Avatar

ShanoaLegendaryPlz

ShanoaLegendaryPlz

About

Username
ShanoaLegendaryPlz
Joined
Visits
5,565
Last Active

Comments

  • Prioritization in the auto bloodweb was the first thing asked for when the auto bloodweb came out. Seemed like it was something they plan on doing once they figure out how. But its been quite a while with no word about it.

  • @hmd123 said:

    I did see after search some of the new killer license (the ghoul) was supposed to have 8 different cosmetic but because of some issue in the last second they scrapped it and just give us 2 of them, ig that’s happening to many of the licensees in this game

    Yea theres also cost cutting sometimes, like castlevania making cosplays of 6/11 characters instead of making the full character legendaries for the game.

  • I guess just whoever your favorite characters are. I haven't looked into the lore myself either as i wasn't drawn to the way its told in the tomes. Otherwise i havent figured out where to look for just the full book reading style lore.

  • @Wezqu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074916#Comment_4074916

    Yes and how does that change what I said. I said that even if they get banned they just create another account on the site. Its youtubes job to ban them and keep them banned as they are breaking the terms of service.

    Id asume youtubes got the same problem. They just make a new youtube account each time as well.

  • Ive managed to grind a decent amount of p100s. But nowadays my current bp gain would be about 1 - 2 prestiges if i played alllll day. Events and game modes are the only times you ever actually reach p100. And if new players wanted to join, barely knowing how to play, barely any perks to use, they constantly lose most of the time, and would gain maybe half the usual bloodpoints so at most if a new person played all day theyd get 1/2 a Prestige. And if they were trying to unlock many characters perks, thatd take weeks of playing every single day for very long periods.

    It is extremely slow. For new players And veterans.

    Since the bloodmoon event ended i haven't had a single reason to play dbd, waiting for 2v8 because

    • The regular bp gain is barely rewarding
    • The rift is over with no new quests
    • No big bp bonuses
    • No daily login rewards
    • No new cosmetics
    • No new updates
    • No new achievements (finnished em all)

    until 2v8 hits with the new rift and adds Hudson.

  • @Iridescent_Player said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074891#Comment_4074891

    And how does BHVR compensate me for the 19 prestige levels I missed due to the killswitch?

    Likely about 1 mill bp or less lol. I don't think there is a way to compensate for what they did. Apart from making legion's offerings/addons half off for a certain amount of time during 2v8

  • Its been a nice little vacation but im guessing there will be some kind of compensation when he comes back

  • Seems like anything speed related when effected by perks. So 2 perks causing faster door opening, will be effected. 2 perks causing faster gen speed, will be effected. Regression perks stacking will likely also be effected. Definitely healing perks will be effected. Anything with addons will not be effected. Not sure about items like toolboxes stacking with perks but my guess is toolboxes wont effect it. Not sure if these things were tested on the ptb i didnt play it myself this time

  • Licenses fault. They signed a contract back then saying "you can have reboot freddy and quentin, but nothing else. Take it or leave it." And they took it. And basicly just renew the license everytime the contract runs out, and the licenser still refuses to add more to the contract like characters/cosmetics. So they never get any.

    Whereas licenses like Alien (Disney) are quite interested in adding new things (cosmetics/characters) to the contract thus we now have Hudson and even a marine outfit for Gabriel coming tuesday. Its all up to what the licensers agree to add if asked. And up to bhvr to ask at all.

    Atleast thats how i understand how it works so far.

  • I don't think itl effect the game as badly as it sounds. Like if you stacked 4 healing perks, they would never go beyond a certain speed alredy. So instead you are more likely to rely on 1 healing perk and make more diverse builds. Instead of 4 healing perks and end up playing against plague lol

  • @Balrog said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074581#Comment_4074581

    I have a boring answer, unfortunately: anything is possible!

    Either way, thank you. I just meant they would be the most complicated survivors to bring into the game due to white blood and lore complications like lack of real emotions, but they are certainly popular lol

  • @Valuetown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074592#Comment_4074592

    The fact of the matter is people play Sable because she has good skins and people find her attractive. Nobody is buying dbd to play Sable because she does not have a reputation outside of dbd. Remember that 50% of players are below average. Guess how many of those are probably playing Sable. That's why she's so high.

    The people that join the game via licensed content do not actually care about the game itself, they only care about being able to play characters from their favorite franchise. Their dedication to the game is directly tied to their satisfaction of the franchise invading dbd. These are the kinds of players do not care about balance they do not care about the killer/survivor experience. They have no motivation to stay if their favorite license no longer gives them a reason to play. I'm hardly throwing shade when that's literally how it is. For every 1 decent Leon Kennedy, you have 99 Leons who are eliminated 2 minutes into the match starting.

    When it comes to leons even i whove played the game since myers chapter somehow always screw up whenever playing as him lol its like hes a bad luck character or something. Half of those people youve seen die in 2 minutes were still veterans

  • @Valuetown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074303#Comment_4074303

    I mean, there are people that play this game who would prefer if the tourists didn't beg for their favorite franchises to be added as skins/licensed chapters on the forums daily, just to play for 1 hour a week regardless if it gets added or not.

    I'd rather the devs prioritize fixing the matchmaking system if they choose to keep adding crossovers because it's very exhausting playing with 10 hour Leons/Jills/Laras/Eddies who do absolutely nothing all game, ruining the experience for the other survivors because this game is balanced around 4 survivors pulling their weight, not 3.

    No need to go into a post about licensed characters and fire shots because of the people you've played the game with haven't been satisfactory. Id imagine the ones behind fixing matchmaking would have nothing to do with ones in charge of licensing deals. The matchmaking is being worked on seperately.

    And its not all about licenses as the most notorious survivor for Getting the team killed is Sable.

  • @Balrog said:

    What a cool surprise, right? I couldn't believe Gabriel got included, too!

    Are android characters from the aliens franchise possible to add? Im a big fan of Bishop and Analee Call

  • Wesker. Because when his ptb launched everyone playing him triple tunneled right off hooks. And that continued after launch as well for years. I got so used to hating the people using him that i just hated him too lol meanwhile i wouldve liked him otherwise as a fan of resident evil.

  • @Wezqu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074267#Comment_4074267

    I have to state this here did you read what I wrote? I clearly stated that only thing the entity would get from android survivor would be the feelings it might cause to the killer. So don't know why you are saying the same thing to me as response. It still is not comparable to a killer robot as it literally is causing suffering to the survivors causing emotions even if it itself don't feel nothing really. Still you also might have point of other survivors feeling something to have an android on their side but in the end would it not be more beneficial to have a real human who can give you food as I don't think one android will anyway benefit more than flesh and blood human as even they are causing emotions in killers.

    Sorry, misread your answer as if it meant the survivors only annoy the killers and the survivors provide most of the emotions lol im just trying to state that the entity doesnt seem to mind if the odd 1 doesnt provide anything to feed off of directly so im guessing it would go both ways. For example the entity allowing a killer to mori someone instead of sacrifice is still somewhat feeding the entity with the killer's emotions. They could just as easily feel the thrill of hunting an android or hatred towards it.

  • @HoodedWildKard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074161#Comment_4074161

    Lol does it count multiple views from the same person? I thought it would count how many separate users have viewed it at least once. Could be either way

    I think the forums fixed now to not show that anymore. But even as i made a post it showed 3 views before i even finnished posting it lol

  • @Wezqu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074255#Comment_4074255

    Well they at least provide the feelings by being the hunters causing the pain to the survivors. Survivor androids would not provide anything as they don't feel anything and they don't cause emotions or maybe you could argue they could annoy killers but it still would be minor compared to the amount of feelings killers can cause.

    Well there is proof that the entity does feed off the killers emotions along with the survivors when it comes to the halloween outfit for the plague as those blue glowing versions are supposed to be characters that were drained to a point of almost becoming those "hollow" things themselves. So it doesn't seem to need everything it brings in to feel emotions as it feeds off whatever the emotionless things interact with. And killers give more emotions than just being annoyed by the survivors.

    The androids also wouldnt just be effecting the killers emotions as their survivor partners have emotions towards them as well, like itd probably be a morale boost having an android on the team lol

  • @Wezqu said:

    The white blood would be huge downside as most maps are dark it would be way easier to see the blood in them. Still its up to the user if they want the downside and as other said here its not really lore friendly as they can't feel. Of course there is the later models that have feelings but still I don't think they still give anything to the entity to feed on.

    Which brings me to another question of why the entity brought in the singularity that doesnt feel, or the xenomorph whos shown nothing but predatory or maternal instinct let alone emotion. So how does it feed off them? Its like he brings them in specificly to feed off the killers victims. And likewise the killers with feeling ls hunting down the androids would feed the entitily with their emotions. Much like of terminator were ever added.

  • @Nazzzak said:

    Might conflict with the lore (ie the entity can't feed off them) but i wouldn't be adverse to

    Perhaps the entity can do something to make it possible to feed off them? It seems almost capable of anything like reconstructing/ressurecting people after theyve been killed, creating entire worlds for its victims to run around in and interact with, limmiting the power of practical gods (vecna),capturing people/beings from any timeline or place in the universe, recreating Victor and Snug as lifelike as their former selves. I don't doubt it could probably do something to make them feel emotions lol

  • Big question: can you m1 in runner mode? As the reason victor's speed is even allowed is the fact that he can't just hit you, has to use the charged up pounce. If xeno could run faster than normal running speed and just m1, itd be overpowered.

    And the standing mode would alredy be a super buffed version to what he has alredy minus the mobility when out of chase. Since he can now aim much better and never loses his tail until going into runner mode. It would be nice as u barely get to see the xeno standing most games.

    I like the idea, i currently still main xeno and would play this. But im not sure how it would feel going up against it.

  • Lately they just hold all new and upcoming info on just about anything from ptbs/rifts/game modes/outfit collections/chapters/collabs until the moment it launches. And i can assure you this isn't the place to get an answer from devs as the closest ive ever come to them acknowledging i exist on this forum in years, was removing a comment i made the other day asking for a shanoa legendary skin lol

  • Screenshot_20260421_045416_Samsung Browser.jpg

    Ironically the forum is still black on mobile phones

  • Its also used for points in the survival category, if you hit the skill checks, it fills up a decent amount of the category.

    But if you were supposed to be able to wiggle out even every second down, the killer would never win. Its mainly to prevent the killer from carrying a survivor around the whole match so they don't bleed out and can't help the team, and maintain a continuous "carry" build. So the risk is if you take too long to hook, they can get free.

  • As someone whos played him quite often but doesn't main, he requires a certain amount of precision and prediction that takes some time to get used to, as he can spam all he wants, the survivors will dodge over half the shots, which is how to make him lose. He requires hitting players 4 times unless the worldbreaker mode is alredy active.

    But the main reason some arent enjoying playing him is most players know his biggest counter is holding W, staying as far away from him as they can so he cant get in range to shoot. And his speed makes this easier to do. Unlike nurse who blinks to get closer, and then once shes close enough its undodgeable.

  • They've expressed they really want jason in the game. Thats up to the license holders to work on a deal with them.

  • Even world of warcraft at one point did a whole graphics overhaul and gradually updated all the visuals. I wonder if dbd could do the same. But as far as voices go its odd but understandable why they wont get lines. Take steve/jonathan as the prime example of what it means to give them new voicelines. Itd only serve to please newer players that have not heard their original sounds before.

  • The last 2 idea i can think of that came from the community, that actually went through, were Shoulder the Burden perk from otzdarva, and the skull merchant nerf to her stealth activation, from one of these discussions, can't recall the name. But it is extremely rare to see ideas get put into the game and when they do the community seems to attribute the changes to a specific person, like to blame them if the change doesn't work out, which seems like something they want to avoid.

  • I'm not sure what you mean in particular. Diversity as in different races? Or different gameplay? And inclusivity as in different licenses or lgbt stuff?

  • Shes kinda the opposite of legion. Really good against 1 person only, terrible against people grouped up.

  • Managed to get Heather(cheryl) from 46 to 81. Deathslinger from 7 to 14. The first from 6 to 12. And Dustin from 6 to eleven. The rest was maybe 1 prestige into whoever i felt like playing at the time, some of which hadn't seen a bloodpoint since last anniversary lol

    Also hello to the downvote bandit 🙋

  • Most of the ones that stand on hatch have about enough patience for 3-5 minutes. Other than the old hatch standoffs that lasted hours, they may have set a new record lol

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/466466/mmr-farming-and-houndmaster

    She got some buffs a month after her launch.

    Old bugs are gone, new ones have risen…I’m p100 with her and trust…play her enough, your mmr will change. It’ll no longer be a stomp.

    She still needs a lot of love and qol for sure. Hopefully they will give that to her.

    From speaking with other Houndmaster mains outside of her bugs her biggest frustration is the dog. We want him to pull survivors back to her coordinates again not what it does now due to it often just leading to snug pulling them into a pallet.


    Addon adjustments would be nice too.

    Ah i know what you mean by pulling towards the pallets, ive just been lucky with getting people that drop the pallet while still standing on my side with the dog lol. My main is xeno and hes definitely at that mmr where you hesitate to pick them because you know its likely going to be tough to play.

    I suppose i should just start finnishing these people off for their own sake lol

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073029#Comment_4073029

    kinda random but I was half tempted to tag you; I feel a sense of camaraderie with your username haha.

    Lol yea everytime i bring up shanoa theres "well i've been wanting an Eren legendary" too. Funny thing i got the mods to use my one time name change for this, so they know how badly i want shanoa (i also talk too much on this forum so the name is everywhere), weather they've done anything with that info ill never know lol

  • Well i think they try to please both sides at the same time, which doesn't work. The only thing that keeps a round feeling casual, is if the killer decides to keep the rulebook gloves on, or the survivors aren't a fully loaded swat/bully squad with discord. If any of those 2 things change the match turns "sweaty" which is just a casuals term for competitive as the 2 don't get along. (Not to say a match can't turn competitive at any moment)

    If they add stuff for casual, the competitives abuse it, if they add stuff for competitives, the casuals suffer from it. So we are just stuck a mixed bag that can't decide what to be lol. But most of the killers lately tend to be for competitives. Whereas the last casual we got was springtrap.

  • Ironicly i have a tattoo of Eren, even tho my favorite is Annie. I'd be suprised after all this time they don't bother to make any legendary survivor skins since they got tokyo ghoul's artstyle to mesh into the game's. And when seeing titan Eren might be coming i had a feeling you would make a post about it lol

  • @goldn_arrow said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072893#Comment_4072893

    Look at where the game is heading, fast gen speeds, tea bagging/toxic survivors or killer (not many killers but some killer players can be), holding w to next pallet drop, to next pallet drop. Where is the skill in survivor? Killer seems to be more skilled because look at everything us killer mains have to go through even in the end-game chat. And when I want to play the game, I want to play it. But something needs to be done. There are too many killer players under killer anxiety, I just come back about 4-5 days ago for the same reason under killer anxiety and started playing again only to be back where I was before, it's not good for the game and the players suffering when all they want to do is boot up the game and play without any toxicity dramas and also should be able to play any playstyle, which is also another thing. Players shouldn't be bagged out for the way they want to play. If we want to tunnel to win we can, if we want to guard a kill we can, so on and so forth. The balancing should be in 1v4 is killer should be powerhouse, while right now survivor is powerhouse. It needs to be shifted back into killer where killer should have a slight over the balance over survivor.

    Yes. The game has its fair share of toxicity. But as the power role you can actively ignore it. Its not easy to ignore of course when you get a front row seat of it all. But the only thing that keeps the toxicity bothering you, is Letting it bother you. You are never going to meet these people on the other end of the screen, or even see what they look like so why worry about their opinions so heavily. Not tunneling is a choice, made by you out of respect for the other players. You are fully capable of changing that choice whenever you feel like it.

    Heres an example on how i don't get mad about being tunneled. I see it as: the survivors objectives are emotionless generators, the killer's objectives are very emotional survivors. the killer chases someone to another survivors hook, they choose to go after the rescuer instead of the person who just got unhooked out of respect and avoid tunneling. That same survivor however will run straight back to the generator the killer chased them off of, tunneling their own objective, even finnishing it in the killers face if they can. The respect only goes 1 way based on what the objectives are. So if a killer decides to tunnel, its just like a survivor running back to a nearly finnished generator, trying to win as efficiently as they can.

    I have several p100 killers and you can imagine the comments i get if i lose or just do the stare at the sky thing lol. I don't let it bother me because p100 is just a number, i put allot more points in this character and just have more addons than ill ever need. It doesnt make me unbeatable, infact im just as capable of losing on that killer as any other, as i play the whole roster evenly. Just use that one more often.

  • The way i handle this kind of stuff, if ur going to dc because you don't want to deal with them anymore, just leave the chat before they go off.

    If you dont want to dc, and ur having a miserable time, stop moving, look at the sky and just do something else for a bit, washroom break or make some food or read these forums etc. You don't get penalized for it unless you started the match and never moved a muscle. So the toxic survivors are forced to finnish all the gens so they can leave - with no action.

    As for the anxiety, what makes survivor less stressfull? Being part of a group, and not expecting to win every time because you know its all a matter of what the killer feels like doing. So take that mindset to playing killer. Go in not worrying about losing at all because you half expect it. Rather than stressing out about outperforming 4 other players at once. Just enjoy playing the killer, avoid the toxic survivors, save them for last if you have to, as theyve designated they are to tough to catch (while gens are being worked on) but can be caught when they have a closed hatch and nothing but doors to open. And if you are having a miserable round, think of it like with survivor you could be just as easily miserable against a killer you don't like, but the next round may be better.

    Also if you know the survivors are waiting at the exit gate to t bag, just go around the map breaking all the pallets and doors for extra points. Make it a waste of their time not yours.

  • I have to wonder if the tokyo ghoul license holders are the ones ensuring he doesn't get nerfed hard enough.

  • Even if relentlessly tunneled and bm'ed by the killer ive never felt the need to tbag and im usually the only one that just runs out the gate instead of waiting for the killer to show up.

    And even on Killer, even against very toxic players and bully squads i've never felt the need to sit there hitting them on the hook or bming them on the ground. I just take them out methodically and avoid stooping to their level.

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072607#Comment_4072607

    A lot more than thousands actually. There is something like 750k trials played per day.

    Well the next step would be millions but im not sure if we have more than 2 or 3 million players yet.

  • I was going to say something about since he can't directly down with the m2 attack, hed have the faster movement speed relying on m1 hits for downs. But then i thought of stuff like blight/demogorgon/hag/singularity etc and got rather confused as to how they decide on a killer's speed, like why is hag slower while trapper is faster etc (maybe because he has to pickup his traps and hag doesnt). Ghoul just stands out because not only can he just leap behind you very quickly, he also moves as fast as possible after landing so that he usually hits you before you reach something if you haven't alredy, but without that speed would he be able to get half the downs he does alredy?

    Consider if legion was a slow as huntress for example, he has similar mobility and free injury but can't directly down with the power in a 1 on 1 chase. If he was slowed down to huntress speed where he could be looped around a rock for half a generator, than he'd be way too easy to counter. And kaneki notorious for catching up with people holding W but cannot down with his power, and has a minimum range to use his leaps, so he excells in the open, but gets looped in tight spaces, making him slower would make him very easy to loop in tight spaces with no power besides vaulting and slow speed.

  • Im not sure how many people visit the forums regularly. But posts ive made or comments ive made usualy only end up with 1 up or downvote from the op of a discussion or the topic I chose for mine. Have probably never seen more than 10 down or up votes so i don't see how theyd be usefull for data when there's barely any of the community clicking the buttons.

    Even the polls section usualy gets like 1-8 people maximum to participate depending on the topic, and then it gets burried and abandoned.

    Considering its a game played by thousands, its odd how few people interact here.

  • Certain outfit collections (like waterfront massacre), certain characters (like Taurie/Vee/Yun jin or licenses like resident evil), all have their own lobby music. It has been in the game quite a while.

  • It would also solve the p100 event offering/item nerf problem where each offering/item is 10x more expensive since they have to fill out an entire max level bloodweb each time to get just 1.

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072368#Comment_4072368

    But the crows won't change that, you just gave survivors loads of free pressure by waiting. Also there is the chance they were still exhausted and you let them regain it by waiting.

    It's all a mind game in itself, you miss all the shots you don't take is all I'm saying.

    What pressure is there when everyone is dead or gone and the door is open. This isnt about general gameplay loop.

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072362#Comment_4072362

    "Free run at the hatch"

    Go for the hatch yourself, they can't be in a locker and look for hatch at the same time, or the gate.

    It's not "Abused" it goes on CD for at worst 24ish seconds with vigil if they arent moving. So just eat the stun they aren't going to run far that far in the basement.

    It's honestly not that big a deal, sure the crows can come back but even then you'd have the same issue you'd just wait out an eternity still for the same result. People like you are the ones who fall for deception and stand at the locker staring at it, remember its 5 seconds and lockers are really laggy atm take like 1 and a half seconds to come in and out right now.

    I can understand where hes coming from tho with a free run to the door. Like if theres a locker by the door thats opened, and they make it to the locker with enough time to charge headon, theres nothing you can do except "try" to make them mistime the stun. Because now you can't wait for it in such a situation where if they stun you, they get enough distance to win.

  • Atleast you got a response lol i tried posting a few discussions on it and they never said a thing. Still waiting for this to be fixed along with Richter's face, and Rick & Daryl's screams/grunts. Dustin looks quite bulky with that height in match, even comparable to trevor

  • At one point they made an update specifically for bubbas chainsaw to not be able to double tap someone right off the hook within a certain amount of time. Not sure when but it seems that feature got shut off again.

1 … 12 13 14 15 16 … 46