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SeducedByDaemonette

SeducedByDaemonette

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SeducedByDaemonette
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  • They were on 24 hrs ago , can't say for sure about current status

  • I think it's ok for wraith to be seen . I'd rather have more movement speed while cloacked without addons (at least 6.0 m/sec)

  • Billy already has one . Don't be drama queen .

  • If it's experienced red rank spirit , there is no actual counterplay besides hoping that she will ######### up . Even then it won't change much .

  • Can't wait til spirit gets her 'crowbar fix'

  • Finally , it should've happened 3 years ago .

  • @Bravo0413 said:

    https://forum.deadbydaylight.com/en/discussion/comment/684894#Comment_684894

    Iw does not hide footsteps.... IW makes it just as difficult to land a grudge hit while injured as if you're full health state...when full health you need to waste time and make it as difficult as possible for her to injure you.... shes a 110% ms killer if you play unpredictably shes the easiest killer too loop

    She's not . It's funny how spirit mains claim her to be 'easiest killer to loop' , just like old legion mains claimed legion to be balanced before nerf

  • Hitting healthy survivor not that hard for spirit , since she literally can see grass moving , hear survivor's footsteps and breathing (which can not be hidden , unless you are injured and have IW) . After using phase walk she suffers no penalty (i.e. stun/slow down/vision loss) , so if she didn't land a post phase hit , she will just get closer to you and hit you anyway

  • I started playing DBD back in 2016 , when there were only original 3 (Trapper , Wraith and Hillbilly) . And to be honest Hillbilly was the only reason I bought DBD back then . I was very excited to play as chainsaw wielding maniac , my first 100 hours or so was only Hillbilly , I didn't play anyone else neither other 2 killer nor survivor . Second was the Trapper , I've liked him for being some kind of strategic killer and also his bulky design .

  • @Bravo0413 said:

    https://forum.deadbydaylight.com/en/discussion/comment/678902#Comment_678902

    Theres plenty of counterplay when going against spirit dude.

    Hoping that Spirit player is deaf/bad is the only thing you can do in red ranks . Stop this bs about how fair and 'counterable' she is . Rin is a braindead version of Nurse . Instead of hundreds hours of practice you need only like 10 to master her , and working headphones ofc .

  • I do . And I had done it , when shrine gave you 20k for old perk .

  • @Dr_Loomis said:

    Yup. Most killers get neutered after release.

    Spirit was buffed as ######### .

  • @beautykiller326 said:

    https://forum.deadbydaylight.com/en/discussion/comment/652663#Comment_652663

    from what i gathered, if i had gotten a video recording of the Claudette blatantly disregarding me while the other survivor was across map being chased, then the person would have some sort of repercussion. im not asking for penalties for not saving survivors in that sense youre taking it the wrong way. im talking in this instance i think the claudette should have been punished/penalized. anyone can disagree its just my opinion.

    Teabagging is not bannable either . You can be as toxic , as you possibly can (clicking torch , pressing ctrl at 10000 hertz rate , blocking paths and throwing pallets in front of chased survivor (without targeting specific person)) , if you don't use cheats/exploit bugs you can not be banned .

  • @xllxENIGMAxllx said:

    There is a lot of killer i want to see unmasked like The legion/Pig/Trapper and of course Nea.

    Just search "Dead by daylight Trapper unmasked" in google

  • Don't worry nerf hammer will reach your broken spirit in some future .

  • @MegMain98 said:

    @SeducedByDaemonette So basically you’re saying to make Spirit unplayable by having her movement speed at 103%? Myers can’t do ANYTHING in EW1. He is almost as slow as survivors are and is so helpless. It wouldn’t be smart for Spirit to be that damn slow.

    110% is pretty slow. She is Huntress speed and we all know how helpless Huntress is without her hatchets.

    Not every killer needs a fatigue. I guess while we are at it Hag and Billy should have a fatigue after their power too right? A fatigue doesn’t fit Spirit’s lore nor would it be smart for her gameplay wise. I’ve lost Spirit players who can’t track MANY times. It’s not that hard to do.

    Billy has cooldown and bumpstun , Hag power works differently , she spends time planting traps . Your parallels are flawed . Spirit , just like Nurse , should be forced to use her power in order to catch survivor if it REMAINS IN ITS CURRENT STATE .

  • @MegMain98 said:

    https://forum.deadbydaylight.com/en/discussion/comment/529455#Comment_529455

    @SeducedByDaemonette The difference is that Spirit has a power recharge and Nurse has a fatigue. Both has some kind of a consequence. Spirit cannot always use her power and has to wait 15 seconds to use her power and is only a 110% movement speed.

    Nurse has a short fatigue but can cause you to lose the survivors position. She can use her blink whenever she feels like it though.

    Legion has both recharge and fatigue , I think spirit should have it too , give her 5 sec window to attack after phasing and then she gets fatigued .

    Right now even if spirit doesn't hit you after phasing she can look around and keep chasing you , considering 110 % is not slow . It makes her nearly impossible to lose , cause if you run she will just follow your scratch marks and you get hit , if you don't run you won't be able to get far enough to lose her . Her power would've been balanced in it's current state if spirit had Shape's EWI movement speed .

  • @miaasma said:

    https://forum.deadbydaylight.com/en/discussion/comment/529105#Comment_529105

    i think you're misunderstanding. the scenario at a high wall pallet loop is not a reaction because if a killer plays it correctly a survivor actually cannot react in time to a tell, like seeing the killer around a corner or seeing the red stain. the survivor has to actually make a prediction based on how the killer plays. that's why those high wall loops (and LT walls for that matter) are some of the most skill based loops in the game, because they come down to outplaying the other player and aren't inherently busted structures. at the same time they aren't complete guessing games because you know where the danger zone at those loops is and can ready yourself for the killer to mindgame you

    when you describe a reaction, you're actually kind of making my argument for me because that is what a spirit is doing during any given interaction with a survivor. little prediction is required because of how much information she already gets, compared to the none the survivor gets if they're in her terror radius

    the information a spirit gets while phasing is not unreliable provided sounds are not broken. if the spirit misreads where the survivor is that's not a result of the information being shoddy, it's a result of the spirit misreading the situation and messing up; don't get me wrong, sometimes that's easy to do with nearby generators and other stuff making noise or botched scratch marks on certain maps, but the information is there

    the survivor does not have any real opportunity to counter what a spirit is doing because they have nothing to base a response off of. you say a mindgame isn't a reaction but it has to be in part because otherwise it just becomes a guessing game. the best way to describe an interaction with a spirit is a guessing game, especially at a dropped pallet when you're in her terror radius. on the survivor's end, there is no indication of what she's doing, so you have to guess at when she's using her power, and then guess where she's going while in phase (as well as how fast she goes due to addons, etc.), all the while having 0 tells to go off of. and frankly i'd be okay with this if i had any idea of when she was using her power but again, there are zero cues for what that happens so you're forced to just guess

    i do know what WIFOM is (i've played a lot of mafia) and while it's not a bad description of what's happening it's also not very applicable to this scenario because the person using it is also attempting to predict whether or not the other person is doing the same thing and the playing field is more or less even because both players have the same (little to none) information to work off of

    spirit has too much information to work with while phasing for it to be considered a true WIFOM example, and this makes the scenario hugely unfair for the other person who is forced to make that guess. for how risky the scenario is for the survivor, the spirit isn't risking much at all because of her mid-phase cues, and this is what separates spirit interactions with the aforementioned high wall loops; killers aren't given cues for what survivors are doing at these loops and have to base their actions around how the survivor plays, just as the survivor has to do to the killer. this is closer to WIFOM than a spirit interaction. when i moonwalk a high wall tile as the wraith i'm not doing it as a response to anything, i'm doing it because i know the survivor can't see me or my red stain, but when i'm playing spirit at a dropped pallet i'm standing still to see what the survivor does, phasing in response, and then using mid-phase cues to locate them more accurately. it's not a mindgame

    Not to mention that she suffers no consequence for misreading because there is no stun/vision loss like Nurse after using ability .

  • @MrSunbro said:

    Youre defending old infinites, holy ######### I thought this was sad before but now it's just double sad

    You missed my point , I mentioned infinites because people used to defend them in the past , claiming that it takes skill to use them . Just like right now spirit players say that she has counter plays in a chase .

  • Just stop this nonsense that running IW and spine chill hard counters spirit that much

  • Funny thing , I've been running Iron will ever since 2017 , it doesn't counter spirit that much .

  • @Jplanas98 said:

    This thread is a perfect example of how survivor mains love to complain when it actually takes skill and effort into winning games rather than getting easy wins. Spirit is probably the most balanced killer in the game, she doesn't overpower survivors but she's also not dominated by them. A good survivor can outplay her if they know what they're doing, and she can outplayed survivors if they know what they're doing.

    Screenshot_2019-06-16-11-46-12.png

    Shame on you , I play both sides since 2016 , and as you can tell I played every single killer enough to understand what counters them and what doesn't

  • @PoisonN said:

    Use Iron Will and everything is fine

    Just because you can't handle Spirit doesn't mean she should be nerfed

    Just because killers couldn't handle infinites , doesn't mean they should've been nerfed . The same logic . Red rank spirits don't fall for mindgames

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/459562#Comment_459562

    MoM can stop Rancor's instant down. It's not a counter.

    Playing Billy is not a solution. Nobody wants to play Billy every single game. Nobody wants to play against Billy every single game either. We have 14 other killers for a reason.

    Just because allegedly a lot of people don't run it a lot (I see it at least 2 times in a single game, usually 3, sometimes 4), does not mean something isn't overpowered. I don't see Nurses a lot (barring this event). Doesn't mean she isn't brokenly OP or that her main mechanic isn't frustrating to play against. The same goes to moris.

    @Sairek If survivor is healthy MoM won't give them endurance , so instadowns counter it

  • @Pulseangel666 said:

    Wonder why they are not on steam yet..

    @Pulseangel666 , guess we just need to wait

  • @Supernaut said:

    Just seen on reddit...

    Adept Ash

    Outrun Evil - crawl out of the hatch

    Cutting out - Wiggle out of the killers grasp 10 times...

    @Supernaut , yeah , just checked PSN trophies , there are those .

  • @NoShinyPony said:

    @SeducedByDaemonette Not revert. Before, pipping was too easy, so a change was needed.

    We'd need something in between the two extremes.

    Forcing players behave in specific playstyle is dumb . Emblems award you for noneffective tactics . You can easily depip with 4 k as killer right now , as well as survivor if you weren't altruistic or couldn't get in long chases

  • Current rank system is a mess , you don't have much control over emblems as survivor neither you can smoothly pip as killer due to dc's and gen rush . Honestly they should revert this change .

  • yea , his stalking range is much lower in 2.4.0
  • That looks bad [BAD WORD] ass. Btw does Julie make female noises when stunned or fatigued or is Frank still a placeholder for both?

    Yea , if you choose female body they will make female sounds
  • Sometimes I just don't understand whether post is trolling or serious . If this one is serious , then OP should git gud 
  • Tha hell are you doing to miss it? I only played her once and I already got like 6-8 out of the Conniption achievement. I even played bad because I was just learning her and got 1 kill thanks to my perk mori. Might need to plan your strikes a little better, seems pretty easy to get and see streamers getting the grudge score as well. Only issue I have with the spirit is her voice does not match what she is...

    You literally have few sec to get it after phase walk , if you don't land on a survivor during phase walk you won't get it . Considering 20 sec cooldown she is another pig in term of getting deviousness points
  • @TheBean said:
    Yeah but that could also be any kobe right?.. Doesn't just have to be with the new perk.

    Meh , default chance to unhook yourself is 4% , good luck with this one . Makes no sense to farm it without deliverance unless you have swf of 4 and can run 4 up the ante .

  • @nooxet said:
    How did you get Taking one for the team btw what's the easiest way.

    There's no easiest way , this achievement is just one big bullpoop due to amount of times , the only way to obtain it is just constantly unhooking in front of the killer until you get it .

  • Wretched shop/Torment creek/Coal tower loops were there for more than a year (some of them two years) , so who knows when devs will realize that chapel sometimes is too safe . Best way to counter it right now is just not follow survivors there . 
  • SJWs are just cancer . I think mods should 'surgically' remove those threads and comments . 
  • PC 
    Both sides
    Doctor games 
    Whatever I or Doctor do , I get really horrible fps drops , sometimes game just freezes for like 10 sec , I never had this issue until 2.0
  • I'm not saying it's any different from default lunge , I'm saying it doesn't fully reach half the time 
  • @MojoTheFabulous said:
    Wait a brief moment before you swing and you'll have the full range.

    I know about this , and still sometimes I just won't swing further than standing still

  • Ouh , I was threatened to be banned for patrolling (which they called facecamping) . Usually those people , who accuse you of anything tend to be heavy exploiters themselves 
  • But they will keep burning mechanic as a 'safety valve' in case he will be too strong . Since he will no longer have blind warrior protection 4 flashlight squads will beat the poop out of him .
  • Realism is not applied to this game . Not to mention that there are killers who are smaller than survivors (like Hag/Pig against David/Tapp) .
  • Again people overrate Nurse . Mediocore Nurse is not stronger than any killer . Don't rely on looping every time , god damn it .
  • @SeducedByDaemonette said:
    Swiftblade131 said:

    At least he is better than Freddy :lol:

    He isn't 

    Wraith is absolutely better than Freddy. Wraith has a nearly worthless power with no downsides. Freddy has a nearly worthless power with tons of downsides. Wraith can completely ignore his power, Freddy cannot. Wraith can camp and defend objectives, Freddy cannot. If Wraith is naked, then Freddy has been flayed.

    @Wolf74 said:

    @Tsulan said:
    What they need to change is the speed reduction while uncloaking.
    They made QoL changes, so he would be great at tracking. But the speed reduction while uncloaking turns cloaking mid chase into a auto loss.

    Right now, the Wraith is forced to stay visible until the survivor is hooked. He can´t break chases like the devs evisioned him.

    The Devs asked for feedback and made a big steam thread about it and …. ignored everything said.
    Literally every feedback wanted the Wraith to be more powerful in CHASES. Make his cloak so that it is useful to recloak and uncloak during chases.
    And they did the exact opposite.
    They gone the "ambusher" route again. And we -the player- already know that "ambusher" are in general WEAK.
    Ambushes need time to prepare and set up and in a game where the killer is on a tight timemanagement schedule this is poison.

    Beside the QoL changes, that should had been from the get go (gen- and palletbreakage, locker search while cloaked), the Wraith Cube was a big let down.

    Ambush killers are weak because they're envisioned around sneaking up to get the first hit in for free, and then chasing, worse than most killers, but the target is already wounded so the chase is shorter. This playstyle is completely invalidated by Sprint Burst, which guarantees that you will be able to always find a safe pallet to loop around. Try running something like Lithe or Dead Hard instead of Sprint Burst and you'll be surprised at how much you suddenly fear Myers and Pig. Sprint Burst is a broken perk, arguably more overpowered than Decisive Strike.

    Freddy can stall the game with right build and tactic . He has free wallhack and speed reduction penalty . People just don't know hot to utilize it , instead they go to forum and cry how underpowered he is . If you are to chase one survivor through all map and pallets on it , then you definitely will lose
  • At least he is better than Freddy :lol:

    He isn't 
  • She , huntress and clown also don't have charge bar for some reason 
  • I get dailies for huntress (my least favorite killer) a way too often . 👹
  • I despise Mother's dwelling cause it's big and dark at the same time , and more over my frames drop drastically due to rain (I wish it had option to be disabled) . I don't mind any other map at all .
  • It happens only on few maps in certain locations (like wretched shop main building) . Just don't chase survivors there especially if you are playing huntress/wraith/freddy/pig .

  • Huntress is overrated garbage , so i don't even include her in my tier list
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