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Salty_Pearl

Salty_Pearl

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Salty_Pearl
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  • @Mringasa said:

    RBTs don't slow down the game. Unless mine is ticking away, I go work on gens for a while. There's no real pressure from them until it actually starts ticking, and even then it is map dependent. Small maps, or easily navigable ones, I'll work through a whole gen if it hasn't started yet.

    They feel like a gimmick and have no real power to alter a match unless the Survivors are legitimate potatoes. Not to mention they are completely negated when the final generator is popped. There is no other Killer that loses half their base Power when the generators are finished. Imagine making the Hillbilly unable to sprint with his chainsaw when the 5th gen is done. He can rev it, and OHKO, but no sprinting.

    I enjoy playing as Amanada, but she has lost a lot of power with changes made to the game and needs to be buffed.

    I feel no pressure or stress even when my trap is activated. The timer is way too reasonable for Survivors to escape it.

  • @Mikeasaurus said:

    I like the idea, but the slowdown is WAY too high. Thantaphobia only goes to 12% max. Everyone would just use Plague 24/7 for kills!

    Lol true, I fixed it to 15%

  • @Peanits said:

    Balanced Landing could be used to turn some loops into infinites, which is something we want to avoid. Typically you wouldn't use the stagger reduction from Balanced Landing more than once in a chase unless you were taking advantage of one of those loops.

    As for Decisive Strike, if you have to wait a full 60 seconds, that's because you're tunneling someone immediately off the hook. The perk is designed to prevent that, so of course it's going to be very punishing. If you had chased someone else and returned, their timer will be almost up and you'll be able to wait it out in under 10 seconds. It's fairly easy to avoid.

    Borrowed Time, I'll let y'all debate that all you want. Again, it can be mostly avoided by not going for the same guy and instead hitting the unhooker. If you hit them before they get the unhook, you can hit them again right after they finish the unhook and you'll still have someone on the hook in the end.

    DS is a free escape when the Exit Gates are open though. It's a lose-lose situation if you down a Survivor at the Exit Gate who just got off the hook. They use DS and escape or they just crawl out and escape...it shouldn't be that way.


    DS should be disabled during the End Game Collapse.

  • @MegMain98 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1056225#Comment_1056225

    Oh you mean Omega Blink where ANYBODY could play Nurse and win? I’m the worst Nurse ever and I ran that build and won. (I’m not taking a dig at you, I’m just sarcastic by nature XD).

    Nurse still has the same amount of map pressure that she did previously. Her blinks don’t take that long to recharge. It’s not like Spirit’s phase where you have to wait for it to recharge. Spirit can’t have map control and chase potential, Nurse can. With recharge add-ons both of her blinks are recharged after fatigue.

    I don’t agree with the Nurse changes, I think it wasn’t needed...but people act like they completely gutted Nurse when she’s still nearly the same as she was before. It wasn’t the worst they could’ve done

    I never said they killed her, but she isn't in a good spot. Most of her addons are complete trash and give her useless benefits (making Survivors scream when you blink past them, disabling your power for a speed boost, etc.)

  • @MegMain98 said:

    Let’s say hypothetically a player can play any killer to their fullest potential and is the best at every killer. It’s Nurse.

    Even in her state at the moment she can apply pressure to the map (with recharge add-ons) and end chases super quickly. I’ve seen Umbra and Zubat still destroy teams with Nurse, she’s still extremely good in my opinion. She’s just not overly powerful above the rest. She is on a more equal level compared to the other killers.

    Spirit is also still extremely good but sounds are holding her back to her fullest potential.

    Sure Nurse is powerful, but she isn't fun. You have to choose wheither or not to save your blinks for map pressure or for chasing. She used to be able to do both but now she can't

  • @Alice_pbg said:

    Did you record it?

    I wish I did but unfortunately I didn’t.

  • she's very bad. She is extremely unfun to play as or against and has lost her map pressure. She has to choose whether to use her blinks for map pressure or chasing a survivor, she can't do both anymore.

    Adding a cooldown on top of her fatigue was the dumbest thing to do and her addons are worse than what we had.

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1047570#Comment_1047570

    Or at the very least not ham fist a double sided issue in one go. Should've been

    nerf addons (lets be honest they didn't really do a good job overall anyways since most are still useless) --> wait and monitor her ---> change her basekit if she's still too ???

    Devs still never gave a concrete answer as to why she had to have a basekit change either btw.

    Her addons are all horrible except for the ones that decrease fatigue and the cooldown. They made a mess of them now, they are all so weird and most of them have more negative effects than positive.

  • They need to revert her and just nerf her +blink addons. She was perfectly fine the way she was.

  • Adiris always had devotion for the Gods, it was very strong with her. When Adiris was in the cave surrounded by her dead followers and ready to accept her fate, her prayer to her Gods was sensed by the Entity and pretended to be one of her Gods. Now, she is entirely devoted to the Entity since she believes she is her God.

  • I mained her since she came out. I stopped maining her once she got her rework came out. She's just unfun and boring to play. She's weak now.

  • @ABannedCat said:

    Playing versus Nurse is so easy now. Just run forward, and she will take ages to catch up. I have Dead hard to dodge a down ontop of that. Even if she baits it out, she needs 6 seconds to blink again. Plenty of time to set up more jukes.

    They should have never slapped a cooldown on her. Its such a bad habit of the developers now. Only her add-ons were problematic. Old basekit Nurse was a ridiculiously skillbased killer, still leaving counterplay for the survivors. Only thing you couldnt do with her was running her for 5 generators.

    I completely agree, there was still counterplay against her but she was one of the tough killers to escape (which I think is needed).

  • @Rasinbran said:

    I feel like the cool down was to put a knife in her and twist it. The add ons on old nurse were the issue and as someone who's played nurse I agree. Her new add ons are not any stronger than yellow rarity in my opinion so i usually don't use any on her when I play.

    I've tried the fatigue add ons and they were ok and the range add ons make it feel like her old blink. But no add on will make up for literally having to wait to use her power.

    Worse thing about the cool down is if you want 2 blinks you need to wait the entire time and if you time it wrong you are stuck with one blink which is rarely enough.

    When I mained her, I never used addons with her but now I feel like I am practically forced to. She's simply just not fun to play as like she used to be.

  • @PacifiedByDaylight said:

    I Agree, it deserved better

    It's such a cool map and it's a shame what they did to it.

  • After her rework she just became unfun to play because now you are forced to either save your blinks for map pressure or when finding a Survivor. On top of that, you have to deal with fatigue and an extra cooldown.

  • @[Deleted User] said:

    You kidding? I've been pipping faster than ever it's crazy easy to win as survivor now.

    I've never escaped this much before. I am getting out even solo in a majority of my matches because the ones with new ruin are easier than old matches where there was no ruin.

    that's a major problem lol

  • Boil Over should have speed up wiggling speed like Breakout does.

  • @Cetren said:

    It doesn't matter what the intention was. The fact of the matter is that it IS easier for new players now. And older players. And experienced players. And everyone in between. Time to drop ruin harder than I dropped nurse.

    I was so, and still am upset about Nurse. There was no need to rework her or Ruin like this.

  • They shouldn't have reworked her. Get rid of the +2 blink addon and give her a slightly longer fatigue and she would've been fine.

    You were able to counter her back then and it is extremely easy to counter her now.

  • @FriendlyGuy said:

    Like many people said, they ignore it. Some people think she's fine now, so do the devs apparently.

    It's unfortunate, her rework was very messy.

  • Revert her completely and nerf her fatigue and chain blink window. For addons, get rid of the +2 blink addon and replace it with something else. (Keep the +1 blink addons though)

  • Nurse was powerful however she did take skill to play. Timing and accuracy were everything with her. I have seen Nurse's with 5 blinks do absolutely horrible and Nurse's with only 2 blinks do amazing, it just depended on the person playing.

  • They need to revert her fully. Her rework is a huge mess.


    I would rather them nerf her than rework her. They could've done so many other things than this rework. I wouldn't mind if they gave her a longer fatigue or decreased vision after each blink.


    She just isn't fun to play at all.

  • @Uxoricide said:

    Not sure why we're going back to discussing how the nurse was back when the game was released, most of this thread is about that the cooldowns that are being added to killers are making them unfun to play.

    Especially for nurse who's having to deal with cooldowns plus fatigue making her add on dependent (and even with the add ons she's no fun)

    all of her addons are so weird now and don't fit her at all. I didn't mind fatigue at all and I would rather them make it longer then rework her.

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/867254#Comment_867254

    Like I said before, it is my opinion that all blink addons reduced the skill involved in playing Nurse. That includes 3, 4 , and 5 blinks.

    I have more respect for the old Omega blink Nurses than I do with three blink Nurses.

    I respect your opinion. I just think that her addons now just don't fit her power at all.

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/867219#Comment_867219

    The distance addons offered no downside. You could blink the same distance as base on a shorter charge. It basically buff her entire kit along side the one value they were supposed to, distance.

    Multi-blink addons removed any skill involved in prediction and accuracy. The four blink combo for example removed as much and rewarded mistakes in exchange of no downside in charge time or distance.

    Distance addons decreased the accuracy but I agree it didn't do much. However, multiblink addons did increase her fatigue a lot and shortened the chain blink window. Bookmark and Fragile Wheeze was fine but Campbell's was the only multiblink that was OP.

  • @Mister_Holdout said:

    https://forum.deadbydaylight.com/en/discussion/comment/867201#Comment_867201

    They had to nerf them because some of her add-ons were legitimately overpowered lol.

    which ones did you feel were OP?

  • @Mister_Holdout said:

    Only revert her base kit.

    The add-on changes were justified.

    i disagree, i felt like most of her addons were fine. They are weird now.

  • @Mr_K said:

    I hope you are not advocating for the multi blink addons.

    did I not say to nerf the +2 blink addons?

  • @arslaN said:

    There is literally no way to know if she is vaulting or not. That's not a mindgame. It's a random guess for survivors, you might as well toss a coin to decide.

    she does her normal phase animation and it slows her down when vaulting like all other Killers. It wasn't deadly at all.

  • @humanbeing1704 said:

    https://forum.deadbydaylight.com/en/discussion/comment/836857#Comment_836857

    She's literally the only killer in the game without a vault animation...

    ok...how is it special treatment? are Killers not allowed to be different?

  • @humanbeing1704 said:

    spirit should why does she get the special treatment

    because she's supposed to be hard to play against? What "special" treatment is she getting?

  • @justarandy said:

    Can you link me when you post the results please? :)

    They are up now :)

  • I don't like the battlepass because I just thought that it wasn't necessary at all and doesn't fit in a survival horror game. There are also so many micro-transactions and more were not needed.

    I also disliked it because they tied the event into the battlepass and got rid of the fun objectives.

  • @AChaoticKiller said:

    Cool Poll but I did not like any of the multiple choice nerfs, imo she would have been fine if she just got her addons reworked and i think a few others feel the same so adding that option would be nice.

    Thanks, I'll try to add it to the poll :)

  • @coppersly said:

    I agree.

    Less rewarding and less versatile are apt descriptions of what they did.

    They took away mind-games, map pressure, and just the good ol' ability to use your power the way it was intended (for everything)

    Now she's a hollow shell of what made her great. And I really hate hearing that the cooldown addons make her almost like old-Nurse, because 2 seconds in-between charges is still long enough to cut down on blinks by over 40% (it's literally just a 1-second difference with both addons, still 2/3 more than before)

    If they do anything like this to more killers, I will be laughing. Because they clearly want the game to die, or are pulling an Overwatch 2 and want people to play the new one and ditch the old.

    I would've taken literally any nerf they could've gave her over this "rework". Nurse was supposed to be powerful and hard to survive from. Now, her addons are so weird and she's no fun at all.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/103301/the-new-nurse-is-a-greek-tragedy

    I get why they needed to do something about nurse being able to mindlessly and repeatedly blink all around a trial. The old fatigue was in no way much of a downside AT ALL.

    They could have just made the fatigue longer. Or have a staggering effect of the more blinks you chain, the longer the fatigue, forcing players to make blinks count, rather than just blink blink blink and it doesn’t really matter if you miss.

    But the add-ons...

    It is definitely starting to feel like the devs are struggling for ideas on add-on variety. Most of what you mentioned seem like the devs were “this is the best we could think of without leaving them in an abusable state”

    I wouldn't have minded if they made it so that each blink decreased your visibility slightly until the fatigue. It would make tracking survivors a bit harder while blinking but she would still be powerful.

  • @SilentSpectre said:

    She was better before, especially addon-wise

    I extremely agree with this, all of her addons now are very weird and don't fit her at all.

  • @Fibijean said:

    I think most people agree. There were some last year who complained that the way the event was designed encouraged toxic gameplay, such as people killing themselves once they had achieved their objective or just ignoring generators completely. But it seemed like most people just had fun with it and enjoyed themselves. I think the devs may have listened to the wrong feedback in this case.

    Some parts of it were toxic but Hallowed Blight was one of the best events for me. It's a shame they changed it

  • @deriasb said:

    100% agree , the grind is ######### huge , and if in the future event , event is gonna be tied to the rift , it will too annoying to get things from the event

    totally agree, I was never for the Rift when the announced it and I feel like it's only going to cause more problems.

  • @coppersly said:

    We gave you so much feedback on not only how unfun this change was (and how annoying the constant ding is) but also how about half of the addons you changed are going to be just as unused and useless as they were before you did this :/

    You also stated you didn't want to effect muscle memory in her kit but at least 3 addons change this still, and you also said you wanted to avoid the scenario where a lot of addons were never used but HERE WE ARE. LOTS OF FEEDBACK AND ALMOST 0 CHANGE LATER.

    Agreed, she didn't need a rework. I wouldn't mind them making have a longer fatigue or reducing her vision after coming out of fatigue. Her addons are so weird now and don't make any sense.

  • Will you consider cancelling The Rift? It feels very weird to have a battle pass in DBD and personally, I feel like it doesn't need it.

  • I just don't get why a battle pass needs to be in a survival horror game, it just doesn't fit with DBD and I don't think it needs one.

  • @Endstille said:

    It is the same as before, a couple of viable Options and the rest is pointless.

    A rework from People that do not Play the Killer or against it.

    I don’t mind them giving her a slight nerf to give Survivors more time to get away, but a rework is so uneccessary.

  • @YaiPa said:

    As I think they stated: they wanted prestige III to have blood only on the face not on any type of hat (as New) or hair (as Jeff or new Kate).

    That still doesn't explain why there's no blood on her neck. Besides, Kate's bloody hair made her prestige look amazing.

  • I think I know exactly whose proposing ;)

  • it should definitely have decapitation, it just seems weird when it spits the head out.

  • I think I have around 8, they are super satisfying but unfortunately extremely hard to get due to how weak the RBTs are :(

  • You can cleanse but you have to make sure everyone else does too, if all the fountains become corrupted they instantly become normal.

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