for map traversal and after some time, players will know when to use it effectively.
Or Feral Frenzy! :D I love Legion
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I love the Blight. At first I was skeptical but he's a cool idea for sure and sounds very fun to play and play against, not that I've encountered him or played him though.
It was a bit underwhelming that for a whole content update we got an OK killer. Reminds me of the Clown when he debuted ngl. :/
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@Xzan said:
Gonna go with SWF even though the other points are valid, too.
I'm not talking about Duos, they are fine. 3swf is usually okay, too.
The problem starts with 4man SWF. You have nearly every aura reading perk for free if you use voice comms. You counter stealth killers and can call out totems, gens, traps etc. Throw in OoO for a fun learning experience. I played a lot of solo survivor and I feel the difference while playing alone and being aware most of the time and swf, while 1 is getting chased and the rest can hold M1 without much pressure.
DbD is a game centered around time management. If you coordinate as a 4 man, you can have nearly 0 downtime.
I just want a swf indicator in the prelobby, so i can use my better addons.
Tell me about it. Discordance says all, as well as Surveillance: a solo dude randomly starts sprinting away from you into an area where there are no gens at all, obviously baiting you, and suddenly Discordance/Surveillance activates on a gen furthest away from you AS SOON as they are getting chased.
I hate that crap.
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Performance has been improved. I knwo you're the type that assumes ah well, I have a terrible PC etc. But for me performance has been DRASTICALLY improved. Game plays smoother, much buggier than before but that's gonna happen.
Infact, Silent Hill really tore into my frames, but this update reversed that. Maybe not to pre-Silent Hill performance but still smooth.
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@[Deleted User] said:
I used to be nice and give people hatch almost every game that would normally be a 4k and 2 hook every one if I suspect noob team, but no more... and it's for the good of everyone. And the reason is that being nice puts you in lower rank (I was purple) and then your matches become easier and you have to be even nicer. Now that I stopped giving easier games to people, I moved to red rank and the situations when I feel bad about going too hard on inexperienced survivors are much more rare. Bottom line, for the sake of matchmaking, play to the best of your ability and stop being "nice".
The only times I'll continue being nice is when I know that there is difficult rift challenge and I suspect a survivor is trying to get one done or if I'm sure that letting one go will not result in a loss of pips.
I will not have mercy unless a survivor earns my pity, if I was particularly unfair or bad... But they never do. Obviously you derank when you have mercy lol it's stupid. Mercy is only good if I know my rank and bloodpoints will more than cover for it, and when they deserve it. Mercy has to be earned.
I am more inclined to give mercy to 100% co-operative survivors, who help me track down their teammates... The most mercy I have is I usually give them a sort of ish fair shot at escaping, but I wouldn't exactly give hatches. Too many have slipped into a hatch without me seeing, and unlocked black locks, for me to turn back and wish for more of that.
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It's the one licensed KIller DBD has never gotten, despite getting arguably MORE famous Killers like the insanely recognizable Leatherface and Myers, Ghostface, Pyramid Head....
I'd be freaking thrilled. Sure, you guys can say it's Trapper all you want but Jason doesn't set traps. It'd be cool as Hell to see Jason's abilities and Moris, and just so incredibly novel to see him in DBD with proper balancing and all that. Trapper is close, but not even it.
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REALLY fun to verse. I'd say him, Doctor, Myers, and Hillbilly are up there as fun as Hell to verse. Their attacks and abilities are challenging but not impossible.
PH is definitely the closest DBD has gotten to proper Killer vs Survivor balancing, and I feel like if all Killers took cues from how PH was handled they'd be equally as fun to play. Not only am I a huge Silent Hill fan, but again... It's so polished, and it's so much fun to get chased by such a badass. And I imagine playing him is fun too.
I am genuinely happy and excited when PH is on the map, and it's the only killer that consistently never has me screaming "I got stomped unfairly" even once, or "that was too easy".
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Idk why so many are on the PH train, it is just a subtext song, so barely there and barely noticeable I don't even think about it.
Myers' theme is up there, but... Deathslinger's theme actually gets my blood pumping and feels amazing. I feel so immersed in a chase when he pops me with his Speargun or I get popped BY him, and no matter what happens I'm having the time of my life.
Demogorgon, PH, Oni, barely noticed it... Myers' theme is about equal, but Deathslinger wins out as a completely original soundtrack by BHVR. Halloween's theme by John Carpenter is a classic and fits really well, but that's because it gets you in the feel of a Halloween movie. Weird justification but bear with me lol
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I mean....
it's true :)
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Mercy is unfair to everyone else who did their best, if you have mercy you might as well just avoid actually killing, sacrificing or Mori'ing anyone. It's stupid and unfair. You can still doublepip with no kills, I have somehow done that a lot as a Killer.
I don't care about anything but providing a fun game, dying is not the worst thing in the world so you are undeserving of any mercy unless you got downed REALLY cheap.
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It depends. If he earns my pity, I'll try find him a hatch. But I usually go for 4Ks and I do not care about mercy unless that guy literally genuinely works with me against a DS-er or something...
Most of the time just play the game. It's like sacrificing myself for the team as a Survivor... It's never gonna benefit me and I'll die for nothing. No BP, nothing it's stupid.
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@TKTK said:
It's really stupid cause you'd think they could atleast let you take the head but just leave the body cause they don't want clipping, oh well not buying it.
It's pretty scummy to not let you select, mix and match cosmetics you payed for however you want. Outfits are dumb if they can't be mixed and matched.
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What the #########. That is actually so stupid.
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@Ramxenoc445 said:
Define low bloodpoints. I'd suggest using some healing builds and start helping out other team mates more. Maybe you don't do enough helping your team outside of saves. Or just use we're gonna live forever
As in sub-15K in a literal, 40 minute game sometimes
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1556273#Comment_1556273
If facecamping were more common I would consider it an issue. The only reason I don't is because it's insanely rare. I mean I see someone get facecamped literally maybe once every 30 games? If that. I typically think a lot of people consider scenarios facecamping that really aren't.
Also as you mentioned, when they do facecamp they are basically throwing the entire game and losing just for that 1 kill. So even when it's done it isn't a winning strategy that benefits them, it just lets them get their anger out on that one person.
As a Killer player having done this early on (as in, SO so early), being a r-word salt-bag I can confirm that it is exactly that. Similar to Killers who run in a straight line at every generator they see, smash it, then get tilted when someone dares repair it because they're on the other side of the map.
Ah, not paying attention to scratch marks. The literal bane of my existence it was
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@Blueberry said:
None of these are really issues.
The only real issue on survivor side is a bad ranking system and a broken rank reset that leads to lots of survivors being boosted to ranks they shouldn't be at. This leads to you getting on average, quite bad/potato teammates that don't know what they're doing.
I appreciate your input, hence why I put that useful "None" section in there. And I tend to agree with you, except Facecamping which I do feel strongly about, but EVEN then it usually doesn't benefit a KIller and punishes them in the long run with being bored out of their minds and low bloodpoints.
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Has great potential for regressed generators, just set up shop and wait for the bodies to roll right in.
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@doitagain_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1541225#Comment_1541225
Or Shade from Evil Within 1 would be awesome. I always found her to be the creepiest.
https://us.v-cdn.net/6030815/uploads/X318MOLJIBUW/db612b10-6fd8-4b37-bfb1-5e93080db938.jpeg
That's a cool as heck concept. How would she be implemented?
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@VolseniMack said:
Bloodborne. I’d want the new killer to be Father Gascoigne. It’d be awesome to use an extending axe, a flintlock pistol and have his wife Viola as a survivor. Plus it could be an opportunity to have a new game mode where basically a killer must work with a survivor. Other team could be another killer, survivors, or a mix of the two
https://us.v-cdn.net/6030815/uploads/W22A76XL7G3R/d812b98c-ac96-4414-b0f5-a60f23790c10.jpeg
https://us.v-cdn.net/6030815/uploads/KU50PQI140CY/f0d68233-996c-43c1-9184-91b50e00c5bd.jpeg
Too similar to Deathslinger, make it a skin instead?
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@Peanits said:
If your teammates managed to give him T3 and all three stacks of PWYF, you're probably dead. The upside is that he wasted so much time building up those stacks and stalking that you'll probably already have a lot done. That said, I really can't say I see many PWYF Myers outside of people going for their adepts.
Most loops that you use against him in EW2 (or any other killer) still work just as well, only a few are weaker due to his faster vault speed. As long as you play it safe and don't get greedy with loops (his lunge is longer, give yourself some extra distance), you can avoid the entire EW3. If you mess up and he hits you, oh well, it happens. You're not meant to be able to reliably avoid getting hit even if you make mistakes.
As I've said before, whether you want to or not your teammates may, despite their best knowledge provide Myers with Evil Within 3 and that'll be your problem, not only your problem but an essentially unavoidable down. There's literally no killer like that who gets a speed boost to actions OR movement, and insta-downs, for their basic attack weapon without NOED, and even further increase their lunge attack range significantly.
Survivors get punished for existing on the map, while a Killer gets rewarded for standing still and failing to give chase. It takes so little skill to stalk survivors, I often use the feature to help myself visually indicate survivors hidden or far away, and accidentally build Evil Within 3.
Nurse rewards a skillful use of her power immensely, while Myers rewards basic use of his power quite well.
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Killer mains are beautiful.
"you're not meant to be able to counter every killer". Great quotes.
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@kin said:
Let's think logically, if Michael is op, provided that 1 of the players in the team is a moron, then he is not op, he is just a killer punishing mistakes that you can not make, especially since they told you how to counter him, so he is not op and yes, this perk is not even close to michael's meta https://dennisreep.nl/dbd/killers/shape/
Nobody told anyone how to counter him, he has no counter with Evil Within 3 PWYF. Why are you lying and pretending someone did say it? So he's still OP.
Let's think logically, if NONE of the players are stupid and do what they're supposed to do, Michael can still scoop up kills quite undeservedly.
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@Moundshroud said:
Tier-3 provides no speed boost whatsoever. You go to 115% when you hit Tier-2. The only way to go faster is the Perk: Play With Your Food, and or some other odd Perks like Noed (for example) might give an extra few %. In general, Tier-3 Myers is 115% same as a normal Killer. If he has taken Play With Your Food, he can get up to 130% but he drops 5% every time he swings. What is worse to get that high he must initiate and break off three chases with his Obsession. They aren't always handy for that sort of thing.
Ragging on a previous point to enhance your current, illegitimate one. One that is already proven. Good for you.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1545607#Comment_1545607
Your claim contradicts Google. Thats why I'm asking you to prove it.
Well, how can I prove Google wrong? Not gonna happen. It's clearly PWYF, which I've stated many times is every Myers' headlining perk.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1545350#Comment_1545350
If T3 is a speed boost over T2 then tell me EXACTLY how big of a speed boost it is.
If you don't know off the top of your head then go in game and measure it.
If he really does have a speed boost then you should be able to use a timer and some basic math figure out how big the speed boost is.
For reference T2 (and as you will find T3) is 115%
Google it I'm not your parent.
@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1541303#Comment_1541303
Hes really not hard to loop in T3 if you actually know how to loop, and dont judge looping potato killers as an indicator of skill.
Don't know what the term "potato killer" is, engaging fellow red rankers in any field is like engaging hydrochloric acid with your face: annoying, grating, and possibly deadly if you stay even slightly too long and consider "hm, maybe this acid will make me reflect a bit better on my opinions".
God as soon as you people gain Global Elite or Red rank it's like you're senior experts on everything, when all you did was play the game like everyone else. Anyone can get red rank, source me. I'm a complete idiot.
Yes, all you have to do to loop T3 Myers is simply sprint burst, dead hard, pray to Jesus and hope he forgot how to Lunge Attack. Pre-rework Nurse sure was balanced and not an elaborate stress-ball for blue-balled Killer mains isn't she. Spirit being a Wraith that turns completely invisible? Damn, we need more of that.
Tell me more about how Survivors should rely on pure pure skill all the time and then go main your favorite killer, oh right. Spirit. Righttttttttttttttttttt.
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I'd say Spirit, but even Spirit requires SLIGHTLY more skil than Michael frickin' Myers. Michael needs a heavy not nerf, but rebalancing of his power so it requires any skill at all that a person with functioning eyesight, hand eye coordination and well, limbs, will be intimidated even slightly by.
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I thnk it'd be cool as Hell to work a Hunter or Smoker mechanically into Dead By Daylight's gameplay.
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I think it's terrifying, when he screams I don't know if he's gunning for me or what. Btw Leatherface basically gets Hillbilly's chainsaw with more control, which is a dumb idea.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1545471#Comment_1545471
So you are accepting the challenge? Good.
I said I accepted it, and it is dead easy. Reread my post. :)
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1545401#Comment_1545401
So you are crying off the challenge? I expected as much. I will move on to another Killer when I feel competent with Myers; I rate competent as able to break into the Purple Rank with him. I might go to Clown or Hag next; I'm not certain. I will do the same thing with that Killer, i.e. play them until I feel competent. What I can't respect is someone being unwilling to admit when they are wrong. It is better to remain silent and be thought a fool, than open your mouth and remove all doubt.
When I'm proven wrong, I admit it. I eat crow. That is what a mature adult does. A good sportsman doesn't blame personal failings on others or outrageous fortune. I'm gave you a simple way to make me eat crow; I threw down the gauntlet. You don't want to pick it up because you KNOW you are wrong, you just are too full of it to admit it. So, for the last time, put up or shut up.
Hey. I bought Michael Myers to prove you wrong:
Evil Within 3 basically never runs out and you can get it in literally 15 seconds, because survivors ALWAYS think you're doing nothing. Even the cleverest survivors can't help but build your Evil Within 3, which takes no skill to get (point your camera SOMEWHAT in their direction) and you build it so quickly.
Then, it never runs out and you can build it MID CHASE. The way I'd balance Myers to have some skill, is: make his M1 cooldown, ESPECIALLY with any tier of evil within have the LONGEST cooldown. Myers is known for being slow and methodical and appreciating a kill. Make his Evil Within 3 run out VERY fast if he's not stalking, and JUST as fast if he's mid chase. Make it impossible to get within a certain distance of a survivor AND build evil while you're at it. Another thing is, I'd have Evil require much more precise aim to build. Like a non-existent crosshair in the middle of your screen, basically a white dot, THAT'S where the Evil should build. With Survivor's hitboxes, looking at you, Huntress, it should still be quite easy but at least SLIGHTLY more challenging than... Looking in their general direction.
The way it is, Evil (the actual name of the thing you build for your power) basically never runs out if you exist on the map, and with the basic perks he spawns with when you buy him and level him to 5, 10, 15.... He's ridiculously easy. I'd say, I've had a tougher time with the WRAITH and Trapper, than I've had with Myers. And Nurse is still effectively much, MUCH harder than him. I main Nurse as a Killer, and playing Myers felt like playing Trapper - fun candy, but effectively little to no challenge for huge rewards and 4Ks abound.
I see Myers attaining red rank basically in half a day. Rank 1. It's so easy, they literally should've called him "Easy". Hard is a misnomer. Hard is Nurse or any other Killer for decent people, he's just a joke.
And then you get this stupid Judith Tombstone item and you get FREE memento moris?? Are you kidding me???
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1545377#Comment_1545377
Except that I didn't say any of that. :) Whining and winging like a petulant child is your thing, not mine. I fully aware that playing Survivors is hard (I play them too, just as much time in them as Killers). You can read every post I've ever made and you will not find a single mention of any official Survivor Perk in a negative light. So are you taking up the simple challenge to make me eat crow or not?
Look dawg, Myers is basically a perfectly satisfactory M1 killer. You play him the way you do, run him the way you do, your fault. But to basically run a build that is the Legion with Leatherface's chainsaw, on your M1 weapon well... Can't respect that.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1545360#Comment_1545360
And again, you are avoiding answering the question. Are you taking up the challenge and playing Michael to DEMONSTRATE and PROVE how OP he is to the rest of us? I'm afraid you cornered yourself, walked right into that bear trap, and now must face the hook or gnaw your own leg off to escape. Are you taking up the challenge to prove us wrong? The onus is on YOU to prove YOUR statements and arguments. YOU are the one making the wild claim, and using hyperbole rather than evidence and fact to back it up. I have given you a fact-based way to make me eat crow. Are you taking up the challenge, yes or no? 😏
And to your surprise, this is what you sound like:
NERF! Ah, the eternal cry of the downtrodden and entitled Killer main. It is never, "I need to improve." That would be admitting to some personal failing or weakness. It is always Claudette (or flashlight, DS, or whatever) is OP. My challenge to you, should you choose to accept it, is start playing Claudette with a flashlight, Dead Hard and Decisive Strike. See if you can get her to Purple Rank. So far, Green is good as I've gotten with her. Demonstrate that is broken and easy to play. Clearly you know better than the Dev themselves, who label him as "hard." Show us you know better and put this old fella to shame by smashing into Purple. Surely you can do it before the end of this cycle.
The literal entire rhetoric you espouse is so general it can be applied to both sides, but to say it only applies to one side is hypocritical. Again, I am talking as a survivor who doesn't use dumb perks and hexes. While you might be the angry, classic killer who smashes his head against the nearest gens he sees in a straight Mario Kart lap and expects for survivors to line up in his way, and uses perks and hexes that are stupid to gain the upper hand.
Again, you are clearly a Killer main. And I'm sure Michael has a unique playstyle, that would be unharmed by proper balancing, but if you're saying this as a Killer that runs the dumb perks (I am not talking out of my butt: I refuse out of principle to run DS and stuff like that. Dead Hard ruins the point of the game. Etc.) and hexes. Run a clean, vanilla Myers and tell me he is average? Granted, accepted. That's the way he should be run. Still kinda funny as a Killer you are getting rewarded for no clever feat of... Looking at people. And you still think getting an insta-down M1 is highly unfair, sure.
THEN run add-ons and perks and hexes and STILL tell me he sucks? Man? Serious.
This sucks. Also, if that's a SAW reference, mad respect. And also... I play Nurse because it's slightly more challenging to 4K, but sure I'll randomly do an easier killer than Nurse... For some reason?
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1545350#Comment_1545350
And you are trying, poorly, to change the subject. Are you taking up the challenge to play Michael Myers and prove me (and others) wrong. You will play him and get him into the Purple Rank. Since you claim he is so easy and OP it should be simple right?
I am pretty sure you lied, then changed the subject as if nothing happened. But OK, sorry!
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1545334#Comment_1545334
Actually, I did not. I've never said to Nerf any individual Survivor. I think they are fine individually. The only thing I've commented on is the out of game, 5th Perk known as (Comms). It is better known as SWF. That is an issue outside the normal game and I think it needs to be addressed by Ranking those playing with Comms different than those who don't.
In so far as Myers, do I think he needs a Buff? Not so much a Buff as a tweak. He is extremely good in certain environments, i.e. small maps where he is using the Cracked Mirror or the Vanity Mirror. Interestingly enough, both of these prevent getting to Tier-3. The Cracked Mirror doesn't even let him out of Tier-1. He is very limited and ineffective overall in large maps with tall terrain and extended loops. There are variations of the McMillan Estate and the Auto-Wreckers that make him just want to sit down and put his head in his hands. Too many loops and it is a breeze to prevent him from getting Stalk. I would prefer Myers be tweaked so that he is more well-rounded, i.e. lose some of his efficacy in one arena and gain a bit in the other.
I think his unique ability to Mori without an Offering (Add-on instead) should remain because it is his signature, although I would change it up a bit. The Tombstone Piece should simply function the same as a Green Mori, and have no affect on dropping his Tier-3 when he snuffs someone. The Tombstone itself should function as the big red Mori. It doesn't need to decrease or increase anything having to do with speed or Stalk. Simply not knowing (because you don't see a hidden offering) if Michael can Mori you or not is enough flavor. I think the instant Mori on the run ability of the Tombstone Piece currently is too niche.
The difference between you and I, is that I spend some time to think these things through and believe in test driving something a long time before I open my mouth to make a fool of myself.
Except you did. M1 killer with instadown for his M1 and speed boost? Sounds crazy. Also, Michael Myers. Off-topic. See yuh
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1545306#Comment_1545306
Spoken by someone who doesn't have the faintest idea what he is talking about. But that is par for the course here eh?
- Getting to Tier-3 isn't automatic. While anyone competent will get there before the end of the game, it doesn't mean you will get there in time to make it matter during the game. The only time Michael Myers has Tier-3 before mid to late game is when he faces incompetent Survivors. Those that know what they are doing simply don't stand there or squat there letting him cop a feel.
- The add-on(s) increase the amount of time and evil required. The few that actually speed up the evil he can take in will also use up slots that are normally reserved for spicier things.
- Tier-3 is wonderful but it is a double-edged sword. Those who play Myers get used to that Stalk ability as a useful way to spot Survivors that might otherwise blend. Stalk shuts down in Tier-3. Since you spend more time NOT in Tier-3 it can be jarring. Infinite Tier-3 has actually cost me games when I was unable to find the Survivors in particularly bad terrain.
NERF! Ah, the eternal cry of the downtrodden and entitled Survivor player. It is never, "I need to improve." That would be admitting to some personal failing or weakness. It is always Myers (or whomever) is OP. My challenge to you, should you choose to accept it, is start playing Myers. See if you can get him to Purple Rank. So far, Green is good as I've been able to manage and I am entirely focused on him. Demonstrate he is broken and easy to play. Clearly you know better than the Dev themselves, who label him as "hard." Show us you know better and put this old fella to shame by smashing into Purple. Surely you can do it before the end of this cycle. It just started.
You cried buff killer and nerf survivor..... Lmao
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1544450#Comment_1544450
True. I never use the worthless full Tombstone. They made it impossible. However, I do use the Tombstone Piece and I think the Myers flavor is tied to the fact that he MIGHT have it and MIGHT be able to Mori you without an offering. It is important that he have that Add-On potential because he is always a slow build up. With the current Gen-Rush Meta, it is the only way he can push people off the generators, i.e. the fear he might just snuff them. I don't think the Tombstone Piece needs to be removed, but I do think the Myers add-on set needs a tweak. I think the following should happen.
- Tombstone Piece acts as a Memento Mori, i.e. you can Mori anyone you have hooked once as long as you are currently in Tier-3. There is no need for it to blast you out of Tier-3 anymore. Basically, this maintains the fact that you can get surprised by Myers as his Offering gives nothing away. He MIGHT have the ability.
- The full Tombstone needs to NOT slow Myers down near as much, nor have quite so heavy a Stalk load. It should be substantial but not so much that nobody uses it. Have it work the same otherwise.
Basically, anyone facing Myers should always be worried about the Mori, even if he doesn't have it. That helps him push people off generators and helps offset his really SLOW build up. Currently I always take Mori (even if I rarely use it) simply to get that effect.
Slow buildup? Guy can get his Evil from 3 different survivors, chase the fourth one and if he runs out just spam all the survivors doing the gens. Infinite Evil Within 3 all the way, with a weird speed-boost thing (people tell me he doesn't speed up when he pops Evil Within 3, but he does. Oh he does.
Myers should be NERFED, not buffed. Killers should take skill to stand around and look at people, however that skill is tested. Skill checks I feel like would be cool for Myers' thing, and that in a close chase he simply cannot build Evil.
Ridiculous character!
Update: EVERY single Myers runs the stupid Play With your Food, and at least a good 75% run Judith's Tombstone as well. Ridiculous. Tokens run out when you miss with PWYF but HOW will you miss ever!!?!?
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1542623#Comment_1542623
And yet, despite all the wailing and complaining, Myers has not run away with the game. Does he have some cool stuff? Sure. Are there people out there that run him well? I would think so, but I rarely run against him as a Survivor too. Why? He is hard as hell to get proficient with. Why don't you try playing him for awhile before you pass judgement. Myers is the only killer I've really been playing now for two cycles and I've YET to get under Rank 11. The best advice I can give to any Chicken Little, and that means you types claiming the sky is always falling, is to play the Killers you moan about yourselves. Prove us wrong. Run away with the game and demonstrate to the DEV how broken they are in fact. If you manage to do that it will have far more effect that the winging and whining. What I think you will find out is that old Mikey isn't OP at all. You get a very different perspective when you have test-driven all the cars.
Myers hasn't run away with the game, because Spirit already has and Spirit, with all her dumb add-ons overshadows Michael by a mile.
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@Dwinchester said:
People are under the impression that you're supposed to be able to counter everything a killer does. You're not. What you're doing is stalling time for your team to do gens. Use your loops and get better perks.
You... Are... though. That's called being more skiled. If you cannot win by any amount of skill, that's dumb luck and RNG. And then he can counter you, and you can counter that counter, and he can counter that counter's counter... Etc.. It's all about that!!!
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@Elcopollo said:
https://forum.deadbydaylight.com/en/discussion/comment/1541318#Comment_1541318
You know that Mikey is one of the worse-ones killers, who haven't gotten to B-tier in a really long time, right?
Dawg straight up you one of those people who's cool with Oni and Demo but for some weird reason think Pyramid Head is overpowered. Bruh PH is UNDERPOWERED to some people. Jeez. <3
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Yeah guys urr... Trying not to feed him IS IMPOSSIBLE. Especially in non-SWF solo queue, sometimes dudes just feed him and he tends to use the Evil off of one guy to chase another, basically effing you over even in the best break LOS and loops.
He WILL build Evil 3, no matter what you do. And you guys are saying he doesn't get a speed increase with EW 2-3 at all, but I SWEAR TO FREAKING GOD I saw him move 150% his speed straight up on Evil 3, EVERY single time.
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@Pryzm said:
The Shape is anything but OP. He may be one of the most balanced killers in the game. He is slow to get started, but the more the survivors feed him, the stronger he gets. The counter play is distance. Lots of distance. Break line of sight and try to evade.
Nothing worries more than a Shape who has not tiered up all match and we are down to 1 or 2 gens. Infinite T3 is a massive crash. lol
Spoken like a true Killer main! I assume you think Spirit isn't nearly as overpowered as she actually freaking is. Lol. How the hectuck does his T3 literally last INFINITELY? Even in the movies that crap ran out fast!
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1541285#Comment_1541285
nothing your deadmeat.
Yeah basically it's impossible to win a chase/loop with a T3 myers unless you have the tighest, most perfect lines on a god pallet or always the best loop ready as soon as you need it.
@BaschFonRonsenburg said:
Treat Myers as if he can pop T3 at any time. Avoid LoS as much as possible
Well yes, but this is assuming he's targeting me while using my friends (randoms) to build Evil 3. So I can dodge line of sight, I can try to hide but he starts zooming around the map.
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@FambinoBambino_ said:
Loop him til daylight and don’t get greedy
Yeah, but he's too fast to loop. He's Evil 3, he's chasin me and again for all purposes I have zero perks (no speed perks at all). What can I do if he zooms at basically a literal sprint-walk on Evil 3. He never even loses that Evil 3.