ShanoaLegendaryPlz
ShanoaLegendaryPlz
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Can't have loud Brenda without stupid Cindy lol
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Considering their schedule, this year we got a rework for trickster, which means trapper might get a rework later this year as ive seen mention hes on their to do list somewhere.
If the anniversary ends up being jason maybe trapper would need to be changed in ways to feel like hes up to jasons power level so that the inspired poster character isnt fully overshadowed by the real thing.
I am looking forword to a skull merchant rework as i did still enjoy her until the stealth activation change. But it seems they can only afford maybe 1-2 reworks per year and have alredy made changes to her recently.
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Pinheads hooks are rather complicated in how they are tough to control like billys curving. Also when to use them in a loop as some times they slow the survivor down but then they just vault anyway etc. And since they don't damage other than the 1 addon, its quite the underwhelming power unless youve gotten the hang of the timing and aim.
Xenomorphs tail requires pinpoint precision as it will hit off the slightest piece of wood or even the turret in their hands like a shield lol, and if you miss striking a turret with it there goes your power.
And then id say unknown is one of those killers where you have to know exactly where the shot will bounce without it ever being shown to you, because everytime you miss you have to hit 2 more times. And i still don't understand much about placing my own illusions
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@Hexonthebeach said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4066486#Comment_4066486
Hm reading about it, I think for the second game there was a point.
Turok or perfect dark xbox 360?
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I played a ton of the orginal on n64, was one of my favorite games. The xbox 360 reboot however didnt do so well and was quite different. I was also looking forword to the new one.
I am looking forword to Turok origins even though the new owners changed it too much to a point where it nearly has nothing to do with the Turok games before it, making it only Turok in name, with no recognisable characters.
And one i was looking forword to but got canceled was Senran Kagura 7even. i was a pretty big fan of the series getting all the collectors editions and even some tattoos. But feminism killed it. And the creator stepped away to go work with another company knowing he probably wouldnt be 'allowed' to make more senran kagura games at that time.
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Seeing as Bruce is busy battling an incurable cancer, i doubt he's coming back for new lines.
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It would form a new meta of certain characters being played, effecting cosmetic sales and general game balance.
They also cannot just throw in 52 new perk ideas leaving no room for future chapter perks and licensing issues with each licenses character having their contracts redone.
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Some players devotion levels are way beyond 300
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My guess as to whats meant by match progress is anything you wouldve earned after staying like bigger emblems/more bloodpoints etc. And once a rounds done either with abandon or death you still get xp for shards. The fact that abandon alredy causes different things to happen compared to a dc, makes it capable of preserving more of what you earned without penalizing you in any way. If people were losing out on stuff everytime they abandon you wouldnt see so many people not even hesitate to push the button lol
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4065995#Comment_4065995
But it says i will lose match progress so if I completed a quest prior to the slug I'd have to do it again.
You do not lose anything on an abandon. Only from dc directly
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4066028#Comment_4066028
Yeah I know it takes putting everything on one character but as I don't really see the point in the p100'ing characters myself. It did not give anything originally and even with the new rewards its meh for me as I have already the icon I want to use. Still those that want to have something to get out of it too now.
For my own curiosity counted how many I would have if all prestige levels were counted together and it would be about 8 p100 characters, but I also never go for cheapest levels intentionally taking everything I can from the bloodweb with that would have way more.
I skimmed my first p100 then went for all the big stuff on the rest of them. My reasoning for getting 100s was that i ran out of goals in the game. I finnished all the challenge tomes, then finnished all the achievements, all that was left was a p100 of my own, which was an easy choice the first few times. Now i cant even decide who to put any points into lol
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@Wezqu said:
Most likely Sable.
I myself have none as I use the bloodpoints I gain on the character I am playing every time and as I chose characters I play randomly most of my characters are about same level in prestige.
I have 8 p100s so far, takes pumping all the points you get on everyone you play into the 1 character only for as long as it takes lol. And yea i mean like a general top 5 on either side so we don't just see the obvious sable/kaneki
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Im still suprised theyve completely avoided a badge or banner for Rize. Like you buy her, and end up with like a 4th badge of kaneki lol
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From my experience on both sides, on killers since they all ha e their own, ill play something like chucky and just obliterate survivors with a stealth build (not needing to slug or tunnel or anything they just kept going down pretty fast). And then ill play my main xeno which is argueably more deadly in chase and then it noticeable gens fly faster than 12 hookstates so its a much harder experience just because of the people im against.
Meanwhile with survivor you either get the killer that doesnt try to tunnel and then most gens get done and the gates and either 0-2 die to altruism. Or u get the sluggers/tunnelers/campers and they just win most of the time.
So mmr aside it depends on what the killer player feels like doing even in higher mmr, and on killer it depends on how often you play that one and how successful you are usually
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4065657#Comment_4065657
I totally agree.
The only reason I thought this could come back is because at the second the last standing Survivor is downed, both have the abandon option so nobody has to stay, whereas something like being humped on the ground doesn't allow you to abandon.
I always thought it was twisted in a horror sense and I miss it. I think I'm in the minority though as I'm someone who refuses to abandon even in a 4 man slug situation.
If you do end up in a situation with the whole team is slugged very early, its recommended to abandon as the warning for throwing the game, or even penalties, has happened to people that didnt abandon.
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Here from your comment on my post lol, yea i also made a post during the ptb just to see if anyone else wasnt satisfied with it, and once seeing the patch notes saying they edited vittorio and dustins portraits i figured id post again asking it to be fixed. Im hoping there are enough voices on the matter to get a touchup lol
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Everyone has different views on what could count as toxicity in the game. Some see humping on the ground as something funny to laugh at, while others consider it a fully reportable offense. Bringing the mori to the survivor on the hook just so they can watch would be another thing considered toxic to some, as most don't even want to stay for their own mori especially if the killer is trying to make it personal.
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A 3rd reason would be how to implement it into dbd. Whos the killer / survivor, what are their powers since they were all normal humans, would the actors even be interested in playing the role in games after so many years etc. It doesnt seem like an ideal fit in several ways.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4065437#Comment_4065437
The Walking Dead is a far more recent IP. The series just ended 3 1/2 years ago, so more people will probably know it at this point. Plus there are spin-offs planned or already realized. (Including a Daryl Spin-Off)
Castlevania on the other hand is older, especially the videogames. The most recent content is the Netflix series, but it has been years since they released a new Castlevania game. And even longer since they released an actually good Castlevania game…
And for Alucard and Soma in particular, Aria of Sorrow and Dawn of Sorrow are around 20 years old, Symphony of the Night is almost 30 years old. And ingame, I am not sure if you can already buy Soma in the Store, since it was a Rift-Skin.
I meant because of rick and daryls voice problems. Richter i can understand his low number since nobody was satisfied with his face and they won't fix it
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Kinda hard to believe theres more ricks n daryls over alucard and soma lol
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https://account.bhvr.com/twitch/dbd
I managed to fix the same issue i had on steam during the stranger things drops from this link^ had to claim them manually there for some reason then it finally worked heres the whole comment i followed for it to work:
This is what worked for me, I just copy the helpful answer from the Support Email I wrote:
We understand your worry about not seeing the drops in your inventory after claiming them on Twitch, and to help you receive them, please follow these steps:
- Go through all the steps from our page (even if you have done this recently)
:Twitch Drops flow page- Make sure to select the platform where you play the game. If you cannot select the correct platform, try using a different browser or the incognito mode.
- If you’re trying to select PlayStation or Xbox and a spinner shows up after selecting the platform:
- Go to the Connection tab in your BHVR account.
- Under the platform you’re trying to select, click on REFRESH.
- A new window will open for you to sign in with your platform account.
- Once it’s done, go through the Twitch Drops flow page again.
- When available, don’t forget to click on the CLAIM YOUR REWARDS at the top of the page once you complete the steps.
- After you complete the steps from our Twitch Drops page, re-login to your BHVR account
using the Twitch account on the “Log in with a social account”option. - Launch the game and confirm if the drops were received.
I did the steps under 1 before, but it was not successful, but login into the BHVR Account with my Twitch Account fixed it for me.
I want to mention that this is the first time I had to do it, before it worked perfectly fine by just having the accounts linked and claiming the Drops on Twitch.
- Go through all the steps from our page (even if you have done this recently)
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With how specific scott is with his ip we are probably lucky we got what we got alredy
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Its kinda both sides for me. On survivor in a solo que, most of the times that people are coordinated you just win if the killer doesnt tunnel.
But other things like map design where the new map Is based off trickster, but if you are getting chased by trickster 50% of the time you run to a window, vault over it and then your only option is a long straight hallway where you are forced to eat knives lol.
That and the whole games enjoyment comes from weather or not the killer wants to tunnel and win for sure or avoid tunneling and give you a "chance" which usualy ends with thr generstors done.
As for killer i play all of them, but now when i look at the entire list, i can't decide who to play because you look through it like "that one runs too slow, that one can't do anything around pallets, that one has no map pressure etc.
Then theres mastering a specific killer, yet every killer (except kaneki and nurse) comes with very specific counters, and once the survivors all know how to use that against you, it really slows you down and you lose most of the time because theres nothing you can do about a killer's weakness, not even perks.
I also don't like running meta builds but end up against everyone with meta builds so you feel like you brough a knife to a gun fight half the time.
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It says right in the news section ingame that they had problems with the shirt so they just gave it to everyone by default.
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@nightmarefan111 said:
yes, i've tried all. when you equip it's just blank. then when you search badges manually there is nothing there
Definitely a bug then. Ive got 8 100s, 2 of which are the rebecca and aestri you mentioned, and haven't had any trouble with their badges ( on steam/pc )
Might have to go to their seperate bug report page and see if they can fix it, another person mentioned not finding 'some' of their badges but hadnt tried the prestige reward menu equip.
The only other thing that comes to mind is maybe filling up a bloodweb level on those characters might kick the prestige rewards back on. Worth a try.
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Must be. Have you tried equipping the badges from the prestige rewards menu? Also theres a tab you have to click which prestige badge u want since theres 3 of them.
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The downvote bandit came here too eh? Im kinda glad there isnt a map gen achievement. The walking dead one took weeks and lots of offerings that never worked and lots of deaths when the map did show up like 4% of the time lol.
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Ill admit they are rather bland compared to scratchmarks
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@AlphaYandere said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4064742#Comment_4064742
Sadly not, i did this and they dont show up…
Some of them are hard to see, like i almost couldnt find my krasue 25 one, but what he means is to go into the lobby as that character, click on their prestige number at the top with the red ! Mark (while that character is selected) and open up their prestige rewards bar to see the prestige unlocks for that character and confirm that you have them. They should show you what you have on that bar. Then go to your badges and try to find the character you are looking for. Maybe its bugged in that you have to open their prestige reward page first to get the unlocked badges, but ive found all of mine. But couldnt find krasue until i did that, but it mightve been something i just missed. I have 8 100s and they were all there, rebecca/xeno/dracula/trevor/lara/kaneki/aestri/skull merchant.
I also have cheryls with her being 46.
In the prestige rewards menu you can also equip their badges
And make sure you are clicking the prestige number at the top of the screen not the one on the character select
I also took so long to write this that you guys solved the problem before i could post lol
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Especially when you hit p100 its almost mandatory to take a screenshot lol.
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Im kinda bummed that she wasnt shirtless like trickster
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@Smoe said:
The cosmetic system in general needs a overhaul, as we already have several other legendary/visceral characters who have cosmetic potential that's not being realized. (Springtrap's Yellow Rabbit legendary, Naughty Bear and RE Survivor legendary skins specifically comes to mind.)
MiNA is just the latest in a long list of characters of such to be added.
Even rize could have a black dress lol
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Can't really think of a specific time period, other than when dieing as survivor was much quicker. It didnt feel so personal getting tunneled because it was like you got caught, you died, next round. Now the killer has to personally make sure you don't get a chance to do anything taking allllll your extra chances away
Im sure many will probably say - before skull merchant/kaneki lol
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@CautionaryMary said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4064357#Comment_4064357
I see, yes - I agreed with the sentiment that by community standards I agree killer "feels" more unbalanced simply for how the game is.
I've been playing since I think the Stranger Things chapter, I can't really remember as it was years ago and I got the game for PS Plus - so, 2022... I mean, I was here for old Haddonfield and the old Coldwind. Even then, all throughout my time as playing survivor I just don't come in with that sentiment.
When I first played, I watched people like Probzzz (I do not watch him anymore), Noob3, Naymeti, Yerv, etc. I have also watched killer mains (Otz, Hens, Scott - to some extent) - I do not really watch them now and if I do choose someone to watch, I'd watch Cru5h if anything. However, the point I'm making was that even though I am critiquing people for copy/paste - monkey see, monkey do behavior. I will admit that I used them as a template to know gen spawns, T&L walls, strong tiles v. 50/50s. These are things I learned and got ingrained into me because I practically watched these content creators religiously, then I moved to comp players, but now I don't really indulge in it anymore because I don't need it.
I had the training wheels when I first played by watching people, I still use builds that Probzzz has videos on (Iron Will, Light-Footed). However, because I chose to go out of my way to basically educate myself I do not agree with the sentiment. Even if I die, I know I put in contribution for my team to potentially survive and get out. I do a lot of things that I'd argue a lot of the content creators I used to watch do not do, but that's because I learn what works for me and apply it - hence the belief that I think survivors should operate on a - "How can I make this killer waste their time?" / "What can I do to help my team?" / "Sable is being tunneled, what should I do?" / "I unhooked Sable, killer is coming back, what should I do?" - people think survivor gameplay is simplistic and function on a, "Well, I'm gonna die anyways so who cares?" - I do not think that way. If I die and the last gen pops, I feel like I won.
If I die getting the exit gate over halfway done, I won. - my team will get out regardless.
Speaking of exit gate opening lol
I just played a round where i died to a 99'ed gate as meg got tunneled off at 4 gens left, i looped the killer for atleast the last 3, and then got chased out of the basement and wouldve made it if they didnt 99 the gate first lol, but yea i didnt give up even with an early tunnel out. But technicly i lost. I won in doing my part but i died regardless of how well i played - as expected, but was 1 descision of another player away from escaping and technicly winning.
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@CautionaryMary said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4064321#Comment_4064321
I see, I also am a person who mostly plays soloq and I still have that same mindset.
Sure, there are RNG factors - you cannot control every single thing in a match, you can't control where the gen spawns are, the skill level of your randoms, what tiles spawn, etc.
I just do not believe that survivors should have the mentality that we have a higher chance of dying. I just don't understand that, but to each their own. Even if you do die, you still contributed to the match.
Your death could have helped a gen pop, allowed a gate to be opened, etc. I guess I just view the game differently is all, best regards and I do not want you to feel as if I am judging you. ❤️
And i didnt mean to make it sound like a defeatist mindset, ive been plauing since the myers chapter and from experience the game is built so that the killer is supposed to kill everyone unless the survivors play perfectly or the killer makes too many mistakes. So ive died a lot more than escaped making the idea of escaping more of a prize rather than an inevitability just because i can loop.
What makes survivor feel much more casual for me is that i am not worried about winning due to the lower likelyhood of escaping. But i don't give up till the round is over, i even avoid clicking abandon when everyone gets slugged as ill even crawl to the other end of the map to hide n bleed out or sometimes even get hatch. Even recently crawled to the other side of the map while waiting to bleed out only for the killer to find me by the gate, still didnt abandon and he let me go out the door lol.
But the point of this vote is which one feels worse to get stomped in, and survivor its very common in solo que, while on killer you are usualy the one doing the stomping but getting stomped in the power role feels worse especially when its a specific playstyle killer you main and you realise just how weak that killer is in certain areas.
I jist mean with survivor im not worried about losing - by expecting it, not in a pessimistic way.
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My xeno prestige badge doesnt look like a xeno since they added the inner eyesockets lol
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@ninjabsbx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4064315#Comment_4064315
The stream is for the Grimoire not for the chapter
Derp. Mission failed successfully lol
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I was doing alright with her despite the nerf, until the recent changes to stealth activation. That killed it for me. And i prestiged her to 100 before the change. In still hoping for rework despite the devs kinda giving up. It is odd they keep giving her cosmetics compared to other killers, they must be selling somehow.
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@CautionaryMary said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4064005#Comment_4064005
I didn't even see this text.
When I load in as survivor, I do not "expect to lose" even if you said try to escape afterwards.
Every single time I load into a game, I do not think to myself - "I am going into a game with a disadvantage at the start." I might groan at a No Mither, I might think to myself I could not sit there and play a game where I am one tap - even if arguably I will get off the hook, run to the other side of the map to double a gen with someone else, and expect to get healed after the gen pops.
I don't adhere to this whole survivor is horrible, you should expect to lose because you can't calculate for your teammates. Even if I view survivor as a unit, you have individual skill expression for the survivor role.
It is up to that person to want to do better, not come in with a defeatist attitude.
When I see Hive Mind, Ruin, etc - I go find the totem.
When I see Pain Resonance, Surge, Pop, etc - I work around it simply because I like to be gen efficient.
When I see aura reading and I see a killer come straight to me with BBQ, I take a mental note. Same for Lethal Pursuer, same for Nowhere To Hide, etc. To me, coming in with the idea that you as a survivor is helpless and it's so hard is regressive mentality. You should opt to do better if that is what you want to do - obviously my comment is not towards people with meme builds, I don't even play meta - I like to experiment with builds and use my experience each trial I load into. I would hope, even if the killer is using full meta the same mindset that I have.
I never said survivor was horrible, i play it more often than killer. I just meant theres a much higher chance of dieing than escaping and you rely on a lot of rng factors, so i go into every survivor round knowing i am likely to lose, but can win (mostly play soloque). While killer feels like the game should run based on your skill and killer choice with a chance to not get kills. So i go into killer rounds feeling im more likely to win, but can lose.
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I slammed that Dino Crisis button so fast i didn't get a chance to see the others yet lol
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@ninjabsbx said:
Speaking of which is there a livestream for the chapter's release?
According to the roadmap, yes a community livestream, and twitch drops.
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Im waiting for the rework as well. Got to her 100 before the latest update, havent enjoyed her since. I dunno what language she would speak tho if she did get voice lines
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What would the change to pain res be? Since itl now be basekit and 12x stronger hitting all gens instead of just 1 and being used 12 times without a scourge hook.
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I think its just the approach that set people off lol.
Id play as him. Id imagine his passive ability would involve his gold being passed around, like the entity took all his gold and gives some of it back each time he hooks someone, and the more gold he has, he gets more abilities with his magic or something.
I dont know much about Warwick himself but he seemed to enjoy playing the role about as much as Brad Dourif enjoyed voicing Chucky all these years.
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It doesnt take more than one round to get that punishment either. Ive been there, my duo has been there, get tunneled out fast enough the game just thinks you tried to die that fast, without even trying to detect if you tried to pull yourself off the hook or not to remove a hook state. The detection should be upgraded to be more complex sonthat it more acurately tells if someone was just running to the killer and asking to die.
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So you mean badge /banners? For a while i thought you meant clothes cosmetics lol
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Id imagine the 10th anniversary would have to be something theyve been struggling to get for a long time like jason or pennywise. What i hope it is, is predator or the thing
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@zonkednb said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4064005#Comment_4064005
Don't I know this. What's worse is I actually suck with my main, Spirit. So I gotta eat my ego for breakfast lunch and dinner every time I play.
Well so far with my xeno its a 50% chance im eating fire all round or eating faces lol
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Another factor is if you are playing a killer you main, you feel like you are failing to get better with that killer, or that the killer has reached its limmit in strength making you feel its weakness. As survivor you expect to lose, try to escape. As killer you naturally expect to win, try not to lose.
It especially hurts when you actualy finnish chases really fast and still the generators fly faster.
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My guess, is he has a 1 hit down dash if ppl are fully infected, and unlike the other speedster with 1 hit down, he doesnt make mapwide noise to announce his power in use.




