SeducedByDaemonette
SeducedByDaemonette
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- SeducedByDaemonette
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Comments
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As someone who witnessed old mories (which required no hooking at all) , I don't find them OP . Another nerf would make them garbage imo (especially considering ultra rare rarity) .
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People who say that base Nurse was fine can't get ez 4k anymore , and refuse to 'adapt' . This door only swings to survivor side right ?
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/822693#Comment_822693
If shes such a gamble I should head to vegas..because I sure know how to keep her busy from time to time, and when playing her I dont gamble I predict..which thanks to my overall game knowledge of both sides allows me to usually gauge how good someone is and what they'll likely do..obviously nobody is always correct but the thing I always found funny Is if spirit is really a coin flip..shes technically the most fair thing in dbd lol
Provide us with link to your steam profile 'mr both sides'
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/822303#Comment_822303
The devs have shown clear bias and the only arguments I hear are the coin flip nonsense and constant bickering from those who fall for the standing still mind game all the time
Standing still is a problem not cause people fall for that , but because spirit observes what survivor does and responds accordingly without notifying said survivor . You walk/run away - she phases to you and hits , you stand - still she phrases to you and hits .
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/822617#Comment_822617
@GrootDude said you don't need spine chill / iron will to outplay spirit
Good luck in red ranks against stridor spirits . Or wait usually people who defend spirit don't even have rank 10 on survivors
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/822610#Comment_822610
Go read posts, wise guy. i have nothing to say to you anymore
Very good argument . Definitely should listen to your constructive opinion
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/822373#Comment_822373
you can try to read more posts, majority supports that "Killer should do well even without perks and add-ons". Perks and add-ons should only provide a small boost, not to the point where it's mandatory
If you must use certain perks or add-ons on killers, then those killers are not well-designed
also that contradict statement that survivors should run IW/Spine chill in order to survive spirit . If well-desighnes killers need no perks to perform great why survivors need certain perks to counter killers ?
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/822373#Comment_822373
you can try to read more posts, majority supports that "Killer should do well even without perks and add-ons". Perks and add-ons should only provide a small boost, not to the point where it's mandatory
If you must use certain perks or add-ons on killers, then those killers are not well-designed
Said who ? Provide me quote from devs/mods who said that . Or may be it's some biased opinion ? The only perkless killers/survivors I've encoutered were rank 18-20 . Rarely (like 1 per 500 games) I saw some people try no perks challenge and that's it . Game was never balanced around no perks gameplay .
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So legion or spirit ?
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/822432#Comment_822432
Do these statistics include those survivors who killed themselves on 1st hook and those who died because their teammates DCed?
She will be changed because survivors refuse to adapt and want easy wins. The game is 4v1. If survivors are happy = more money for cosmetics
Spirit players want easy 4k every single game and refuse to acknowledge that she is broken/unbalanced .
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/822434#Comment_822434
What? Because I use a term I'm a "tru3whiner" and "fanboy"? Jeez I can't take you serious lol
Yep . 'Optimal swf team/ optimal team' is a tru3 terminology . Also you share his opinion about Nurse nerf pretty much shows who you are
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/822404#Comment_822404
Also link me one Nurse main who still demolishes very optimal swf groups. I can name you one with 7k hours legacy p3 nurse main who can't anymore.
'very optimal swf group' . Sound like Tru3whiner . I don't take his fanboys seriously .
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/822404#Comment_822404
Wrong. People complained about her addons 90% of the time, the minority was complaining about her basekit. But this minority is the same group who complains about clown being to strong.
Main complain about Nurse ever since her release was ignoring survivors means of defends (i.e. windows and pallets) , sure she requires different approach (hiding , breaking LoS) but on some maps (blood lodge , wretched shop etc) it's either extremely hard or just impossible to pull . Not to mention her extreme slug potential . Those nerfs were justified , only closeminded Nurse mains with idea of 'winning = 4k' have problems about that .
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@Bleediss said:
Killers actually take 80 seconds in a chase? That's laughable.
Bad killers do .
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@justarandy said:
Do as many hashtags as you want, Spirit WILL get changed no matter what. They "slightly" changed nurse basekit, something not many were actively asking for so you can just imagine what is going about to happen with spirit with aaaaalll the complains and DCs.
Nurse has been complained about ever her since release , with more eficient yet easier killers (i.e. old legion , spirit , Freddy after rework , Ghostface) she became less popular but it didn't change the fact that Nurse mains were demolishing survivors no matter what .
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/822331#Comment_822331
Killer shouldn't require perks or add-ons to do well
Says who ? Red ranks always have been pretty much about running meta/strong stuff , some killers are balanced around those perks as well . Your opinion has no proof .
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/822269#Comment_822269
play him without perk & add-ons, let's see how many gens are done after you placed all traps
Noone plays like this .
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/821949#Comment_821949
Otzdarva? That maniac said new nurse is super fun and old base nurse was broken. He's a nice guy, but he knows nothing about balance.
Right the guy with 2k + hrs who beats strongest swf with OoO without using Moris/busted addons doesn't know anything . I bet you are one of the Tru3whiner followers .
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/821941#Comment_821941
That just shows how weak trapper is, and how badly he needs buff
Only brainless killers with arms growing out of their asses can't play trapper efficiently . Most of them will put like 1 or 2 obvious traps and proceed to M1 around the map .
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@CrowFoxy said:
https://forum.deadbydaylight.com/en/discussion/comment/821751#Comment_821751
Then that's you, but they weren't a good killer. Low mid tier. They were trash without moonwalk/tape.
Hitting someone over and over to Frenzy down was so easy to genrush.
Sometimes you didn't need to hit 4 times , people exaggerate about 1000000 stabs in order to down
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What can I say ? This game is not noobfriendly especially when talking about solo survivor . The only thing I can suggest to you is to struggle through , with more experience you become more numb to these problems (or ignore some of them entirely) I'm not saying that they shouldn't be addressed rather that you need to brave them .
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/821743#Comment_821743
The only people who thought old legion was good used mixtape and moonwalked
I didn't have too much of a problem without addons
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Whenever I see statement : 'Old Legion was weak and ... ' , I know for a fact that person either trolling or just bad at being killer .
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lvl 20 , all tome 1 challenges have been done the next day after archive release .
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Undetectable is supposed to give immunity from spine chill , what are you talking about ?
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No need in removing it .
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@Revickt said:
https://forum.deadbydaylight.com/en/discussion/comment/815688#Comment_815688
Oof. I can only imagine how much they would have to buff killers if you could see all other survivor auras all the time. But for it to truly be close to SWF, they'd also have to have the killers aura viewable by all survivors if another survivor is looking at the killer. I guess they already have that basically coded with ghost face.
You're not wrong though, more notifications would work. But they would have to be pretty expansive to encompass the advantage SWF vc gives.
I didn't say to give ability to see auras of all players , may be something like status under/above icon what survivor is doing (repairing , running , saboing sitting in a locker etc)
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@Revickt said:
https://forum.deadbydaylight.com/en/discussion/comment/815663#Comment_815663
Any ideas? The only other solution I can think of is giving the killer conditional buffs when playing against SWF lobbies. Which other than the killer being immediately aware he's against a SWF lobby and the concerns with that, the other concern here is the poor solo player who got matched with a 3 man SWF who has to play against a amped up killer with no voice chat to compensate him.
Implementing additional notifications ? They made it so everybody can see obsession being chased , you can see when someone's getting puked on/marked/zapped/caught in bear trap , implementing more notifications like this would be better than just giving vc to solos . They also made it so survivors can't see killer perks/addons before the end of the game (even though it's still buggy when you get kicked from the game)
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@Revickt said:
https://forum.deadbydaylight.com/en/discussion/comment/815645#Comment_815645
So just to be clear, because every second person is 'bad', the playerbase doesn't deserve a properly balanced game?
So because the devs can't pick between two evils, removing SWF and angering/hurting the playerbase or 'feed the trolls' by allowing solos to use voice chat. The best solution is to move forward with a game 'balancing' between half the community playing 4v1 and the other half playing (1v1v1v1) v1.
SWF could be balanced otherwise .
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Just like with the Nurse if you happen to stumble on newbie it will be funniest game survivor main can imagine , if you face regular red ranker ... Well hope that spirit player is deaf or get a heart attack during match .
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@Revickt said:
https://forum.deadbydaylight.com/en/discussion/comment/815623#Comment_815623
Well, first off don't even get me started on how stupid struggle is. Nothing like being forced to spam a button arbitrarily for engaging gameplay. Or if you're on PC, just binding it to mousewheel and basically ignoring it entirely. But I digress.
As stated in a reply above, limiting the functionality of your game to accommodate for trolls is not a good answer.
You encounter scenarios like that in games like Counterstrike and L4D2 and in pretty much any of the numerous games with voice chat. It doesn't mean voice chat is bad, it means bad people exist.
Within this community every second person is 'bad' , so I don't think that devs should feed trolls .
P.S. when I used to play Dota 2 my vc setting was always mute all .
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Imagine that game went quite for most of it's duration but as soon as someone hit the struggle phase some random scum would spam some noisy ######### in vc ? You can't lower/mute him cause you have to pummel space bar/A/Square(or whatever button ps4 uses for struggle)
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As someone said above it will be fixed by implementing dc husk
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Not like it would be too powerful or OP , but encouraging to rely on NOED kinda bad idea to me (since DH and make you choice are inconsistent) .
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/815018#Comment_815018
There is nothing to adapt. If you can't blink, you can't blink. There is no skill to gain from that. It's just a "limitation" placed upon the killer so good survivors are guaranteed to win now.
Actually there is , since it's more punishing for misses - high risk high reward .
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The only thing that bothers me about demo is that he can't use oneshots (Make your choice , DH , NOED) with his jump for some reason as well as putting debuffs (sloppy , third seal etc) , may be it's because of servers .
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@xRem said:
https://forum.deadbydaylight.com/en/discussion/comment/815075#Comment_815075
I remember those days,I also remember vacuums, nurses never escape lunge, machine gun build, old Bnp. All the old cancer, some days I kinda miss it you know?
yea , I kinda miss machine gun , even current STBFL is crap imo . I wish they just made it so it doesn't stack with unrelenting .
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@xRem said:
https://forum.deadbydaylight.com/en/discussion/comment/815055#Comment_815055
Dang, I loved bloodlusting as freddy against that one person that annoyed me.
Back in 2017 when bloodlust was just introduced , Billy could keep it when he miss the chainsaw hit , bloodlust was also stronger (each tier gained per 12 sec and tier 3 had 1.8 m/s boost) you basically could catch up to survivor in less in a second after missing a chainsaw if you had tier 3 . It was hella fun but broken as ######### .
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I think it's because he is licensed and DLC cost more than others due to 3 characters in it .
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@xRem said:
https://forum.deadbydaylight.com/en/discussion/comment/815047#Comment_815047
I didnt know stalking took it but was pretty sure gf kept it in shroud.
He does keep it while using shroud , but should he stalk someone BL will nullify
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@xRem said:
https://forum.deadbydaylight.com/en/discussion/comment/815037#Comment_815037
I meant while gf is undetectable
While he is in shroud he can gain BL , I meant that stalking breaks it for both GF and Myers
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@xRem said:
https://forum.deadbydaylight.com/en/discussion/comment/815029#Comment_815029
Ghostface doesnt, I'm pretty sure if Michel stays in chases while stalking he keeps it.
Myers and ghostface do lose bloodlust while stalking .
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Yea , it bothers me too . Need to be extra careful when revving 99 % , hopefully they'll fix it within this year
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Translation from biased to english :
"I can't 4k every single game anymore cause I need to adapt , but I won't"
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I guess this thursday , might be wrong
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@Jareth said:
https://forum.deadbydaylight.com/en/discussion/comment/812585#Comment_812585
Would that work?
My experience is that's not what happens now. I've been at the hatch as a killer with a survivor standing on it a number of times and I've always been able to close it before they can get in. Even last night I had a survivor teabagging on the hatch before it opened since they seemed to think that they could hop in first. They had a fun surprise after that.
I assumed that killer always wins in this situation so never tried as a survivor.
As I said above , it probably happens because of latency .
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/812613#Comment_812613
Oh servers... yeah ok. I don't really know how they interact with anything.
Isn't russia part of the EU?
I'm not sure about their exact location , but if we allege that they are in Paris it means that there are about 2800 km away from Central Federal District meaning that latency will be a thing . For Russian players .
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/812585#Comment_812585
If the survivors jumps just before the killer starts closing it, it will close before he falls.
After he starts closing it? No chance. The closing animation is shorter.
Due to servers it's possible for survivor to get through , probably it's because killer , me and my friend are from Russia while servers are in EU
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Trapper/Hag/Legion :
Surge
PGTW
BBQ/Whispers
Corrupt intervention
Hillbilly/Letherface :
BBQ
Enduring
Spirit Fury
PGTW/Whispers
Myers :
M&A
BBQ
PGTW
Surge
Nurse :
Deer stalker
BBQ
Surge
PGTW
Huntress :
BBQ
Iron maiden
Whispers
PGTW
Ghostface :
Discordance
Sloppy butcher
PGTW
BBQ
Survivor :
Fixated
SB
Botany with fancy medkit/Adrenaline
IW
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/812568#Comment_812568
I just don't understand your friends decision making there.
If the killer is on top of the hatch and has seen you, what can you possibly gain by staying there doing nothing?
If the killer doesn't wanna close the hatch and go after you, leave. At least there's a chance you could lose him in that scenario. Staying there is just a waste of time.
Cause when killer closes it he loses collision allowing survivor to jump , that's what my friend wanted to do .