SeducedByDaemonette
SeducedByDaemonette
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- Username
- SeducedByDaemonette
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Comments
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/812548#Comment_812548
The killer could have done it from the get go.
What did your friend expect was gonna happen?
Better take your chances running away
Either you play in the pre EGC patch , or just trolling , how you supposed to open exit gates when killer right behind you ? I'm not complaining that it's unfair , I just can't understand why you act/are so ignorant
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/812492#Comment_812492
Why didn't he do a gen?
He was with the killer at the hatch , if he would walk a few steps from the hatch killer would've closed it and chased him down .
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I havn't seen what you described , but since servers became a thing and killers are not able to interrupt jumps via closing anymore , a new version of stand offs beggings : killer stands in the middle of the hatch to bodyblock survivor from jumping and waits till they go away so he can safely close it . A friend of mine stood 20 min as a survivor in this kind of stand off until his Internet died .
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Or just revert post ptb change to phasing sounds
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/807701#Comment_807701
It isn't. You briefly hit a Survivor and get flung out of phase. You don't know where they were and they have a head start. Far more fair then letting Spirit choose when she unphases.
Most of the bumps happen from front , she will just get free hit . Your idea has no logic behind it
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/807679#Comment_807679
This is a terrible suggestion.
Since stridor turns her in heatseeking missile I think those changes are more than reasonable .
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@Pulsar said:
Make PB a map wide phasing sound.
Make collision with Survivors force her out of phasing.
Second statement sounds like a straight buff .
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Revert post ptb changes to whooshing sounds (being able to hear her power in a terror radius) , remove collision in the phase , gut wakazashi/katana tsuba/prayer beads , make her either deaf or at least make her hearing omnidirectional while she is phasing .
As a compensation make it so she has undetectable for the first few seconds after coming out of power?
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I have not used since 2016 and never will
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@douggie123 said:
Prayer beads are fine they add a bit of fright to the game
This just shows how biased you are
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@douggie123 said:
But if she gets nerfed I reckon a lot of people on the killer side are gonna walk
Game was fine before September 2018 (in terms of online) . Not a single spirit main will be missed .
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Any 'main' player shouldn't have an opinion regarding balance change/nerfs . It sounds so ridiculous when killer/spirit mains say that she is fine/balanced .
P.S. Before I will be called 'survivor main' check my steam profile , link is in my forum profile .
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/801975#Comment_801975
Just because you get a nice pair of headphones doesn't mean you get better at a game... your comment is illogical..
In case of spirit it does
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@StarMoral said:
This spirit hate really just came out of nowhere didnt it?
People were learning how to play her at first , grinding prestige and perks , then legion came out and draw interest from spirit . After legion nerf there was sudden increase in spirit pickings (cause she's much easier and consistent than Nurse and Billy) .
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I do like horror movies , but I doubt it was a reason why I got into dbd .
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Unrelenting : they should revert 2016 nerf and just make it so it doesn't stack with STBFL (it should've happened in the first place)
Hangman's trick : no one runs sabo , even 4 men no mither sabo squads are more like a myth , to make it useful it should increase hook/bear trap rescue time by 1.0/1.5/2.0 seconds .
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I remember times when legion players claimed Frank's mix tape to not be op ... Don't worry Spirieh mains considering killrate/amount of dc's spirit causes she will be gutted like a swine in the next midchapter patch .
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IMG_20191021_183406_254.jpg
It especially hurts when you face so called 'balanced killers' .
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IMG_20191021_183406_254.jpg
It especially hurts when you face so called 'balanced killers' .
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@StarMoral said:
https://forum.deadbydaylight.com/en/discussion/comment/776157#Comment_776157
So... Pharmacy so I'n able to get that medkit consistently?
If you want to farm them yes , if you want good consistent heal no
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Every single killer , used to main Billy in the past .
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Neither . Honestly if you want strong heal run Botany + Medkit .
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/770612#Comment_770612
lol if the depip squad beat a 5 blink noed ebony mori nurse then they can beat spirit
98-99 % of survivors are not depip squad (i.e. doesn't have couple thousands hours , can't hit every great skilchecks , can't do almost perfect loops , don't do nothing but gen rush) , if you are to balance game around depip squad then no one will play survivors , and no new players will come to dbd .
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@8obot1c said:
https://forum.deadbydaylight.com/en/discussion/comment/769662#Comment_769662
Say you wanted to get the achievement. I use all of clowns perks on maybe Wraith (can be somebody else) so to get it I would get merciless using Wriath and perks being PGTW, Bamboozle, and Coulrophobia. Maybe I wanted to get the achievement on Hag. I use Hag and run maybe Predator, Bloodhound, and shadowborn
Ah , I got it 3 teachables from another killer , also great idea
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I don't know how game supposed to know which perks are running for disguised to work , but other than that interesting ideas
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OP shouldn't come across Postal 2 ...
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/769143#Comment_769143
Idk about that I loved ORC
ORC failed miserably . Worst re game after umbrella corps (even Gun survivor is better)
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@Theoretical_Heart said:
https://forum.deadbydaylight.com/en/discussion/comment/769088#Comment_769088
I just don't see it. Capcom is a crap company these days. Most gamers are fed up with them. And it's not like their RE spinoffs do very well, Operation Racoon City? Survivor?... people care about mainline RE not spinoffs.
Depends on what you consider spin offs . Many people wanna see outbreaks/new revelations .
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@Theoretical_Heart said:
https://forum.deadbydaylight.com/en/discussion/comment/769065#Comment_769065
Perfect. I unironically support this. No joke. It's the most accurate description of the status.
Especially when facing wazzupface
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P.S. I wish we could get Nemesis as a killer and Jill 'sandwich' Valentine as a survivor in some future . Just imagine chase starts with 'STARS!!!'
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/769083#Comment_769083
No lbh again, I see no one saying it looks bad or not fun. Ppl are just complaining bc they wanted the remake which has since been released no ?
I don't understand your last sentence . What RE community wants right now are : RE3 remake , RE revelations 3 , RE outbreak remake (or at least remaster for pc/current console generation) , probably RE8 . But definitely not dbd rip off made out of RE2 remake .
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As an RE veteran fan I doubt that it could cause any harm to dbd , since capcom basically recycled RE2 remake resources to creat low cost game . They're just trying to grab money without much investments . It's already been called umbrella corps 2.0 (if you are into resident evil you understand) .
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@Lucama said:
https://forum.deadbydaylight.com/en/discussion/comment/766731#Comment_766731
Which anyone who plays competitive online games can tell you is a long time. If you want proof look up peeker's advantage.
Survivor running speed is 4 m/sec , in 0,3 he can cover about 1.3 meter (considering he is already running and doesn't need to build a momentum) , Nurse post blink lunge is about 5,6 meters , which is greater than 1,3 meter so I don't see it as too big of a problem
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/766702#Comment_766702
Then its not needed and should be removed.
I'm just fascinated how people consider it a harsh nerf , when it didn't change anything . (if you are one of those crybabies , watch the freaking video , before writing here)
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@Lucama said:
https://forum.deadbydaylight.com/en/discussion/comment/766702#Comment_766702
You're ignoring the extra reaction time survivors get to react to a nurse's blink. Split seconds against good survivors will often make the difference between a hit and a miss. The survs in the first half of the video weren't good, so not a reasonable representation of a rank 1 nurse vs a rank 1 team, and we won't really see that until she hits live servers.
0,3 second is not extra time to react .
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@Lucama said:
https://forum.deadbydaylight.com/en/discussion/comment/766702#Comment_766702
You're ignoring the extra reaction time survivors get to react to a nurse's blink. Split seconds against good survivors will often make the difference between a hit and a miss. The survs in the first half of the video weren't good, so not a reasonable representation of a rank 1 nurse vs a rank 1 team, and we won't really see that until she hits live servers.
Sure it's a bad survivors , there are only mythical depip squad genrushers in red ranks , those (in video) are exception , and can't be in actual game . I guess that having those kind of teammates in every second game while playing solo is just a coincidence
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@MemberBerry said:
https://forum.deadbydaylight.com/en/discussion/comment/766702#Comment_766702
How about you zip it? The last thing this game needs is more killer nerfs.
You mean balancing broken things is bad for the game ? What a surprise .
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@S_Panda said:
Keep in mind PTR nurse is not the fully 'reworked' nurse as the notes say. any 'attacks' you make start the cooldown (whether hit or not) so on misses your cooldown is actually ~1 second shorter than it should be and hits depends on how long the lunge is.
Glanced through that first video: what red rank survivors heal under the hook against a nurse in the distance after running towards the hook?...and then continue standing there after the first person is hit. Said same hit guy decided to heal next to a pallet against a nurse instead of out of los at the bare minimum (yeah I know nurse's calling).
Are you freaking kidding me ? 1 second won't change Jack ######### , Nurse is still able to chase you down in no time even without cooldown addons . Her alleged 'nerf' ain't changed anything , Nurse will be the same as before unless cooldown starts ticking after fatigue .
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/765087#Comment_765087
If you get a swf with OoE, your wraith or pig will get an unfun match with zero chance of more than a 2k (if that)
part of why spirit is gaining popularity is because she can counter a lot of shennanigans from the survivor side, especially due to comms. Its also why she's probably next on the nerfing block after nurse.
(please delete this comment , didn't mean to quote it)
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With corrupt on you don't need to eat pallet , it's easy to get hits while respecting pallets due to long duration of stream and whacky hitboxes
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I prefer using term experienced tactical player ('sweaty' is used by survivor mains who doesn't even have killer rank 10 achievement) . It's anyone who has couple hundreds hours as a killer and knows major mechanics (like facing wall to avoid flashlight save , not chasing at strong loops and etc) .
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I run both on some killers (since I find ruin unreliable) . But if you can pick only one definitely pop .
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Due to messed up match making killers tend to be more powerful against solos . Otherwise it's random dependent as Yamaoka said .
P.S. I voted for killers just because I knew majority would vote for survivors , there should be 4th , something like : 'depends on who against who'
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I gen tap only when facing prayer beads braidead spirit , cause otherwise I'm risking being pulled from gen . When survivor gen tap over ruin (or sometimes random skillcheck from madness) , they're screwing themselves really hard because :
1 It's lot slower
2 They don't practice hitting grate/random skillchecks which means they will gen tap more in the future screwing themselves even more
I never see people gen tap on purple-red ranks , if you complain about that , may be it's you , OP , who is rank 15 ?
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/757198#Comment_757198
SWF can disable your traps by knowing exactly where they are at all times, and can disable them whenever you're busy.
They can trigger a Hag trap and run back to safety before you can actually move to swing if they're smart.
Survivors can and do absolutely shut down trap killers. They're my favorite second to play as after Nurse but they just aren't good when survivors start grouping up. You can't apply pressure to the 3 gens the others are working on and it's game over if you don't have a god hook in the first 3 gens.
Watch otzdarva if you think that Trapper can't deal with swf . Nurse/spirit mains are very closeminded
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/754656#Comment_754656
Contrary, I want other killers to be on Nurses level. She makes you change the way you play the game. I think that's what all killers should do. Depending on the killer you have to do stuff differently? that keeps the game fresh and interesting match to match.
Right now it's: Hag? loop. Pig? loop. Leatherface? loop. Nurse? play differently break los. Trapper? loop.
I would much rather the game have more diverse ways of dealing with killers other than running around a god damn pallet and L-wall for 2 minutes.
if you get looped as Trapper or Hag , it's not a bad killer , it's you who bad at game
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Otzdarva promotes such spots on his streams , so I don't think it's bannable , as someone pointed out usually bannable ingame exploits are posted on forums with disclaimer that you will get banned for abusing them . It doesn't give you too much of advantage anyway .
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/95253/too-much-cheating
i havent seen a cheater since 2018 lmao
My friend ran into speedhacker 2 weeks ago . However those are more rare than legacy Neas now days
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Best :
1 Art style of the game in general
2 Current 3 months updates cycle
3 Replayability
Worst :
1 Biased 'main' players (both survivors and killers)
2 It's really hard for rookies to learn the game beacause of complexity and veteran playerbase
3 Spirit
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Counter to stridor spirit :
Get rekt , even if you have IW .
P.S. It's not that hard to land first hit on healthy survivor anyway