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Sheridan_LT

Sheridan_LT

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Sheridan_LT
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  • @Grain_Of_Salt said:

    Sorry for the clickbait title but I want to get my opinion out to see how other people feel about it, and please read what I have to say before you reply.

    I have been playing killer since console release on PS4 and consistently make it to rank 1 I would like to consider myself a pretty good killer I can perform well with almost all the killers, I enjoy playing all of them, and my killers I perform best with are The Nightmare, the shape, and the wraith just so you don't jump to conclusions. But to the topic at hand. Well with the introduction of cross play I que into PC players constantly everygame, usually 3-4 every game at my current rank of 5 now I haven't played more than 20 games since this rank reset but I have noticed a trend when I play against PC players, and that's how easy it is to close chase on them. Im still unsure if it's a playstyle thing or latency or what, but I know for a fact it is easier for me to lay down the law on a couple of players than my console plebian brethren. My theory currently is that PC players take sharper turns when they attempt to juke, now that seems like a good thing, but from my point of view it makes it easier to read the survivors, I find PC players very very predictable on average compared to console players. Now when I occasionally play survivor with my friends I find PC killers very difficult to play against but not the survivors. I would love to hear what some people think, maybe from the PC players side. Also PC players will randomly lag out of games for me as both survivor and killer, so take that into consideration that a tenth of players will at some point just drop out of game, this doesn't take away from how quickly I end chase with PC players. Please give feedback, and as always take what I have to say with a grain of salt, I'm not all knowing I'm just a guy that plays a decent amount of killer.

    YES! Console KILLERS are just as equal if not BETTER in skill than PC players, while survivors tend to be more like equal, slightly better or WORSE majorly than PC survivors. Facts.

  • @Auron471 said:

    if moris become better visually, more killers might bring them. And we cant have that. please.

    I know, but the idea is to make it AT LEAST less agitating to BE Mori'd, and the experience cooler in general. Sacrificial hooks still offer up a greater challenge and are more fun and visually interesting regardless, and killers are encouraged to please Entity anyway lol.

  • @HagIsBestGirl said:

    I had a Dwight daily earlier, and I'm a booty surv so I just went in with the explicit goal of being chased.

    I died first hook, but I actually had a lot of fun. So I meme'd up and went full PizzaDweet.

    I spent like 5 games just taunting the killer into chasing me, looping sliiiightly longer each time, and letting them have the hook when they caught up to my rude self.

    It was honestly some of the best dbd fun I've had in a while. Sure I was being a bit of a turd, but I tried to keep it good natured and not BM for any reason other than to pull aggro.

    Good practice even though I got wreckt.

    Anyone else ever just screw around for funsies, while trying to avoid being a jerk? It's quite nice.

    Straight up yes. DBD can get quite toxic, so f that. Just have fun. I had a few fun games as a noob where I straight up pointed to survivors for Killer, and we were like buddies the whole game. Ah, when Myers got implemented bro. Lol what a meme him dropping you off at hatch. Tbh I feel he got majorly buffed since #########.

  • @sulaiman said:

    I think its because at one time or another, every survivor had been that one survivor on his first hook endgame hopeing to be rescued.

    The risk you take to rescue him is not that big(unless he has an active noed), because all 3 survivors are free go to rescue him.

    But if it helps you, i had games where i played with a 3 ppl swf where one was hooked, i helped to rescue him, got downed, and they left me alone on my first hook, because i wasn´t one of them.

    That are the plays that make me reluctant to do such things again.

    Yeah I feel like it's gotta be confident SWF.

    @Nicholas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1539726#Comment_1539726

    Spoken like a true potato. In fact when I see that, I'm more interested in staying in the match. It's a fun challenge to look for the totem. Obviously not always the case especially if the collapse has already begun and it's close to the end. I just hate those potatoes that insta exit as soon as NOED activates.

    People "Insta-exit" on no-ed? That's so toxic... I dc on Spirit. :) No seriously, throw Demogorgons, Legions, and barely competent MYERS at me all day but Spirit? F off.


    Thanks for the input.

  • RIP. I hate suicide charging survivors, so hilarious to fight. lol

  • Damn this is so EFFIN cool! Man! Thanks! I was so mad when people were saying Werewolf because tbh that sounded boring as Hell. More UNIQUE killers we've not seen a thousand times and unique takes on older tropes ARE what make DBD what it is.

  • @Heartbound said:

    Never leave a man behind. Unless you think the killer has blood warden. Then, well, bye.

    But you eventually gotta realize that EGC WILL happen and there's no amount of skill that's gonna get you through it, like literally, survivors trying as hard as they can till EGC is so close they'd barely make it from the start of the gate to the exit IN TIME. I feel like sometimes even if they had go-karts they couldn't make the time man.

  • @Kate_Main_01 said:

    I'm ready for the spicy comments on this one. <3

    But it is my honest opinion that the exit hatch needs to open more quickly. If a survivor is 3rd hook and instant dies the hatch still takes so long to open. I just had a very, very long and well played game on the PS4. Honestly there were very little mistakes made by either side. Great chases, some of the most fun I've had as a Survivor in a long time, and the Killer was great at applying pressure.

    I solo'd 2 gens by myself and despite each team member being hooked 3 times I had yet to be hooked once. I did 3 safe hook saves. I took the Killer on one chase that lasted almost two minutes, another that was over 45 seconds, it was just clever mind games around walls.

    Unfortunately we had 1 gen left and the Survivors were whittled down. We got chased off of our gen, Killer chose the teammate, she was third hook. I stood on the Exit Hatch and waited... And waited... And waited... Killer had time to cross the entire map (Demogorgon) and RIGHT as it opened he had hit me a second time. Between hit 1 and hit 2 I merely pointed at him because what else could I do? Unfortunately, this Killer apparently didn't think that great chases and not having been hooked once AND having found the Exit Hatch AND reached it before him and just waiting patiently for the like 10 seconds to be over with merited any sympathy.

    The Killer did nothing wrong here. He played a great game and he didn't owe me an escape. I'm not mad at the Killer, merely frustrated that even after playing a great game it comes down to losing because of a dreadfully, painfully long animation.

    It's frankly unfair to Survivors that we have to wait for a long animation to play and then still wait another 2-3 seconds after it's done for the hatch to open. Also if Killer and Survivor hit jump/close at the same time it gives Killer preference it seems. Why even bother having the hatch escape? If the Killer knows where it is then you're not going to get it, you're going to just stand there. This is far, far from the first time this has happened as well. I think the fact that I had played such a long game plus not been hooked is what has taken me to the forums.

    What do you think, Survivors and Killers? Whether agree or disagree, let's not turn this into bashing on either side. Let's be respectful to one another, to the devs, to the game. Happy gaming, all! <3

    (English is not my first language, sorry if things are said strangely or very rambly, I over explain to make sure I am being clear. 🤣)

    Dawg, this pisses me off!

    Just ADD a hatch timer. Why is DBD so afraid of timers, just give me a literal on screen timer for how long EXACTLY until hatch FLIPS open. Even CS GO has a timer for the action of defusing a bomb, c'mon now. Lack of gen and other action timers? Sure. Whatever. SOMETHING AS IMPORTANT AS THIS!?!? Unforgivable.

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