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Edit: nvm. I thought you were prestiging.
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@Zorandul said:
https://forum.deadbydaylight.com/en/discussion/comment/2807863#Comment_2807863
Ah, ok then, I guess its to prevent setting them to catch unhookers, is that right? Makes sense, though never tried it... But thanks, it means I can`t send them immediately after hooking... Will try to experiment and find what distance i need to be...
I have maybe six games with Artist, so I`m really new with his power...
Don't worry. I am new to artist myself and still figuring her out as well.
Glad I helped.
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@Zorandul said:
https://forum.deadbydaylight.com/en/discussion/comment/2807850#Comment_2807850
Hmm...could me being near hooked person have something to do with it? Not sure now, might have to test it, but I know, that I often hook someone and try to send crows at some close generators. But if it is disabled while being cloise then that might be it.
You can't place crows near the hooked person.
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@TeabaggingGhostface said:
You sure it wasn't a hacker?
Yeah tons of hackers do exactly this.
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Are you close to hooked person when you try to do it? Or is there some kind of obstacle in the way?
That could be it.
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That sounds worse honestly. Imagine never getting add ons you want because rng gods hate you.
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The answer is no.
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None. But as someone who played Freddy more than Clown... let's just say I would never, EVER, play Freddy again in his current state. It is miserable experience.
And I play low tier killers a lot (Myers, Pig, Legion...). Freddy feels like working a job you despise. At least to me. I tried.
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/2806438#Comment_2806438
I have no expectation it will happen, but it should, and it would ultimately make BHVR more money.
Economically speaking, when you are just making just enough of a profit on your overpriced merch to meet goals, there is a natural hesitancy to lower the price.
But I would bet an internal organ that the percentage of the player base able or willing to consistently spend at the rate BHVR charges is pretty low compared to the percentage that would spend if there was a price cut.
If you cut your asking price by 50%, you're losing the 50% on that transaction, but if three times as many people buy it, you're making more money. That is what I feel would happen.
Again, zero confidence we'll see any meaningful price reductions, but it would be a viable and likely profitable move to make.
But you are forgetting people who have a lot of money and buying these cosmetics consistently at current price.
And It all depends on how much willing would people who don't buy cosmetics that often be to buy them at lower prices.
I don't think I would do it more because I already don't purchase much. If I really like something, I do. But price wouldn't make me get more of them now. I would still only purchase what I really like because it is cosmetics.
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/2806424#Comment_2806424
Well, obviously people are buying them.
What I am saying is a lot more people would buy a lot more of them if they were cheaper, leading to increased overall profit.
This (pricing for volume sales) is not a novel economic concept, it's one that is practiced all over, and it's absolutely realistic. Especially when it comes to digital items, where there is no material cost, but only the cost of labor (essentially)
There is some risk, but I would bet it would pay off, and quickly.
I have spent a lot of money on microtransactions and DLC for countless games, but BHVRs cosmetics are top tier overpriced.
Are you sure it would benefit them to lower the price when they are doing well enough already? Just look at all the licenses we got.
Don't get me wrong I would love prices being lower but it most likely won't happen.
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People are buying them at that price. It won't be lowered obviously.
That is unrealistic.
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When I play tombstone piece I don't care about offerings. Most of the maps they want are open and work in my favour because of their cockiness.
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If people weren't happy about anything in the game I doubt anyone would play it.
Me for example. Game has flaws sure but it can still be fun and that is the reason I play it on and off for years.
People do focus on the negative, and that is why you might get that impression. I doubt that even those who complain the most are not having fun at all. Why would anyone play the game they never find fun?
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@ThiccBudhha said:
Demogorgon is kind of sus. Nemesis and Pyramid Head are relatively strong. Survivors love playing against weak killers. It is why they are obsessed with Billy.
HiLlbIlLy WhOlEsOmE.
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@GoodBoyKaru said:
Me, playing during the day with instant survivor queues:
You can't say that. It is forbidden.
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@Majin151 said:
https://forum.deadbydaylight.com/en/discussion/comment/2804903#Comment_2804903
What did you say originally I missed it lol
I thought it was change instead of challenge in your title.
And I shared an experience where I accidentally tombstoned Meg after I wanted to let her live. I wanted to lunge to signal her to take her medkit back and she got bodied instead.
Felt pretty bad.
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Dh and iw is a strong combo. Can't go wrong with that imo.
It seems like a selfish combo but staying alive doesn't hurt team play if you are doing everything else right.
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Doctor for me but love Trickster's as well.
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Edit: nvm I misread like an idiot again.
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@dallasmedicbag said:
imagine if blight gets killswitched too 😌
Then it's basement boi time to shine.
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I find nurse fun to play against even if I get obliterated.
Probably because of all the years without crossplay and not encountering them enough.
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@tippy2k2 said:
What if I like having a bad time?
I think all of us do sometimes.
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I think I hate midwich more because I barely see anything on it.
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Gore pictures again. Get a life dude smh.
Mods!
Edit:Thanks mods.
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Roxas playing killer feels wrong.
Also forgot to say that you should hide the names.
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Dwight and Jake I would say. Yui kinda lacks but Bill doesn't have anything going for him regarding cosmetics.
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I think artist is decent with her own perks.
Don't think your experience will magically change when you get more teachables in general tho. Killer can be rough regardless, especially m1.
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@Chimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2802277#Comment_2802277
Hypothetical. You are being face camped by bubba in the basment. And either starts ranting about politics or about his marital problems. what would you rather sit through?
Anything other than politics.
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Getting a down in first minute is unreasonable?
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I would never taint those special moments with anything other than in game sounds.
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Yeah but most pvp games are like that in my experience.
I don't think dbd is the most toxic but it sure as hell is.
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Kinda true tbh.
It is rough playing for hooks against coordinated swf with m1 killer who are also decent loopers. You are not getting downs quick enough. And if you are not insta down there are bodyblocks, flashlights and pallet saves to worry about on top of everything.
I wouldn't mind 4man if some of them don't click my ears off and bm. It just makes me stop playing weaker killers for a while.
Myers is the only exception because tombstone piece makes him intimidating. And I have a lot of tombstones in my inventory from all the years of not using them often.
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@kate_best_girl said:
Rule Of Rose :(
Never played that game back in the day for some reason. Now you reminded me to at least check it on yt.
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Hannibal.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2800828#Comment_2800828
Best way to use Lightborn is to play like you dont have it equipped, ie lool away and at a wall when picking someone up, when someone tries to blind you look up and try to avoid their flashlights etc. If you make it obvious that you got Lightborn, then they will stop trying to blind you, while if you fake it convincingly, you can actually benefit from wasted survivor time and attention potentially the whole trial. And it just feels so good being that deceptive.
Noted. Thanks.
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@ThiccBudhha said:
Level Hillbilly, unlock the teachable Lightborn, do all the counterplay tips people who say you do not need Lightborn recommend, and profit.
Also do not listen to the people who still think regression is meta. Lightborn is literally 10x better than their favorite regression perks.
Considering how many people bring flashlights in my games I honestly want to try it out and see how it goes. Not joking.
Picking someone immediately without looking for those pesky flashlight addicts to chase away could save some time. Sometimes people go down in the open and there is no way to counter it except going for the savers.
Now Imagine a perk that counters pallet saves lol.
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The dark age of pigs has come.
After all the nerfs and abuse she endured throughout the years, she finally snapped.
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@Majin151 said:
https://forum.deadbydaylight.com/en/discussion/comment/2800637#Comment_2800637
Wrong they are a reminder of the times you played around the old events
Eh I personally don't feel anything about it but if you guys do all good.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2800631#Comment_2800631
Remove them? Hell naw, mate.
I want them.
Why tho? You can't do anything with it.
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They should remove them imo, since they can't be used.
I also have some of them clogging my inventory.
I meant the ones that can't be used, ever. Not the envelopes and event stuff.
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I either play a lot or not at all.
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That is a lot of #'s.
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2800417#Comment_2800417
I don’t know. I only play killer if there’s a daily for them but I play every now and then.
I can only suggest switching roles once in a while. That is what I do when it becomes rough on one side.
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Are killer games better?
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Artist is pretty much playable and decent on console.
Scourge and pentimento are good perks as well.
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Niceu.
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Freddy still causing problems. The audacity.
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@GoodBoyKaru said:
Bless the comments for giving me context
They are just better at translating.
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They want their compilations no one ever watches. Don't mind them.
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My friend just got a 3k with this strat.
Lucky?