Seanzu
Seanzu
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- Seanzu
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@memiieko said:
https://forum.deadbydaylight.com/en/discussion/comment/1107691#Comment_1107691
It really only requires 2 survivors
okay, so two survivors, one being chased, one to "break" the chain, why not lunge and hit the dude blocking the chain? Then you have two injured survivors, it's a win win to me.
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3 survivors not on gens to deny a down? Sounds good to me.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/1107646#Comment_1107646
I'm surprised it took them 2 years too make this....especially at this level of disappointment.
again, not sure what you guys wanted? A full bunny suit? strobe lights?
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/1107636#Comment_1107636
https://us.v-cdn.net/6030815/uploads/159/DHS0A0G1ZINE.jpg
https://us.v-cdn.net/6030815/uploads/050/6HZ73LL3PD8T.jpg
Check leaks by daylight. He has all the upcoming cosmetics already revealed.
oh i know they're real and coming, it just makes me laugh how he's using a picture from 2 years ago for why it looks lackluster
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@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/1107623#Comment_1107623
You would have to check the game files.
The link you posted is concept art from like 2 years ago, lol.
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@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/1107593#Comment_1107593
Maybe something a little more promising? It's barely even a bunny. Floppy ears could be anything. The skin just fails to impress. Even the new Clown cosmetic did better.
What do you mean " a little more promising "? If it isn't easy to give guidance on how it could be better then it's probably as good as it needs to be,
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What did you expect from a skin? I'm not entirely sure what you think it should have that somehow makes it 10x better than the others.
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idk, it's making him very brainless to play in my opinion.
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@Callmehandsome said:
https://forum.deadbydaylight.com/en/discussion/comment/1103623#Comment_1103623
How is this "shade"? I'm not going to waste time talking abaut balance with somebody who is obviously biased. Showing your current rank is best indicator that if you either play both sides as you claim. :))
again, you can clearly see Yui's perks in the killer screenshot, I've got nothing to prove to you.
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@Callmehandsome said:
https://forum.deadbydaylight.com/en/discussion/comment/1103566#Comment_1103566
This could be old screenshots taken ages ago. I reached rank 1 survivor back in 2017. Then i stopped playing survivor for 1 year. and now i've been mostly survivor main for 1 year again.
Posting old pics doesn't prove anything, just that you ONCE reached certain rank. I want your CURRENT killer rank
Equip trapper with diamond stone and stitched bag addons. If you take screenshot of that i will believe you. You can name then character and addons you want me to take screenshot of
You can clearly see Yui's perks being used in the killer screenshot, lmao.
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@Callmehandsome said:
https://forum.deadbydaylight.com/en/discussion/comment/1103546#Comment_1103546
Yeah and it doesn't take einstein to see how new sabo will break the game, just like MoM was absolutely braindead perk everyone knew it would become a new meta once reading what it would do.. just like DS remained almost the same for several years.
Can you show me your killer and survivor rank? i would gladly show mine to prove i play survivor much more. But it's quite obvious
Zzzz move along.
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@Callmehandsome said:
https://forum.deadbydaylight.com/en/discussion/comment/1103539#Comment_1103539
Yes, becouse people were wrong abaut absolutely broken mechanics like flashlight/ pallet saves without ZERO timing needed. Or perks like MoM, which gave survivor insta heal without any conditions. Who would have known those things would break the game?
Wow, the flashlight changes were what, 2 years ago and only lasted 3 days, and mom only lasted 2 weeks.
SO MANY CHANGES THAT WERE SO AWFUL, it's almost like they fall into the 5% of changes that were actually bad that I was talking about.
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@Callmehandsome said:
https://forum.deadbydaylight.com/en/discussion/comment/1103514#Comment_1103514
It will be broken perk. 2,5 seconds is far too generous. You must be full survivor main if you think otherwise. I'm also 90% survivor player and i can see problems with this perk lmao
Or, I've seen how reactionary everyone is to changes and like 95% of the changes the devs have done have been so far from as awful as the forums will say they will be that I'm more inclined to trust the devs over someones reactionary statement.
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I am 100% certain we should try it out first.
- Sabo is 2.5ish Seconds
- Sabo is disabled for 30 seconds after use
- Saboed hooks are only gone for 30 seconds
- It's a perk slot not running "meta"
- There's a heck tonne of hooks, once you know they're saboing, look at your two closest hooks
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Because that's incredibly malicious and I wouldn't be surprised if it meant BHVR would see some sort of legal pressure from the EU/America for scanning their customers computers and disabling their game based on who is using a microphone, this sort of thinking is absolutely bonkers.
I often talk with my friends while playing DBD, guess I can't do that now because you don't want people talking?
Edit: RIP To all streamers, I guess you can't play this game <3
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No, hags traps are drastically different to the trappers, as he only has a limited amount, and has to fetch them, this is why the sabotage has been removed, on the other hand, the hag has an "unlimited" supply of traps that she doesn't have to fetch, they are so far from being similar enough that a "precedent" can be spread across them both.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/1101848#Comment_1101848
You forgot that toolboxes are extremely limited on how many hooks they can sabo.
It's not like you're going to see many survivors attempt this because a single sabotage will likely drain most of your toolbox. 😁
I don't see the problem, either.
I didn't forget, it just wasn't relevant.
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@JC316 said:
https://forum.deadbydaylight.com/en/discussion/comment/1101848#Comment_1101848
You don't see the problem? Am I the only one that plays quality survivors in this game? First off, the hooks are already a good ways apart, plus there are offerings that put them even further apart. Second off, survivors have body blocking options, so all it will take is a single hit to give them the 2.5 seconds they need. Combined with breakout, flashlights, and ubreakable, it will be abused so hard.
There will be no counter to this unless they remove killer collision while carrying a survivor.
You think recovery is 2.5 seconds? lmfao, and you get to hit all the survivors at the expense of dropping one? Oh for shame, all that pressure to save one hook state? Sounds good to me, have you ever thought that maybe you're not playing quality survivors, you're just not actually that good at the game? lol
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A key is consumed on use, therefore it won't be kept if used, as for medkit challenges, it doesn't directly tell you to "fully use an entire medkit on survivors" it's more along the lines of "Heal X amount of health states using a medkit" which implies you don't need to deplete it to finish the challenge.
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They have to be near the hook, and have sabo equipped, I don't see the issue.
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Have you actually timed matches? All of my matches average 9 minutes.
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I think they'll just leave it for intro to DBD, so replacing Yui/Oni with it and that's when we'll see it first
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Not sure what you're referring too?
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@Frankie said:
https://forum.deadbydaylight.com/en/discussion/comment/1098549#Comment_1098549
There were Legion players that were permanently banned.
and I would love for you to provide proof of this permanent banning
This is what the devs said about it.
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@Nurgling7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1098536#Comment_1098536
"Survivors were banned for using the Crotus Prenn out of bounds bug, "
And then immediately unbanned two weeks later despite the threat of the ban being permanent.
And?
Permanently banning people for something that shouldn't have even been there is not the direction you want any game developer to go into, two weeks is pretty hefty for a casual game to be banning people for, I think it's fine.
And for what it's worth, I don't think anyone even got banned for the legion exploit.
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Because some bugs are different than others?
Infinite mend legion was an issue because... it was "infinite" forcing people to mend for 5+ minutes, also intentionally putting on these add-ons made it very easy to track, as upset as you may get, and argue with me, someone sitting under the hook is by no means game breaking. You can even just sit there and they either have to leave the hook or watch the survivor die.
Survivors were banned for using the Crotus Prenn out of bounds bug, but no one was banned for intentionally equipping Tinkerer 2 when it completely hid your terror radius.
It entirely depends on what the bug does, and how easy it is to track.
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Yep, due to DBDs matchmaking there's barely anyone to play against in those ranks, your best bet is queueing up with someone around rank 10 and then you'll start getting lobbies
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@BeardedMenace said:
https://forum.deadbydaylight.com/en/discussion/comment/1096699#Comment_1096699
That's weird because all the Friday the 13th DLC we only paid for once and it worked on both accounts. Sometimes when it does work, refreshing your licenses does help. It's probably just how Behavior wants the game so it's not a huge deal. Like another game is Call of Duty, if I buy a outfit aka Bunny outfit on Blackout... She had to purchase it as well because of what we discussed. It's probably exactly how they want it I'm assuming. I just feel others should be $5 a outfit instead of $10 especially when a lot of people buy them twice like my girl and I. If they ever fix it to where I don't have to purchase it twice they should at least consider lowering the cost of a outfit. I respect it takes time to make the outfits and input the coding in the game. I just personally think they'd sell way more if they were half the cost. I also understand that the licensed killers are so highly costed, definitely understandable.
It's because Friday The 13ths clothing was DLC, not an in-game transaction, it's a limitation of the way they're sold and would not properly convert to sharing as it's tied to your In-Game Cloud Save, not your PSN Account.
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@BeardedMenace said:
https://forum.deadbydaylight.com/en/discussion/comment/1096625#Comment_1096625
That's always that way because the one console is my girlfriends and she uses my account as primary so we can play the same games without buying twice. It doesn't work, I tried many times. Only the charity case clothes show up on both our accounts. Also whoever said this doesn't work with most other games is false... That's why I let her use my account as primary, so we don't have to buy any DLC/clothing/maps twice for a specific game. Just this game gives me the issue.
I wasn't referring to game sharing, DLC sharing when I said it doesn't work with most games, what doesn't work with most games is cross progression being used on multiple accounts of the same platform.
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@BeardedMenace said:
https://forum.deadbydaylight.com/en/discussion/comment/1096599#Comment_1096599
Kind of figured that's why they didn't show up. Thank you both for the replies. I'll continue buying the clothing twice just to support the Devs until they add cross progression. Thanks again guys.
Just remember, most if not all cross progression games do not support accounts of the same platform, so it's unlikely you'll be sharing clothing across those accounts, say Xbox - Xbox, but the clothing would be shared between Xbox - PS4 etc, in this case I don't think cross progression will help with your current situation.
Edit: As a side note, cross play / progression does not guarantee that we take out clothing too, just be aware of that.
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@deollie said:
You'd need a cross save, and they haven't added that just yet. Its being brought to their attention so Id wait before spending more money on things you technically already own.
Cross Save rarely, if ever works across different accounts on the same platform, it's usually between a a single account one on each platform.
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The Charity Case is a DLC, so it is shared between accounts, clothing items are purchases in game, and are therefore not DLC, so are not shared, I hope this clears things up.
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I think we'll likely see some sort of announcement about Cross Saving / Cross Play with the Year 5 Live Stream we're bound to get, they're mentioned it in two surveys now, and it's highly requested.
There have also been some... PC Players that have managed to force themselves to play against some Console players, so there support is there, just probably not fully functional.
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Honestly, It's maps and inexperienced players.
Gone are the days where people would sink 300+ hours into one killer and be exceptionally good with them, people put 30+ hours across 18 killers and get sad they don't 4K every game, then get mad at survivors playing well (Hint, survivors all do the same thing, it makes sense for them to be better at survivor than what a killer would be across 18 killers).
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Despite this being a joke, the whole "anti T-bag" thing has to stop, t bagging has absolutely 0 affect on a match, it doesn't magically make gens go faster, it doesn't make you worse in chases, it doesn't do ANYTHING at all, I've never known a community get so upset about T-Bagging, from Halo, to CoD, to CS:GO no community cries about it as much as DBD.
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I wouldn't be surprised if Cross Platform / Cross Progression gets announced during The Year 5 Live Stream, it's been hugely requested and would unify and bolster player numbers.
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@Dr_Loomis said:
https://forum.deadbydaylight.com/en/discussion/comment/1095536#Comment_1095536
Oh ok I must of thought up those post-game chat comments too.
Wouldn't surprise me honestly.
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@Dr_Loomis said:
https://forum.deadbydaylight.com/en/discussion/comment/1095491#Comment_1095491
No it's not a complaint about survivors leaving too early. As I mentioned in the original post.
It's the fact some are doing this purposefully in order to irritate the killer. The post match comments back this up.
But would/should I really expect anything less from this community?
Nah, you're just reading into it too much, you could have closed hatch at any point, them leaving as soon as possible would guarantee you don't get hatch closure points, not waiting in the exit gate for 20 - 30 seconds and then leaving.
You're just making up an issue so you can have yet another thing to complain about survivors for.
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Wait... so now killers are complaining that survivors are leaving EGC too quickly?
you guys have come full circle, congratulations!
I had a spirit down me in the exit gate, pick me up, and realise he couldn't get me to a hook so he dropped, my team mates had to leave and the hatch opened up next to me, but he slammed it shut and watched me crawl out the exit gate, both sides do things to spite each other from points, I however think this is just you being paranoid, you could have closed the hatch at any second.
What more likely happened is the survivor got bored of waiting to tbag you, and left, not even considering the hatch.
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@Frankie said:
It's amazing how all these things are magically happening on a much higher scale now that DC punishments are in place. I'm not saying you're lying, I'm just saying it's suspect.
Simple answer - This is DBD, when things crash we say "Oh, that's just DBD, I'll restart and queue up again". Now people are being punished for this instead of just loading up and playing again they're locked out, of course there are going to be more complaints.
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Can we not attach such serious things like PTSD to DBD?
You're not getting PTSD, you're getting upset because things aren't going your way, nothing in DBD is traumatic, stop.
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/1094428#Comment_1094428
Not for sounds they aren't. There's a different sound byte for each health state, nothing should affect that except changes to health states/sound perks like stridor
Stridor/Iron Will/No Mither
Distance, because it isn't always one volume
What other sounds are playing
How fast is the survivor running for footsteps, because you have things like sprint burst etc that effect it, is the survivor crouched, are they crouched using Urban Evasion?
Again, not as simple as you'd like to make out.
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@CosmicParagon said:
It would be stupid simple to figure out the sounds too. the arguments sould be (in a simplified format):
- if surv=injured, then play injured.mp3 for x meters
- if surv=dying, then play dying.mp3 for x meters
- if running=true play footsteps&runbreathing for x meters
- etc
Games are way more complicated than simple if / then statements.
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@DBD78 said:
https://forum.deadbydaylight.com/en/discussion/comment/1093562#Comment_1093562
Survivors must always have fun fun fun, so nerf nerf nerf!
Or... it's better to make the killer stronger so it's easier to deal with exhaustion instead of just disabling perks entirely because you hit the survivor.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1093657#Comment_1093657
I wouldnt call lobby dodging a counter anymore than I'd call DCing a counter. As far as Franklins goes, it really only acts to counter the 1 toolbox that isnt currently being useful (because the survivor is running as opposed to fixing gens). Franklins is decent at countering medkits since a survivor fresh off a hook is unlikely to be able to immediately heal themselves if they have enough charges left to heal, and the survivor is unlikely to find a good time to use the purple or red medkit addon during a chase. Franklins is also decent at countering flashlights since thats an item thats useful midchase. Toolboxes and keys though...not so much. If a killer has Franklins, imma just stash my key in the corner until I need it later.
Still, we'll have to see what they do to toolboxes, they could render them completely pointless like they've done every time they've touched a survivor addon.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1093564#Comment_1093564
"Because they were designed around a time when Exhaustion was actually stronger."
Just because they were originally designed around a time when Exhaustion was busted doesn't automatically mean they are now too good.
"Just like killers want toolboxes removed/reworked because ruin is gone, the same applies to exhaustion, a 3K addon that entirely disabled a perk for the chase is silly."
These are not equivalent. Toolboxes are quite busted, you just not getting to situationally use an Exhaustion perk if you even brought one in the first place is not ruining a game at all. Toolboxes can and do.
"Edit: For what it's worth i think they'll be removed with addon passes anyway."
They probably will. A change I don't agree with.
Just because they were originally designed around a time when Exhaustion was busted doesn't automatically mean they are now too good.I never said they were too good at all, just silly, they were designed around a time where exhaustion was stronger, it makes perfect sense to scale down the counters since exhaustion has been changed.
These are not equivalent. Toolboxes are quite busted, you just not getting to situationally use an Exhaustion perk if you even brought one in the first place is not ruining a game at all. Toolboxes can and do.Toolboxes can be quite easily avoided by dodging the lobby, or using franklins, and they're already being changed, likely due to the ruin change, and don't mistake me, they aren't being compared as equivalents, they're just in the same position.
Ruin helped "counter" gens & toolboxes, ruin was changed, it makes sense for toolboxes also. Exhaustion was changed, these addons which were made to simply not let you use them immediately in chase made it so you couldn't use the perk AT ALL in a chase, so they deserve be changed too.
They probably will. A change I don't agree with.It's called balance, something I've seen you cry a lot about, I guess it should only go one way? When a problem is fixed, it's band aids should also be fixed/removed.
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@Blueberry said:
I have a better question. Why shouldn't Exhaustion addons exist?
Because they were designed around a time when Exhaustion was actually stronger.
Just like killers want toolboxes removed/reworked because ruin is gone, the same applies to exhaustion, a 3K addon that entirely disabled a perk for the chase is silly.
Edit: For what it's worth i think they'll be removed with addon passes anyway.
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I like how you know what is a priority and what isn't, something being a priority doesn't mean it suddenly gets fixed faster, it just means it's having more time spent on it, especially with the issue being so intermittent, on every killer, across all perk combinations on both survivor and killer it's a little harder to pinpoint.
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@Dokta_Carter said:
https://forum.deadbydaylight.com/en/discussion/comment/1093379#Comment_1093379
Cypress as default basekit would make it a lot easier to kill by your own hand
Not sure if you're saying this as a negative or positive :P
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1093379#Comment_1093379
I know toolboxes are getting nerfed, they may be about worthless when this happens.
With the hatch it is nice to find when you are the last player but personally it's just a little bonus. I don't play random so I would just rather try for the doors and move on to the the next game with my swf if there is only 1 of us left. If that was the case we would all, already considered we had lost. We like a minimum of 2 of us getting out. I guess solos would feel differently if they were the last one left. But let's be honest a hatch escape is a bit lucky.
Like your mori idea too. I can see your opinion on how it would dampen the game to lose these items. I guess for me it would streamline it and cut it back to the basics of killer skill vs. survivors equivalent team skills.
The hatch is 7K points for getting though (While a gate is 5K) 1/3rd - 1/4th of a survivors points are usually from escaping, it's not just lucky it can make a game actually worth queueing up for, additionally, you'd basically always lose due to how gates are, against Nurse/Billy/Spirit it would always be a 4K if the 3RD was killed, and against the rest it's like a 90% chance of 4King if there was no hatch.



