Seanzu
Seanzu
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- Seanzu
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/983108#Comment_983108
They know that a big map is bad for the doctor, they know calm spirit is a counter to the doctor, and they know that there is a very high chance they’re going against doctor because it’s a PTB mostly for doctor changes. They deserve criticism for their play when they came in trying to bully.
You came here making a post trying to act as if these people shouldn't be making the decisions (They Aren't)
It's a PTB and everyone is running doc counter, SHOCK HORROR, people running counters for a killer they know is being played? WOW BETTER CALL THEM ALL OUT.
Lmao, what a joke.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/983075#Comment_983075
I’m not saying be great at the game or a pro or have thousands of hours. I’m saying have a general understanding of the gsme
Well, they're artists anyway so enjoy talking smack about artists and assuming they're the ones deciding about ruin, lol.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/983094#Comment_983094
They burned a map offering for Red Forest. That's a few maps behind the new rework. Even a Hawkins Lab offering would've been better.
I didn't look at the offering screen, my bad - either way, they're rank 20 survivors they clearly play next to nothing and just wanted to go through the maps and play a little, and then everyone here is trash talking them because it's just assumed they make balance decisions.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/983032#Comment_983032
Yeah I also find the argument "but killers with 4500 hours can do it so why can't you?" Kinda stupid
Not everyone has the time or energy to become a god at the game just to play
Yet killers are constantly complaining that they balance the game around low rank survivors, but when it comes to survivors telling killers that better killers can do it, that point doesn't matter.
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@shalo said:
Blanche is the art director. Alpoirier is a 3D Artist
They may not be good survivors but the art in this game is beyond brilliant, they are very good at their jobs.
Probably wanted to see how cool their map looks and plays even though they don't play much, then have the forum talk mad trash about how they played, it's a wonder why these guys don't play the game more, eh?
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@EverflowingRiver said:
How can someone produce a good product if they don't use the product enough to know it's ins and outs? The answer is they can't. Without devs playing the game at a certain level, there is no way they can balance effectively. And if the devs don't put a lot of time into understanding the game, that shows a lack of passion towards the product.
This is a ridiculous thought.
Did you question the devs skill when they nerfed DS?
Did you question the devs skill when they nerfed BT?
Did you question the devs skill when they nerfed BNPs?
Did you question the devs skill when they nerfed Instas?
Did you question the devs skill when they nerfed Healing Times?
Did you question the devs skill when they changed Freddy?
Did you question the devs skill when they nerfed Vacuum?
You only question their ability to play when it's a change YOU dislike, it happens all the time, nobody is questioning how much they play unless it's something they disagree with, it's the ultimate form of bias that is shown so prevalently on this forum, it's ridiculous.
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@Actually_Jesus said:
https://forum.deadbydaylight.com/en/discussion/comment/982953#Comment_982953
They have QA?
Wow. No offense, but with the state the Oni update (not the Oni himself) was released in (or literally any patch, cause they have yet to release one that doesn't break something), you could have fooled me.
Wraith was broken, Spirit was broken, basement hooks were broken (and they still aren't completely fixed), sound was borked (again). My goodness.
Because things become way more obvious when you have 20,000 people checking your game, sure bugs get through but none of them are really game breaking (besides the basement one, which was fixed faster than most).
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Blanche is the art director.
Alpoirier is a 3D Artist
NicolasLQ Is QA
And I don't know who AFernandes is tbh, but sure, lets have the art people balance the game, we all know you guys complain about bugs when skins are still being pumped out so we should also assume the artists are god tier gamers as well.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/978857#Comment_978857
It has everything to do with the playerbase.
Queue times were broken after the matchmaking was changed when SWFing.
Survivors went from instant queues to 10 minute queues with a single patch, if it was based on player base it would have been gradual, but it was almost instant, within a few days.
Try watching this video as it explains what happened
https://www.youtube.com/watch?v=_1DNS_alCtQ&t=6s -
@[Deleted User] said:
What are survivors queue times at right now, 15 min ?
Queue times have nothing to do with player base.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/978790#Comment_978790
Right? It actually looks like an Asylum now. Its so good.
How do you feel about Doctor changes? (Thats if you play him)
I only played two games with him because then I queued with friends.
I got a 3K with Hatch escape & a flat out 4K.
I think out of the 7 - 8 Doctors I faced we escaped twice and the rest killed us, he's very confusing but not in a bad way, I couldn't figure out for the life of me why I kept tiering up but I guess I'll figure that out with time.
either way, I don't think he's nerfed like everyone has been saying prior to using him, I think he's enjoyable to play and part of that is to not have to mess about switching stances all the time, the static blast is also REALLY useful when you hook someone but you see a survivor run towards you that scurries away a little bit, you can almost always find them with the ability.
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New map is amazing, really the best map aesthetically.
ruin, never used it, doesn't bother me
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@HexMoriMeMommy said:
https://forum.deadbydaylight.com/en/discussion/comment/974398#Comment_974398
"Survivors weren't asking for."
You are either new to the threads or actively ignore the amount of survivors that demand that Hex:ruin get nerfed.
And your post count says you aren't new.
You've apparently been here long enough to see more posts about it than me lmaooooooooo.
Nah, you're just making things up to justify the want to run mories, just run them, they'll be next on the chopping block.
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"I'm going to punish survivors for a change in a perk that survivor weren't asking for".
Good for you, really sticking it to the man, mories are next to be nerfed, then.
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/969841#Comment_969841
I also look forward to slugging builds. I've stuck with gen slowing for awhile, but not that that isn't an option, just gonna 4k slug to slow things down.
That's fine by me, most players are awful at killer and can barely get a slug build actually working so I'm fine with that.
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Good! I look forward to playing good killers that don't run a Noed/Ruin/Pop combo 👌🏻
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/967543#Comment_967543
It's $48 here, to get what's in the console edition costs PC users $72.
On PC
The Game = £15 ($20)
DLCS = £5 x 2 = £10 ($13)
$33?
Where are you getting $72 from?
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@anarchy753 said:
TBH they should at the very least turn Flesh and Mud and Spark of Madness into free content for PC. It's been free on console since launch.
The price tag just to collect characters keeps going up and up, and it's incredibly difficult to convince new players to get into the game when they see more than 75% of the cast is behind either a paywall or hundreds of hours of grind per character.
Just an FYI, the game is more expensive on console, that's why they get those DLCs "free".
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See you next week, buddy.
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That is subjective.
I think she's still fun & v/ strong.
As I know decent killer mains the majority of them say "If you weren't good with her before, and relied on those addons, of course she's bad, but she's still very powerful to good nurse mains".
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@Mikeasaurus said:
Wait, a survivor who wants to make killers tougher?! 2020 truly is the end!
But let's face it. If the terror radious ever was removed, survivors would rise with pitchforks and torches and start complaining that killers were now too OP.
because it literally would be op, it would be like playing against myers permenantly except they teleport, like nurse, or they already have range on you with hatchets, almost every gen has a corner you can't look around and you'd just be gen grabbed constantly. it would ruin the game, it's not about rising up and being raged about it, it would just make the game incredibly boring.
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I wouldn't say no to it, but It would also just mean her wind up addons will likely be toned down so you can't have machine gun hatchets again.
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@Mjra said:
I hope the changes arent too rough. Lerys is my favourite map
It'll likely be retextures, 4 more versions of the maps, and some of the loops made smaller, I'm excited for it tbh, It's a shame some people will complain when they don't get their own way.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/954401#Comment_954401
The majority of people playing this game are casually playing it. I am not. I put about 300 hours into the game since the rift started.
At red ranks on Xbox NA, people will DC if they find out you are running Iron Grasp or Agitation. It took me 15 games to find a team that wouldn't DC when they got hooked in basement.
The Devs also said that this pass was supposed to be managable for casual players. Not easy, but certainly doable. I have not seen that reflected in the grind. All I ask is that they adjust some challenges and increase the gain from just playing the game.
300 hours in 60 days is far from casually playing, dividing that time between actual life and sleep you're sinking a lot of time into playing "casually".
Again, people keep saying survivors are DCing en masse, my first match trying this yesterday and I had everyone down within a couple of minutes and in the basement and obviously no one DCd, I heavily expected a DC.but I feel people are just playing like ass and survivors are dcing for it, I don't condone it but I also don't blame them, it's very easy to make this game boring.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/954339#Comment_954339
In a normal game, it will take you a LONG time to get 4 Survivors in the basement.
In a normal game, it will take you a LONG time to complete 4/5 gens with Dark Sense.
I simply don't have that kind of time.
Agitation, Iron Grasp, you can carry them halfway across the map lmao, I did it on my first ever attempt yesterday.
and im sorry but YOU not having the time to attempt them doesn't make them impossible.
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/954346#Comment_954346
What? 🤔 Nobody wants to play against 4 toolboxes or 2 flashlights and a map and key. If they leave pre-game, you can’t get pissed at them. Simple. As for load times, I find matches within 5 minutes as a survivor. (Xbox)
Competent killers don't mind 4 boxes SWF on comms.
and no, more survivors don't "beg" for nerfs, please, list all the killers that have been "ruined" lmao. Just because you're bad with every killer doesn't mean the killer is bad. Literally had someone yesterday tell me billy is overrated, he played that badly with billy he decided he's weak, that's how it goes for every other killer, you aint 4King right off the bat, or you play badly with them they're "weak".
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/954296#Comment_954296
Beggars can't be choosers.
Except Killers always beg for more nerfs AND get to choose who they play against.
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@Pulsar said:
Some of the challenges are borderline impossible to do.
None of them are even close to impossible, lol.
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@DRG_Kayen said:
https://forum.deadbydaylight.com/en/discussion/comment/950388#Comment_950388
Y'all keep leaving out the intentional feeding part, and you're right I don't know for certain that nothing was done. But I do know that whatever was done, if anything, didn't work, because they're doing it again. Also did some digging and found out these guys (including the killer in those matches) are all on each other's friends lists. So either they've got the most amazing luck, (or I have the crappiest) or they are somehow getting around the invite system as a killer. Can't prove it but makes the most sense, but that's all just speculation. My complaint is that if they are doing anything, there seems to be no effect or notification, not so much as a we're looking into it email. Like if you report a bug or submit a ticket on anything else you get a reply of some sort, at least acknowledging that they're doing something. Again you may be right, I could be wrong, but from my perspective nothing has changed and no response from the company makes it seem like they're not doing anything.
tbh a lot of the killers I play against are on my friendslist so I mean, that doesn't mean much, just record and report.
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All patches reverted would mean only nurse would be viable considering how OP Maps & Loops were especially given how many survivors now have with a lot less things to work with.
It would be awful.
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It's a perk that requires communication and team work to prevent, but also survivors are constantly told & dodged by killers for doing those things.
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@Kycer said:
Just give the killer double blood points when going against SWF.
Killers already get significantly more BP than survivors, giving them even more BP would just mean they're running their best addons 2x as much.
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Spend 5$, get 500 cells, buy 5 tiers, easy.
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@Puffnstuf said:
https://forum.deadbydaylight.com/en/discussion/comment/950494#Comment_950494
Regardless of what the dev's may say in your video from 2 years ago. The game is not balanced around 4 players being able to use voice communication. If it was then we would have in game voip
The video is from one year ago... do you realise that gives it more credibility, right? It's an old video, so they stated this A LONG TIME AGO.
This is from my stream, and also the day before last rank reset because I work a lot around the holidays so I'm still only rank 4 after the reset because you know, work.
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@Puffnstuf said:
https://forum.deadbydaylight.com/en/discussion/comment/950488#Comment_950488
solos don't need help. I am rank 1 survivor and I only play solo. You don't need any additional communication other then what is already in game. Just pay attention
Killers doesn't need help, I am rank 1 killer, you don't need any additional nerfs to SWF, just pay attention.
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@Puffnstuf said:
https://forum.deadbydaylight.com/en/discussion/comment/950472#Comment_950472
When I play killer I check all the survivor profiles before the match starts and If I see a swf group I always back out. But many players will make their profile private or hide their friends list to hide the fact they are doing swf
YIKES.
All that effort for a match you'd probably 4K against anyway lmao.
https://youtu.be/gTpZSllfMmw?t=553Don't forget to check the SWF was intended proof video ;)
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@Runcore said:
https://forum.deadbydaylight.com/en/discussion/comment/950448#Comment_950448
And punishing killers by group of friends is ok? Ingame overhearing of voicechat is useless coz these groups can talk other then english language so how it can help me to listening for example russian voicechat if I dont understand??? And coz voicechatting is huge advantage for these groups there shoud be some counteweight for killers to balance chances. Ok so then these should be some boosts for killers facing SWFs like for example 5% haste...etc.
Killers don't care if you're in an SWF or not, the amount of times I've been "accused" of SWFing because I've taken a hit for someone is astronomical, people just want an excuse for why they played poorly (most of the time) it doesn't matter if that excuse is actually true or not.
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@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/950438#Comment_950438
try to have fun with clown, doctor, bubba, legion, etc in rank1 agaisnt a 4 man swf ( a good one without chilling) even if u are good player i can guarantee you that you ll be survivors toys and u can be god with nurse and spirit it wont change a thing. your argument is stupid there are useless and garbage killers in the game saying othwerse would just make me think that you are pretty much a survivor main that only cares about killers bieng weak as the ones that i mentioned before wich are useless agasint good survivors saying othwerwise is futile and lies-
This in no way is a catch all, and you will definitely have bad matches but heres a 32 win streak with speed limiter bubba, it's almost as if if you're a good killer, you can do pretty ok with any build.
https://www.youtube.com/watch?v=v8XcQoJHauA -
@Puffnstuf said:
https://forum.deadbydaylight.com/en/discussion/comment/950431#Comment_950431
you realize this game was built and designed around the idea of survivors not being able to communicate with each other. SWF has not always been in the game and the game wasn't created with SWF in mind.
You sure about that, bud?
https://youtu.be/gTpZSllfMmw?t=553Go to 9:13 :)
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@Puffnstuf said:
https://forum.deadbydaylight.com/en/discussion/comment/950424#Comment_950424
the game was doing fine before swf was even in the game so I think your being a little over dramatic. League of legends doesn't let Players who are ranked gold play with their friends who are ranked bronze and that game seems pretty popular.
DBD was only officially launched for a month before they added SWF, so to say it "did fine" stands no holding tbh. Not to mention there's a plethora of posts by @Peanits when explaining why they wouldn't remove SWF is because before SWF was added survivors would just lobby dodge until queued with each other
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@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/950418#Comment_950418
90% of killers are survivors toys and if u have to play freddy, nurse, spirit and then maybe billy hag and huntress (not so sure about huntress) and repeat playing 4 to 6 out of 18 killers all the time to have fun we have a problem and yes the game always was survivor sided because is so damn EASY playing as survivor so much chill i can literally be listening music when i play survivor or looking at the phone or i can even go into a locker for 60 seconds and take a ######### piss and then comeback and ill probably will be fine u dont have that as killer and that is a problem the game shouldnt be that stressfull for the killer even if u lose a chase as survivor u have 3 chances as killer you dont have many chances a bad chase is GG, if a survivor makes a bad chase they still have 2 extra chances but some people seems to not realize about this killers objective is way harder and takes way more time thatn survivors one they can easiliy make half or even more than their objective in 3 minutes (and is not because you didnt aPpLy PrEsSuRe). unless you play in rank 15 to 20 were survivors dont have any idea about how to play the game. there are a lot of problems here at least they could change the rankibng system is already way too easy for survivors i see boosted survivors in rank 1 but i dont see boosted killers in rank 1.
"90% of killers are survivors toys"
The other 10% are killers that are actually good at the game.
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@Puffnstuf said:
https://forum.deadbydaylight.com/en/discussion/comment/950399#Comment_950399
Pretty much every other game that has a competative ranking system besides dead by daylight has some sort of restrictions in place to keep matchmaking balanced.
Yes this word competitive does get thrown around a lot doesn't it, seems weird to have a competitive game but you don't want the team knowing anything about the rest of the players, and to top it all off they want to punish coordination while also telling players to "just do totems" to avoid certain perks etc etc.
The game isn't competitive, Im sorry that you see the ranking system as some sort of indication that this is true but it isn't.
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"We're all in purple ranks, yippee" - 3 Man
-Plays for a few hours
"We're all in red ranks, looks like one of you is going to have to leave"
You have to realise the absurdity of that, right?
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@Lmronby said:
https://forum.deadbydaylight.com/en/discussion/comment/947247#Comment_947247
Obviously not; but increasing levels of punishment for continuous offenders
That's exactly what happens, again one body block in a match, he even said it's been 2 weeks since the report so how does he know they weren't punished?
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@Talmeer said:
https://forum.deadbydaylight.com/en/discussion/comment/950055#Comment_950055
Very survivor sided posting.
Also not every killermain likes to play every killer.
As example, some I won't play because I find them to ugly (no, I don't say here which ones :P) and some are just not my style. Like the nurse as example. I can kill with her, but besides dailies... not my favorite character.
If you think that the Legion had a rediculos power, then I know you have never play the Legion, or never play the Legion without at least the op addons. That doesn't speaks for you in my eyes.
The problem is that you sometimes meet strong survivor groups who can everything outplay, you have to offer as a killer and then we have a not balanced situation.
It is the same with killers. If a killer can everything outplay, what a survivor can bring up, then there is again a balance issue.
What's your point with the "survivor sided posting"? If I a disagree with you I'm a survivor main?
Sorry that I'm actually good with killers and don't need my hand held, the game is insanely easy for both sides of you're actually good at both sides.
And the old legion was changed because his power was dumb AF, go watch some legions mains and they mostly 3k every match because they're actually good and not lazy and dedicate the time to be good.
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@snozer said:
https://forum.deadbydaylight.com/en/discussion/comment/949952#Comment_949952
Why would you complain about something HEAVILY in your favor.
Just look at nurse, legion and spirit. These were a challenge, and survivors got them promptly nerfed with all the crying they did.
Only bad nurses that were running 3 blink / ruin are affected by the nurse change she's still incredibly powerful, it's just lazy players refusing to actually learn killers, same goes for spirit. Legion was changed to do the ridiculousness of his power, wasn't punished for missing hits and was faster than survivors so all you had to do was wait for power to drain.
The biggest issues with this game is maps and the lack of skill killers posses, back when there was only 8 - 10 killers it's was easy to he average with all of them. Now there's so many killers people just want to win every match with little effort. Survivors objectives are always achieved the same way, each killer plays different so obviously it takes more time to be good with each killer than it does to be good with survivor. The issue is people don't want to get better with one killer they want to do well with every killer, it's ridiculous.
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Would be nice, usually if I play and there's an insta DC due to a down etc I'll dc because why bully in a match I was probably going to 4K in anyway.
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@Polychrome_Baku said:
https://forum.deadbydaylight.com/en/discussion/comment/949898#Comment_949898
And if a survivor main says "the game is balanced" it means the devs balanced it around four escapes and 30 second gen times.
I can't remember if ever I've seen a post about survivors complaining about wanting more escapes or shorter gen times.
There are however half a dozen posts a day saying how OP survivors are and how everything they have needs nerfed even more or how gens need to be longer.
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@MrVecetti said:
They made a button for when this happens. And guess what, its not the "exit game" button. There is an actual report button 😯 Where you can report the killer for taking the game hostage or refusing to play in normal game play. Imagine that 😂
In ABSOLUTELY NO way did you "have had to DC". Also this isnt the worse thing a killer can do to you by far.
If you think that is a valid reason to DC, I cant wait for you to get hit with a 6hr penalty. Better yet, lets hope they introduce a 2 week one!
So how do you get to the report button without having to sit out the entire match?
Like the post says, he DCd 3 times, therefore he would have had to have sat out 3 entire matches, with almost 10 minute queue times, sounds really exciting to me in all honesty.



