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ShanoaLegendaryPlz

ShanoaLegendaryPlz

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ShanoaLegendaryPlz
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  • Since the free weekend ive been getting day 1 survivors on almost every killer i havent touched in a while. And i mean p0 dwight with 2 green perk slots and visibly never looks behind them in their 10 second chases. Started to get to a point where i do 8 hooks and then kill everyone but the new guy and chase them around the map pretending im missing lol till they find the hatch. Meanwhile ive got like 8 p100s and all the achievements and challenges and the mmr thinks because i havent touched singularity in a couple months , im a good pick for dwights first day lol.

    Aside from the mmr update ive also been waiting to hear about the prestige rewards, both were marked to start "February and onwards"

  • Some would call it a hot take but seeing as i dont like to slug for 4k, this would only come into effect if someone slugged for the 4k and may prevent it from being in nearly every round. But i will admit as compensation it might be fair to make killer adept achievements require only 3 kills instead of 4 since the 50/50 hatch game would now be unavoidable. Or even count 3 kills as an official win even through emblems, with the 4th being more of a bonus

  • Could try a pallet shredding build for now, like spirit fury, enduring , hubris , hex two can play, as an example.

  • Take the castlevania rift or alan wake rift for example. Their outfits sometimes come back to the store, but their banners / badges are gone forever unless bhvr opens a badge / banner section of the in game store. The archives themselves were only for the old challenge system. Ever since it went to quests, as soon as the quests are gone, the rewards are gone. So unless they add a way to buy old rift/event badges/banners theres no way to get them back for now.

  • Ngl the nemisis buff would make him capable of double tapping survivors since they dont get a damage sprint. Unless you just ment the first strike that doesnt deal damage

  • Its very very tough to maintain broken line of sight once he lands, but if you do manage to keep something between you and him from the second he lands till his timer runs out, than he wont get the free auto aim hit. Ive only pulled it off rarely tho.

  • @Junylar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4054158#Comment_4054158

    That's just one tentacle, and it already triggered different kinds of references that the devs probably want to avoid. I meant full tentacle monsters like those from Lovecraftian style.

    Come to think of it, a slime monster could pass the BHVR censorship, Lovecraft had several "slime-like" creatures that would fit into the game, I guess that would work, even though they are not as interesting as others.

    The slimes were called a Shoggoth. But they were always massive too. Like atleast the size of the shack to the size of any "main" building. But i don't think there would be much jokes about tentacles as nemisis wouldve alredy made those jokes for people as he alredy really wants to "penetrate" Jill with his tentacle, see noone joked about it lol. I think wed be fine if anything a lovecraftian cthulhu monster does seem to be something several of the community would like to have in the game.

    As for dnd i always wondered if the Beholder could make a good killer (since it varies in size) for a chapter 2 or even a Baldurs Gate 3 chapter with some of the main characters as legendary survivors like Shadowheart, Astarian, Lae'zel and Karlach with the primary character being like a customizable dnd character. Could scratch most of the non human survivor itches in one stroke.

  • @Junylar said:

    They have very limited options. They won't add an arachnid, because of the phobia that is customary to always respect in the modern western game development, the same goes for insects. They won't add anyone with tentacles, because it will trigger "problematic" jokes in the community, akin to the Pinhead's lines. Most of the creative kinds of monsters would be difficult to animate, and the size should be specific to fit on the maps, so nothing like "giant serpent" is ever going to arrive.

    What about nemisis tentacle?

  • If they ever do add a Shanoa legendary id certainly use this option lol

  • Some cant last 30 seconds in a chase as survivor, while killer you only have to not catch the survivors too quickly to complete it. So in other words they tried to make it easier for everybody

  • Ironically i can't remember what the original Jonah Vasquez sounded like lol

    And it would be a nice chance to get the current voice actors to come back after so long and add more to the characters. Not sure if 10 years would effect the sound of their voices or not tho. Or even the sound quality of the equipment may have changed since the original voice clips. Some may not be able to return ar all.

  • No to everything except i am still waiting for predator lol

  • It seems pretty tough unless i play someone like nemisis. Like it took me 3 rounds to start having a chance as pyramid head, but i got lucky the third time had some bullies that probly spent too much time trying to get ready for flashlight saves only for me to cage most of them lol. But with nemi its like im either hitting them easily and winning, or missing a lot and eventually winning. I guess it helps playing a killer you are comfortable logging in as, as apose to someone you feel like you need to be good at.

    One thing i have noticed tho is since the free weekend if i played any killers i havent used in a while, id get brand new day 1 players like a dwight with 2 green perks or a feng with 3 green and a blue. And their friends would be protecting them and id kill everybody except for them and chase them around till they find the hatch pretending im missing. The one feng took so long to find hatch that she realised i wasnt actually trying and i carried her around to find it which even i almost couldnt lol. But yea lots of new players, the mmr is wonky, i have like 8 p100s and they are working on their first prestige ever lol how would that be fair

  • Well, in most games with a choice of characters or races, if theres something that stands out as monsterous or bug like, its usualy my first choice. For example in starcraft - the Zerg. Or in Sword of the stars i usualy pick Hiver. Or in masters of Orion theres the klackon. (All spacr bugs lol).

    Im also a big fan of H.P Lovecraft and the monsters in the Lovecraftian Mythos like Cthulhu (which we are getting a charm and banner of in the next 2v8). Hopefully it means they might make a Lovecraftian monster chapter someday.

    Its a shame we didnt get to see the rest of the voting board to see what kinda monsters and beasts n mutants n stuff we couldve ended up with instead of the angel. But atleast the angel will be the first one with multiple legs which could give them practice on animating an insect like killer for the future.

    Some are dead set on a Jaws chapter with a bunch of videos showing how it could work. But i have doubts the game is solid enough yet to add water to entire levels without causing problems.

    And there may yet be some kind of dinosaur chapter as there are several licenses to choose from like Dino Crisis, Jurrassic Park, or Turok.

    So yea id love to have a monster killer lol, the dredge was interesting at first but the playstyle just wasnt enjoyable for me.

  • I went on to ask if onryo could be reworked to not cause condemned from teleporting, but make it more of a natural occurance like everytime a generator is done people get 1 or 2 locked in stacks or people are hit holding tapes or from out of steslth get 1 or 2 unlocked stacks until hooked etc, removing the need to spam and making her more of a mobility stealth killer with a passive chance to get instakills in the endgame. Also the removal of her luluby as it makes no sense for a stealth killer to have a 2nd terror radius with no dash, no expose, nor instant hits while in stealth, the least lethal form of stealth.

    And xeno having the gameplay be either entirely killer sided or survivor sided rounds based on turret placement, could rework the killer to not involve turrets or a tail attack but be more about ambushing people with stealth, maybe even a pounce grabbing bite or something. Just something different as rarely anyone plays xeno even tho he is technically strong, but don't enjoy the added stress of dealing with swf planted safe zones, and most solo que survivors feel there is no counter if noone placed turrets during their chase.

    And lastly Dracula, not to say he needs buffs or anything but to make note of how useless his 2 iri addons and Cube of zoe are. So i proposed making the shield cause the gates to block if someone gets hit by the pillars in gate, as 95% of the time people get through them one way or another and nothing happens even tho u used ur addon slot for the whole game for a little light show on the way out, which gives a 10% chance of actually getting 1 down while near enough to pickup. The iri ring could just widen the hellfire pillars to make them easier to hit with which is its current purpose alredy but the curving of the hellfire pillars is either not noticeable or not even usefull. (If ur going to hit with it than ull hit with it, the curving doesnt improve your chances). And lastly for cube of zoe instead of pillars spawning around you and never hitting anyone even if u were on top of them in bat form, make them spawn around all generators so you may actualy get 1 or 2 hits per generator maybe even a down, or they all get avoided like usual, still a higher chance of getting value.

    And one other thing i put at the end was to make 3 kills feel like an official win, even for adepts. 4th kill being optional bloodpoints, as it may cut down some numbers on tunneling / slugging for 4k if the killer wasnt pressured into absolutely destroying the whole team including making sure noone gets the hatch - just to win while any survivor simply has to leave their team behind and go out a door or hatch to feel like they still won.

  • My duo got disconnected twice for no reason, then when my round was done we went to click play, 5 minute ban lol

  • I was pretty decent at using her stealth mechanics to play as mostly an ambush killer with antiloop incase the chase goes on longer. That kinda got ripped to shreds with the latest update as i find myself trying to get stealth while also having to sacrifice my alredy prepared antiloops and in order to get stealth without drones id have to place once turn turn around and remove it while on the way somewhere instead of just place it and jump on people.

    But since her release ive been hoping for a rework in such a way that she isnt about placing static drones anymore and actually has an m2 power with her oversized power claw. Those drones wouldve made nice minions but most argue the ai in dbd is horrible for minions so itd be too unreliable.

    I just hope they havent dropped her in the pit and left her there for good now.

  • Have you happen to play a game series called Turok? Ive been hoping for that license in dbd too, lots of Native American characters in it.

  • She was quite rare to see before the recent change. Havent seen her since. I also have her at p100, only played her once and went "hope shes still getting the rework."

  • @OnryosTapeRentals said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052452#Comment_4052452

    I'm worried about the (alleged) Zero remake to be honest. A lot of people's big complaints with the game are the exact reasons I love it. It was my first RE game so maybe that's why I'm able to overlook some things, but I personally love the the stricter inventory management (shoutout to the Hookshot), item dropping system, having to juggle two characters at once, and just the general high difficulty of the game.

    The biggest complaint I hear is definitely the item dropping system replacing the classic item boxes, and all of the backtracking that causes. I do understand that item boxes were a staple for the series and not having them is kind of weird, but I firmly believe it was the right choice for Zero to try something new, and they mostly succeeded IMO. As a new player with no real knowledge of the series, I didn't have much problem with it. Zero's maps are designed around the system. Each of the main areas is either small (like the train) or has a central-ish main room that you'll pass through a lot which effectively becomes your item box. I've always maintained that most of the complaints of backtracking in Zero stem from poor management. In Zero, you'll only ever need to backtrack as far as you left the items whereas in the others you can only sort your inventory at several pre-determined points which can be pretty awkward to reach. I did so much more backtracking in REmake than I ever did in Zero personally, but I understand it's not everyone's idea of fun.

    I see a lot of people say the solution is to "just add item boxes" but I don't think it can work that way. If they replace item dropping completely and return to the item boxes then the game loses one of its core features that differentiate it from the rest of the games. And if they add item boxes in addition to item dropping then the inventory management becomes so easy that a limited inventory might as well not exist. I think the ideal solution is to stick with the original item dropping system, but make it so items you've previously dropped carry over when you enter the next big area. The biggest point of friction with the system — that even I can acknowledge — is definitely trying to carry all of your stuff over to the next "main" area of the game once you progress. It's mostly just busywork that serves to slow you down, so I wouldn't mind if they cut it by having a little cutscene of Rebecca carrying a backpack or something that has all of your previously-dropped stuff in once you reach the next milestone. That would be my solution, but who knows what they'll do?

    There's a few story elements that I can also concede are pretty weak (which I won't get into here for the sake of anyone who hasn't played it and doesn't want spoilers) but anyone familiar with the game will probably know what I mean. The thing I really want out of a Zero remake is a brushed up story with better character development and better connection to the rest of the franchise (especially 1). Most of the gameplay should stay in tact as far as I'm concerned, but given how much hate Zero gets I would not be surprised if they went nuclear with the changes and we ended up with a remake in the style of RE3R.

    I'm holding out hope that it'll be good and faithful, but we'll have to see given how much a mixed back the remakes are lol

    My primary fear is that they will change rebecca's appearance and personality completely like they did with "new jill" who i just could not like due to her feeling so far from the source character in every way lol.

    But on another note some of my favorite characters came from revelations like Moira Burton and Rachelle (for obvious reasons even tho she died so quick lol)

  • It also happens on steam particularly on tuesdays for a short amount like 5-10 minutes, as its a steam maintainance thing that prevents most online connections to games. Like youl look to your profile and itl say offline. Then in a while itl go back online.

  • I can count on 1 hand the amount of times ive seen survivor cheats. Killer on the other hand ive probably reported over 20 that ended up confirmed to be subtle wallhacks with about 3 total instances of instakill nurse.

    So its pretty rare for me so far. But they exist

  • @drag27 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4053087#Comment_4053087

    pretty cool but he might be too big for the realm of the entity, maybe a baby rancor?

    Maybe. Or they can have some kinda unique thing where he never spawns on indoor maps and his main counter is going into tight spaces as hed be pretty deadly outside lol like my little oni. But yea theyd probly have to bump him down to nemi or xeno queen size lol... come to think of it xeno queen was almost the same size in the avp movie.

    To addon to the too big to go in buildings idea maybe he could have those jaba the hut minions roaming around trying to flush people out of buildings and can be eaten by the rancor for bonuses, while Jaba is up in the sky on that big speeder ship he had in the dessert, kinda like Draculas castle, like hes directing the whole thing for amusement. And the rancor can stick his arm through windows to pull people out of them.

  • @Junylar said:

    Being able to just turn off a whole class of killer's perks with just one perk is not healthy for the game balance. It's like giving the killer a perk that would unconditionally disable all exhaustion perks.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4053060#Comment_4053060

    The new bird system does not change much, people still can hide all game, especially at the end when there are 2 survivors left. So no, it doesn't prevent anything.

    Well the gen exhaustion + bird exhaustion does disable every exhaustion perk, and the game has gotten to a point where nearly every killer now heavily relies on aura reading rather than game sense.

    But another thing was put into place to prevent long games of hiding and thats the killer abandon feature. The survivors are forced to touch generators which eventualy give their general location away, or the killer can abandon if no generators have been done for 10 minutes. Im not sure what the results are but when i had it happen a long while ago, i abandoned and it even gave me the adept achievement apparently counting the survivors as sacrificed. But anyway, there are more things in place to prevent hiding all round, while killers have gained atleast 5 or 6 more aura perks since distortion's nerf, and auras are completely spammable, even deerstalker would eliminate distortion on its own after a bit.

    And killers have 1 perk to disable an entire class of blinding perks and items so its not that unfair.

  • On another note it was nerfed to prevent players from hiding all round, which the new birds system was brought in to prevent afterwords, so there isnt much of a reason to avoid reverting the perk as something else is alredy preventing players from hiding all round now.

  • @Jay_Whyask said:

    Is it just me, or are the drops not dropping?

    I havent gotten them either yet and I claimed them the 2nd day they were active. Saw someone say they had to reset their account link or something then it worked but i dunno for sure.

  • @Balrog said:

    You may have noticed a first batch of changes for Nancy's face in-game following the most recent bugfix patch, but you can expect to see the full final model from the actor's face scan in the next bugfix!

    So rework #3 coming soon? Looking forword to it.

  • @Mag1cian said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052727#Comment_4052727

    It was confirmed that those leaks were true (about Mr x and Ashley) Ada and Wesker were still getting their RE4R outfits and Rebecca was supposed to get her basketball uniform. They said "2v8 was approved by capcom then two weeks later it was canned. They came back and approved it again later."

    Not sure why they wouldnt have just added them later. The ask us anything questionaire even had someone ask about the basketball outfit and they said its not impossible lol

  • Any killer with lethal persuer will be on the first people in seconds even as nemisis. The mobility just changes that from seconds to a second. I don't think it would make too much of a difference.

    Dredges teleport is on cooldown incase they see people going to lock the first lockers they see and bam instant down. (From reverse locker grab animation)

    Sadakos tvs on cooldown so survivors arent getting immediately spammed before they can reach the tvs on their side of the map for a tape.

    As for the sprinters like billy there is plenty of warning that he is on the move and survivors can get into safer positions and see where hes coming from / dodge the hit

  • @Mag1cian said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052682#Comment_4052682

    I bought OG Nemesis and Rebecca outfit, need more Rebecca outfits as it's one of my mains.
    With Leon I was hyped when I first saw render leaks from far away, I thought we get something cool but then looking closely it was huge disappointment, instead of likeness we got some weird mix of aged RE2R Leon with baby voice when Matt Mercer is right there. And I think it isn't capcoms fault it's bhvr's weird decision making cuz remember how Jill and Claire looked on first RE chapter release and capcom allowed it… And if it wans't for community backlash I doubt they'd rework them. I had some topic about RE6 Leon rework I'd pay even 2k cells if it was done properly.

    https://us.v-cdn.net/6030815/uploads/OFY74TBFS2QK/dso-agent-rework.jpg

    I also recall all the leakers at the time (before they were all hunted down) were quite convinced there were going to be legendaries of mrx and ashley, then we were hit with a delay on the 2v8 event lol. Yea i was quite dissapointed with the stuff we got there finally as i prestiged rebecca as my first 100 and then waited ages for new cosmetics. Then suddenly ada and wesker get new stuff and im like 🙂 but what about REBECCA!? lol years later she gets one and its the same outfit, from the same game. Just the alternate version. I like it still but it was almost as big of a sucker punch as shanoa being a cosplay lol.

    As for bhvrs descision making definitely strange choices all the time. Like nancy's new face for example, or richter belmonts face, or rick n daryl's screams/grunts. How they thought the players wouldnt mind is weird lol

  • @Mag1cian said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052637#Comment_4052637

    Facts, we need more classic versions of RE character, if they would make them legendaries and release system so legendaries can receive cosmetics it would be even better. Considering the fact that all the versions of the characters belongs to Capcom I hope it's will be possible, the only thing they gonna need is likeness.

    When og nemisis, re6 leon came into dbd during that 2v8 i havent taken those outfits off since the event as nemisis didnt feel like nemisis and Leon didnt feel like Leon till then. But i was so preocupied with Rebecca just getting her directors cut recolour after 2.5 years of 0 cosmetics, that i didn't even think of how weird that re6 Leon skin was. Like just prior to that event they had the original voice actor for Leon doing the voice of DnD Vecna, and when they added the re6 leon skin they not only had it bugged with Carlos' voice, but refused to call him Leon. So they had the perfect opportunity to put original re6 leon with his likeness and even voice actor, yet completely avoided using the face likeness, or voice and later changed his voice back to regular remake Leon. Ontop of that they added yet another og Jill skin for new jill. So somethings fishy there its like capcom allowed og nemisis and almost had a deal for a fully original Leon legendary but kinda refused at the last minute to bring any of the older likeness back and are trying to permanently phase them out, Which i hope isnt the case.

  • 1000% i havent really been a fan of "new Jill" since the remake as its an entirely different character to me. Which is also why i loved Rebecca in Dbd because shes the only one that looks like her original model.

  • Its kind of an "it aint over till its over" thing. As even if you are the last person standing or even crawling you can still survive with hatch or door tricks. The only time dieing on hook would help anyone else is when the other can find the hatch, so thats why thats the only time allowed to "go next"

  • Still waiting to see if terminator is in the works lol. Id imagine itd be the t1000 tho due to the original probably needing a weapon of some kind which they just used laser guns.

  • For me i find that i enjoy playing against my mains as it proposes a unique challenge like "since i main this one at p100 i should be able to loop them right?"

    Which are Xeno , Dracula , Nemisis , Skull Merchant.

    But i can't deny i have a decent time against hillbillies / huntresses / springtraps. It also seems whoever figures out how to loop Henry ends up enjoying playing against him, as i have.

  • Some just abandon out of spite, maybe took things personally during the match. Even before bots and dc penalties people used to dc right before they get moried so they just vanish from the round to deny the killer using the mori animation. In this case its just a dc without penalty or loss of points either for the same reason or just to get out of the round quicker. And if youve seen the mori 100 times you probably wouldnt care to sit through it.

  • Most are used to it from playing survivor in third person. Only the survivor now has attacks lol

  • That wall had it coming. Jk. Anyone know when that auto aim was last updated?

  • At first i struggled with him. Then once learning the arc i got prettt decent and even started to enjoy some of the crazy shots n stuff like hitting someone through a wall across the map from the 2nd floor of the artist map. But after you win a few too many times, like all killers you hit that mmr where you have to go all out or lose and it starts getting more frustrating than fun. But ive noticed that trend with any killer.

    But unknown in particular is even made fun of by the most popular streamers being nicknamed "the harmless" because hes that easy to counter for skilled enough survivors that he can shoot them but barely ever damage them before the effect wears off lol.

    I figured he has to play like ghost face once the target is infected avoid line of sight until each shot is ready.

    Could certainly use some number adjustments as i recall even when he came out he was quite tunnely because it was almost the only way to effectively win with him until people mastered the shots

  • @THE_Crazy_Hyena said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052166#Comment_4052166

    Yeah, that was what I was getting as well. They must have messed up something.
    Maybe they are adding new stuff, and the option comes back when they are done. Who knows really?

    Thatd be cool if we got more icons. I just started maining nemisis and wanted to switch to him now as a 9th main lol then noticed the option missing.

  • Well there are a lot of characters still available. But wed have to see what the next anniversary roadmap says because i have doubts itl be the anniversary chapter.

    And who knows if they plan to do more chapter 2s with other licenses first before making a 3rd.

  • Its only particularly useful if someone is currently looping the killer well, and gens are flying so someone gets time to go reveal him to help with the current chase. Otherwise knowing where he is for a few seconds doesnt amount to time on generators and is more in the killers favor as a slowdown.

  • I'd certainly love to see a Tatiana Gutierrez legendary if the chapter does happen.

    maxresdefault.jpg
  • Their logic behind no anticamp after generators are done is that the killer now has no generators to defend and its impossible to defend the doors, so they allow you that 1 last advantage to try and secure a kill.

  • Ive been playing him pretty well lately. Perhaps instead of just a 3rd zombie, reaching tier 4 spawns a licker. (Tier 3 if hes getting less tiers in general). Or an addon that changes the zombies out for lickers.

    And a new special mori where if he picks up a survivor thats on deathhook, he can bring them to a zombie or licker to be eaten by them. Or the minions are capable of moriing survivors themselves as they see a downed deathook survivor as something to attack

  • @ONSAN said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051743#Comment_4051743

    your doubts

    It has been four years since the MMR system was introduced.

    I didnt even say anything about mmr or doubted anything. Im genuinely confused lol

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