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SasukeKun

SasukeKun

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SasukeKun
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  • @Almo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1171680#Comment_1171680

    But Nurse's Calling is such a good perk! And Nurse is really fun to play... after getting over that massive hump in learning how to get the blinks to work. :)

    her speed addon makes her scary

  • @Thatbrownmonster said:

    The more I view this dlc the more I realize it's probably the worst dlc in dbd soo far

    Deathslinger- Fun killer to play as, but the most boring to go against, where nothing of him seems unique, since he looks like a typical npc from red dead redemption. His only unique aspect is his gun, and his leg, nothing else is unique about him, compared to the other killers. His power is horrible to go against since even if you do break the chain you still get to mend, would be fine if you got injured, but you also need to mend even if he doesn't hit you?

    Deathslinger perks are some of the worst perks-

    Gearhead works as Discordance but you are dependent on a skillcheck appearing, and even then you have a limited time for it to happen

    Dead Man's switch- Works as a sort of thrilling threamours but it relies on hooking the obsession AND the survivors to stop fixing a generator, which to be honest would only happen if the generator is either half way or the survivor is desperated to go for the save

    Hex: retribution - I am not even sure what even is the point of this perk, since for it to really work you would have to either be close to someone allready cleansing and wait for them to finish a totem, or simply using it against a survivor that is not paying attention

    Zarina- Another boring looking survivor, nothing much unique about her, with some boring perks

    Off the record- Literally iron will and distortion mixed together with the condition that you have to be unhooked and it only allows it to happen for over 1 minute

    Red hearing- Works fine for the first time but after that the killer won't fall for it again, sure you can use it to bait the killer to a generator but pretty weak perk

    For the people- Only decent perk this dlc, really strong if used correctly and can be broken at the end game

    The map- looks amazing, too bad it's a small map, where everything is in the middle of the map, where everything around is empty without a single pallet, just bushes and cactus to hide on

    Would love to hear your opinions on this, and remember this is just my opinion

    Nah Hex Retribution has provied so much cover, especially if you use it with Haunted Ground, His other 2 perks aren't the greatest though.

    and yes it applies mend because if the survivor breaks it, the death slinger is stunned. He has his Unique music and what not, i personally think he's cool.

  • @KingOfGhost said:

    Most killers need addons to be playable and even then they are not good.

    You need to play a specific killer ( like hill or Freddy ) in order to travel effectively on the map.

    The maps are too big for the killer and most of the time full of save/semi-save pallets and windows.

    Almost all the perk and power a killer have can be counter by one survivor without any perk.

    If one survivor is equal to the killer ( in the skill department ) then the killer can't win the chase.

    Some killer's could definitely use something

  • @Kolossoni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1168453#Comment_1168453

    Lol.

    Why would a survivor want to die in different ways?

    That's just a passive way of saying: "killers want different ways to kill"

    Correct correlation would be: Survivors would want to survive in different ways 🤣

    and regarding 5k extra points being rewarded thing... I mean, that's just pathetic bringing that up.

    I'm saying it's not fun.

    Maybe to killers who must enjoy killing survivors with one shots, but think about what that does to the player who dies within 2 minutes?

    it can how ever you want to feel about it but, Mori's make killer more fun hands down

  • @Nameless said:

    https://forum.deadbydaylight.com/en/discussion/comment/1168422#Comment_1168422

    The fact they were talking about adding more mori animations means nothing. It’s an idea like any other that can get scrapped when necessary. Besides, they can always rework mories while delivering new animations.

    Imo mories should be reworked, same for keys.

    You have to get hooked once, Mori's were changed before dude. The next thing is to give us different ones instead of one animation, other players are better at gen rushing and completely avoiding killers cuz they go try hard mode the minute they see the offering not flip over.

  • @Kolossoni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1168422#Comment_1168422

    What kind of a f'ed up logic is that?

    "Killer's kill" therefore mori's are okay?

    Then, what about "survivors survive"? What do we get in return?

    I mean, hooking one person only once out of 4 people isn't that hard.

    Plus you get to get one guaranteed kill (more with offerings) after that so who gets the shaft here?

    If killers get guaranteed kills after 1 hook then survivors (at least 1 random player) should get something guaranteed after finishing a gen or so.

    Isn't that fair?

    you're defying logic in like every horror movie scenario. You should WANT different ways to die, that's the whole point. You only get 5k extra points for surviving the trial. sheesh l;ol

  • @Kolossoni said:

    I'm not the type that asks for killer nerfs but Mori is really unfun to play against.

    Why on earth does a single attack kill a survivor in just a few seconds?

    and don't even get me started on unlimted mori offerings.

    If killers get to have mori's, then survivors should get instant gen perks or offereings to compensate.

    It's lack lustering to see one of your teammates get down in one hit and then get killed in the first 2 minutes of gametime without giving them a chance.

    Ridiculous.

    nah, it's part of the game dude, Killers KILL? They are talking about Adding different mori animations as well. Looks like you need to just practice more or L in grace. Not to mention Mori requires 1 hook, it's fair imo

  • You gave some great points! The more the better! Demo def needs something to make the gameplay more fun and to increase the amount of people who might be attracted to play it, Demo doesn't have a fancy or rather "fun" power like the other killers do. It has a very high skill gap and the handful who spammed until they found a few viable ways to play against lower ranks just isn't fun, newer players especially wouldn't have the greatest time. There needs to be a middle ground not just luck out or suffer when it comes to DEMO specifically

  • @Kagari_Leha said:

    Moral of this story ? Change Iridescent Heads, Moris and keys. Thanks for coming.

    image.png


  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/1099483#Comment_1099483

    I believe Demo is decent, but has too many weaknesses survivors can abuse to good effect. The best thing I can think for a Demo are as follows:

    • [QoL] Demo can disable his own portals and use them somewhere else.
    • [Huge Buff] Survivors attempting to remove a portal will get pulled into the upside down by the Demogorgon if it travels to the portal they are removing. The survivors will come out the portal in the dying state in a cool animation.
    • [QoL] Shred doesn't lock the camera after a successful attack.

    @Peanits even a trusted thinks this killer is meh, is there any possible feedback about possible changes to make Demo more enjoyable???

  • @Coder said:

    What is a killer or survivor sided map anyway? Does it depend on each player experience? I'm pretty sure it depends on the killer you play (nurse and trapper work well on some maps and not so well on others). Some people say Azarov's Resting Place is survivor sided because as killer you have 2 "zones" on each side of the map to protect, while others think it's killer sided since it's easy to 3-gen to (maybe) win.

    In MY opinion, it depends on how many strong resources survivors have to make it harder for the killer to catch you or to make him waste time (strong windows, shack, strong loops/jungle gyms, size, etc...), and by default I believe old maps (autohaven/mcmillan) are more survivor sided (or badly designed) since the Devs haven't reworked them that much, and I believe new maps (the new Lery's, Yamaoka, Hawkins) are more balanced, since, with experience, the Devs are doing a better job designing them.

    They don't have to be TOO survivor or killer sided, maybe just slightest.

    Survivor sided maps for me (again, it's apparently a matter of opinion and experience):

    -Crotus Prenn (2 strong windows)

    -Blood lodge (pallet city, god bus and a semi strong window)

    -Ironworks (that window man, just nerf it already...)

    Slightly survivor sided:

    -The rest of the Mcmillan/autohaven (most of them have strong windows, strong jungle gyms, shack, god bus)

    -Father Campbell's chapel

    -Both Red Forest (though I like M.D. as killer)

    Balanced or maybe slightly killer sided:

    -The Game

    -Hawkins

    -The new Lery's

    That doesn't mean that I haven't run the killer for 3 or more gens at The Game or that I have never 4kd in Blood Lodge, it's just a discussion about the map balance. What's your opinion?

    PS: Also, don't be entitled, don't "you nub, I can't believe you think that map is killer/survivor sided, I know better!", respect opinions. :-)

    Let's not forget Haddonfield is an asbolute nightmare on killer, while it's my favorite map

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1167934#Comment_1167934

    I do understand why they couldn't though. Freddy was a joke for a looooong time, but idk.

    i just wish they would add something else to Demo, It's really plain right now, it has it's leap and holes and thats it like anything else would give it more. the crawling feature mentioned etc.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1164936#Comment_1164936

    I like all of these. I was kinda upset Demo didn't have anything to pull Survivors into the Upside-Down. So, I like all of these.

    [QoL] Shred doesn't lower FPS to 5 on console.

    that's what i meant about Freddy, it would be cool if they input more of the upside down, idk demo to me is a whacking mole that leaps

  • @Demogordon_Ramsay said:

    https://forum.deadbydaylight.com/en/discussion/comment/1160269#Comment_1160269

    Well I think that’s just you struggling. I’m doing almost exclusively well with Deathslinger at red ranks, despite constantly prestiging him and being short on good Perks. I agree that his map pressure is wack, but to say he sucks at chasing is just hilariously untrue; in the right hands, Deathslinger’s chase potential is downright broken.

    here me out, when is Deep Wound going to actually stand a threat to survivors? I don't see a situation that would activate the timer, for the most part it doesn't run out. Maybe if it disabled item use? Something?

  • @NullEXE said:

    Anyone wanna drop me some build idea's, and add ons to use? Or maps he is best at? I'm working on trying to make this Killer as viable as I can before I even mention an opinion.

    Right now i'm seeing him as the weakest Killer, but I want to see more feedback first.

    See finally I'm not the only one who think it's kinda weak

  • I think he could use some tweaking, I've gotten him to p350 and been playing for a while. Tried most of his addons, from the post tho i did find out what perks work better than others on it.

    I also still vote for the crawling feature someone mentioned, that would be sick. In Stranger things it also goes on the walls and such and has telekinetic abilities

  • @Peanits said:

    We do not manually ban people for changing their perk or character icons, but since you are modifying files, you risk triggering the anti-cheat. If you are automatically banned by the anti-cheat, your ban would be out of our hands and we would be unable to help you.

    There's no getting unbanned from the anti-cheat? don't they have power? :/ confused

  • @Demogordon_Ramsay said:

    Just make him less loud, for the love of Jeff. That’s all I want.

    how would making him less loud solve the other issues doe

  • @Shi said:

    Rework add-on

    Reduce footstep noise

    Enough for me

    you wouldn't want something similar to freddy for the Demo to have? Upside down type powers? that was the whole point i thought

  • @ImJustABeeBro said:

    i like the crawling idea with him and also a good buff would be is to give him little sheriff vest and hat

    @Foxfire47 said:

    While I could agree that Demo needs a teeny weeny buff with portals, he does take quite a bit of time and skill to play. He is actually amazing when you get him down and he's pretty balanced. I became a Demo main after he has been released and find him to be a challenging but rewarding killer at the same time. He's fantastic with gen pressure and ending pesky chases. Having the right perks and the right add ons make Demo deadly to go against. I usually get 3k-4k with Demo every game. Practice, practice, practice, my dude. That's all I gotta say. Demo is a good boy.

    Demo has a penis? owo.

    i just think there's things that could be added to feel more into stranger things, more importantly there's things like his addons for sure and yeah portals. Demo could be a little better

  • @Dreamnomad said:

    They need to start removing cooldowns on killer perks. Not adding new ones.

    louderr

  • @Scal3r said:

    Guess this guy hasn't gotten the memo that everything you say on this forum has to be negative and unhelpful ;)

    not true, devs reply to all sorts of discussions upon their choice. They def read and have people overview

  • @Shroompy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1149117#Comment_1149117

    Seems like some one forgot about The Doctor, Plague and Trapper

    yeah there were some decent buffs for them and tweaks

  • @Rivyn said:

    It's only on the new map. They're going to watch their precious data and see how it goes, before applying it to other maps.

    Okay sweet, they just didn't mention it as a new feature or anything in the trailers and such or patch notes

  • @Babyyy_Boyy said:

    I think his add-ons need to be reworked. His Shred is OP if you know how to use it correctly. If you’re bad at timing your shred, you can use it to bait survivors to turn a different direction and land a hit. To make him more OP though, they should add more add-ons that effect his shred rather than his portals. His add-ons are almost all about his portals which, are not bad, but you’ll see demogorgon mains relying on his shred to end chases fast. Maybe give him add-ons that increase his shred range attack or reduce the stun if you miss an attack, and the best one would probably be an add-on(s) that increase movement speed while charging shred.

    "Mew's Guts" and "Black Heart" can be stacked? there's only 2 that effect shred which is kind of lame, i usually do like "Deer lung" and "Black Moss" If i have it

  • @tfareyouthinking said:

    Like why even bother, especially when you can only use a handful of killers that’s actually viable in the high ranks to counter gen rushing (like spirit or billy). This entire game has gone stale and even with the new chapter coming out. I doubt that much will change, besides the point of a new weak killer with mediocre perks.

    Might as well just play a brain dead survivor at this point or wait until an actual update that fixes this mess that lets you be able to use less viable killers like Clown.

    i felt the same, use your voice and real examples if the game means a lot to you. Not everyone has to agree but it won't be heard unless said

  • @Spirez said:

    https://forum.deadbydaylight.com/en/discussion/comment/1146334#Comment_1146334

    Can you please let the team know if it’s possible to change the wiggle controls on console from a joystick to L1-R1 on PS4 and LB -RB on Xbox. The joystick is very inconsistent, it’s much easier on PC when you alternate between 2 buttons.

    Most pc players macro space or A+D to not break our fingers and electronics

  • @[Deleted User] said:

    All he needs is some of his addons to be made useful, and a few QoL things like his portal placement not being so picky, his shred hitbox from elevation launches to be fixed so it can collide properly, and looking into making him not give out so many audio queues/drown out survivor noises with gurgling.

    I like the idea many people have posted; that when he emerges from a portal he should crawl and make no noise whatsoever for the duration of the undetectable and addons should quiet the teleport sound alongside increasing undetectable duration. It would suit the character and improve him and his ability and a few addons all at once.

    That's about all he needs, he definitely does NOT need a freddy level overhaul that's way off mark.

    https://forum.deadbydaylight.com/en/discussion/comment/1145371#Comment_1145371

    One of the best things about Demo is he has some of the most build versatility of any killer in the game.

    Some folks like to run STBFL, BBQ, Infectious Fright and I'm all ears. That's Bronx's main go to build lately and he demolishes red rank 1 SWFs with it a fair bit of the time.

    Thing is you can substitute so many things in that with so many others. I like to take pop instead of infectious a lot of the time, or I might take devour hope and use the deer lung addon to basically protect the hell out of that totem when it activates (I've won games with devour hope and deer lung alone), I've ruin ruin and surveillance for something different.... I've run corrupt intervention and whispers on him a lot as well.

    Sometimes I play with literally just all farm perks, Bbq, beast, thrill, etc... just for bloodpoints because he gives you so much points for shred hits it's hilarious.

    i agree with the crawling comment. that would add more flavor too him. what about in chases? how do you notice the dos and don't then? If you're fond of playing Demo, why wouldn't you want more added in to feel more attached to stranger things and the upside down. For me it just doesn't feel like it has enough to be a threat. Freddy walked around and slapped and was basic till they changed it up. Demo deserves the same imo

  • @RussianSpyPigeon said:

    Demogorgon does not exist. Next up you'll be thinking that some killer called Clown or Legion exists.

    yes, it can't be just me that rarely ever sees Demo

  • @NittanyBruin1719 said:

    Lots of Demo talk today. Demo is one of the 3 killers I use and I largely agree with those that say he's one of the more balanced killers in the game. The only changes I personally believe he needs relate to his audio cues and lackluster add-ons (well, and his horrid frame rates on PS4 but that's another issue). The main changes I would like to see are as follows:

    No more map wide audio cues when using a portal and when exiting a portal, decrease the sound of those stomps of his, and increase the base undetectable status effect after using a portal--and, in terms of base gameplay, that's it. Like I said, I think he's generally in a decent spot.

    In terms of add ons, I would lower leprose lichen to a rare add-on and make his portal related ultra-rare enable him to see all survivors while traversing the upside down. Lichen is good, but I don't feel only being able to see injured survivors warrants the ultra-rare status. Then, I feel he needs more shred based add-ons. The one I'm most privy to is a rare add-on that would work as a mini infectious fright upon a successful shred hit.

    why can't he get the same kind of treatment freddy did? it needs something

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1145044#Comment_1145044

    I've run into him a fair bit lately, plenty of people playing him, hell one of the better killer streamers Bronx mains Demogorgon.

    He is definitely balanced, all the experienced killer mains Otz, Tru3, Tofu, all of them pretty much agree, most of the forums agree though the universal consensus is that he could use some small quality of life improvements but nothing to raise his effectiveness too much if at all. So you are welcome to your opinion; it's just the odd opinion out versus a majority. I never bring up statistics if I can help it because they don't show the whole picture, but even by them alone he does perfectly fine if you care about that kind of view point.

    No one can defend a totem as strong as demo can; not even hag, you don't have to "Worry" about portals at all you just drop them when/where you need them to be and focus on the gens if they tear them that is why you have back ups in areas you need 2 like to cross the whole map for example those ones you double up.

    Undoing portals takes a while and they can only do them when you use them, you have control over what ones they can even cleanse so when you manage them right; it's basically a waste of time on their part which is great for you.

    It really sounds like you struggle with some of the Demogorgon fundamentals, and are forming an opinion without full understanding of the killer yet.

    you should tell me some builds to run

  • @NICK714 said:

    Sprint Burst, Ds, BT, Adrenaline, and more .............

    LMAO

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1144813#Comment_1144813

    That's more of the bad matchmaker and ranking system dude, Demo is fine. He is probably one of the most balanced killers in the game.

    No i do not agree, he is not balanced for playing him that's for sure. How do you explain having to set everything up with your portals but now you have the gens+portals+ mayb hex's to protect against 4 people? They can undo the portals at super speed unless you have the slightly slowing addons, even then it's fast. Add-ons again are also a big factor because usually unless you wanna have even harder time you should bring the standard to keep pressure and have a somewhat easier time. Also where do you see anyone playing him? as for me i haven't

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1099466#Comment_1099466

    Pretty much this. If I were to buff him all I would buff is most of his rarer addons.

    Nah, i shouldn't have to rely on straight skill through the sheer fact that survivors can bully everything i do as Demo and just deal. There needs to be equal ground and it needs to be an actual threat to survivors, you can bully the ######### out of it

  • @Chop said:

    why we they need an extra week, that's literally almost a month and most of the time nothing major changes from the ptb towards live. I hope this doesn't start to become a common thing happening.

    @Chop I agree, this is the dumbest thing ive read all day lol the extra week to make this chapter a yawn fest cuz they got bored in ptb

  • @Hag.is.Dtier said:

    All that hype for nothing...

    Lame

    @Skelemania said:

    Oof. Well, that's disappointing. Pretty much guarantees another week of bad queue times.

    @not_Queen said:

    @Chop We are reviewing the way we are scheduling updates. This time, we are testing a new schedule, allowing for more time between PTB and release. We hope this will allow enough time for the team to tackle more issues before the release.

    are you kidding??? , maybe not reveal everything on-top of it then? Makes the release lackluster and people already have experience going against and playing as the new people. Some of us wait until the live and save blood points, now all the try hards and more expeirenced players have counter play before it even releases. doesn;t make sense to me, "tackle" the not bright decisions for sure

  • @Frankie said:

    Oh no! I might actually have to mind game the god pallet! What ever shall I do!

    OH no WHAT EVER WILL WE DO

  • @TheDiz said:

    it's an absolute joke until they fix protection hits. I tried it several times even sprint bursting in to body block and take a hit for another survivor and don't even get a stack....unhook and take a hit, lucky if you get a stack... I have tried several times pretty much committing suicide and never once got the 3 protection hits required until I just gave up on it all together....I thought there was no way they completely murdered it but it was worse than I thought. It's completely broken, lol. Might as well bring a perk that makes you immune to flooding or volcanic eruptions, lol

    yeah, i had 2 one game, stood in front of 2 different people to get the stack and it didn't count as a protection hit. like what???

  • @Flarefire_Xx said:

    It’s high risk high reward, sort of like playing certain killers or using certain perks

    Nothing killer has amounts to the work needed for it other than things like Devour Hope which can be turned off btw. :/ idk

  • @Mak0 said:

    He only needs Add On and QOL changes. Other then that he takes mostly skill to learn. You cant put your portals in the most obvious spots then complain that they get destroyed to quickly. Mind game with shred and stop using shred when you know the person will reach the pallet.

    @SnakeSound222 said:

    Demogorgon needs to have his footstep sound lowered to the same level as other Killers, his map-wide audio cues removed (who the ######### thought it was a good idea for the entire map to know that Demo attacked), and an add-on buff. Not only does Demo have way too many portal add-ons, but the numbers on them are pathetic. It’s really sad that its best add-ons are an uncommon and common combo and the high rarity ones range from ok to trash.

    Every killer takes skill to learn, but Demo is a special case imo. It doesn't put enough pressure on experienced survivors, it's just way to easy to feel at ease for them.

  • @ColgateAdvancedWhite said:

    Don't you know it's sexist to use the word "man"? It should be "Mettle of Woman"

    my bad LOL

  • @Todgeweiht said:

    In my opinion, its actually a great perk, just extremely difficult to use, the equivalent of playing rework nurse without add-ons

    idk man, it puts you at such a high risk for a little reward

  • @ALostPuppy said:

    The only 2 things I can think of that Demo needs is less clunky portal placements. There are so many spots where a portal would be great and it just doesn't let you put it there because collision. Make it more lenient on where you can place portals.

    The other thing is to remove a lot of the map-wide sound effects. He has sounds effects for almost everything he does. At the very least get rid of the sounds effects when he attacks because it's just not necessary, and gives survivors way too much info.

    yes and the footsteps which make undetectable useless on him all together.

  • @Pulsar said:

    If he had one big portal that allowed him to always have the option to move across the map, I think he would be good.

    As of now, Shred is only really useful for baiting stuff and on console he really sucks because Shred makes the FPS go to 5.

    i couldn't imagine playing Demo on console, yikes

    @DocFabron said:

    It's shred is only good for baiting. It needs to not be so obvious when it's about to do it.

    Also give it one portal already placed on the other side of the map and I think that'd do the trick.

    yeah i hate that aspect about it, i just don't have fun playing it, it needs more diversity and to actually not be so easy to predict

  • @LegionGhostface said:

    https://forum.deadbydaylight.com/en/discussion/comment/1052069#Comment_1052069

    yup, and now people want a buff lmao. her nerf raises the skill cap but it won’t make anyone who was already skilled with her affected in any way.

    Exactly, other than seeing the drastic difference and feel of the new gameplay, a lot of people seem to just not favor it, i just HATE the fatigue that shits so dumb take that trash outttt lol

  • @Eye66 said:

    Because she was nerfed so severely she's unplayable now?

    her nerf was the result of the devs listening to garbo survivors who can't lose, also its like playing a shin kicked killer that used to be the bae, she was hard to learn too.

  • @BenZ0 said:

    Yeah the update was really well done, he seems balanced is really fun and doesnt feel that clunky and weird as the nurse or legion. And the music... ooof is just amazing. Sadly I cant play doctor because I have 20 fps xD

    how do you have 20 fps?

  • @Souless said:

    what u mean isnt fun ?

    https://imgur.com/ngdCX2l

    holy YIKES

  • @luka2211 said:

    I haven't had any teammates that dced against oni ever.Oni is really fun to verse IMO idk why would people dc against him.

    beats me but this is like the 2nd or 3rd time

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