Seanzu
Seanzu
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- Username
- Seanzu
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Comments
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@Swiftblade131 said:
https://forum.deadbydaylight.com/en/discussion/comment/1034440#Comment_1034440
Even so. Ignoring the poor taste in humor.
With the state the games in.
I think being a grammar critique should be the last of their concerns.
"state" the game is in?
Sorry that you can't play without ruin.
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So?
Have you seen McLeans twitter? He's a very sarcastic/jokey person. Taking this with any amount of seriousness is exactly what I would expect from certain forum/reddit users, lmao.
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they said on stream they're looking into it, there was supposed to be a fix deployed with this patch but it seems to be more complicated than originally thought.
Edit: and if anyone does do this, just face camp dude, the survivors will just get angry at each other and think twice about it.
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Because players wanted every other pink thing on the survivor side nuked into the ground.
BNP is 7K, it's useless.
Iridescent Bulb is 7K it's useless
Anti-Haemorrhagic is 7k it's mostly useless
Pink/Purple Key is 7/5K and amazing.
There is nothing on the survivor side that is worth the 7K besides key.
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@cipherbay_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1031519#Comment_1031519
The argument being made is that killer add ons should not help killers to that extent which i dont agree with. Add ons are suppose to be useful and cost a lot of BP for a reason and Huntresses are tailored to inflicting condition if the hatchet lands. Im just tired of the constant complaining coming from survivors. Let the add ons reward killers.
There is no argument being made, only an explanation, you are the reason there is an argument.
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What's your favourite DLC?
Link me your steam account and I'll gift it for you.
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@cipherbay_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1031507#Comment_1031507
Maybe get better at dodging hatchets and you wont be exhausted?
https://clips.twitch.tv/MotionlessCleverVelociraptorSMOrc
https://clips.twitch.tv/IncredulousApatheticRingDogFace
I'll get right on that!
Again, I'm not complaining about the addons so telling me to "git gud" is honestly ridiculous.
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Play how you want dude, I certainly don't, and wont ever play like this as killer, but I'm also not someone who relies on perks like ruin and is using it's change as an "excuse" of sorts to play like this.
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@Scully162 said:
https://forum.deadbydaylight.com/en/discussion/comment/1031492#Comment_1031492
I don't quite get it though. I'm a red rank survivor and killer and the fact of the matter is that I don't touch exhaustion perks. With enough skill you can run killers without the need for them at all. Admittedly they can be used as a final lifeline, but I don't see why it's such an issue for some survivors to just have to reconsider their options.
They may be removed, they may not. It won't affect me much either way, but was just curious as to why people see it as such a damning and critical to the game addon. (But surely if survivors get exhaustion perks, killers should be granted a way to counter them, too?).
I mean, i think it's irrelevant as to if someone needs them or not, people run them because they think they're fun, or enjoy using them.
Take the huntress for example, she can quickly M1 after throwing a hatchet, if she rides you, drops hatchet, you get exhaustion and then suddenly your only life line (dead hard) is gone then it can feel kind of silly to just have an entire perk disabled because you were hit.
and again, I'm not on either side, I'm just explaining why people don't like them, I don't care tbh.
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Mostly because it's usually an ultra cheap addon to disable a perk entirely for that chase duration, that being said I think with addon passes they'll remove exhaustion addons entirely because they were a thing added before the exhaustion change (not recovering while running).
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Why is this being touted as such a big thing?
People play party games like Dead By Daylight mostly to play with friends, so the only way to do that in DBD is to play survivor, it's pretty obvious which side is going to have more high ranked players.
I bet there are more people that pick up this game and never touch killer than there are people that pick up killer and never touch survivor due to the SWF factor.
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/1027887#Comment_1027887
Slugging is not a counterplay
then pick up and eat the ds lmao
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That's not how it works, additionally how do you "Bully" the killer with DS & BT?
BT is easily countered by going after the unhooker, and DS is easily countered by slugging/chasing someone else, none of this is "bullying".
Stop with the victim complex because survivors use perks you don't like, it's getting absurd now.
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AFKing is reportable.
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No, maps need reworked, that is all.
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@Mikeasaurus said:
The true question is why does the Entity allow these wooden abominations to even exist if she wants us to murder these survivors?
The entity feeds off hope, it's also "why" the hatch exists, if the survivors have no hope of survival, the entity doesn't feed.
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@Speshul_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/1024855#Comment_1024855
You also have ~4000 hours in the game. If it took you 33 days, which is approximately half of the time the rift is up, then in order to completed, it would take a player who has an average of ~2000 hours in the game to complete. That is significantly more hours than the average player has. Not to mention that players like you and I have almost no difficulty completing these challenges because of experience. I’m sorry but I think you need to give casual players fair credit here.
Dude, i had 33 days left it took me 37 days to complete, plus I had 10 free tiers from the mess up, which means it would have taken me even longer.
again, rifts ARENT for casual players, what is the point in a reward if all the veteran players earn it in 20 days and casuals earn it in 50 days, it becomes unfun, again, you DONT have to buy the rift out right, you can earn up until 69 days and weigh in as to whether you think it's worth it or not to buy.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1024837#Comment_1024837
It was never intended for actual players at all. It was intended for those who cant atop themselves from spending money or grinding out 70 hours a week to make sure they dont "miss out" on something. Hours those people wouldnt normally play, or be tempted to skip with cash. The rift was intended to lure people in and drain their wallets. Just as in fortnite, rocket league, smite, siege, or any other game that has one. Sure some are easier to complete than others, but they all aim to get cash out of you.
I got to level 70 with 33 days left and I didn't buy a single tier, I think people are exaggerating how hard it is, especially given there is a significant increase of challenges this time around.
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@Speshul_Kitten said:
@SenzuDuck here is some proof of that claim (most people never get to even prestige level 1 on Xbox, only ~5% do, which gives newer players significant advantage over others with the extra bloodpoints from purchasing DLC)
Xbox numbers are highly inflated though, due to the game being on the games pass & additionally it's had free to play weekends
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@kodd1000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1024774#Comment_1024774
I think they are referring to the extra bloodpoints gained from the tome, which requires DLC to complete said challenges, therefore giving the ability to purchase more add-ons and offerings to level up faster.
60K bp is like one bloodwed at level 50, it certainly isn't pay to win, not even close, it doesn't give you a distinct advantage having addons/items/perks etc when you could still very well lose regardless.
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@Speshul_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/1024774#Comment_1024774
How long does it take to accumulate 9000 shards from 0?
Really not that long, the rift lasts 70 days, if you can't accumulate 9,000/18,000/27,000 in that time then that is unfortunate, but the challenges stay regardless, so you can always get the BP afterwards.
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Pay to win implies you can buy something that gives you an advantage, as nothing in the Rift or Archives gives you an advantage it couldn't possibly be considered "pay to win".
Additionally, you can reach the end of each tome page without using a single DLC character, you just can't do some of the side pages, but you can save up iridescent shards to purchase, or, the DLC characters are on sale in the store 350 Auric cells each instead of 500.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1018746#Comment_1018746
Wait hold up you live stream?
I do on occasion, yes.
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Only toxic things in this game are Exploits & End Game Chat.
I don't see how t-bagging, which has zero affect on a match is "toxic" it literally does nothing at all, and as for "BMing", what even is that, pointing at the killer?
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1018809#Comment_1018809
He could be someone who gives ppl the thumbs up report. I do that at times.
Trust me, I've seen his vods, he reports people for getting hatch.
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@Eye66 said:
https://us.v-cdn.net/6030815/uploads/088/BDJCCOZCNOSG.jpg
His power feels so weak now, they were trolling and screwing around most of the match, and gens were pretty much instant. All 3 hooks because they just couldn't help trying to attack me with flashlights. And no addons. Shocking to block interactions does NOT work anymore btw, so the stun blast tactic is gone. Everything just feels worse. There's no way the low ranks were actually low rank either, they were better at chase than the red guys
The fact you've reported them all clearly shows you just have an issue with survivors tbh.
and shocking to block 100% works
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@Majora said:
https://forum.deadbydaylight.com/en/discussion/comment/1018746#Comment_1018746
Lol you are using iridescent add-ons your not prooving anything.
Yeah the snap out changes were way too much
Iridescent Queen does basically nothing besides making survivors scream
Iridescent King is basically all of the purple combined except not really, it has all the effects as the purples but only one at a time, it's way better to just use a purple so you know exactly what affliction each survivor gets
not really game changing addons tbh, any killer that knows how to play can see how irrelevant these addons are to getting a 4K
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@Eye66 said:
Let's see, doc was my original main and I could play him without ruin in red rands, suddenly he sucks after they f u all the things that made his power good, hmmm
and I don't play doctor ever but somehow I can just sit back and 3K/4K, must be you honestly if you're such a veteran doc you should be a god with the new one. and look, I'm even using addons that affect tier 3 so they're basically useless, right?
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Have you ever thought that maybe you're just not very good at Doc, and instead should look at your own ability to play instead of blaming everything on the devs?
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Bruh, they cut the grind in half recently, literally in half it's better than it has ever been, I like it as is now, and I'm sorry but if you're only getting 15K points as killer per match you're playing pretty poorly.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1014263#Comment_1014263
Please don't act or imply I said the latter when I have never done so. Putting words in someone's mouth is not a discussion.
https://forum.deadbydaylight.com/en/discussion/comment/1014286#Comment_1014286
Yeah that's fair (I have no idea why I forgot they could do that lol), though if you hook someone you have to walk over to the gate to activate it otherwise it will go on forever, the duration of endgame is already long enough for everything it's used for anyways. Also it hard counters blood warden but I think that is intentional? I dunno....
The only real issue I ever had personally with endgame tbh was that it goes on for so long when everyone is in a gate and teabagging you at two gates, so you have to go to each gate and they won't leave until right before you get a hit on them. It's literally the most minor inconvenience I could complain about though. I think endgame is fine as is for the most part.
no no no, you misunderstand, I'm just explaining why it is like it is, not at all implying that you said these things, but you can pop off if you like honey.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1014168#Comment_1014168
Except they can still hang around after the match is over because they can 99 the gate soooo.....
Except you can open the gate as killer sooo.... It's ONLY there to prevent hostage, not pressure survivors out so you can get a kill, survivors are supposed to save each other.
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/1014221#Comment_1014221
Nobody’s whining. I’m just not going to ride the Devs like a lot of you do. He’s a hypocrite in his own statement.
EGC is to prevent hanging out after the match. The slow down is there to give survivors a chance for a save.
Because EGC isn't supposed to push survivors out of the match, it's supposed to make sure the game ends.
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/1014220#Comment_1014220
Nothing more, nothing less but there’s a slowdown to aid survivors? It’s not a hostage situation if there’s a timer, when you add in a slowdown because a survivor is downed or hooked, you’re favoring one side over the other.
Yes, because the EGC isn't supposed to force players away from doing altruistic actions, once the timer is started the game WILL end, the timer slowed keeps survivors in match and possibly allows for the killer to get more kills too, the speed of the timer is irrelevant as ITS ONLY purpose is make sure the match ends, it's not meant to apply pressure and prevent people from doing things other than staying in the match indefinitely.
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EGC Is for stopping hostage situations only, nothing more, nothing less.
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Yea, a lot of people don't understand that "looping" is pretty necessary.
I don't think the devs ever intended for you to drop every pallet you come to immediately, and would make for even more boring matches if survivors were to do just that.
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This kind of Match Making has been happening for years now, it's nothing out-of-ordinary.
10 minute queue times have been happening for months now, it's nothing out-of-ordinary, it's WILD that queue times broke after they changed the way they queued SWF, must just be a coincidence.
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I don't think it would work at all.
Almost all polls for killer things would fail, while all survivor ones would pass, mostly.
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1000684#Comment_1000684
It's not entirely unwarranted though. It's already more or less begun. Killer queue times are near instant, while survivor queue times are an eternity. That means there simply aren't many killers left compared to even a few months ago.
Queue times got nuked once they started queuing SWF with the highest rank, it was an instant change over night, if it was really due to killers leaving it would have at least been gradual.
Killers went from 5 - 10 minute lobbies to instant, and survivors did the opposite
This video explains it quite well.
https://www.youtube.com/watch?v=_1DNS_alCtQ&t=16s -
It can prevent the killer hitting the saviour survivor, possibly preventing them from going down, and allowing both the unhooked & unhooker to get into a safer spot.
It's definitely beneficial.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/993800#Comment_993800
With current matchmaking like this i'd say good Rank 1 killers are at an advantage now actually since we are getting purples/greens.
https://us.v-cdn.net/6030815/uploads/169/12ITDJTBVY7K.jpg
If you're a new killer getting high rank survivors sure...
:O
You can still 4K as nurse? I thought that was impossible after the changes, at least that's what the forums taught me anyways.
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@JustKidding just tagging you here as my solution has fixed it for two people and I don't want you to not see it.
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Needs a cool down due to end game.
You can't just have a demo port from door to door constantly, it's the same reason freddy can't teleport to finished gens.
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Civ V is pretty good.
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Congrats!
And efficiency means the item does more per charge.
For simplicity sake, imagine a med kit has 10 charges and it takes all 10 charges to heal you, if you have an add-on that increases efficiency by 10%, it would only take 9 charges to heal you.
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I think he has a cute face(s) :3
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Last time this popped up I believe (It may not be the case for you) the fix was
Right Click Desktop - Display Settings - Change The Size of Text, Apps & Other Items - 100%
If this is set to 100% I unfortunately cannot help you, sorry.
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Hey!
The good thing about this challenge is you only have to be on the gen when it finishes, not the entire gen!
It's good to do with a friend or two, best of luck!
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Record & Report.
Here you can submit a new ticket
Click the drop down and select "Additional Player Report Information".
Hope this helps.
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It's 100% a matchmaking issue, if it was due to red rank killers "leaving" it would be gradual, but it went from 1-2 minut lobbies for survivors to 5-10 in the space of a day, while it did the opposite for killers and their lobbies are now instant.
Here is a video that explains the current situation very well.
https://www.youtube.com/watch?v=_1DNS_alCtQ




