ShanoaLegendaryPlz
ShanoaLegendaryPlz
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@Genrih said:
Also, sorry if my English is a bit rough, it’s not my native language
Didnt even notice, your english is just fine. Another problem ive experienced is that in walled tiles like the house of pain (the small house with 2 sets of stairs going down in opposite directions) he can be looped for quite a while just based on how loud his footsteps are. I was even accused of wallhacks because i looped a springtrap there for 4.5 generators because i could hear everytime he changed direction trying to mindgame (even on the glitchtrap skin which i think they made the steps louder since people were saying it was a pay to win skin). He also didn't know about the doors revealing him but it was only occasionally.
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Not arguing with the post or anything just pointing out some things that might make his 4.4 speed reasonable despite having one of the longest ranged cooldowns. Of all the ranged killers he is the only one with teleport mobility, and natural undetectable status without needing addons or perks. Also his speed increases once the axe is thrown weather it hits or not - to the fastest possible base movement speed. If the target has an axe in them he can even bypass dead hard with a grabbing animation that has a rather generous range.
Id say his primary problem isnt the speed, but the rate at which he can use his m2. Perhaps he can carry a 2nd or 3rd axe that recharge stacks at the current cooldown time so that he isnt just stuck with 1 shot then forced into m1. And the speed boost he normaly gets from throwing his 1 axe, can apply only if the axe is embeded in the target. This may allow him to continue chasing at a dangerous speed and still continue to be a ranged threat which other ranged killers do not have that kind of combination, but also continue to enforce the need for precision with his shots rather than just spaming an axe to the ground to start chasing people with 2 more axes fsster.
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@Mandy said:
🤔you've not seen everything that's going to be in the PTB yet…
Are we finally getting a Shanoa Legendary skin for Trevor Belmont!? 😃 or at the very least prestige rewards?
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Nvm the water, what are those graphics? Also adding water to dbd will probly make the game run as slow as the time it takes for some of these gifs start up lol. Even with the current potato graphics some computers fans are going nuts and making the game feel choppy. I recall trying to play assassins creed origins on an earlier computer thst could even run skyrim and crysis and all that just fine, but in assassins creed if i ever got near a body of water the computer would heat up like crazy, if i jumped in the water the game would crash. Water like this ^ would certainly need an overhaul to the whole game first.
And lastly, what would happen to the basement? Just flooded?
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Me and my friend are waiting for skull merchant / trickster duo
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Was hoping they weren't done with castlevania x dbd as it was quite the low blow so far with cosplays of several main wanted characters, and yea richter's face. But i have doubts we will see any more castlevania x dbd content as they got the 1 they cared about (Alucard) and the 1 some people asked for (Richter), but have been dead silent about anything else with castlevania.
As for snake being in dbd its kind of confusing as hes not horror related yet neither is rainbow 6 siege. At most id see them pulling the same as the Witcher.
Heather(Cheryl) on the other hand i think they might be considering working on her given one of the previous serveys asked which character could use visual updates and Heather(Cheryl) was there as one of the most obvious options. Maybe they will come around to updating her when they add customisation to legendaries since she has 4.
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Obviously ive done everything in my power to "suggest" a Shanoa Legendary skin along with Simon Belmont and any other cosplays that don't have a legendary skin, because the most frustrating part of having a cosplay of your absolute favorite character is knowing if they came out around the re chapters, theyd atleast have a legendary before a cosplay, and they now acknowledge that your favorite character isnt worth the effort. But trying even a year and a half later, ive still yet to even get a "not possible" or "we'll send the suggestion to the dev team" or anything. The closest ive ever gotten to them even acknowledging i exist is when i asked for them to change my name to this^ and it worked.
So since i know i get fully ignored on that topic, or even richters face needing a rework or rick n daryls screams/grunts needing replacement or dustin and robin's height problems, or nearly any suggestion ive ever made. I just use the forums to talk to people and see their opinions on the game, answer questions and try to get the mods attention occasionally (without success).
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I recall around the time maria came out for heather(cheryl) and there was a pyramid head bming me so bad that i disconnected and he continued to even bm the bot the entire round. The report for griefing actually went through and banned him (for who knows how long). But that was the last time that griefing report system ever worked. And believe me ive seen just as bad things hundreds of times after and it hasnt worked since. Its almost as if theyve given up on (griefing category) bans entirely as they might be getting reports nearly every round played, so they focus more on hacker bans.
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Ive been playing since myers came to the game, and got my friend into the game around the time Sadako released. She mostly enjoyed playing survivor as feng min, and was pretty bad at the game but still had fun, since i was there to "help". Her favorite killer is trickster, and at some point i convinced her to play as killer to do the other side of the challenges n stuff. She started with stuff like wraith, pig, dredge. And was actually enjoying them but was scared to play due to the pressure of having to outplay 4 people at once. So id always have to convince her to play killer, shed never do it while im not on. She did enjoy most of her rounds but did also get lots of bming, disconnecting etc, and ultimately just refuses to play killer unless its 2v8, because once again im there to "help". She realllly likes trickster but will not play killer.
Ive gotten used to the bming over the years, its just expected. But ive had the same funny steam name for over 13 years, and those bmers have discovered an all new way to attack you and thats through your profile on steam. They went as far as to report my name which everyone else found funny, and it got banned for once. It was then that i finally saw the appeal of anonymous mode, you become untraceable, they cant go to your profile and attack you, and lastly apperently you can also turn off the end game chat (im not sure where the button is, havent tried it myself) and those 2 this combined would give you a bm free experience in end game lobbies, as for in game its just a matter of not paying attention to them when they try real hard for your attention, they are wasting time following you instead of doing gens so picture you get to drag one of their team around on a leash and they don't even realise it lol
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Deliverance also becomes an empty slot in your build if you get hooked first. And shoulder the burden gives a tunnel target 2nd chances
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Its kind of in the same spot as deliverance, having to compete for an unhook before you get hooked yourself. If they were to show perks in the starting lobby to teammates, itd cause lobby dodging when people don't see meta builds etc. So perhaps these perks that only 1 person can do like invocations, deliverance, shoulder the burden etc can be shown above the person bringing it to the other survivors. But not their whole build.
To go with that, they could also add in message bubble callout buttons, like "going for unhook (shoulder the burden)" or just "going for unhook" next to eachother in a message wheel. The special perk ones showing up only when the perk is equipped.
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Isnt there currently a bug in 1v4 causing way too many pallets to spawn? Heard that somewhere but havent tested it since ive been on 2v8 the whole time.
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I usualy go with guide too. I cant even count the amount of times ive been the only person on the team that knows where the last generators are and end up finnishing the last one. And the blastmine i find is a quick way to gain bp besides being a beacon lol
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The other reason is they usually feature something like a new survivor only instead of a full chapter with a killer. For example mikaela / Nicholas Cage
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I also havent seen a "full rework" since the first version of Freddy. My friend is waiting on the trickster news, but i havent heard any confirmation anywhere.
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If you were playing as Vecna (Henry) , another factor to count in is New released killer = very commonly played, to a point where every survivor at every skill level has seen vecna many times and had practice against him, whereas its your first time learning him.
^for this reason i always try to do the killer adept achievements on the first day they launch, as that is the time the survivors are still learning how to play against that new killer. Because after a while, almost everyone knows what to do either from video tutorials or experience.
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Orela Rose + Tobarao
Taurie + Vittorio
Dwight + Yun Jin
Geralt + every female in the game
Yui + Yoichi
Feng min + Jake Park
Trevor Belmont + Lara Croft
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@CoolGuy1998 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4056601#Comment_4056601
They could easily make it so when you abandon this way all alive survivors count as escaping and I know sometimes you can get a kill but also sometimes you definitely can't so why not give me the choice to end it early when I know im not getting another kill
Because the end game collapse is alredy meant to be a timer in your favor to finnish the round faster. The only thing stopping the round from ending immediately in a situation where you know they are all ready to leave, is your refusal to go push the survivors out the gate, and their annoying habbit to wait for you to do so.
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I get what u mean. I enjoy him in 1v4. But cant stand him in 2v8, in the time id down like 6 people with dracula id finally catch 1 or 2 with nemisis, and thats from punching not whipping. Hes meant to build up strength over the course of the round with very few cures, and a leveling power, but it doesnt work as intended with tons of cures around, much more space, and allot more people to hook. Its not that hes a slow runner, hes just has too slow of a game pace for 2v8. Even double the zombies + an extra killer still ends with him losing most of the time.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4055558#Comment_4055558
To be fair, this is the point of the cosmetics. They are not Legendary Skins which change the character (like they did with the Warhammer Titen or the Armored Titan), they are basically the original Characters cosplaying.
Yes. But it was basicly a jab at the fact that we didnt get the character themselves, instead just cosplays. Which if its a favorite character, its quite disappointing to have a cosplay when you know a legendary was possible.
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Looking at the current ways the killer can abandon, it seems to only allow them to abandon when the game has prettymuch been won alredy (by the killer). If all 4 are bots, u can abandon, if the remaining survivors are hiding and unable to complete gens anymore for 10 minutes, abandon. And when you abandon the survivors don't "escape", only if you disconnect.
But being able to just shut the whole endgame off as soon as the last generator pops might as well be removing the end game colapse from the game at all. It also can mess with achievements and challenges the other players are trying to do.
The killer is still in power during the end game because if they catch anyone out in the open, they have an advantage towards killing atleast 1 more person. Ive even had a round as deathslinger where the gates were open, they were bagging while one was just outside the door breaking a totem, i pulled him off, and managed to kill all 4 without bloodwarden or no ed. They dont consider the gates being open to be instant game over like people not being able to stand up anymore. They also don't consider the end game colapse to be that long of a timer to consider it wasting a lot of your time (as it goes faster if everyone is healthy), and its entire purpose is to force survivors to leave or die.
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I think the nerfs were about the fact that most of the wesker players use the infection to continue tunneling right off the hook. And once the full infection goes through the tunnel target is even easier to tunnel. They removed the infection from krasue for the same reason, but kept weskers so they are forced to go use up the limmited amount of sprays rather than the infinite mushrooms. Buffs to anything off hook will just cause more tunneling. So maybe the buffs should focus on other things like control wile holding the dash, or adding a curve to his dash or something.
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@Rokku_Rorru said:
I just want the Silent Hill chapter recieve a visual update so I can play the characters without thinking "Ew".
Id certainly like to see an update to cybil, she was my first main before rebecca came along, i wasnt a fan of the voice change back then
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It was that way on the mobile game (that is now closed). And though it felt like you were progressing more with your character, it also felt rather restictive as sometimes you don't want to constantly play just that one character for thousands of rounds in a row to reach prestige100, especially on killers as the more you play, the harder the game gets as winning boosts your matchmaking rating higher, until it reaches the same level of other players that constantly win. each killer has their own matchmaking rating, but survivors are shared across the whole roster, which can make playing multiple killers feel somewhat easier rather than playing the 1 killer the entire time and reaching the point of much harder players.
Currently you do gain xp through playing, and it goes towards your devotion level. Its not a level thats shown off or seen by anyone, but its how you gain the blue shards for unlocking unlicensed characters and outfits without having to buy auric cells.
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Some killers have addons that cause mending to take longer.
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I know a certain someone with a Pinhead pfp that wants an Eren Yeager Legendary skin atleast lol i'd go for an Annie Leonhart legendary.
The cosplays made sense back then because we couldnt imagine how anime characters art styles could be placed into dbd's art style without it looking weird, but after kaneki and Rize it seems allot more possible now to make the survivor characters. Maybe they could even do a another set of killers and survivors someday
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As far as ive seen for progress towards a rework, they scrapped the piloted drone idea, put in the slight buff and terrible rework to her stealth activation, and said we will see how this goes for now and if the feedback still wants a rework, they might consider it, as it sounds like they want to stop working on her as its taking too many resources to keep going back to try and fix her in a way that makes everyone happy. Have not heard if the new buff is final or the rework is still going to happen.
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Apparently some kind of controversy. Never looked into what it was but thats the reason people were saying a year or 2 ago.
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@Darkwhitehair said:
Good Evening, good morning or afternoon I know this sound dumb but I wanted to know how do I change my profile picture in this forum?
Currently the change profile picture button is missing. Have not gotten an answer as to why either. Been gone for a few weeks at least.
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Strength wise id say Alucard or Soma Cruz.
I find Trevor Belmont to be the weakest of all the Belmonts. In castlevania 3 he was the first to need help killing dracula, in the ps2 game which is the version in dbd, he gets consistently beaten by a guy who summons pokemon, and then 1 shotted by a gay guy with a knife. And then In the reboot lore he fails against dracula and dies, turning into Alucard. I think the devs even said during the livestream they chose him as hes the least experienced or something lol. Simon on the otherhand did the whole crusade thing himself, 3 or 4 times, without help or failure. Then in the reboot was made weaker and had to fight dracula with alucard.
Alan wake might be able to rewrite reality but if this is about a head to head fight based on strength or power, hes just another guy with a gun and no combat training, and requires a type writer to change anything. youd have eleven just under Alucard and Soma, with the witcher somewhere in between.
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Id say its the fault of Stephen King himself.
Even Matt Cote said be wants Stephen King as a survivor since he always showed up in his own movies. But apparently Stephen doesn't want anything to do with video games.
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@mcgurupro said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4055700#Comment_4055700
I’ve read many of the previous discussions about voice chat. Most of them repeat the same concerns that it removes the unknown factor, that Discord already exists, or that it doesn’t fit the game.
What I’ve noticed, though, is that a lot of those arguments stay surface-level. They say “it’s bad” without clearly separating full voice comms from proximity-based communication.
I’m not advocating for global voice chat. That would drastically shift balance.
I’m specifically proposing proximity chat because:
- It preserves distance-based limitations.
- It keeps communication risky (especially if killers can hear it).
- It enhances immersion rather than removing tension.
- It helps solo queue without buffing coordinated teams.
The “unknown effect” doesn’t disappear it changes form. Survivors would still lack map-wide information. They would only gain communication when physically near each other, which adds strategic tradeoffs rather than removing uncertainty.
As for Discord yes, it exists. But most matches aren’t four-man coordinated stacks. Casual players shouldn’t need external software just to have basic teamwork tools.
I’m not trying to rehash the same debate. I’m trying to frame it in a more structured way and see if proximity-based communication could actually improve match quality without breaking balance.
If there are specific design reasons why proximity chat would fundamentally harm the game, I’d genuinely like to hear them but they should go beyond “it feels wrong” or “we already have Discord.”
No i meant how everyone knows itl be used 80% of the time for toxicity. All those steve gulls, the aces with the speedos, give those people a mic and tell me they arent going to be blaring pron or seagull sound effects or something the entire round.
The reason discord works is you are signed onto it with someone you trust not to troll, or yell at you for every little mistake (and theres allot of things that go wrong in dbd) and they spent so much on this profanity filter that we can barely type, but would allow full voice coms to swear our heads off at eachother? Plus the immersion being ripped apart because now ull know every sable is a 40 year old man and every leon will sound like a 12 year old telling you how to play the game.
Its not that it wouldnt be beneficial, but the way the game is and the community playing it, would ruin this feature and make dbd a much worse experience.
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Ive just had the same shanoa symbol badge and the simon belmont castlevania 1 banner since they came out. In hopes they someday make them both legendaries.
Might use the cthulhu banner in hopes they might make a lovecraft chapter.
Aside from that tho i do miss getting the outfits. Like we probly coulda had a cthulhu skin for a killer during this 2v8 if they were still doing those. But nope, a cat charm
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I also find nemisis is still too slow for 2v8. Takes a while to even reach someone to start chase, then whipping them 3 times with 10x more pallets and windows around while 7 other people crank out gens, the only nice thing is having more zombies bothering people. If anything he mostly resorts to just punching people most of the 2v8 because theres so many cures around too.
But that might just be me, ive been playing him alot in 1v4 before the 2v8 and he felt much stronger. At most a 3rd zombie would probably be more fair. As 4 zombies to chase 4 people off generators is a bit much especially if they have fast respawns.
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The bots still find and devour them
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Ironicly the new hillbilly skin in the rift has more likeness to Eddie's hairstyle than he does
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I dont mean to sound like a broken record, but id recommend looking up other discussions about voice chat, and they all have people explaining why its a bad idea specificly for dbd
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4055549#Comment_4055549
you guys are looking fabulous compared to my p100 Eren Jeager lol. the nerdy Dwight biting his dirty unwashed nails hurts me internally
Meanwhile Annie's hood just makes her look like meg with a hood lol
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When it comes to Trevor, it might also be something to count if they are wearing the basic outfit, or Simon Belmont / Leon Belmont cosplays, as they never gave us those characters so its the closest thing we might ever get to playing as those characters (as goofy as they look on trevor)
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My most successful is xeno. And its a 50/50 chance its either a miserable powerless sweat drenched experience, or a fun but kinda feel bad mowing everyone down with no chance of counterplay experience.
My other mainest main is dracula, which for the most part its a good time, as he adapts to most situations and the only way you win or fail is skill shots. But his addons are worthless. Its like they go in reverse rarity where the brown is the most usefull and the reds literaly do nothing.
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Hmm all i heard was that itd be changed in "the next bugfix patch" with the face scan used. But that was before this 2v8 update, so i dunno if thats the bugfix patch they meant or theres another one coming?
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Seems these feedbacks have been ignored once again.
Im truly sorry to all the Rick / Daryl / Richter / Dustin / Robin mains out there, and to everyone who posted about these 3 topics. I have no idea how to get their attention on these matters. Perhaps I can try the polls.
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Will Dustin and Robin's height be fixed eventually? They currently swap sizes from lobby to in game. Dustin is short in lobby, huge in game, Robin is tall in lobby, short in game. Seeing as Dustin is supposed to be short and Robin is supposed to be tall, the in game models should have their sizes reversed.
Also any news on Rick / Daryls screams/grunts being looked into for a rework along with Richter Belmont's face? Both things were met with just as much negative feedback as Nancy's new face but no replies were ever made
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At most if someone is about to get hooked go ahead and wait for the hook, but make sure to open them right after. More players die to unopened gates than blood warden or the end game collapse.
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Downvoting is just a meme at this point. You could make the most reasonable fair point and say something that is actual fact. But someone goes to every post on this forum and clicks downvote on everything they can, sometimes even making multiple accounts to downvote in arguements lol. Just ignore downvotes as they are usually meaningless unless there are many downvotes on something but no upvotes
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4055014#Comment_4055014
because not everyone would turn it off? i wouldnt. swf can have comms if the choose to, so should everyone else.
You would be yelling at someone to do something and half the time they wont hear you because they have it off. It would be pointless and be more often used for toxicity rather than tactical coordination. The reason discord works is because they are people you alredy know that you know arent going to troll. Random players with voicechat will not only decimate immersion but be quite the nightmare in harassment and trolling, unless turned off for the rest of dbds lifespan which would make it pointless as 1 of 4 would have it turned on.
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I see allot of downvotes but none are saying why. I believe its because the strength of "stealth killers" is not that high in general. Nearly all the stealth killers in the game have no m2 attack, besides the pig, springtrap, and now myers.
This makes the stealth killers mostly rely on quick ambush downs to get any amount of pressure as they spend more time sneaking around trying to avoid being seen before an attack, because in chase without their ambush power active they are usualy one of the weakest killers to loop as a survivor. Most of the strongest killers in the game are all about high mobility, but even with wraith's high mobility + stealth, he is still not up in the highest tiers because his mobility comes with a long attack delay, and if his misses with that lunge then he is back to basic m1 killer or has to spend time going back in and out of stealth giving you time for better positioning.
Meanwhile springtrap has a very long cooldown to his m2 and almost cannot afford to miss, and pigs m2 cant break a pallet or go over windows/pallets making them not too hard to deal with.
Most of the stealth killers could even use a buff if not all of them but myers now that he has a full hardcore chase mode built in
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I dont have a definitive yes or no but its very unlikely and its been out for quite a while with no new updates or content in dbd
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Ive seen many personality groups in this game over the years. And there are a few different styles of toxic player.
One of these styles are the "ggez's". There are those that play the game entirely to rile you up and are guaranteed to spit insults at you in the chat regardless of how the game went. Their goal is to get you to disconnect or argue with them after the game, and ud swear they have an entire book of insults to skim through on their desk at the ready. Their favorite saying is gg ez.
If they are survivor, during the round ill ignore them and go for everyone else unless they give me an easy opportunity. Once everyone else is out of the way if they get the hatch oh well i still technicly won, if they dont they will finally be easier to take down. They are going ti throw the insults either way. And when inget players that just want to start arguements like that, instead of gettin mad, i start to think of funny ways to confuse them. They are looking for a fight, they think you are going to give them the arguement you seek but are not ready for something as random as "you know what else is ez? Toasted Bologna and ketchup sandwiches, best thing since the invention of the toaster, easy to make and tastes great." They end up with a scrambled mind and then u can just keep going with any other random stuff that comes to mind as their insults end up about as painful as dandruff.
If its a killer they usually just slug all 4 and start bming which u can abandon and go to the next round before they even get a chance to say their ggez lol
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I didnt really notice a bias as i thought the questions asked which killers YOU play and what your thoughts on their balance are. So naturaly i chose xeno, dracula, and foe the killer i have experience in but dont play anymore - sadako.
i asked for xeno to be reworked as the turret/tail gameplay has no middle balance, only people getting mowed down because there arent any turrets or bad placement, or the killer can barely catch anybody because they all run to the safe zone with turrets everywhere.
For dracula hes a strong killer whos main strength os adaptability but requires skill+precision+a sense of when to switch forms, so i figure hes balanced. But his addons standout as worthless especially the 2 reds, and cube of zoe. So i proposed alucards shield block the exit if someone gets hit with a pillar, as it sounds like a strong addon but you waste the slot for the whole game for them to run past the funny light show 90% of the time, even if hit. For the iri ring instead of curving pillars just widen them, and cube of zoe reworked to spawn pillars around all generators when one gets completed - avoidable but higher chance of atleast hitting something as ive seen the cube in use many times an only seen it hit like twice.
For sadako i proposed reworking condemned so that its more of a natural occurance that effects everyone by the endgame rather than being something the killer spams to avoid hooking at all. Like each generator adds permanent stacks and being hit with tapes adds temporary stacks or something. I stopped liking her to play as once she became a spammer.