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Seanzu

Seanzu

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Seanzu
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  • @johnmwarner said:

    Pretty sure there was a Tinker bug that lasted weeeks... gave permanent no terror

    I don't think it happened for aeeks, the major difference is that it only affected one perk, at one level and was easy to find the source.

    When a bug happens randomly (I've yet to see it as killer personally) and with all perks, across all builds across all killers is much harder to pin point, especially when nobody is reporting the bug with actual evidence to help them narrow down the cause, they just come onto the forum's to complain about it instead of recording the issue to help out

  • @dustedstar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1130799#Comment_1130799

    all 4 joined at the same time and extremely coordinated and toxic, and yes they did say they were SWF who "destroyed" me.

    Joining at the same time means nothing since dedicated servers, previously survivors would have to join killers for a lobby to be made, when searching survivors can all be put into a lobby together and the killer will then join them.

  • @OtakuBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/1131260#Comment_1131260

    it can be the difference between a killer showing mercy and a killer annihilating your entire team with no remorse, tunneling you once you get unhooked, giving you match, mori spamming, etc or just playing a normal game

    Ok? Again, what effect do these actions actually have on a match, because I've yet to find any but killers still act as if these actions wreak irreparable damage to a match.

  • I'm curious, what effect does T-Bagging & Flashlight spamming have on the match?

  • Punishing them for what?

    Killers are quite happy having survivors bleed out for their entire game, god forbid survivors sit in a timed exit gate that holding W would make them leave, this is what I've never understood about this complaint of survivors in the exit gate, you literally hold W, you can close your eyes if you'd like, and they'd leave. The game isn't being taken hostage, the game WILL end if the gates are opened, what is there to complain about?

  • I've never dodged a lobby in my life, and i'm always red rank, I think it's time killers sucked up the fact that not every SWF sweats, and people that beat them, beat them because they're good at their selected role.

    You're not supposed to 2K+ every game, you are supposed to 0K sometimes.

  • @Mister_xD said:

    wow you... beat some low ranks.

    congrats.

    now progress towards rank 1, gain some more experience with this role and lets see how you stand to your nerf suggestions then, okay? ^^

    Not sure if you're trolling but... the screenshot shows him as a survivor, you can tell because his panel is highlighted, it does this to show which player you are... =/ lmao the fact that others upvoted you really says something about this forum too.

  • @Mtom912 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1130347#Comment_1130347

    ‘Red rank killer is hard’

    me - remembers the countless games at rank 1 I match against rank 20-15s, or the rank 1 survivors that are clueless, and camp every pallet and don’t look behind them, solo survivors that die first/second hook because no one saves :0

    ok so why are killers complaining about how hard red rank is if it's full of rank 20s and survivors that don't know how to play?

    You dont get to constantly complain about something being tough, and then whenever someone who has a differing opinion on the matter you just go and say "oh but red rank is just queueing up with brown survivors and survivors that don't know how to play".

  • What... has this post got to do with SWF? =/

  • @Primalux135 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1130771#Comment_1130771

    The sole reason to still not balance SWF in a game that DEVS said were not made for comms plus maps design (that they are fixing) just tell which side is the favorite 🤷🏻‍♂️

    You yourself just said they're fixing map design so this is a moot point, any and all nerfs to survivors affect SWF too, BNP, Insta Flash/Heal/ Pallet Quantity, Less safe pallets in newer maps and reworked old maps, they made picking up and hooking animations faster, they're nerfing toolboxes, they just buffed doc in the last patch, and are buffing tapper, doc (again) and plague in the next patch, they're adding breakable walls which are likely to be near pesky loops (even in the killer shack lmao).

    What exactly makes the devs survivor sided? They usually buff a heck tonne of killer stuff along side a couple of killer nerfs, because you're upset you can't beat SWF? I have a fine time against them, once again, killers lack of ability is the issue here, there used to be SWF + infinites and killers still 4Kd, there used to be SWF + insta heaing, an killers still 4Kd. Stop. Being. Lazy. Learn the game, become a better player, and stop aiming for 4Ks constantly because that ain't what a casual game is about.

  • @Primalux135 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1129642#Comment_1129642

    Becuz killer are who feel that need love from devs while survivors are the favorite of devs.

    Do you know how ridiculous it is to hear people yabber on about the devs having a favourite? It's conspiracies at it's finest, this game doesn't work without both sides being able to win, and currently both sides can do pretty freaking well, or pretty freaking miserably. It's killers being lazy at this point, killers used to spend 100s of hours on one killer and perfect them, now killers only want to spend 30 hours and be perfect with every killer with little to no time investment on their part.

    Survivors only needs one skill type because all survivors are a skin, killers all have unique powers and are vastly different, it makes perfect sense for a survivor with 1000 hours to play better than a killer who has 2000 hours all split up across 17 killers.

  • @ImMrBloo said:

    Updated to include Nurse & Oni

    You could edit you original post with Edit: Added etc, you're clearly only adding these "Edits" as comments to "stealth" bump your post.

  • @MegaWaffle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1130341#Comment_1130341

    Do you remember Ochido? Those videos suuuure where "fun" were they not? Also how did I make any statement at all? I literally wrote "YouTube juke montages" because you were saying "only killers" complain on the forums.

    I didn't say only killers complain on the forums at all, I said only killer brag about playing with mories/4 man slugging/4 man bleeding out vs survivors not bragging about tbagging/flashlight flicking etc.. and oh boy I remember ochido that guy that's been banned for like 2 years now, really good comparison to the 1 - 2 posts every couple of days with killers bragging about how they're going to make survivors feel miserable while they play.


    not really sure what your point was, you haven't disproved anything I've said and even yourself said that I said forums and you replied with "youtube juke montages" lmao.

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/1130090#Comment_1130090

    Spoken like the true rank 20 that you are.

    You claim it isn*'t hard, ok. Dare to challenge anybody that is even remotely known in the survivor community. Since it isn't that hard you should be able to 4k each time when you sweat right? I doubt you wíll do anything of that.

    I don't go for 4Ks, I go for blood points.


    Oh, here's a 6 hour live stream of me playing in red ranks and not caring about kills, it's so hard being a killer boo hoo https://www.twitch.tv/videos/558050097


    rank 20 smh

  • The fact that you compare someone making videos and having fun that are watched by 1,000s of people to somebody who comes here to post to only a few like minded people really shows some sort of bias, no?

  • @kawaiikannibal said:

    https://forum.deadbydaylight.com/en/discussion/comment/1129656#Comment_1129656

    Well I wasn't saying they didn't???? I was saying maybe it occurs more often here?????? Because they have????? More of???? Their?????? Kind???????????

    4 to 1 ratio of survivors to killers, you'd expect at least some survivors to come here and brag considering how "toxic" they are but... nope... just killers. :)

  • How can the key holder blow their chance? If you use a key you instantly jump through, and the reason it opens twice is because dun dun dunnnnn not all survivors are SWF so if you just lock out hatch because some random took it, the other random has no control over that.

    Love everyone jumping in and being like "muh survivors need all the help" without actually thinking about why it opens multiple times with a little logic.

  • Aren't you literally deranking in the first picture though, only 800 points?

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/1129128#Comment_1129128

    Oh please as if voice com ever ruined a single game. Go play some dota 2, you will either have people that you have to mute or not but in any case chance exists that people actually work together as a team. A voice chat will not be completely ignored afaik on ps4 people invite each other for example and use voice chat anyway, steam comes with built in voice chat why not just make it official and pretend that this is not the default?

    Either way, killers will continue to cry regardless, the sheer amount of times I've body blocked as solo and have been "accused" of playing SWF is ridiculous, killers have gotten bored of killing survivors and have set their sites on killing the game.

    They demand map size reductions while also demanding buffs across the board, it's getting boring now, killer really ain't that hard.

  • @kawaiikannibal said:

    https://forum.deadbydaylight.com/en/discussion/comment/1129642#Comment_1129642

    Survivors usually brag in the postgame chat with each other; killers gotta go to the forum to brag with each other.

    Killers brag in end game chat too????

  • I've noticed only killers come to the forum and brag about running mories/slugging 4 man/making survivors bleed out/etc.

    Don't think I've ever seen a survivor post bragging about tbagging/flashlight flicking/running 4 toolboxes/etc

  • @DetailedDetriment said:

    Why buy Final Fantasy 7 remastered and Resident Evil 3 remastered in the first? Way better games exist.

    This is a subjective thing anyway you can't tell someone there are "better" games if these are the games someone enjoys, and secondly, the games aren't even out yet so how could you possible say there are better games anyway?

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1129250#Comment_1129250

    Yeah, thats what I said

    There is a glitch that lets 5 surviviors or 2/3 killers join one lobby.

    The weird part is that it was the streamer that got "summoned" from PC to PS4. It kind of impossible for these bugs to happen at the same time, the only explanation is that someone exploited it.

    I dont know how exactly matchmaking works, but I guess its possible to have a streamer join a wrong lobby, with a wrong ID...

    Or it's because it's a bug and because theres 1000s of streamers for DBD it's bound to show up on a couple of them, I don't think these guys are "summoning" streamers.

  • I had a survivor call me a noob for running BBQ the other day, never seen that one before tbh.

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1129140#Comment_1129140

    So it was 5 surviviors and no killer?

    If thats the case, then one of the surviviors used the glitch (2 killers glitch) to get the 5th survivior into the lobby instead of the killer.

    This would explain why this glitch happened so often to big streamers, looks like there is a way to manually connect with a desired player. Platform obviously doesnt matter, because as I said before, servers have no verification.

    No, you're not understanding at all, the PS4 players took screenshots of Scott in their lobby because they were confused as heck.

    Also the whole "it happening to big streamers" is malarkey, setting up a glitch and just luckily getting those streamers would be incredibly hard, it's just coincidental.


    https://twitter.com/ScottJund/status/1232540889513328640


  • The Deathslinger is the last killer of this years roadmap, ultimately there's likely to be a big "Year 5 Roadmap", there's usually significant announcements coming during that time, and I'm certain one will be Crossplay/Crossplatform.


    @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1129037#Comment_1129037

    They were probably werent really from the console, they just made the server think they are.

    Or the servers finally got busted and now we have everyone getting matched with everyone

    There was no tricking involved, someone who knew Scott took screenshots because they were confused as to why he was there, he had the "Crossplay Planet" symbol next to his name, and it was HIM accidentally joining them making it a 5 man survivor lobby.

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/1129103#Comment_1129103

    He said without SWF there is no option to play with your friends which I just corrected. Point stands that it is stupid to not add voicecom for everyone in the game and a mute button for the special people, balance around that. Why this isn't being done, nobody knows.

    Voice coms killed Friday The 13th even with muting, going into matches just hear little kids shouting N Bombs, F Bombs, R Bombs, playing their music, it would ultimately just be everyone loading into a match and muting each other, killers think they have a tough time in end game chat but are welcoming of a voice chat that will just be ignored, but I think killers know that already.

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/1128721#Comment_1128721

    By removing SWF you would not remove the ability to play with friends as custom games do exist.

    KYF is not a substitute for SWF.

  • @Blister987 said:

    This game was also supposed to be stealth based game and now it's all about looping. As always, "it's what's supposed to be" is a bad argument, so, git gud.

    How was this game "supposed to be stealth"?

    Killers throw a hissy fit if characters clothing is too dark, so much so they actually went and change a bunch of black variants of survivors clothing to grey instead, killers would be throwing fits to this day if survivors were immersive, there is nothing more boring as a killer than checking every gen to find nobody is on it, how do you reasonably expect a game to be stealthy when gens are marked for killers and survivors HAVE to do them?

  • @KingOfBadRNG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1128717#Comment_1128717

    I'm not a survivor main I play both, but like I said it was always intended for a swf function Ive seen it on a dbd live stream once I don't know which one tho.

    https://youtu.be/gTpZSllfMmw?t=550


  • Pig 100%, when you watch the pig mains play they're insane, chases rarely last long, and her ability pushes most people off loops if you just crouch.

  • So glad as a killer I've never ran ruin, this change affected a lot of players by 0 because they never ran it, they all say the same thing, it isn't needed.

    Killers are yet to realise they don't all belong in red ranks, so if you keep losing games without ruin you were never meant to be in red anyway, go back to purple/green and hopefully when MMR comes in, you'll be placed correctly and will have good matches.

  • Huntress by far.

    While I understand on both sides the hitboxes can look absolutely whack, I don't feel a sense of accomplishment with any other killer than I do with her, landing long distance throws just feels so darn good.

    Like... how can any other killer compete with how these shots feel


    https://clips.twitch.tv/AnimatedElatedAyeayePunchTrees

  • Here's my take one gate regression, no.

    Gates are already spawning ridiculously close on most maps, unless forced not to Lerys/Game/Hawkins, this gate regression only makes it harder for survivors at end game, especially those who have had the hatch closed on them, it also only makes killers like Nurse/Spirit/Billy/Oni/Wraith, or any killer that can have great speed, even stronger than they already need to be at end game... you know... that bit where the survivors have done 95% of their objective and only need to do 5% more to "win".

    If you want EGC, open the gate, sometimes it's necessary to start the gate, and stop it just before the red light comes on, so when the killers comes back to check it looks like it hasn't been touched, giving you just enough time between door checks to maybe make it out, especially if you're the last alive.

  • @samination said:

    Perhaps it's time to move EGC up to when the last gen is completed (and make it 3 minutes again)? It's been a thing for a while now from my own experience it's really not that big of a deal as creates zero pressure as survivors found a loophole.

    EGC Isn't meant to create pressure, that's why, it's neither a tool for the killers or the survivors. It's meant to make sure that a match has a definite end, the sooner killers realise this the sooner they'll stop trying to make it a killer tool.

  • @PyroGL said:

    https://forum.deadbydaylight.com/en/discussion/comment/1122052#Comment_1122052

    Does the flow of the match and the events that occurred during the trial matter at all? Or is it just the results that are looked at by the dev team? Yes, Otz ended the match with a 4k double pip. Why did that happen? Was it because Bubba is an ultra strong killer with OP perks and addons? Or was it because the survivors continuously threw themselves at the one on the hook? Is that how survivor play is supposed to occur? If not, then why were they able to get a near total reset?

    No doubt the community and the devs both want to keep interesting and clutch plays in the game, but how many mistakes were afforded to the survivor team during the course of that match? How many are typically afforded to killers playing against typical red rank survivor teams? This, coupled with the time crunch killers are under, is where the imbalance in DBD lies.

    One last question to ponder; do you think Otz felt good about that match or frustrated, despite the results?

    Sorry but if you run addons that intentionally make your killer weaker, and perks that have 0 synergy at red ranks then you should struggle, Otz knows, we all know there are perks infinitely better suited, and addons better suited for that rank. Do you think they'd have done nearly as well if he'd had a good build? Unlikely, but here we are, everyone saying "IT's not that he 4Kd, it's that they got to reset". But missing the entire part where he intentionally made everything as hard as possible for himself and still 4Kd despite the "survivors have 64978236984 second chance perks".

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/1121188#Comment_1121188

    What a dumb question is this? Not everybody has the time to waste 6-8hrs a day in dbd to play killer. But thank god the game on survivor side is balanced around people who are not able to hit a skillcheck.

    See this is the dumb entitlement right here, as killer get on the level of Otz, somebody who earns his money via playing the game and meanwhile survivor should be so dumb easy that a braindead monkey can defeat that player.

    You are the reason why dbd gets boring af and there is hardly any challenge in the game as survivor.

    Ok, so stop complaining when there ARE survivors that put this much time into the game, like I said, every killer on this forum whines about how the devs balance against low rank survivors, and that the game should be balanced around high ranked gameplay... but when you say the same thing to killers... it's... "I'm not this person", "I don't have the time to play this well"... etc etc.

  • @NullEXE said:

    https://forum.deadbydaylight.com/en/discussion/comment/1121349#Comment_1121349

    You're literally trying to put words in my mouth to justify how unbalanced this game is. It's stupid that 4 people get infinite second chances, when the other side loses the game because of one. There is literally nothing you can say that will convince anyone otherwise - no matter the toxic mind game you try to play.

    What words did I put in your mouth exactly?


    Also "infinite second chances" lmfao Okkkkkkk buddy.

  • @NullEXE said:

    https://forum.deadbydaylight.com/en/discussion/comment/1121311#Comment_1121311

    and? Those players shouldn't be facing him in the first place. If that was a team of red rank survivors all with full meta loadouts - like you see regularly then Otz wouldn't have a chance, like in most of his other games. There is nothing fun of watching survivors perform 6-8 mistakes right infront of you back to back, and you are compeltely powerless to punish them for it.

    So what you're saying is while the game is entirely balanced for potato's like this to face top players. Killer's all have to become the same level as Scorpion, Tru3, Otz, and FunGoose?

    Also let's not ignore the only reason he even had a chance to win was being forced to slug, which by the majority of the community all agree's is no fun or anyone. That is clear by the lack of fun he was having for the entirity of the video.

    Then on top of all that the survivors all acted like ######### in the end game chat, further ######### that the killer is forced to deal with, because of the ridiculous amount of entitlement the poor balancing has grown.

    Please don't come back to me with stupid answers.

    and? Those players shouldn't be facing him in the first place. If that was a team of red rank survivors all with full meta loadouts - like you see regularly then Otz wouldn't have a chance, like in most of his other games. There is nothing fun of watching survivors perform 6-8 mistakes right infront of you back to back, and you are compeltely powerless to punish them for it.

    Yea, and maybe he shouldn't have stood a chance running perks with no synergy & addons that make the killer he's using ability weaker, what's your point here, that he should 4K against good players while he's running the worst stuff? This seems like entitlement to me "It doesn't matter he's running the worst things, a good team would have beat him" yea, and they should, what's your point again?

    So what you're saying is while the game is entirely balanced for potato's like this to face top players. Killer's all have to become the same level as Scorpion, Tru3, Otz, and FunGoose?

    They are top killer players, if killers want to keep saying "Balance around high ranks" it has to go both ways, that seems fair, no?

    Also let's not ignore the only reason he even had a chance to win was being forced to slug, which by the majority of the community all agree's is no fun or anyone. That is clear by the lack of fun he was having for the entirity of the video.

    "Forced To slug" how was he forced to slug? There was like 2 gens done when everything was happening, there was no forcing involved, had he picked nancy up, or downed her earlier like he could have if he DIDNT USE ADDONS TO MAKE HIS KILLER WEAKER they would have been rinsed.

    Then on top of all that the survivors all acted like ######### in the end game chat, further [BAD WORD] that the killer is forced to deal with, because of the ridiculous amount of entitlement the poor balancing has grown.

    Boo hoo, hide the chat, get a thicker skin. He knows he played well, some pleb telling him to get good means nothing, if it's seriously offensive, report it and get them banned, or just hide the chat too, it's not hard.

  • @NullEXE said:

    Lol I figured people would be as simple minded as to just go "He got his 4k though". That's not what the whole video is about, the whole video is about that it took them dozens of mistakes to all die, and he made only 2 mistakes the whole match and nearly lost the game because of it.

    and? The game would have been over in less than 4 minutes without that unbreakable, I thought killers wanted longer matches, ahhh yes, you only want longer matches as long as it's benefitting killers, I see i see.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1121188#Comment_1121188

    That's like saying to a hockey player, why don't you just play like Wayne Gretzky. Good idea, bad execution. Otz is way above average.

    Not at all, you have to be physically capable of playing Hockey, sitting at your computer desk and learning the game is way more possible for everyone than become a superstar hockey player.

    Lets remember, killers want the game based around high rank, as long as it's high ranked survivors that is, killer skill in their eyes is irrelevant, as these posts always prove.

    "Wow, this killer is x person, they're good at the game, that can't be me, survivors op" etc etc.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1120977#Comment_1120977

    I think the point is that had it not been Otz, who is generally considered one of the better players, any other player would have lost.

    Obviously, that doesn't mean Leatherface is OP or that Killers are OP, it just means that Otz is a good player and managed to end up with a 4K. Honestly, not sure why it was posted.

    And? Aren't killers always complaining about how the devs only balance around "low ranked survivors", why don't more players get on Otz level?

  • Also, had she not had unbreakable this match would have been over in less than 4 minutes, but.... that's not what we want, killer mains... right? We don't want 4 minute matches... riiiight??

  • aaaaand he still ends with a 4K, I wonder how differently this match would have been had he not used a meme addon.


    edit: Not to mention his perks are very weird, seems likely this may have been a chat requested build so obviously something he's not familiar with, right?

  • Items are lost on death.

    Items Like Keys & addons like BNPS are consumed on use, not depleted of charges, they're just deleted.

    Milky Glass keeps the key even if you use it

    Weaved Ring keeps the key if you die

    Without milky glass, the key WILL be lost when used.

    Without weaved ring, the key WILL be lost when you die

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1118760#Comment_1118760

    When you find a way to make most killers able to walk across the larger maps in less than 40 seconds, you let me know.

    Until then, if I take 40 seconds to walk from one corner of the map (which happens a lot), 15 seconds to down them from healthy to full (which is REALLY fast by the way), 15 seconds to do the wipe animation, pick them up, walk over to the hook, and hook them (about average), I got about 10~20 seconds to get to one of the 3 gens being worked on before 3 of them pop -- assuming none of the 3 survivors on the generators have hit a single great skill check, or are running toolboxes at all.

    Yeah, totally skill related. Bad game design has absolutely nothing to do with it. /s

    Meanwhile that 4th gen from the first survivor found is still 40~50% done because again, takes 40 seconds to walk across most damn maps. Especially as Huntress or this new Deathslinger killer. Entity help you if you're Myers, Trapper or Hag.

    and none of that matters because the game isn't over until the gates are open and the survivors have left/dead.

    You can complain all you want about gens being done but gens being done also doesn't mean the match is over, too many whiny killers who see gens done and give up, it's boring, try a little harder.

  • Impossible for survivors to win, I know it will come to a shock to some of you, but killers can actually kill survivors, micromanaging gens with 1 - 2 people left while also trying to finish another gen would become impossible.

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