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ShanoaLegendaryPlz

ShanoaLegendaryPlz

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ShanoaLegendaryPlz
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  • It kind of is asking for a lot. Not attempting to be rude or anything. Just pointing out thatd mean paying over 20 people or so to do over 50 voicelines, and rewriting every characters screams and old voiceacting with new voiceactors (as theres no way to get every one of them back in the booth again).

    They are alredy avoiding giving Yun Jin new voicelines even when shes supposedly as available for the lines as trickster was from the same company, for all the new trickster voice lines in the next update. So wed be lucky to even convince them to try for her alone.

  • Id also love to see Dimitrescue and Joyce/Hopper. Along with Moira Burton, Sherry Birkin, Ashley as legendaries for Rebecca (given shes gotten the least cosmetics out of the entire Re survivor crew)

    And Shanoa as a legendary skin for Trevor Belmont :)

    But aside from licenses we alredy have id say Regina from dino crisis, joseph fireseed from Turok, and Skully/Mulder from the X-Files

  • Wasnt trying to say nerf for controllers. Im just pointing out that of the entire list of killers he is the easiest to use and therefor gets used the most (despite all the hate) which causes further problems for the general playerbase.

    Would be better if other killers were easier to use on controller and kaneki took a bit more precision to use so that he doesnt feel like the #1 option everytime to most console players which would both keep his numbers in check to average usage levels and probably lower some of the hate towards him. Otherwise he just stays in the spot he is for the rest of dbd. Also Shanoa for a legendary skin for Trevor Belmont since she ended up just a cosplay for yui

  • One of the factors that players also tend to not enjoy about the ghoul is the amount of people playing as them. They are probably one if the easiest if not the easiest killer to use on a controller which probably makes his usage rate very high among console players let alone pc. Its one thing to play against a nurse or blight and get stomped, or the occasional legion round that you just have to slog through, but to play against ghoul every 1-6 rounds gets fairly frustrating. I have ghoul prestiged to 100 as a big fan of Rize from the anime but i completely avoid using the character simply because they are overplayed and everytime i go to use it im like their 4th ghoul in a row so they just stand there at a hook and wait.

    If he took more skill to use even on controller his numbers might drop to more manageable numbers and he wouldnt be as annoying to face. (not hard to face as ive won against just as many ghouls as ive lost to) hes currently too fun/easy to use while not fun to play against. While something like legion is fun to use not easy, and not fun to play against but atleast that keeps their numbers in check.

    (Also please add Shanoa as a legendary skin for Trevor Belmont :D)

  • @Mandy said:

    With the way the voting works, when we can offer the "change your fate" option, we have been doing so, at this stage that's not an option as we are too far into the development process and the voting results have been pretty clear. Whilst I am sorry that you and others did not get the votes you wanted, that does not invalidate what others voted for.

    Aside from changing the votes, are there any plans yet to restart the voting process once the chapter is complete? Or is it a one time deal? Or undecided?

  • My least favorite part of it is seeing wesker every round (my most hated killer) and being tunneled by 2 people at once. Like you get hooked by killer 1. Ok. You get unhooked right next to killer 2 because they are camping you, right back into chase with 1 healthstate before you can even touch the ground. So you go to lead him away from gens because killer 2 is somewhat easier to deal with but killer 1 shows up as well since they are on discord. So u end up in the cage again, and again pulled out infront of killer 1 or 2 because they zoomed across the map knowing the general area youd show up in and alredy getting killed out of the game. That happens about 40% of the rounds im in. The other 60% of the time its some other unlucky player.

  • I doubt they can dump an entire new map, and entire new survivor, new perks, reworked perks, reworked killer, new voicelines for killer, prestige rewards, aura recolors, prestige rewards for all characters AND rework the entire mmr system in 1 update. Though it would be nice.

    It seems like seeing team mates perks and mmr rework and prestige rewards were all planned for february onward and it seems they went with prestige rewards first. So it might be the next update

  • 20260302192518_1.jpg 20260302192239_1.jpg 20260302192212_1.jpg 20260302192742_1.jpg 20260302192735_1.jpg 20260302192809_1.jpg 20260302192708_1.jpg

    These were all part of the rift.

  • My guess is the system requires multiple reports on a player before being looked into. If they swore their head off at you this round, and at people in the next couple rounds, then they probably look into it. But if its just letting off steam on one particular round they probably dont go on a banning spree as people are screaming at eachother in nearly every end game chat lol

  • I wonder if waving at the bot would stop them from using the tonic and come over to you since they do seem to follow some wave and point commands

  • If it has anything to do with scream, theyd be getting a whole new license deal because the one we have is just the costume license. Im not sure how things went about the scary movie mask but i know they can't do anything with scream other than just a survivor chapter.

    Im not sure if they can just combine screams license with ghost faces license to make screams ghost face lol

  • Yes those were all for the rift that came out around Lara's release. There were several charms (like her climbing pick, and a figurine of her base outfit) / badges (like the boat that broke in the first reboot) / banners (like the baba yaga house), and a deep rift blue version of the outfit in this badge^.

    Currently no way to reaquire anything. im only assuming they might add a badge/banner/charm section to the store someday and bring them back gradually, but they alredy said they dont want to bring back deep rift reskins to the store

  • I wouldnt go as far as to make a whole class out of it. Maybe an extra feature of a certain class, like brute for example seems to not be that usefull this time around.

  • I dread the day they "fix" the invisible skirts bug.

  • The game's min/maxing comes with problem of very one sided morality.

    The survivors objectives = 5 emotionless generators

    The killers objectives = 4 very emotional survivor players

    The killer is expected to show a courtesy of not tunneling, while the survivors will never show an equal courtesy. As avoiding tunneling is the equivelent of a survivor leaving a generator that was almost complete - regress back to 0 while they go start a new one. Never going to happen.

    Infact in a scenerio where a killer chases someone across the map to your hook, your first instinct is to weaponise the basekit antitunnel endurance to rob the killer of a free hit/down. Then if the killer still shows the courtesy to chase after the unhooker instead, your very next move is to go back and "tunnel" the generator he chased you off of, simply because he isnt tunneling his own objective. So the same courtesy is never shown back. Making it a very one sided sense of morality in the game, With the only major difference being the generators don't get mad at you for finnishing them.

    Simply because of what either sides objectives are, killer doing their objective fast = mean, survivor doing their objective fast = just playing the game.

    I used to complain about tunneling and get mad all the time until i realised all this^ and now if i get tunneled out i try not to say anything and just go to the next round.

  • Id say wait in line but im still looking for where it starts after almost 2 years lol. Im just kidding (joke about my profile name). Was also still waiting to see if ashley might show up. Curious as to why the resident evil characters are the only ones who had their prestige rewards delayed to not be in the ptb, and hearing something about a chris redfield badge somewhere. Maybe there is another batch of resident evil stuff coming.

  • The entity took away Leon's ability for unnecessary backflips.

  • @Mr_K said:

    If you need it for accessibility, there are plenty of ways to put a dot on you screen.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4060979#Comment_4060979

    A crosshair for Huntress would not take the arc into account. It would result in axes hitting the ground before the survivor.

    Nurse doesn't require an indicator and if you are planning on learning her it's best that you don't use the addon that provides one.

    They alredy have a throwing arc style crosshair for springtrap with an addon. Itd be possible to do something similar with huntress and unknown. As you hold the hatchet it just has to show an arc line that gets straighter as it winds up. With unknown it can show its bounce trajectory. With deathslinger it can be a basic X or something so you can make quicker shots, knowing where the gun is going to aim before pulling it up.

    But generally its just nice to know where the center of the screen is so that you don't miss by a hair just because the center isnt shown without some addon or third party program or sticking something to your screen.

  • Imagine if the nurse wasnt released till this year lol. She wouldve been obliterated with nerfs. And yea he doesnt need nerfs. Unless hes using a full aura build staying out of line of sight and keeping distance is quite simple to avoid attacks. He alredy has more counterplay than krasue or kaneki so i dont see a reason to shoot him down.

  • @cammoking123 said:

    I don't get how people can enjoy Knight. You're basically outsourcing your job to AI.

    Its the theme. Big armored man with a huge sword, and multi tasking. Same reason people enjoy trapper, chasing someone and the you hear 'Snap' "AHH!" "ooh piece of candy". When the guards actualy take people down its as satisfying as catching people in traps. Plus being able to chase 2 people at once and flush people out of their favorite loop buildings etc. And then theres the semi basekit lightborn of being able to plop a guard down to protect you while you pick someone up. Or protect gens from people that hide allot.

    Lastly there are other games out there where people enjoy playing the "summoner" classes and summoning stuff to fight for them. Knights the closest thing to something like a death knight or necromancer.

  • Odd thing about dc is their collabs with mortal kombat where if its dc vs mortal kombat, they arent allowed to kill eachother. But if its the joker joining mortal kombat alone he kills people lol. So its like they are not fine with heroes being killed in games, but the odd villain is ok.

    Most of the villains would make good killers for the game, but i doubt they would make for good survivors. Youd be able to fit someone like Louis Lane instead but they might be against characters other than villains being killed.

    I cant see them having 1 villain hunting down other villains as a chapter. Tho i would like to play as lex luthor (who wouldnt have his super suit) or selina kyle as survivors lol. A collab with dc would be kinda confusing because im not sure where they draw the line for violence as the comics go from people being ripped in half to nobody ever dieing lol

  • 1 killer does not = 1 more survivor. Itd have to be like 3 v 12

  • They can't really say "they don't belong in dbd" when Naughty bear himself is alredy there lol

  • Im curious if new resident evil stuff is coming with this trickster update, as they are the only ones with delayed prestige rewards and someone was saying a chris redfield prestige reward. They also just had an outfit bundle in the store for og nemisis + re6 leon which seems kinda rare. And re9 just came out

  • There is a number at the top right of the screen along with the shards, bloodpoints, and prestige. That other number is Devotion levels, shared across all characters. Everytime you finnish one of those levels it shows you how many purple shards you will be rewarded. They are finnished by earning xp during gameplay.

    Alternatively sometimes redeemable codes are released and shown through emails (by signing up for their newsletter on the website with ur account) or just their social media accounts like instagram. Current code is Happyhorseyear2026. It includes some shards and bloodpoints. To redeem this code, you go to the games store where you would get new cosmetics, and there is a Redeem button at the bottom of the main featured page

    During events that involve login rewards like during the anniversary or christmas, logging in will give you claimable rewards in the messages tab in game each day.

    There are also quests to complete for rewards, some being the shards. Stuff like finnish 10 generators etc.

  • Ive got 8 p100s, and i play optimally, but can still make mistakes like anybody else, can still lose on my killers etc. Its just bloodpoints ive spent on them. Tho i do know their powers better atleast. Survivor p100s i find the reason they give up easier is like this "ive seen enough ______ to know where this is going" and then their morale drops to 0 whenever something goes wrong and they go "yea its just another one of Those rounds, why bother trying" because they've been through allot of rounds to get those points. Some even just try to leave early to avoid the whole "you were a p100!?" Thing.

    Previously before they hid survivor prestige they gave up quickly because they were so used to being tunneled out over the number above their character that even the slightest sign of tunneling makes them feel the round wasnt worth sitting through. Like ive seen a killer turbo tunnel someone off hooks and go "omg i killed my first p100!" Like they were immune to tunneling or somthing lol.

    But when it comes to killer p100s, they could've just earned all the points on survivor and rarely play their favorite killer. Like my friend is obsessed with trickster, but will not play killer unless 2v8 is going on so i can "help". So shed be a p100 trickster that barely knows how to play him - as an example.

  • They should remove 1 or 2 zombies and then remove t virus antidotes. Theres too many people to infect, and too many cures around for his whip to stay as a constant threat, especially when 2v8 is much faster paced than the usual 1v4 where he has time to build up his power and less ground to cover, and make the survivors run out of very limmited cures. Removing the t virus cures will also prevent pairing wesker and nemisis to be a massive nerf

  • Im going to miss the old boa addon lol i was just starting to collect those too.

  • At most he was still technicly participating but making the wrong descisions in thinking that running around giving people bardic buffs is helping. Not participating is like a 2v8 round i had where a streamer and 3 others sat in the washroom stalls pretending to use the urinals, the entire round, while people all went to second hook stages in cages or died waiting. And they never set out to touch a generator or heal or take hits or anything. Just sat there and watched us all die trying to do the objectives without them.

  • They also matched better with some of her red cosmetics lol

  • @THE_Crazy_Hyena said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4059763#Comment_4059763

    It is true though, but hoping for something better is always allowed.

    Im currently pleased enough with it so far. But i do have several p100s and having a banner for each character wouldve been nice too so you could show your 2 most favorite characters at once lol. Who knows if this is the end for prestige rewards or if they might be able to do more later. Likely much later as were still waiting for stuff like instant prestiging being able to choose prefered items/addons/offerings lol

  • Would that block the gate from a survivor trying to crawl through it seeing as it would take a while

  • @Aven_Fallen said:

    Most likely. They said that the RE Characters will also get Prestige Rewards, but those will look different since they will use the default Icons.

    https://us.v-cdn.net/6030815/uploads/TTDDFN4MZXSM/image.png

    So I highly assume that any difference in artwork is due to licensing, especially if we consider that Quentin and Freddy are part of it and the Nightmare on Elm Street license holders have always been very conservative when it comes to their characters (they dont have skins, even after all those years, after all).

    I have an odd theory that the reason re characters are on hold is because they are probably working on the legendary character badges at the same time while they have capcoms permission. Like chris redfield / hunk etc.

  • The reason this works in marvel rivals, is they are all Marvel, being in a game run by Marvel. Dbd however has many characters from many licenses, all of which require permissions and contract rewrites/renewals everytime they want to get something new out of each license. And if any 1 license says no to the new things they want, they cannot apply the same thing to all the other licenses and go "well capcom didnt want to so they are the only ones without rewards" as that would be disrespectful towards the license holders and people would dislike the license. So its either everyone is onboard, or noone. And theyd have to go through this entire process for each thing they want to add.

    As for resident evil characters mandy mentioned their prestige rewards are on hold until the chapter launch

  • Appart from what they can add in the future, The Baba Jaga is currently a legendary skin for the Huntress. And id say the closest you'll get to survivors for now is perhaps The Witcher (Geralt of Rivia - legendary skin for Vittorio), as i was told by a friend that game's fantasy world is based off Slavic culture.

  • @Mandy said:

    I love that idea, what type of representation would you like to see?

    Not to overshadow the op's post but on the subject of cultures being represented ive also noticed a few posts wanting native culture representation as well, and not about wendigos but other things like giant horned snakes etc. Most recent post by Trinity_dbd

  • @Mandy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058828#Comment_4058828

    not on the survey responses they are not, and that's open for everyone to take…seems like the majority are all for it.

    I suppose so. But can we compensate the players that still wanted to go back to normal 1v4 with a Shanoa Legendary skin for Trevor Belmont? :D

  • Strangely that iri fits my playstyle where i don't care about condemned. Never noticed lol. I think draculas iris might be more useless tho. One says it curves your shots, but by like 0.5% to the point where ur going to miss if you were alredy going to miss, and the exit gate lightshow addon that most survivors laugh at saying "hah i love that addon" because its a wasted slot that requires tons of things to be in place at the right time in order to 'possibly' get 1 hook of value.

    But i am hoping for a rework to sadako, hopefully in a way that condemned isnt applied by spamming but through more natural means. And a removal of the luluby entirely as it makes no sense, its like giving wraith a luluby or terror radius while in cloak, except instead you are slower, can be seen, and dont get a longer lunge.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057473#Comment_4057473

    Yeah same, he is my most disliked killer. I might just play killer for a month lol

    Ive had to play 2v8 while wesker is my most hated killer lol its been torture - now extended

  • Maybe its a bug with auto leveling and has to be leveled manually? As those achievements/trophies were added long before the auto bloodweb/instant prestiging.

    Aside from that you may have to go to the bug report section, go to their new website, make an account n report the bug. As ive had a bug with the bloodwebt before where dracula specificly could not be leveled as ther was a black node that could not be cleared. Bug reports eventualy got it fixed.

  • If they were to add a totem killer class, theyd have to make their hexes not light up. Like the survivors would have to figure out which totem is the real one otherwise theyd be deleted faster than 1v4. Also an ability to rebuild it, and basekit thrill of the hunt.

    As for boons i dont see why not. Could increase the speed of the booning to that of breaking a regular totem speed. Base totems applied could be healing and vision of generators/chests, after first hook adding haste/ scratchmark hiding to the boon

  • @MechWarrior3 said:

    Getting a Trapper on my team or Ghostface. Its GG's. lol

    The trapper teammate I had was so bad. Bro only got one survivor in a trap all game out of 8 survivors. It was painful. I was oni so the blood scarce.

    I think its more just the player in that situation. Ive had lots of success as naughty bear and ghost face, sometimes even getting half the team marked/downed at once lol

  • @XsashagreyX said:

    Certainly not dead, but I do think they rather pursue new opportunities. There is currently a chapter 2 being worked on for an existing licensed content, however I have a feeling that all of the above listed IPs are pretty much done with for the time being, except for Frank Stone who I think was confirmed as an addition (trapper legendary I think) correct me if Im wrong though

    They canceled the trapper legendary, but said they werent done with him. supposedly making him his own killer maybe

  • There was a post about negan's actor reacting to someone asking if he was joining dbd with the rest of the characters. He said he usually doesnt say no if the whole gang is there, and dbd posted "guess its time for us to make some calls". So there is a 'possibility' to see negan later.

    Im still waiting for them to fix Rick & Daryl's screams/grunts to closer soundalikes as they are so far from the actors voices that we even reported it as a bug that the placeholder voices carried over from the ptb, then they said it was intended.

    As for Carl, he was there for the livestream failure and was in the bhvr studio doing a tour. So if he was going to be added it wouldve been around twd launch. But his character is apparently too young to join the game. And died at that age so they can't really "age him up" like with yoichi and eleven/dustin etc.

  • -All 7 people not noticing 1 one in a cage

    -not fighting for progressed gens when its the last generator, as regression is insanely fast in 2v8

    -torchbearers following killers around forgetting they can be revealed very easily, then either failing to get saves by flashlighting their back, or going down as a 2 for 1 deal

    -survivors not sharing their knowledge of green flasks to survivors who need them. Or going down next to one showing the killers where they are.

    -survivors healing infront of a blue flask

    -medics using their ability on someone who still has to mend

    -lots of accidental sandbagging

    -Killer teammate being baited to chase a good looper for several generators

  • Kinda like a new killer being played only once, kills all 4 in their first round, but the player doesnt like the playstyle so they stop using them. And then on their stats page their highest kill rate is the killer they used once because it was 100%.

  • The only one i don't mind is the bloodmoon outfit lol

  • I don't believe that is the case. When the loading screen is going, its waiting for every last person to finnish loading the round, if even one has trouble connecting or shuts the game off, it disconnects everyone and cancels the round. Many reasons for people standing there when they start include : they are distracted by their phone, they have the game lowered and are looking at something on the internet and havent noticed the round started, they got called away from the pc/tv to do something at the last minute, they are in the washroom and didnt think the round would start that quickly etc. Ive never just loaded into a round with my character alredy getting hooked, not even against hackers even they have to wait for everyone to load in first.

  • Pve means players vs environment, so like players vs bots.

    An example of a pve mode would be like 4 killers queing up to kill a whole horde of bots or 4 survivors quing up to try and sneak through gauntlet style maps trying to evade bot killers to escape. Its usualy against a computer of some kind.

    Left 4 dead's main gameplay was pve as a combination of these 2 things^ while it also had a pvp mode where the players could also be the opposing special infected in place of the bots.

    The community made killer has some kinda obstacle course where the survivors get sent to another area and have to collect things while avoiding beams of light. Since they arent against a player in there its kinda pve.

  • The other problem with 2v8 is its like a 3 square area, with a choke point in the middle. If a killer is in any of those 3 squares, the gens can barely get done in that area, if survivors get hooked from one side to the other, the remaining ones have to fight through a killer at the choke point to go and save anyone in the other square often leading to the most people dieing or going into second stage on hooks. So not only is it easier to defend most of the generators in that map with 2 ppl, its easier to hook multiple people and prevent them from saving eachother. In other words very very killer sided

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