ShanoaLegendaryPlz
ShanoaLegendaryPlz
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072340#Comment_4072340
You're playing into Head On if you wait, just go for it, its only a 3s stun which isn't anything to a killer with range, mobility or is 115.
Also toward OP if you've got all 4 survivors in lockers they arent doing gens as quick, considering you sacrificed 3 of them, what's the deal. Seems like a nothing burger complaint lolI wasnt complaining at all lol. And the time id wait is if its the last person standing, otherwise ive won against my fair share of bullies. I was talking about something i spectated, not my own experience.
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I also spectated the last survivor in a match today, and the killer chased them to a locker. They didnt have head on, but the killer oddly decided to just stand there infront of the locker, and the survivor waited, looking around. For over 10 minutes no birds or anything happened, they just stayed there staring at eachother till the killer finally pushed the button to pull them out. Either it was a crows bug or they also made it so the last survivor alive can't aquire afk birds.
But yea i also used to jist wait for birds to counter headon but it kinda sucks that the way it currently is, the survivor gets a free stun no matter what, unless baited out of the locker.
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Ive been waiting for a Rize badge, and the xenomorph badge was done horribly by adding eye sockets to its head. Which you never see anywhere else except behind the scenes footage of the costume.
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I'm not worried about buffs or nerfs I just want them to feel like they aren't miserable to play against. I prestiged ghoul to 100 for Rize, but barely ever play them because it feels like a stomping ground and half the people you que against stand there and stare at you like you killed their pokemon. Id play them allot more if it was "just another killer" on the roster.
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If you go to the search bar in the general discussions and type in stuff like "Voice chat" you will see many discussions on the topic, and might get a better idea of the communities viewpoint on it. Most don't want it for many reasons.
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The event offerings are used more often because they are temporarily available, abundantly given during the event, and fills out the 5th points score category twice as fast. That event category is actually rather tough to fill without the event offering, and cakes/ribbons are very limmited in supply either from ribbons barely showing up per prestige, or cakes only available during the anniversary, and a complete waste to try to collect on p100s.
But ill admit ive had times where ive brought a cake and get turbo tunneled off and griefed, just out of spite to laugh at the fact that i brought extra points for the player im against, and they get to benefit from it completely while denying me any of the points from it. So in those cases ive often thought the same "not worth bringing cakes for the enemy" which if they brought one too, so that we both benefit, it wouldnt be as bad.
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If he was going to cheat he would probably just use auras to see you in the locker/ through walls etc. I doubt the hackers bothered to make something for nemi zombies ai specificly
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Its quite noticeable when playing as something like dredge, where your "mind game" power is countered by going to the next tile, which seems to always have yet another pallet despite how many you've broken lol. Since they have the perk there is barely any hesitation to go to the next pallet, then the next. Whereas without it theyd be more focused on you and trying to make the current loop last as long as they can.
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Ive seen allot of anime and read quite a few mangas, first ive ever heard of this one. Had to google what it was. As much as id love to see niche licenses get their chance to shine again (as most niche licenses used to be popular like x files, x com, turok, duke nukem etc) i've given up hope on ever seeing something niche in dbd. Its hard enough even trying to ask for 1 niche legendary skin of a character thats alredy a cosplay in the game lol. Perhaps someday we will get more manga/anime licenses.
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Between kate and david everytime they want to make a "white girl" cosplay of some kind she usualy fits the look they are going for. David on the other hand they don't seem to try and get a lot of male cosplays, and there are several "white guys" that usualy fit the look better. Its a wonder why felix got the chris re5 cosplay instead of david tho.
I just mean most of the outfits mentioned for kate were cosplays of some kind of license. But as far as her regular outfits go, its a difference of "theme" like how taurie has to have cultist like stuff, gabriel has to have scifi outfits, and david king im guessing they were going with some kinda of "tough russian" theme or whatever nationality he is. But kate is just "american country girl" themed which has a much broader range i guess, along with fitting most of the cosplay roles.
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Requires swf level coordination to counter as survivor, feels absolutely annoying to go up against swfs as krasue.
But if xenomorph were on this list he'd be #1 for me. The turrets are either doing nothing with no clear way to place them, or they become uncounterable safe zones
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Id say its intended effect is like Wraith's predator perk showing a survivors aura if you lose them in a chase, so long as you are chasing someone in wolf form you will see their aura everytime you're ready to pounce, allowing you to see where they are going through walls before pouncing. So a chase aura addon. (Hes one of my mains as well)
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I would love to remove all the backpieces from the swimsuits and even Rebecca's cowgirl hat. I think someone asked about that in the last "ask us anything". They did seem open to the idea, along with customising legendary skins. But finding out if its on their list of plans is impossible unless they directly tell us.
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Kinda tough to dodge a sable lobby, when my duo is a p100 sable main lol so i get the magical sable experience every time
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- Toxicity (swearing our heads off at eachother)
- Immersion (sables being played by old men, leon being played by kids etc.)
- Trolling (music will be blaring, or even pron)
- Mistakes (missed skillcheck will cause heated arguements)
- Sandbagging (now with verbal abuse)
- Voicelines (will be drowned out by players voice)
- Background noise (kids or other people making noise in the background )
- Censorship (no point censoring text when you can say anything you want)
- Uncomfortability ( some just want to play the game not talk. So some will have voice and others don't making it pointless)
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I was enjoying her and got to p100 before the berf. I really hate having to break my neck to remove stuff that i place just to get stealth. Its made her unplayable for me because of how tedious it is.
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4071090#Comment_4071090
I thought she was in for like barely an episode then shows up as basically "apart of" Kaneki, fair enough if you read the manga coz she is actually alive in that.
I'm also p.sure the voice of her is not her actual VA lolhttps://us.v-cdn.net/6030815/uploads/EPDBF47DU7BQ/image.png
It's off topic but lol
Unless you have her speaking english on your game, the japanese voice is supposedly the original.
And i really liked her character design, the dual personality, and the fact that she was strong and crazy enough that everyone in the show talked about her like they were somewhat affraid of her. Even if it was just 1 episode she immediately became my favorite of the show and then it kinda sucked that she wasnt in it much. Kinda like how my favorite in attack on titan is annie, almost the same deal only she got a whole season lol
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I always have iron grip on, seems to help most of the time. But ive also had a team of no mither sabos, that took a lot of slugging and catching people eventually out of position. So i guess the only counter is patience lol
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@zonkednb said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4071059#Comment_4071059
It could be a give up thing, but I've found these people still want to unhook/heal/do gens.They just refuse to engage in the game unless left alone, and they're not even running stealth builds to avoid me, which at least would provide something for me to interact with.
I've been seeing a lot of improvement in my killer play recently, which has motivated me to, maybe not sweat, but try harder and actively want challenging opponents to give me their best showcase of skill. Winning a game where at least 25% of the enemy team won't meaningfully provide any resistance is boring and a huge waste of time beyond a level on the blood web. It's especially annoying if I bring my favourite addons to that game and end up consuming them for no reason.
I try to have some empathy. Maybe I'm playing a killer they've faced multiple times this session and has trashed them so thoroughly that hearing the same TR saps all motivation for them to even try. I don't agree with what they're doing, still, but there's a human flaw I can at least understand, even if I wouldn't do it myself.I find i feel similar when "trying" to play as ghoul. I'm a big fan of Rize from the anime and of that entire show shes the only character i could've wanted, and got real lucky to have her included along with her original voice actress.
But the playstyle is so bad that its too easy to use, and the community of course hates them with a passion unlike anything since 3 gen merchant. So everytime i do try to play as Rize its like im the 10th ghoul theyve seen, and they either always give up, or barely try. Like id want to test just how tough it is to lose against people trying against her so that you don't feel hated or too overpowered, but it never happens lol. And they will never change the ghoul to a more tolerable state.
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I wouldnt say the ones i played against wanted to farm. It was either they stood at the hook, disconnected, or went afk for the rest of the round after seeing me. In such rounds id continue to play normally but only 2 hooking everyone except the one giving up. Id kill them off and farm with the rest, if anyone turned to bots id take them out too.
Out of 30 or so killer rounds id have about 23 of these types of 1 person gives up the rest get to farm - rounds.
So yes, these types of rounds are happening pretty often in this event. But between us it seems you get the ones that want to farm, i get the ones that want to go next lol. And its not out of my playstyle or what killer i chose, i do the whole rulebook thing and play the whole roster randomly.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4070806#Comment_4070806
you also have to consider things like certifications with platform holders, it's not so easy when it's outside of our regular bugfix schedule. I appreciate that people are unhappy about not being able to play the killer that they want, but the bug does need to find a solution, plus to the one being able to see into lockers, then the builds have to be built, tested, go to certification etc.
At the very least is it possible to make it so you can put bloodpoints into legions bloodweb while killswitched? As there are some mains out there who currently cannot prestige him during the biggest bloodpoint event of the year, and he wont be fixed till its over.
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Those might be Abandons, not disconnects. With Abandons they get the option to leave with all their points as if they died on the spot. Usualy gives the option when everyone is slugged or on hooks. Or being slugged too often.
They are rather buggy when it comes to the score screen. But even if it shows escaped, online stats should show they died.
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They are no longer for tricking people into relying on them for safety. They are used as area of effect bombs within loops, as they can be detonated with a wide area effect that either puts survivors to sleep, or damages them while asleep.
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@CensingBug said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4070552#Comment_4070552
As a console player, there's no point reporting Communication Abuse because we aren't given access to post game chat. I personally don't think I've ever seen a obvious hacker, so I rarely report for Exploits either. So it's primarily Gameplay Abuse/Trolling or Unsportsmanlike behavior. Being AFK for most or all of the trial, not participating by hiding or doing laps of the outskirts of the map the entire trial, rage quitting, survivors allowing themselves to be hooked or working with the Killer, Killers working with survivors, bodyblocking, holding the game hostage, etc.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4070383#Comment_4070383
What do you mean by "evidence"? If you're using the in-game reporting system, you can type the reason for reporting after selecting a category, but I don't see any way of submitting recordings or screenshots through this system. There's not even a way to view match replays that I've ever seen.
When I do submit directly to the enforcement team, I have my console record the action in-game, download to my phone and trim it to less than 15 seconds before submitting it. It won't allow me to upload anything longer than that. The result is the reply emails I mentioned previously and I very rarely have ever seen confirmation in game.
I prefer to use the in-game system as it's less of a hassle, but I can't submit evidence there and console players weren't even able to type a reason until a update within the past year! We were only able to select a category and submit. Are PC players able to submit recordings or screenshots when reporting in-game? I've never heard of that before.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4070508#Comment_4070508
I've never talked to any of them verbally, but sometimes they end up sending toxic messages if they happen to also be a console player, but I don't think that voids a in-game report because Behavior doesn't have access to that.
Also, before my friends abandoned this game over the past year, We've reported people together for the same behavior and I never seen action taken. I'm beginning to think there is some sort of flaw with console reporting and it's extremely rare it's ever acted upon. I'm assuming all of you confirming that you do receive confirmation are all PC players. My friends on console have never received confirmation either during their time playing.
I don't exactly mean void but i imagine if they investigate the griefing and see you were argueing with them too, they probably just set it aside as 2 people yelling at eachother over the game. Whereas if they did all kinds of stufd to you and you didnt do anything to them its certainly more about them being the problem.
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Played a lot of dino crisis alongside resident evil, actually liked dino crisis more. Thats probably the biggest license id want besides predator.
Parasite eve id also love to see but the series suffered from licensing issues after parasite eve 2, couldnt even call the third game parasite eve, ended up calling it "the 3rd birthday". Played through the first game but couldnt beat the last boss lol.
Kuon i never heard of until i went through the entire catalog of ps2 emulator games and got into it since it was like silent hill+ the grudge. Finnished the first girl's playthrough.
Siren i had a tough time getting into as it felt like a pretty tough stealth game. For example the very first thing you do in the game is try to get out of a small room, to a car, with a zombie shooting at you, from the car lol. If it was easier id of probably played through it.
F.e.a.r i remember playing through the first game, its expansion, and 2. For some reason didnt want to try 3
Dead space i enjoyed the trilogy, was suprised that it never came out with anything else afterwords as it had quite the potential to branch out into new games.
Another one you may have tried was "countdown vampires" was similar to dino crisis / resident evil with the tank controls only it was vampires, and u had to shoot them down and purify them or theyd get back up lol. For ps1.
Some other old ones id love to see are Turok, and X Com
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Im not sure how it works myself, and if the cheaters ever found out how it works theyd find a new way around it. Ive never used video evidence myself as i don't even know how to record stuff on the screen, but ive succesfully reported atleast 30 cheaters and atleast 5 or 6 griefers. The other thing i noticed is if you interact with griefers verbally its like it just voids your report. And the successful report thing takes 1-7 days or so. Sometimes long enough that i don't even remember who i reported lol. Nowadays i think the report system has drastically slowed down.
From what i understand it takes more than just you reporting them. Perhaps the other people that reported the same person, put in video evidence and then they tallied it all up and pushed the button finally.
Things like the instakill teleport to basement nurse seems to go through with bans the fastest as everyone they meet hands in a report and it piles up fast. That is if they don't end the game fast enough to bug the score screen like the recent bug
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4070449#Comment_4070449
Obviously these things can be tweaked. You only show the portal when that person has no way of getting up for example. Its not an absolute that cannot possibly be tweaked. They already do this kind of thing already with hook states for example. If all the survivors get hooked, they all immediately get sacrificed, unless they have a way to get themselves off the hook (like deliverance, luck mechanic, etc.)
And your other points are confusing. That is literally the point of the game as survivor, to escape the killer. If you aren't escaping the killer you aren't playing dead by daylight. And this actually gives those players an opportunity to practice this skill and get better. And saying "it favors killer" when i'm literally talking about an environment that you can truly balance to be a 50% win rate for both sides seems like a bad take.
The killer could also ensure the one thats harder to catch gets slugged while the easier one gets sent to the cage match and nearly guarantees they won't loop long enough. Its not about how much you balance that little map and take everyone to the same number values, its the skill value thats in the killers favor. The duo i play with would lose that hatch game every time.
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They tried this in the "antitunnel/antislug" update that got canceled. Survivors weaponised this to better position themselves inside the killer to always recieve the hit.
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@Gardenof_Eden said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4070458#Comment_4070458
Oh, I've done a similar thing as survivor with huntress. sit in the exit gate running back and forth between the beams as she throws hatchets. basically huntress duck hunt.
I mean for the long range shots with huntress achievement, i sat on the top floor of the red forest main building, throwing hatchets at people across the map, and since i never left the building, the survivors gathered together in the distance to play "dodgeball" with the hatchets and pick eachother up if they ever got hit lol its the main way i got that achievement done.
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Well theres also "whack a mole" death slinger, and "dodgeball" huntress (where she stays on a 2nd floor sniping all game)
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4070420#Comment_4070420
A better solution is to fix the mechanic of the hatch. The problem with the hatch is that it is just pure RNG, there's very little skill involved with either party. It is just whoever gets lucky enough to spot if first. A better solution would be to create an entire new mechanic for the final escape. My personal favorite idea is as follows:
- Once there are 2 survivors dead, and a 3rd is downed a portal spawns near the 4th remaining survivor. That survivor can choose to enter the portal (or not if they want to attempt the save).
- The killer cannot see the portal, and if the survivor moves a bit away from it, it will spawn another one near them, basically allowing them to always have the choice to enter the portal.
- If the other survivor is healed, or gets up, this portal disappears until the same conditions above are met.
- If the survivor goes through the portal, the other survivor is immediately sacrificed, and the last remaining survivor is fully healed and they and the killer are placed into a new zone and a short 3-5 second countdown starts (think like, the Halloween event, or the new killer they are working on the judgement)
- In this symmetrical zone, there's 4 decently good tiles spread out just enough that you can't chain them together, but if the killer breaks the pallet you have enough time to get to then next one. In the center of the zone is a hatch that is closed.
- The killer and survivor always spawn on opposite ends of the zone
- In this zone, all killer powers and perks are disabled, all survivor perks and items are disabled, and the killer's movement speed is set to 4.6, and the survivor is set to 4.0. Bloodlust is also disabled.
- While not in a chase, the survivor's location is revealed to the killer every few seconds (like 2-3 seconds of aura reading or a bubble, just so the survivor can't hide forever)
- After say, 40 seconds, or a minute, or 80 seconds or whatever feels good (enough for a solid chase), the hatch opens, and cannot be closed by the killer, this means that survivor can escape.
- If the survivor is downed, the killer automatically starts the final mori sequence.
This basically removes the entire RNG component of the hatch, and pits the killer and the survivor into a fair 1v1 scenario for a short time. No killer powers, no perks, no items, no nothing, just raw 1v1 at base speeds with no gimmicks or bloodlust. This makes it skill based for both sides, . The portal also is always the choice of the survivor, so that if they feel like they want to go for the save on that other teammate, they always have that option and aren't forced into it. The idea here is this zone is also easy to balance as in theory, it should be a 50/50. So if say, survivors escape too often from this zone, you need to nerf the tiles a bit. Or if killers win too often, you strengthen the tiles a bit. Or you can play with the chase timer, or other things that are much easier to balance.
It might be a choice of the standing survivor, but the one that went down might have several ways of getting back up, or knows of a generator thats almost finnished that could activate the doors but poof instakill. And any survivors who are not good at chase (like half the playerbase) would rather get downed and abandon than participate in an e sports level 1 v 1 tournament match at the end of every round. Im sure some would enjoy it as they are confident in their looping, but its still generally in the killers favor.
- Once there are 2 survivors dead, and a 3rd is downed a portal spawns near the 4th remaining survivor. That survivor can choose to enter the portal (or not if they want to attempt the save).
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Kote alredy told everyone its never going to happen with Elvira as he tried to ask them but they said they don't want her being killed in gory painful ways. He said this in an interview with the King and Paulie Esther who were asking about her inclusion to the game. She showed up in killer clowns because most of that was "cartoon funny violence" compared to dbd.
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Only reason i can see trying that hard for it, is an adept achievement thats been tough to get done.
They should make it so that 3 kills is an official win on all fronts, the achievements, the emblems, the points etc. And the 4th being a 50% chance at a few bonus points. This may seem like handholding but consider the survivor "wins" if they alone get out the door or hatch while everbody else dies, as its not a "team win" kind of game. You get points for rescuing eachother but at no point is there something like " escape with atleast 3 surviving team mates" etc
Even the finnisher mori is proof the entity doesnt care about a 4th sacrifice, giving the survivor and easy escape chance and the killer a "don't have to sacrifice" pass
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Over the years ive seen people let eachother die on hook over
- Their names
- Their builds
- Their character
- Shack pallet used too early
- Tunneling as the reverse role
- Their charms
- They just forgot they exist
- They want to get the hatch instead of save
- Boredom
I'Ve even had a duo of killers tunnel me in 2v8 saying i t bagged and left them to die in a cage while running out the gate, when it was actually someone else with the same name as i never do that kinda stuff and often die trying to save ppl in endgame lol.
if you don't know what it was for, just don't worry about it, chalk it off to basic toxicity and enjoy the rest of the game, as im sure this encounter was very rare and you won't likely see it again anytime soon.
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Hopefully Shanoa will be a legendary skin in this ptb :)
Though previously it sounded like springtrap was getting a tiny rework to his doors, while everyone else gets a couple number buffs, though they are welcome i feel some of them might need more than that.
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Only thing i can think of for a buff is the removal of locks altogether and reworking how locker exits work so that its similar to sadako/xeno/springtrap exit.
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@LinkToReality said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4070085#Comment_4070085
Oh, sorry, that sounds perfectly reasonable though. I thought you only got one event offering per full prestige for some reason. Which now that I'm more awake makes no sense since you can't prestige after 100 xD
One event offering per blood web "page" doesn't sound like an issue that's the same as non-P100s in my experience.Yea but the 1 blood web you get looks like this
And you have to fill that full web every time to get 1 offering ( and 1 item for survivors). Whereas anyone elses looks like this
For many levels. Making each offering way more expensive per level, for p100s. And much cheaper and faster to collect on non p100s.
So now that you've reached p100, you have to waste allot of bloodpoints on items you would have hundreds of, just to get 1 event offering at a time, to earn the most bloodpoints you can while playing during the event, as that character. Which now characters you don't have at p100 have much greater incentive to be used for events, as they collect the offerings maybe more than 10x faster and cheaper. Thus making p100 feel punished and unable to be used for events.
Before the instant prestige update, level 50 bloodwebs used to contain like 3-5 offerings per web, which was great on p100s as it allowed you to collect them just as fast as everyone else.
As another example
Im currently leveling Heather Mason, and she has a ton of offerings, and that only took some prestiges to get, maybe 6 or 7. In each of those prestiges ther is only 1 level 50 maximum size bloodweb, the other 49 are smaller and can still have an offering, which makes them much quicker to get. If i spent the same amount of points on the p100, id probably have about 20-30 offerings. Not exact numbers or anything but just trying to point out how much more expensive offerings are for p100s stuck at permanent lvl 50 bloodwebs.
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Not sure if you play both sides, but if survivor is tough to get challenges on, killer is having the easier time of getting the challenges done since most of them are doable on both sides. Since the blood pump spawns are clearly broken this year the rounds often end up entirely in the killers favor, especially if they still use their same tactics of tunneling / team slugging etc, as the broken pump spawns are a massive nerf to generator speeds. You'll get the odd map with decent space between pumps, but most have all 3 or 4 in 1 tile while the blood gens go all the way to the other end of the map, forcing you to focus more on regular generators.
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Only thing i can think of is a new mouse. And if THAT still causes the issue than its something to report as a bug.
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@LinkToReality said:
This sounds like a bug, but I have no p100 to test it on. I do know that in a previous event, might have been last year's anniversary event, you got way more event offerings if you went throught he web manually compared to the auto buy, might be the same issue still.
Its not a bug. Infact during the fnaf anniversary people were complaining that you get less offerings in the lvl 50 bloodweb than you used to, sometimes none, and their response was to guarantee only 1 shows up every lvl 50 bloodweb.
I have 8 p100s and only about 3 of them were leveled during bloodmoon. If i go into my bloodweb now on say trevor, theres 1 eye ball in the entire huge bloodweb. To get another one i have to use points on everything elss in the web to make it go to the next one, which again shows only 1 more eyeball. Making each one quite expensive.
As apose to leveling any other character who gets them thrown in every level or 2 with like 5 - 10 items to pick per level. They can build them up very quickly.
Before the change in the fnaf anniversary, a level 50 bloodweb could have something like 4 or 5 event offerings per bloodweb which made it rather easy to stock up on them, and it didnt feel like such a waste of points because youd aquire them quickly and inexpensively. This also happens with manual or auto bloodweb.
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@tjt85 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4069901#Comment_4069901
Makes a little more sense for the new player experience. But still, how many new players are going to want to read a long explanation of a Killer's powers in the middle of a trial? I'd be willing to bet not many. Are they meant to hop in a locker for the 2 minutes it'll probably take them to read about some of the more complex Killer powers in the game?
I'm all for improving things for newbies, but surely there is a better way than throwing out a convention that's been in the game for so long. That little bit of suspense from not knowing who the Killer is is a part of the fun of DBD and another horror aspect of the game that will fall by the wayside.
I'm still against this change for other reasons, anyway. I personally don't think the game should be balanced around SWFs or around trying to boost SoloQ up to a pseudo-SWF level. It ruins the balance and surprise in a game that was never meant to accommodate knowing that much about your opponent or your teammates. Most of the more recent Killers have been engineered to compete with high level SWFs and it's also the reason why so many Survivors find them miserable to go up against.
I agree with swf being the main balance breaker. And then building killers to the keep up with 3rd party program coms swat teams and release them against the general free for all solo ques is not working out so far. I always wondered if they could just limmit swf to duos, but nearly everybody who plays in a 3-4 man squad hates that idea lol.
As for reading for 2 minutes, maybe they can simplify the description, like for singularity itd read:
- Shoots camera pods
- Camera pods shoot infecting projectiles
- Infection spreads to nearby survivors + allows killer to shoot you for teleportation + pallet immunity after teleportation
- Boxes contain emp rods
- Emp rods stun cameras / remove infection.
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@MercilessGhostie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4069888#Comment_4069888
I have seen this, But don't understand why it's even a feature at all. Makes no sense and benefits almost nobody and substantially nerfs stealth killers.
I think they mean to say they will adjust it so that its not immediately giving away stealth killers. As for its purpose is supposedly for newer players who havent seen the killer before, to mouse over the power and try to understand how it works. Otherwise its stuff that everyone else alredy knows at the first power interaction. As this part of the update was being shown during the segment about improving the new player experience.
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Theres also a floating grass tile on the street in a particular corner of the map
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This may be somewhat of an answer to the post.
From a similar discussion^
I also don't know how to quote something from one post and bring it to another lol so i just used a screenshot.
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I believe it would be overkill. For example a survivor could bring an anti tunnel perk, an anti camp perk, an anti slug perk, a faster healing speed perk, and anti totem perk, with a big toolbox and brand new part. Something for nearly every situation in the game.
And killers being able to bring 5 totem perks, 5 generator regression perks, 5 aura perks, would all be even more oppressive than they currently are.
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I go with option 4. I continue playing normally getting everyone to 2 hooks , but kill off the person who gave up as by then theyve either dced or ran to me to die faster. The others i just farm with after they have 2 hooks each as its not fair to throw 3 people under the bus for a free win because of 1 persons actions. So still a rather normal round played but with mercy for the rest at the end.
Ive had to do this allot during this current event.
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4069792#Comment_4069792
Calm down Satan lol
Its all good, i just played a couple rounds 1 as trapper without the perks/addons/power, and nearly got the 12th hook lol, and then noticed skull merchant is the same speed and managed to kill all 4 without the perks/power/addons. Then tried the first and barely got about 4 hooks lol. So default speedy killers certainly do make this easier
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I don't think its just xeno, ive seen weskers/clowns/doctors and even a krasue get force dc'ed mid animation out of several matches, not even effecting the survivors
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Well you could also try powerless/perkless nurse if ur looking for the ultimate challenge lol
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Lately ive seen atleast 4 killers get force dc'd by the server itself as theyd be mid animation or carrying me to a hook and then 'poof' You Escaped!
Otherwise when playing killer id rather just stand in place and stare up at the sky or go around breaking walls/pallets/ kicking gens till its over rather than disconnecting.





