Seanzu
Seanzu
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@WRussoW said:
https://forum.deadbydaylight.com/en/discussion/comment/1137451#Comment_1137451
It means something, it is used to taunt a killer, it is used to mock a player. It translates to "lmao, you bad". You know this. You don't find this offensive? Cool, you're thick skinned, you're really special, but there are sensetive people out here and people who can get fed up with such attitude. Are you really trying to say that teabagging in this game is not bad because it's kinda a new thing? Are you for real?
Yeah, people press CTRL to insult people, 21st freaking century. You find this funny, it actually is funny if you think about this out of context, but I simply can't explain how online rude non-verbal communication works because you totally fail to see one.
"Teabagging isn't toxic because it wasn't known for hundreds of years." 🤡 You sound like some relatively old middle-aged man who calls people snowflakes for trying to be polite.
ok bud
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@WRussoW said:
https://forum.deadbydaylight.com/en/discussion/comment/1137271#Comment_1137271
I'm not the one who compared teabagging with racist slurs. But you miss the whole point of teabagging. As someone mentioned, it's like showing a middle finger. But if you can overcome it by thinking "oh hell, I'm protected by the power of the Internet", good for you. But if you had greater empathy and knew who social communication works, you would find this AT LEAST unpleasant.
The whole mentality "it's a videogame, so it shouldn't be taken seriously" can be easily compared to "it's the Internet and people can say or do whatever they want". Yeah, you can do whatever you want, but should you really be rude to someone you don't know?
Middle Fingers & Racist slurs are actually things that are offensive, that have been known as offensive for hundreds of years, t bagging, is something someone thought was funny to do in a video game and it spread, huge difference, but sure, you guys can continue to be upset by someone pressing CTRL on the other side of a pallet and act as if it means something.
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Nope, never had a 4 minute killer game in my life, unless I'm the one that causes it by killing everyone.
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@WRussoW said:
https://forum.deadbydaylight.com/en/discussion/comment/1137259#Comment_1137259
You're in a role of a killer, a powerful butcher who brings mere survivors to the Entity, the whole scene is happening on a dark, scary location with no hope of survival... But you can't really do a thing and survivors just buttdance infront of you. Can you feel the whole problem here and why other games don't have issues with teabagging?
Uhm, it's a videogame bro, you play how you want, everyone else will play how they want, do you not see the problem with comparing tbagging in a video game to actually shouting racist slurs at people at sporting events or are you just ignoring that? It's a GAME, it's non verbal, and does 0 for the outcome of the match, and a survivor drops a pallet and tbags, oh nooooo couldn't possibly just kill them or something.
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@WRussoW said:
https://forum.deadbydaylight.com/en/discussion/comment/1137245#Comment_1137245
For real, dude, not every person is as thick skulled as you are, so someone will be upset about being mocked as a killer. It usually hits harder when you start thinking that you're pretty good at this game and then all of a sudden you get demolished by a 4-man SWF party. And it's not a friendly "Oh, we know it's unfair but we just wanna hang out together, so don't get upset about loosing!", it's a "you suck, you're so bad, lmao, how are you still alive?" throughout the match.
Comparing tbagging to racism is disgusting, anyone that defends that is a lunatic, and tbagging has 0 impact on the game, and some bot dropping a pallet and tbagging, how is that insulting? DBD is the only community I've ever been involved in that continually acts as if tbagging has some game altering effect, it does nothing, you're in a game where you murder people, but apparently spamming ctrl is just too much.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1136795#Comment_1136795
Not sure what your point here is, one killer isn't above 50% kill rate? Boohoo, the killer people keep telling other players is butchered isn't a high kill rate, you all say shes hard to master, you all claim killers are leaving in droves, doesn't it make sense for a killer that is "hard to master" to suffer in kill rate if only new players are trying her and sucking with her? Also... the fact that you act as if good nurse players are running ruin is... laughable like actually hilarious, and GOOD nurse player wouldn't even think about using nurse, so it also makes sense that bad players, running a really strong killer and having the added time benefit of ruin would mess up the killer rates, as for her kill rates I can only find graphs showing her as over 50%, and I can't find a comment from almo saying otherwise, please link it?My point was that your statement is simply wrong and the picture you posted is not the post I am referring to, yes I will check his posts and look for it, iirc it was in one of the threads regarding legion and the mending changes when they decreased the time for mending and giving a slight speed buff in ff + removing perk synergies with perks like sloppy,stbfl etc.
Not sure how you are getting the idea that only new players try nurse, seems to me like a baseless claim.
I am just correcting your statement in which you said, no killer below 50%. So keep your boohoo for yourself.
So Zubat, Gammalunatic and the like are not good nurse players? Because they all did use ruin on nurse. Fyi Gamma is the one that gets mentioned by a dude here on the forums to be some legendary nurse that will always 4k no matter what (which turned out to be not true when I asked him). Do you wanna know when he stopped using ruin? When it was changed, same for zubat, he had it equipped on most of his builds for most killers.
There was another one knight something, I only saw material from him post nurse nerf and he would always use ruin and I quote " because i do not like to be genrushed". So do you really wanna argue that they are all bad nurse players? Okay ardetha also used it on nurse, the guy that did the experiment pre nurse nerf, to show how op she was did use ruin. So all of them are bad nurse players yes? Marth also a bad nurse player yes?
So have the decency to actually point out a good nurse player, name them and I will gladly talk to them.
You're right, it doesn't... but according to this forum there is a lack of red killers, buuuuut... apparently nobody else can get into red ranks anymore or something? You guys make it seem as if it's unachievable goal... it's definitely not... only newer players should have an excuse not to get to reds... and another one of my favourite killer tropes "You're not good, you only play against potatoes", lmfao. Don't worry, I went ahead and took screenshots of all the end game screens of those matches in that 6hrs - https://imgur.com/a/Xw7iczg KILLER IS SO HARD BTWMaybe you should actually pay attention to what people write in the first place instead of assuming something that nobody says. Players specificly explain that the mm is busted, so new killer players suffer alot due to weird decisions from the devs. There is no way to talk around it, killer gets balanced for experienced players and survivor for new players which makes it kinda unbalanced. Just take a look at nurse balance decisions and the ruin change.
Come up with any explanation as to why I am not able to find a match for several minutes with my swf, when we do decide to play and when we finally get one it is some poor killer and the game ends in 5minutes tops. The cure? Hide ranks completely and say that there is some MMR which will fix matchmaking, I doubt that this will be the case but hope dies last.
You can include endgame screenshots all you want, the material I looked at was not impressive. The mistakes made by the survivors is just another part of the problem. Survivors being in ranks they do not belong in, honestly how do you sandbag yourself against a bubba who carries another survivor?
Not once did you play against a full red ranked team, not once against r1 survivors. You should know that it is very easy to reach rank 1 as survivor right now so everybody that is not making it, kinda has to suck at the game (given they play regularly).
So with balance done for experienced v noobs, you will struggle when you play a coordinated team. Players like Zubat will tell you that 4 good survivors will always win vs a good spirit. I kinda share that opinion but these matches are rare which makes it hard to jump to conclusions.
Also having 4,6k hrs on the game and probably playing it alot more than the average person, you really shouldn't take yourself as an example i don't know whether you stream to make a living or not but the people that do should be aware of this.
It doesn't surprise me that you misunderstand, I don't care whether DCs are in or not, but every time the stats drop, killers want more information removed from it, grasping so desperately to see the stats from their side. First it was the stats are combined with console, so they seperated them, then it was that the matches had DCs in it, they removed them, now it's "just for entertainment purposes", and the devs have said the stats are "invalid" which they haven't, they've just said don't draw conclusions from it. How much info do you want to strip from these stats until they fit your narrative, because from the last few times they've done stuff to appease killers it's ALWAYS still shown an above 50% kill rate.I do not see the point of explaining to you again that there already is a killer below 50% on average. So no not always, stats from 2018 showed 70-80% escape rate for r1-2 survivors again no 50%.
The question is why do you not care whether DCs are in or not?
Are you honestly gonna argue that stats are valid even tho you count games which basicly give every killer a free win? 5 gens to do as 3 survivors is more difficult than 5 and 4 or does that not make sense to you to exclude those? Same goes for a killer that dcs and gives 4 free escapes to survivors.
So actually statistics should try to give you info, why do you not care that it is flawed? Why do you not want the stats to be as accurate as possible or care about it at all?
Honestly lets agree to disagree, you can continue to cry about how oppressed killer is, and form all your opinions around what streamers say, I'll continue to form my own opinions, and wipe the floor at red ranks, you'd assume that if keeping rank 1 was so easy you'd see more people at that in 6 hours, and again, rank means nothing anyway but 6 hours and almost? ever match being a 2K+ shows that it ain't hard being killer, especially as I'm so often "accused" of being a survivor main by all these hard core killer mains who struggle more than I do.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/1131260#Comment_1131260
Since Teabagging is meant as an insult, it has the same effect as racial slurs at a sports game. If you dont see any issue with that, maybe you should start working on your social skills, and/or your empathy, and i dont mean the perk.
LOL OK BUDDY
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good job dude, nurse has a kill rate of 43% across all ranks & platforms, proves nothing as shes the hardest to learn, good job proving nothing, as per.
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Just play how you want, also I think you can turn messages off from strangers on console so if this kind of message bothers you, or they become too toxic you can report them directly to Sony/MS
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Almo already said in a thread that nurse is below 50% . That was pre ruin nerf. So you are wrong, I also checked the stats they released and even there nurse had below 50% she was at 43% when he posted about it.Not sure what your point here is, one killer isn't above 50% kill rate? Boohoo, the killer people keep telling other players is butchered isn't a high kill rate, you all say shes hard to master, you all claim killers are leaving in droves, doesn't it make sense for a killer that is "hard to master" to suffer in kill rate if only new players are trying her and sucking with her? Also... the fact that you act as if good nurse players are running ruin is... laughable like actually hilarious, and GOOD nurse player wouldn't even think about using nurse, so it also makes sense that bad players, running a really strong killer and having the added time benefit of ruin would mess up the killer rates, as for her kill rates I can only find graphs showing her as over 50%, and I can't find a comment from almo saying otherwise, please link it?
No you are not, you showed me some footage on a stream of yours, i watched a bit and you try to well justify your opinions with games that includes people who dc, suicide on first hook or are so [BAD WORD] that they get sandbag themself against a bubba who is about to hook a survivor."No you are not" What does this even mean? I didn't show you any footage specifically, and if I did, you'll be able to link it, but I don't care whether DCs or Suicides are included, but you can't pretend that every time the devs drop stats, killers make up some excuse as to why they don't fit their narrative, then go around saying the devs said "the stats aren't reliable", no they didn't say they weren't reliable, they said don't draw conclusions from them, which is vastly different than saying what they state, which is every killer above 50% at red rank
Being able to stay in red ranks does not make you a good killer at all. Nobody cares for all the games you play against potatoes, balance shows when you play against skilled players. I didn't bother to skip through 6 hrs of material to see whether you play any at all.You're right, it doesn't... but according to this forum there is a lack of red killers, buuuuut... apparently nobody else can get into red ranks anymore or something? You guys make it seem as if it's unachievable goal... it's definitely not... only newer players should have an excuse not to get to reds... and another one of my favourite killer tropes "You're not good, you only play against potatoes", lmfao. Don't worry, I went ahead and took screenshots of all the end game screens of those matches in that 6hrs - https://imgur.com/a/Xw7iczg KILLER IS SO HARD BTW
Also it is quite interesting that when you have 4,6k hrs in the game you make it a killer vs survivor thing, blaming it on killers who do not want to have rounds counted in which people do dc when in reality any person should be able to tell you why this has to be done in the first place.Can you at least name a single logical reason as to why rounds that had dcs should be counted into stats? Same goes for suicides and why it is bad to count them out. I really just wanna understand your thought. Do not give me any of the killer v survivor at all because it has nothing to do with it.It doesn't surprise me that you misunderstand, I don't care whether DCs are in or not, but every time the stats drop, killers want more information removed from it, grasping so desperately to see the stats from their side. First it was the stats are combined with console, so they seperated them, then it was that the matches had DCs in it, they removed them, now it's "just for entertainment purposes", and the devs have said the stats are "invalid" which they haven't, they've just said don't draw conclusions from it. How much info do you want to strip from these stats until they fit your narrative, because from the last few times they've done stuff to appease killers it's ALWAYS still shown an above 50% kill rate.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1135376#Comment_1135376
With how bad MM is any killers will help queue times.
You can use BP from playing survivor to level a killer, not that it matters because killer is basically a free 4K and easy bloodpijnts according to these forums
i find killer very easy, but then again I have 4.6K hours, I just don't get why people act as if it's some strenuous activity, I'm often called a survivor main on the forums but seem to have no trouble playing killer so is it that people just aren't very good or I'm an excellent killer? (It's definitely not me being a good killer, however I do maintain red rank consistently on both sides)
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1135287#Comment_1135287
https://forum.deadbydaylight.com/en/discussion/comment/1135329#Comment_1135329
Killer isn’t hard, but it also isn’t necessarily fun either... which is why like he says all of these people complaining about queue times won’t just swap to killer.
I have fun playing killer, and someone who only plays survivor most likely will be rank 20 killer and wont help with queue times anyway? and nobody has fun playing killer at rank 20 with 0 perks etc, it isn't simply a "switch role".
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1135287#Comment_1135287
Again, I don't believe in "some accuracy".
What is "some accuracy"? If it said 70% kill rates, but the kill rates are actually 60%, does that mean the stats are only 80% accurate? How do we value that? How do we measure it? Where do draw the line of "when is something too inaccurate"? How do we separate what's fact from fiction? How can we seperate from fact and fiction, when we don't even know what 80% is fact, and what 20% is fiction, without "random japanese BHVR employees" telling us that we apparently shouldn't take the words of but should apparently take the words of stats that we shouldn't be taking literally in the first place?
As I said, the statistics are either factual, or they're not. They cannot be both. It's impossible. We cannot determine anything meaningful from these stats. We shouldn't, and we were never supposed to in the first place, as that wasn't even their intention. Entertainment purposes only, and maybe some theory-crafting discussions, such as maybe ideas on how we can improve Haddonfield, or maybe ask why Hag is not so popular when she's clearly a killer who can pull her own weight -- but not much more than that.
People need to stop taking the numbers they show so literally, when the devs warned against and asked people not to take them so literally.
Because people keep taking them so literally is why they don't show us stats anymore, because it always becomes a cesspool of bad thoughts and ideas from people who keep taking the numbers way out of context and then people always come in and strawman it into a survivor versus killer situation even though it never was one in the first place.
Except it doesn't show kill rates as 70% it shows them as all varied, you're acting like it straight up says every killer is at 70 when it clearly doesn't, it shows "weaker" and unused killers with lower rates... like you'd expect... weirddddd
You can spin it as you like, you can pretend that theres 1000000s of people killing themselves on the hook, or 100% altruism in every match that skew the results or whatever, I'll stick to what I see, every killer having 50%+ kill rate.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1135187#Comment_1135187
Why does everyone always make it a killer versus survivor situation?
It's not a "random BHVR" employee. It's "A" BHVR employee, who I am sure knows far more on how the statistics were taken than both you and I do. Yes? If not, you can feel free to tell me how you know better than someone who actually works at the company themselves on how they're wrong and how the stats are indeed accurate and please post your evidence to show such a claim. I'll wait.
I argued the same thing about the survival escape rates, and I will argue the same thing with the killer kill rates. The stats are not accurate. So they shouldn't be used for balancing decisions. It's that simple.
It's not a killer versus survivor situation at all. Stop trying to make it one. I would be arguing the same thing if it said a 30% kill rate instead of a 70% one and the stats were still taken the same way because at the end of the day the data is inaccurate and we shouldn't be drawing conclusions from it once again, as the devs said we shouldn't and for good reason.
Well the stats will never show those kind of escapes rates, they never have, across all the times they've shown them, there is some accuracy to it, KILLERS just don't like it because it shows they're less opressed than they make out to be.
Killer isn't hard anymore, but they sure as hell will act like it is. :)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1135163#Comment_1135163
But there was an addendum for the above 50% kill rate.
As I had said:
Japanese BHVR employee told us that the reason the kill rates are so high is that the chart only tooked the killers rank into consideration and did NOT take survivor's ranks into considerationLacking that context completely changes the... well, context of the stats, especially again, at a time where yellow rank survivors were being thrown into red rank killers, as well as the SWF changes.
Again, killers will always move the goal post, first they wanted it to be separated into ranks, they did that, then they wanted DCs to be excluded, they did that, now we're using a random BHVR comment from the Japan BHVR employee who lives in Japan who apparently the only person with this information.
The stats were if I recall taken over the course of three months, before we had all these lobby issues and lobbies were consistent, it's fine though, killers will never be happy.
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/1135148#Comment_1135148
Devs also told you that the stats you're quoting are ######### meaningless because you lack the context behind them and are flawed as well.
oh come on Mc_Harty, they said "Don't draw conclusions" from the stats, not that they're worthless, there's a difference between saying "This needs a nerf because their kill rate is high" and saying "every killer has an above 50% kill rate", that's not a conclusion, it's a fact based on the stats.
And as for the 80% survivor rate, they left an addendum on it explaining what the fault with it was, there was no such addendum for the above 50% kill rate because there wasn't anything that wildly changed the stats.
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@ZoneDymo said:
Probably not, but its low priority, DS not working on madness 3??? ADDRESS THAT IMMIDIATLY!!!
Not that that indicates a large amount of complaints about it indicating DS is seemingly pretty populair but not like that crazy Ruin at 80%...no nerf needed there at all, no no no, it can stay, now lets adress the one thing Killers could actually use to counter it as it was a bug!
Like the sound bug.....yeah ok but that only affects like 1/5th of our playerbase, heck with the amount left probably even less then that... who cares, low priority.
/EndRant
Here's the issue, you, yourself, acknowledge that DS was only broken at Madness 3, which only happens with one killer, very specific reasons for the perk not to work, very easy to determine the issue.
And then you go on to say how a sound issue only affects 1/5th of the players, so less reports on it, it also affects all killers, across all maps, across all perks... seems a little harder to figure out, no?
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Yes, it's fine, it's a slippery slope when you start nerfing perks because of a bug.
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The only issue I can see is that they may have trouble against certain killers Nurse because she can flick to turn around faster than console players are used too, same with Oni, and then they'll probably also go against some substantially better huntress' but I know people who exclusively play survivor on controller and they're some of the best survs I know.
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What patch made killer unplayable?
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@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1134738#Comment_1134738
Nobody said the lobbies don't have their problems, but to pretend the killer population, particularly at higher ranks hasn't dwindled is just being delusional. Less people playing killer will affect the lobbies, you can't put all of it on the lobbies being broken.
I'm not buying it, if it was due to killers leaving then the issue would have been gradual, not the day after a patch was released, which is what happened in this case, I see plenty of killers in red ranks, I'm in red rank myself, I'd love for them to undo the match making change so we could see if it has any impact but like I said, the 10 minute queue times happened the day after a patch, not gradual, not over time, like the flick of a light switch.
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@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1134715#Comment_1134715
Nobody's saying it's THE cause but it is an underlying factor.
no it's not because the lobbies have been 10+ minutes for a very long time, they didn't get longer when ruin was changed, they didn't change at all in fact, they've been broken foreverrrrrrrrrrr
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@sekkima said:
https://forum.deadbydaylight.com/en/discussion/comment/1134723#Comment_1134723
I think you didn't understand the post.
I don't need to understand it to see it's another killer crying about not being good enough so runs NOED + Camps for the ez 4K.
Good job buddy.
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oh another killer brag post about face camping etc, good times.
Also, don't you mean "Another 20 games where survivors did their only objective".
Imagine punishing players for... doing... their... objective...
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@NullEXE said:
https://forum.deadbydaylight.com/en/discussion/comment/1133849#Comment_1133849
No what he does in that video is try to express it's any reason but because Killers don't want to play anymore. I'm not saying he's wrong. I just don't see it past him to not agree to the dev's every word and change because he knows it gets him views.
I know in the past there was problems, and I know that can be said by both sides, but that's not a good defense of why things are so terrible now.
All of these buffs to survivors back to back, and consistent nerfs to killers back to back pushed people away. That and the terrible matchmaking/ranking system created long que times for survivors, and it's only going to get worse from here if you have tested the in's and outs of the updates in the Chains of Hate update
https://forum.deadbydaylight.com/en/discussion/comment/1133895#Comment_1133895
It was and it did.
Survivors lobbies have been broken for months and months and months, way before the ruin nerf was even announced, I don't get why the people here keep acting as if it's somehow the cause of it all.
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@OtakuBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1133141#Comment_1133141
wait wait wait. there's no way a dev encouraged abandoning teammates in a coop survival game. NO ######### way. is this real?
It's a casual game, not a competitive one, stop getting your panties in a twist.
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/1132800#Comment_1132800
That is a great idea. There should actually be a special charm for reaching 10, 15, 20, etc.
Yea devotion charms would be sick!
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@Nicholas said:
Getting an in-game notification upon successful completion of a Daily Ritual or Challenge.
Rapid level up, a way to instantly level up a Survivor or Killer and designate the target level or max you wish to redeem. Example, click on Zarina with 1M points banked and select "Level to 40" or "Highest Possible" and it will auto redeem your BPS. Even if you could rapidly level up in increments of 5 or 10.
Increase cap to 2.5M or whatever they desire.
I still think they should tie BP Cap to devotion, raise your BP cap by 50K with every level, that way it rewards their long standing players by making it easier for them to level and enjoy new content.
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@thesuicidefox said:
Remove stick wiggle on console. My sticks break fast enough. Mario Party 1 was over 20 years ago, have game developers not learned since then? Make it alternating button presses instead (player can pick 2 buttons in control options).
Make phase 2 hook opt-out instead of opt-in. By this I mean you automatically struggle unless you press and hold a button to let go (choice in options).
Let console players equip perks/items/add-on using just D-pad and buttons. This whole "fake mouse pointer" is annoying AF. This goes for any game that uses it. We get it, you ported the game from PC. Time to commit to what actually makes sense for a controller.
Remove the mori channel and just make mori it's own button. We don't even use all the buttons on console for killer so this wouldn't be an issue. This is to both make mori easier to perform and remove the ability to mori spam (an actual serious issue on Xbox).
Prioritize vault actions over lockers when running for survivors.
Increase the time between a survivor opening a locker when another survivor is inside. You can actually trap the survivor in a locker by spamming the button.
Also us to preview combinations of store items before purchase.
Make Spirit take out her weapon in Rift previews.
A good comprehensive list of QoL things here!
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@Charger said:
Id like to search for perks when in the loadout menu. Like be able to write the perks name and find it faster.
oooh! I like this too, I remember a while back when I knew where every perk was, and now with new perks every 3 months and them being not so memorable it's a lot tougher!
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1132393#Comment_1132393
Well it WAS the "2 killer glitch", its impossible to have 5 surviviors otherwise.
Match ended immediately because there were 0 killers, same thing would happen if you had 5 killers in a lobby.
Im not sure how could they enable crossplay only for SOME players... Everyone gets the same updates, right?
Hackers were able to do this for a long time, and the "2 killer glotch" gained popularity recently, thats why I think it was it. There is no way to make sure though.
Except two killer matches always load in except with 3 survivors and two killers = the standard 5 players.
This has nothing to do with the double killer glitch, it has nothing to do with hackers because it's different people loading into the lobby all the time.
Also, glitches happen for different people, I play killer A LOT and I've NEVER had the audio bug of not being able to hear a survivor.
And there is a way to make sure because like I've said, 2 killer matches load up and play out just fine, the 5 survivor lobby thing doesn't, it is NOT the 5 killer glitch, or hackers.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1132174#Comment_1132174
Usage requirements meaning:
- Get unhooked
- Do the closest generator
- Hide in a locker
Yes, this happens only once in thousand games...
Its not like agains good surviviors you HAVE TO TUNNEL EVERYONE early to get the DS out of the way, or they will destroy you in the endgame
Ahh yes the "Perfect Scenario" thing that killers often do, what if all these things all fall into place all the time every game 4 times a game, it just doesn't happen, additionally, are you not chasing anyone else? Also, why not just eat the DS, it's no big deal lmao.
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@Lyfe said:
Legacy and default prestige as a layer instead of specific outfits and toggling killer specific chase music. I’m sorry but the Doctor’s chase music is very fitting for the character but it makes it incredibly hard to hear when I’m a killer and is super annoying to listen to every single chase as a killer.
Almost like a toggle on the character, I like that. Just a little tick box (Killer Chase/Default Chase Music).
I half and half like the legacy/default thing but think it would suit better to only being default prestige you can change.
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@RakimSockem said:
I really like the idea of saving perk loadouts. There are certain matches when I want to do things.
My standard build on my maxed out characters is "Lithe, Inner Strength, We'll Make It, Plunderers" (Lithe and Inner Strength are my non-negotiables currently)
When I want to try hard or when I face too many campy killer in a row, I'll switch out Plunderers with Borrowed Time.
There was a short time where I changed my name to trash perks and put on things like "Up the ante, sole survivor, and other lame perks no one uses.
Being able to quickly switch between those builds would be cool
I do perk roulette a lot, so being able to go to my default build with a press of a button would be super dope!
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@Blazelski said:
Be able to level up killer bloodwebs while queuing for a match as survivor.
I really like this idea!
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1129811#Comment_1129811
I know you can do that, but it happened WITHOUT changing files. The 5th survivior who played on PC was the streamer, and he didnt do anything.
This means that there must be a way to EDIT theses things on SERVER SIDE, and you can change settings of ANY PLAYER.
I don't think that is what is happening, Scott released a video about it today, he wasn't hacked or targetted, it was always different people, and it wasn't the 2x killer glitch because the matches always ended as soon as they started with no killer present
https://www.youtube.com/watch?v=plA3FNnd75o
I think they just activated crossplay accidentally for some people.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1132295#Comment_1132295
I don’t think you know what facts are lol
oops, I meant to put "Can't reasonably escape without doing gens".
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What do you mean? There has been no patch besides the ruin change that has made the game easier for survivors.
Gens are the same time they've been for years
BNPs are gone
Infinites are gone
Pallet quantities are down
Double pallets are gone
Instant Heals are no more
Dead Hard is scuffed
What do you killers honestly think is suddenly making the game go quicker, like honestly, what do you actually think has suddenly made the game so easy for one side? I'm genuinely curious, from what I can tell the only real "nerfs" killers have had has been Ruin, Spirit & Nurse, which I haven't seen much of for a while, even before their changes, and killers have been complaining about gen speed since before the ruin change so it isn't that.
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@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/1132298#Comment_1132298
The sound was actually good for Killers back then. Killers could hear the Survivor trying to hide next to them and reacted accordingly. You must've forgotten about the complaints or you're just ignoring them.
I'd love to see these complaints, although you'll make some excuse not to provide them, I'm sure.
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@SnakeSound222 said:
I remember in 3.0.0, the sound was actually kinda decent. Survivors began to complain that they struggled to pull off their sick jukes. Two hotfixes later, the sound was garbage again. Hell, there was actually a couple of Survivor sound bugs. They were gone by 3.0.2.
Survivors didn't complain about "good sound" at all lmao, why do killers always have it out for survivors and try and blame them for every issue the game has? It's so embarrassing.
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@HectorBrando said:
I think gens go a bit too fast in Red Forest maps where all gens are spread and in the outer rings of the map except the landmark generator, is really hard to patrol those, but in maps like Backwater, The Game and a lot more slower gens could be way too hard to do, especially with certain builds and with several killers. I believe the main problem are certain maps, both survivor and killer favored maps.
https://forum.deadbydaylight.com/en/discussion/comment/1132149#Comment_1132149
My issue is killers always complain about genrushing, which they may have a point, but when survivors complain about tunneling and camping they all flock with the same mantra "you cant complain because its a valid strategy", like gen rushing isnt a valid strategy too. I believe most killer mains are Spikes.
The thing is, survivors can't reasonably escape without doing gens, killers can 100% win without tunneling and camping, it's just facts.
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@Frankie said:
https://forum.deadbydaylight.com/en/discussion/comment/1132276#Comment_1132276
Remember when even the devs said rank=! skill?
:)
Except you're the one that said I play at rank 7 - 8, you're the one that made this about rank, not me, I just happen to have proof nothing you say holds any weight.
Also, you can safety pip all day at rank one with two kills, and if you're at rank one why would you be pipping up all the time, it means you'd deserve a "rank up" but you're already at top rank so why would you constantly need to pip up all the time?
TL;DR, you made it about rank lmfao, then back off when I have proof to disprove what you say, killer mains lmfaooooo
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@Decarcassor said:
https://forum.deadbydaylight.com/en/discussion/comment/1132149#Comment_1132149
Geez, its allmost like some maps are too big, but not all of them. Some killers need some buffs or QoL, but not most of them, Some perks are too good, when many other are weak and useless, etc... And all theses different small problems are part of the bigger "generator speed" problem.
All of this has been known for months or even years and discussed to death.
Maps are the biggest issue in the game, every killer is able to 4K, some make it easier than others, I have no issue with any survivor perk currently because they can all be countered pretty easily.
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@Frankie said:
https://forum.deadbydaylight.com/en/discussion/comment/1132260#Comment_1132260
The issue with that statement is, like most things the dev say, it's inconsistent. So quoting it strips you of credibility.
They "balance the game around 2k's", yet their own leveling system makes it near impossible to progress with a 2k at anything above rank 7-8. Which I'm assuming is where you play killer.
I didn't say you were a baby killer. I said you're happy with mediocrity (and apparently inconsistency), which you are.
just a rank 1 btw, next effort to invalidate my opinion based on my "rank" please have at it sweetheart. I love how killer mains always pull out the "you probably play at x rank" when they converse with someone who's opinion doesn't exactly match theirs.
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@Frankie said:
https://forum.deadbydaylight.com/en/discussion/comment/1132249#Comment_1132249
2k+
I mean, if you're pleased with mediocrity, that's cool. Some of us actually like to win.
Game is based around 2Ks, I said 2K+ I'm not a baby killer that needs to 4K every game to feel satisfied with myself, I get enough of them without try harding.
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@Vampire said:
https://forum.deadbydaylight.com/en/discussion/comment/1132239#Comment_1132239
good, you can have all the groups i face then ;p
Happily, I'm confident in my ability as a killer so I'm sure I'll 2K+ most games.
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I like facing SWF.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1132149#Comment_1132149
You do realize the cause is that multiple people suggest different solutions to the same problem right?
So one person says they want to fix gen times by decreasing repair speed, while another wants smaller maps to accomplish the same function.
Taken together it can look like they want both, but that isn't quite the case.
Except you'll often see the same 10 forum users in every thread on these particular topics all upvoting and agreeing, I don't think we can simply pass it off as "they all want different solutions" you and I have been here long enough to know that there's a vast amount of forum users that would happily welcome all these changes all at once.
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@Archimedes5000 said:
DS used by 46% surviviors?
So there is AT LEAST ONE DS in OVER 90% GAMES?
Ruin= ~80%
DS= ~90%
REWORK TIME EVERYBODY
Maybe this comparison would work if every killer was forced to be hit by every ds every game but I often see DS in my games and it never gets to be used because it's easy to avoid.
Alternatively, if you put on ruin it's immediately in effect, Vs DS which has usage requirements.
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The issue I have, and I play both sides is that killers want EVERYTHING and it's going to put the game out of whack.
They want gens increased, maps smaller, killers buffed & survivors meta perks nerfed.
I don't think you can change all these and still keep the game reasonably fun for survivors, they're clearly working on maps and bringing weaker killers up a level or two every couple of patches and that's what they're focusing on


