SeducedByDaemonette
SeducedByDaemonette
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- Username
- SeducedByDaemonette
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Ever since dedicated servers are up it's Huntress . Hatchet hitboxes feel twice time bigger
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@NoShinyPony said:
@FireHazard Ruin gets nerfed. DS didn't get nerfed, it got changed. That's a big difference.
So back to my question: Ruin gets nerfed because everybody is running it - should the same apply to the meta survivor perks?
Saboteur
Selfcare
MoM
WGLF
All of those become a joke after a nerf at some point and you barely see them
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How dare they nerf a couple of addons on a killer with 74% killrate in red ranks ? Damn survivor biased patches , when we , killer mains , will have 4k every single game ?
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If you don't tunnel you are not affected by BT lol . I could agree that old BT was broken , but it was 2 years ago , don't go after unhooked survivor , you won't notice BT .
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Me killer , me want 4k all games
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In 2016 people claimed him OP without joking
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Just go for the rescuer , lol , it's not like we have original bt
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I experience those thing you described when playing Nurse (I have 90-100 ping however) . Servers broke her really hard , at least in my experience .
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@theArashi said:
https://forum.deadbydaylight.com/en/discussion/comment/873718#Comment_873718
Wasn't it: Get 3 survivors hooked while EGC is active?
This one is tier IV , in tier III you need to do 2 unhooks
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As long as you don't force survivors (who refuse to farm) farm , it's not bannable
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@Creepingcam1070 said:
https://forum.deadbydaylight.com/en/discussion/comment/870241#Comment_870241
That's exactly what I meant, TBH I was expecting them to be close bottom of the list, but was pleasantly surprised they were not near the lower parts, and this is coming from a Legion main.
Ouh , sorry didn't notice 'NOT on the bottom' , my bad
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@DaGreenBolt said:
https://forum.deadbydaylight.com/en/discussion/comment/870250#Comment_870250
In 2016, the Devs showed a kill rate of all killers, where it was said to be 60 and 70% (remember this was the dark times, where pallet vacuum, double pallets, infinites, etc.). Survivors said it was fine and that the game was balanced at that time. It's the same situation now, where some survivors are saying that the game is balanced, while SWF is still the same, gen go by way to fast, too many safe pallets, etc.
This killrate doesn't even show the different platform killrates, as all platform killrates are put together.
During 2016-2017 dark times killrate was around 50-60 % .
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@BunnyTheHutt said:
And honestly It's pretty useless info. Every time someone tries too use the official stats in a post, a dev will come in and say "they aren't actually accurate, so don't rely on them for info." Why even post them then? What's the point of giving people data too simply throw it all out the window?
Can we get accurate Data that goes into all the details? I want too know with accurate information who are the weakest and strongest killers by accurate numbers, not what feels almost random numbers.
Since when killrate is useless info ?
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I think in 12 hrs or so
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Legion is in the 'middle' in red ranks . Another b8 thread
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@The_Sniper said:
https://forum.deadbydaylight.com/en/discussion/comment/868141#Comment_868141
Survivor main saying Killer mains ######### too much. LMAO ok, stay delusional my dude. I bet you are among the people that think Survivors aren't the power role when the exact opposite is proven COUNTLESS times. Sorry you can't have you ez escape. Go cry in a corner.
I play both sides and I disagree that survivors are power role . Go cry over your broken ruin main .
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Even if we had 75 % across all killers in red ranks , mains would still ######### cause it's not ez 4k every game
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@Boss said:
Idk about the smartest one, but Hillbilly's probably the dumbest.
Locked in a room for years, fed through the wall, probably only learned basics & maybe picked up some language by hearing them through the wall sometimes.
Bubba wasn't raised locked away, he might not know a language, but he sure knows how to skin people, prepare them, keep their flesh from expiring, etc.
And i'd put pretty much every other Killer above him, because of more obvious reasons.
Considering that he was able to figure out how chainsaw works and how to maintain it without ability to read , I can't put him to the dumbest category , definitely some kind of a special intelligence
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The only problem I personally have with her : she's a rare killer to face (at least in my region) , so majority of randoms I play with in solo queue don't know ######### how to play against her , thus forcing me to play around hatch .
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/858906#Comment_858906
i run impossible skillcheck doctor and even in purple you hear gens explode a good bit. pig i have never leveled so idrk about her i just know she doctor and legion are the 3 slowdowns. I dont know the radius of FF but like i said sometimes i smack the survivor with it and no heartbeat. Use distressing and the addon that inreases TR along with the one which you give survivors more insanity when they are in the tr and your pretty set especially if you 3 gen patrol.
only if your ruin/lullaby doesn't get broken in the first min of the match
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/858882#Comment_858882
debatable because sometimes ill smack a survivor and it doesnt show me like anything if it was whole map then maybe. Also hes meant to be a slowdown but pig and doctor do it better doctor walks around making your skillchecks impossible and driving you insane and pig just puts traps on your head you have to get rid of.
Either you trolling or just very inexperience . Pig has to down survivor before she can put rbt , even then it's usefulness comes to rng . Doctor's skillchecks are usefull only against survivors who are bad at skillchecks (or survivors who experience frame drops against doctor) . So nah , you are very wrong .
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/858766#Comment_858766
This post is hilarious
Legion is weak because they don't have a power, all they do is stab people and force them to heal, then are countered when people don't heal.
While other killers such as Spirit actually have a power
Having survivors at one shot state is not that bad actually . Not to mention killer instinct one of the best tracking abilities (I'm not joking) . People exaggerate too much about legion being powerless m1 killer , if killer's power doesn't down survivors in a few seconds it doesn't mean that it's useless power .
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I run stalling zone control build (Corrupt intervention , PGTW , Surge and BBQ(if you don't care about points you can put whispers)) . As for addons use anything you want since they don't do much anyway . This build work pretty well for me . Corrupt allows you to zone survivor towards your spawning position so you can have higher chances of injuring them all at the beginning of the match , surge + pop helps you with stopping gens (I find ruin unreliable) , and bbq/whispers gives you additional tracking .
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I can hit about 90 % of greats when not drunk/don't have fps drops
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/855806#Comment_855806
Killer mains want the game balanced around good survivors.
Good killer can deal with good survivors , if they want more nerfs to survivor/buffs to killers they'd like this game to be balanced around potato killers
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/855780#Comment_855780
*Potato Survivors
I'm talking about killer mains on this forum
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/855762#Comment_855762
"On this forum people tend to think that every single rank 1 game goes like : killer chases 1st survivor for 3-5 min , said survivor does perfect loops around every single pallet on the map , and by that time all 5 gens are done ."
I disagree. I don't think the majority of people on here think like that at all.
There are a lot of potatoes at rank 1 but when you actually go against non potato survivors the games balance issues show. They want the game balanced against good survivors, not around assuming most survivors will play dumb.
They wanna balanced game around potato killers that's for sure
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/855703#Comment_855703
That's pretty odd then as most anyone that plays both sides at rank 1 with lots of hours would disagree with you on that.
Survivor is by far the power role in this game and that shouldn't be the case in a 4v1.
On this forum people tend to think that every single rank 1 game goes like : killer chases 1st survivor for 3-5 min , said survivor does perfect loops around every single pallet on the map , and by that time all 5 gens are done . But in fact it's never like this unless killer is a potato . I could agree with that back in 2017-2016 (although we still managed to get 4k against 'optimal swf team') . But right now saying something like this is a biased bs
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@Blueberry said:
Because you havn't played the game enough yet to understand the games balance issues. That's why the killer complaints seem confusing to you.
2.4 k hrs , playing both roles , and I think killers exaggerate a lot about how powerful survivors are .
p.s. link to my steam account is in my forum profile if you don't believe me .
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Can't handle tiles I presume ?
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To anyone who says that BL is useless on shelter woods : you can trigger it by jumping from Big tree in the middle as well as jumping down the basement stairs .
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It was a feature back in 2016 , devs removed it then for some reason , I don't see why they would keep it now
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Even though people above stated that you would cry at 50 % volume , in an actual game it feels much quieter , you can also compare IW lvl 1 (50 % grunts reduction) without stridor to IW lvl 3 with stridor , sounds would be different .
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SB - no matter how much it's criticized still strongest exhaustion perk out there cause you can use without meeting specific requirements , just run
BL - even after nerf gonna be strong and would allow you to do loops you normally wouldn't able to
DH - too ez to bait it out , useless if you have no pallet/safe window nearby , not to mention resync issues
Lithe - good for newbies but overall useless , unless you trigger it from a god pallet
Head on - the fact that it's an exhaustion perk makes it's weak , it would be much better if it just had cooldown (that would tick only out of chase)
I'm not rating adrenaline since it's not an exhaustion perk , because of 1 time use and the whole thing bypassing exhaustion anyway .
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@yandere777 said:
Beast of prey isn't worth it. You waste a good 45 ish seconds to even get the down and before that you'll need to hope they dont break chase or stun you. Its just not worth it.
Freddy's change also hurts him due to OoO seeing you no matter what.
Distance based would also be horrible because if you just randomly stop bleeding out that means the killer is X distance from you.
If they make it 32 meters , it won't be revealing killer position .
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@CrowFoxy said:
https://forum.deadbydaylight.com/en/discussion/comment/843623#Comment_843623
Yes. It's GREAT that they made her extremely unfun and boring with a recharge that allows you to run in a straight line and she will take forever to catch up.
Play nurse at high ranks :)
I've played her since nerfs , running in a straight line won't save you btw (if you believe in this bs , it's more likely that you haven't tried her after changes) . The only problem is closed maps like Lery's , you need to predict every single survivor step , other than that she's the same broken killer as before
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Another whiny nurse main . As said above - adjust to changes . I honestly think that old Nurse spoiled far too many players back in a day . Devs shouldn't have created her to begin with .
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I think they should make something about interaction with boxes . I mean it's a saw , there is barbed wires or some ######### inside those , make it so whenever you complete the search you become mangled/broken for a min .
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/843465#Comment_843465
At least she is standing still, so you know the mindgame is coming, whether she is faking it or really phasing
Guess with a 80% chance to get hit *
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Commodious toolbox with yellow repair speed addon and BNP help a lot . Did it on my first try . I have much more problem with healing 10 survivors since I am not that altruistic .
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Carpenter's Thing could be nice , they literally can give it any form/model since it's a shape shifter .
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/843465#Comment_843465
You still can see red light through walls? Just curious
I'm not talking about being able/unable to see red light through walls , you can see it when killer rotates around corners while mindgaming
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/843435#Comment_843435
So moonwalking as m1 killer at some walls when survivors cannot see the killer is not mindgame too? The information you get is 0 too
Survivors hear intenstity of heartbeat (unless it's a ghostface) , partially see red light moving , can hear swing of weapon during lunge , spirit in her phase doesn't give you a jackshit .
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/843407#Comment_843407
it takes 60 to passively fall asleep, 90 if they woke up via alarm clock. My arguement about his power was due to awake survivors not interacting with the snares or pallets you place...it doesnt affect them. Yes he can place them, but its a waste of time if the survivor can just walk through the snares unaffected.
It wastes no time since Freddy doesn't suffer any penalty while placing them , he doesn't need to collect them either .
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/843330#Comment_843330
That would be a serious blow to him beyond just the BT thing since he needs survivors to be asleep to even use his power.
Survivors passively fall asleep in 30 sec , I can't see how it could hurt Freddy besides hard camping .
p.s. to teleport you don't need sleeping survivors (I know about cooldown boost) , you can also place snares/pallets without sleeping survivors. Your argument about 'preventing from using power' is just a biased bs .
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Just make it so hitting survivor cuts down timer to fall asleep (by 33-50%) instead of putting them in dream state immediately , this way we can keep oblivious in his kit and remove BT abuse
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@MrsPiggyIsSoSneaky said:
Don't make the "challenges" so repetitive. None of these challenges feel unique or even feel like a challenge, if anything it just feels like chores,like: do this, you finish? Do it again but 10 more times
Heal survivors 3 times, and then next lvl heal survivors 10 times.
It really just makes me feel like I'm doing chores, not challenges.
Make it like, I don't know? "After using balance landing, in the next 15 seconds stun the killer"
Or
"After stunning a killer with a survivor on their shoulder, blind them"
Just wait for tier 4 , you would want those ordinary challenges instead of bs like unhook 3 survivors during collapse in a SINGLE TRIAL .
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People say that survivors have no right to know when she's phasing (cause me playing spirit me mindgame) , but why the ######### Spirit can have 100% tell on survivor position by using stridor ? If we don't wanna scenario where survivor always knows when she's phasing , just make her deaf while using power so it's a fair guess for both sides .
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Selfcare takes 32 seconds (without buffs/debuffs) , 24 used to be before healing nerf .
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@concious_consumer said:
https://forum.deadbydaylight.com/en/discussion/comment/821809#Comment_821809
Noob friendly? I played from rank 20 to 15 on a new account. Most of the time we were vs some spirit with tier 3 ruin, proxy camping and tunneling every single one of those default claudettes/dwights. I really hope that all those people refunded because yeah it is noob friendly but in a way that lets noobs to derank in order to farm new/terrible players.
I said '... game is not noobfriendly ...' .