Saitamfed
Saitamfed
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@Kind_Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/1666294#Comment_1666294
Sure it does. I don't play efficiently and I love trying crazy things to catch survivors at loops. It's what I find fun. 95% of the time, it doesn't work, and the survivors get away uninjured. The change was basically, "No more fun for you. Be efficient." I stopped playing Billy.
And regardless, that's not the main reason I stopped playing him. The sounds and animations are what made me abandon him.
You only seem to address the last point in the post (which I think is the weakest in its support), and I'm not sure if that's because you agreed with the other points or ignored them.
About the sound, I can really understand it, I kind of hate it as well, not like hate hate, but I ask myself Why? It is unnecesary and doesn't really scare you or something, and before you needed to look back to check if he already was sprinting to go to the side, right now is keep running until you hear the "GRAWR"
And I can understand you, but many people were let's say very good at him and, don't missunderstand me, he takes skill, but he wasn't punished enough if you made enough mistakes, also, devs wanted to "nerf" his ability to camp with the saw (that's why it overheats when you press M2)
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@Mandy said:
Sorry but we feel Black Lives Matters & LGBT issues are important to our Community. And what you are talking about is the content put out by the Community Team which do not fix bugs, do not make design decisions and is in fact part of our job roles - we connect with our Community on all platforms, the current competition being advertised on our Twitter is a prime example of this.
Excuse me,I am gay and I know that every company that "supports" LGBT they do for marketing issues. Why on a single month and not everytime? Do you understand my point? The same with Black Lives Matter, when everyone started with their post on "In this company we don't support or agree with racism" you know that it's because the community will say "I am so glad to be part of this community, BHVR I love you guys 😍 😍 😍"
Don't missunderstand me but racism issues and news are on TV many times on US, yet I don't see many post from companies about BLM, just when "that incident" happended. Let's suppose the day of tomorrow a LGBT community member is murdered, but for some reason it doesn't cause as much noise all over the world, then companies won't put a "we don't believe in hate" or something like that and so won't BHVR, so being in the Happy Pride Month and saying that you show and support the LGBT community is... honestly a bad joke and I think it's hypocrite. I mean, if someone doesn't care enough that's fine, but no need to be an hypocrite and say you support the LGBT community when you don't care about it at all and you're just doing it for the Happy Pride month. So I kind of dislike the hypocresy. And whether you're right, those are different teams so balance issues shouldn't be the main issue on the twitter account I do believe if you want to connect with the community you could do it in a less hypocrital way.
Wel, of course if many people believe that in Christmas they should leave the arguments between family behind to be "love and peace" but the day after Christmas they will start arguing again then you understand that most of humans are hypocrite beings and care more for appearances than the truth.
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Do you know why nurse's not used anymore? Because now she is punished for her mistakes, at difference from before that it was only the fatigue, so it was fatigue? No problem I will blink again and recover all of the fatigue distance the survivor may have won. Her 5 blinks were kind of broken. Also, her skill cap was raised slighty.
I am using nurse, and I do admit I am not good with her, but I am still learning to blink with her despise all the bullying.
The only problem I see with her it's the plethora of bugs that affects her and only keep increasing.
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@Weeezy said:
https://forum.deadbydaylight.com/en/discussion/comment/1666294#Comment_1666294
my dude, double engravings. no one ever overheats with base kit
Well, it's not recquired to play with double engravings, you don't really go that fast after all. I get the point that they might need to rework Billy add-ons
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My brother is main billy and he never overheats. Just because you need to modify a bit your playstyle doesn't mean it's bad. You can't go sprinting like a madman forever and ever without being punished in some way.
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@Markness said:
https://forum.deadbydaylight.com/en/discussion/comment/1664881#Comment_1664881
The difference is that people on the internet have no idea as to what you are in terms of gender/race/whatever, and talk smack to vent. This cult of personality that tries to ban people for insulting you over a video game is quite ridiculous. I am against silencing people that are talking smack as is known to happen in video games (you can't change the internet). The internet does not need to be a nanny state safe-place like how the rest of western civilization is becoming. Let people talk #########, and if you can't handle the heat then turn off game chat, it really isn't that hard.
The thing is that shouldn't be tolerated, one thing is speaking your mind, that you're absolutely right in doing so, another is believing you're a smart-ass and please, people who bully on internet do it in real life, it's not like "oh, I am an anonymous on internet so I can be a heartless monster if I want" but in real life they're the God of kindness or something like that.
About thick skin, I can understand your point but, harassment is harassment and even if you do have a tick skin that doesn't mean it should be tolerated. For me it's easy, respect to be respected, in real life and internet, one thing is a comment or opinion and another thing is being an #########, talking about it BHVR has indeed double standards, because this is a comment that generally the comunnity says "it's just a salty person" even devs, but when that targeted person decides to "fire back" with a... let's say racism thing then those people are banned by the racist comment. No one has the right to say hurtful things, even in internet.
In resume, you can state that certain choice is stupid, brainless, meaning speaking your mind another thing is calling another person stupid/brainless which is rude.
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Well, Botany and a green med-kit can be very fast but... still I don't think it's going to be faster than a weapon cooldown.
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@Raptorrotas said:
Lul casual non competetive party games.
There were special rubber gloves being sold by nintendo for people who kept injuring their hands while playing mario party 1.
PEOPLE INJURED THEMSELVES TO WIN IN A CASUAL PARTY GAME.
Dbd is by definition competetive.
It's not competitive, for being competitive it needs a clear goal, you can say that your goal as a killer is to kill everyone but It is the goal or a winning? Because killing four survivors too fast grants you nothing but a depip and a low amount in BP, so if it were killing the four survivors you shouldn't depip or have a short amount of BP.
The same goes as a survivor, you can say your goal is to survive and escape but if a killer is AFK then you will likely depip as well. You can sometimes get killed and yet you earn more points that those who have escaped from the exit gates and they may depip and you might earn two pips. So if the goal is to escape, then you should have a guaranted pip if you escape or survive.
The game awards you more points if you're interacting with each survivor and the killer as well, because the game is made to be interactive and the ranking system it's not a way to meassure "your level" so don't even try to drag it into the thread saying And why it's there a ranking system? The ranking system is, or should be there to prevent newbies to have unfun matches.
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Well, honestly this might not be the best idea, if in example, a cloacked wraith, a hiding ghostface, a crouched pig is the killer as an example... since you don't hear their TR you can start by self-caring or start working on a nearby gen because the unhooker ran away and you don't want to chase him the entire map for a healing state, then the killer would be free to M1 you, and by definition the killer tunneled you. Now, I get your point and what you're trying to achieve. You're trying to avoid the situation where a killer is not tunneling yet get DS'd for grabbing someone from a generator/locker.
The change that I thought for DS is the current one, it's pretty similar to yours
When you are fully healed, start repairing a generator, enter a locker or are near to an exit gate while EGC is active, the DS timer will deplete two times faster.
Why this change? Generally when killers see the DS survivor working on a gen, and previously hooked one or two survivor, there's a big chance that they have less than 20 secs left, now if you're working on a gen that would be 10 seconds left. So if you start working on a gen and the killer is indeed tunneling you, then you will be able to use your DS but if the killer is too fast to hook another person within 60 seconds it will be totaly unfair to get stunned by DS
Why the EGC change? The EGC change is mean to be used where a survivor save it for last, then if said survivor is on the exit gates, they can still crawl to the exit, forcing a lose-lose situation to the killer in which if the killer grabs said survivor it will get stunned and the survivor would get away or the survivor will crawl to the exit and the killer will lose as well.
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What do you mean by stretching?
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@ZCerebrate said:
https://forum.deadbydaylight.com/en/discussion/comment/1647352#Comment_1647352
Sorry if you felt the last bullet point seemed like a shot at your playstyle as it wasn't intended to be. I mentioned that some people have specific purposeful builds (Things like Red Herring or Diversion included) or even "generalist" builds that can help in various situations.
The last bullet was more directed at survivor or at least one red rank that I remember running Boil Over, Open Handed, Distortion and Head On.
He didn't bring in a key (w/ aura addon) or a map to make Open Handed work, I could only conclude players like him were playing Perk Roulette like Monto since he was somehow still in red ranks.
No apologies needed, it was just a random comment haha. Just wanted to be popular :)
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Well, I use perks that often have no synergy. The reason? I don't need to use the meta or play my best everytime, it's not for memeing though, it's for trying diferent perks, or perks that helps in different situations.
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@[Deleted User] said:
Solo survivor's annoying, don't get me wrong. Being left to die on first hook even when you have kindred sucks.
But as survivor, you have downtime. Sometimes you get full minute+ scenarios where you're doing nothing but holding a button and occasionally pushing another button to hit skill checks. Or maybe you're chilling on hook for 40-50 seconds before someone comes to save you.
As killer, your downtime basically translates into passively losing the game. If you're not in a chase or pressuring the map, you're losing. So there is no moment to chill, you know?
Even if you pressure the map/chase if they are a coordinated group you will be outplayed as well.
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Both.
As a killer is stressful when you're using someone you're not used or being bullied, being reliant to survivor mistakes is something that doesn't make a better experience, is not chess, it's a game where you're the brutal, merciless killer for God's sake.
As a survivor being reliant in your so-called teammates or sabotaged by them is stressful as well. Being camped or tunneled when you are the first survivor it's stressful as well, I mean, you did nothing in the entire match, what's the point to be there? I can understand under certain circumstances like three people attempting a rescue but please.
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Whether I understand your frustration you can always play solo.
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I had some issues with hacking in the past and I DC'ed whether I dislike to DC. People that is looping me, go rounding a hill and when I get them there are no scratch marks nor the survivor (and yes they can walk but as a killer I am faster) can be seen anywhere, even thought the area had not many places to hide. Survivors that, I look somewhere else to chase a Claudette and they insta-heal, and before you ask, no they didn't 99% heal themselves since I have been chasing them and they didn't try to heal, and I only left the chase for 5 secs, and no, there are no "For the people" users.
I have seen videos of survivors with OoO that are outside the map walls, meaning the killer is already in the border of the map, near a gate, and they are beyond it.
Personally If this were a single player I wouldn't care at all, but being a multiplayer BHVR should do something against those people.
Lag switching can be a tricky issue but one that they need to deal as well.
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Well
Reducing the terror radious
Reducing the red stain while in-chase
A better movement speed, at least until the first chase/hit
More ambiental sounds, like the whistle of the wind, hearing small footsteps every now and then like the killer is near but the killer is not, hearing wailings will help as well
Decrease killer footsteps until at least the first chase
More grass, not tall enough for Blendettes, but tall enough to hide Trapper traps or Hag traps.
Killer's being in undetecetable when they enter in the Corn while in Rotten Field.
Spine Chill not detecting the killer until the owner have been hit at least one time, or better make it work just when the survivor is injured.
Reworking OoO to work like this "you see me and I see you", what they have done is just a bandaid fix that only works with undetectable killers anyway
Hiding the aura reveal in Trail of Torments.
Survivors in the basement don't hear the killer terror radious if the killer is outside the basement, just hearing the terror radious when the killer enters the shack
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@DariusB92 said:
https://forum.deadbydaylight.com/en/discussion/comment/1636629#Comment_1636629
Yes. I have. One match someone kept doing that and i assumed on hacker. She would rescue, i would chase it was like on some loop because she was in the location when I first started the chase. Then I just had that happen recently. It's so weird. Also I have had this teleport issue with a lot of other killers
What you had it is called lag switch, I can't really explain how it's done since I don't know but basically they start running from a bit and turn it on, then you as a killer keep seeing the survivor go running but they are in the same spot.
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@RaSavage42 said:
WHAT..... there's another Pig main out there.... HI
Yea her RBT's are extra pressure but only if timed right
The way I go about it is... My first RBT goes on as soon as possible
The second goes on either as soon as I get the next survivor down or After the first Gen is done
The third and forth go on when I find that I losing pressure or when I need more pressure
No camping or tunneling (for the most part) here
Why I didn't see your comment yesterday... Hi there! How are you doing? 🐷
It's great to see another main Pig. And actually in this thread seems that there are a few.
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@Volfawott said:
I main Amanda but I don't tunnel or camp.
When it comes to reverse bear traps I'm usually not concerned about the people who have them on if I have something else to be doing.
However
If I'm patrolling and I just happened to run into somebody with a reverse bear trap I'm going to chase them down. How long I chase them down for depends on how efficient they are at chasing or if something else of higher priority comes along.
If I feel like they're going to run me around for too long I'll break the chase it's not worth dedicating time too much time to people who are good at chases in general especially if they are trapped.
Also if I happened to walk past another survivor who doesn't have a trap or is working on a gen I usually just switch targets and let the person with the reverse bear trap deal with that whilst I chase the person doing objectives.
Well, that's game sense. And it's good to hear from another fellow Pig main :D
With tunnel I mean staying close from the hook and then chasing the previously unhooked survivor.
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@Yamaoka said:
It really isn't a Pig thing. People that camp are more often than not very bad as killer so they will camp regardless of the killer they're playing.
Hell, most Bubbas I come across are camping even though he is stupid strong since his rework which is why I actually don't enjoy playing him anymore even though I have mained Bubba since his release .
Bad killers however somehow manage to still struggle with him so they rely on camping solo survivors who don't even bring any items.
And those killers make it to red ranks as well.
So yeah, it isn't a Pig thing but more of a "many killers are bad at the game thing".
True. I am a main Bubba previous his rework and he is insanely strong now, before the rework I could say "yes, I understand".
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@PigMainClaudette said:
It's a combination of things for the RBT tunnelling.
- Specific add-ond give penalties to trapped survivors, encouraging the Pig to go after said weak links.
- They are almost always in a predictable location. There are usually only four boxes on the map, so that's where the survivor will tend to go towards.
- Majority of the time, these players will be INJURED and therefore easy to pick off.
GOOD Pig players will realise that, while yes these things are true, they will not work on a generator. They are effectively now removed from the match for all purposes of who to target.
I don't believe I am a good pig player although I can understand your points. I play mostly addonless, except combat straps which is very good for her.
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@noctis129 said:
Camping and tunneling is totally fine. It use to piss me off when I was a noob.
But it's just part of the game unless u want to play against bots.
I rather get tunneled and camped.
Note that I didn't say anything about them not being strategies, just that it would be nice if people would learn how to play a certain killer, even if you tunnel or camp, survivors often don't suicide even if they lost, when you know how to play said killer. Of course, there will be always the one who DC when you down them.
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@Get_Beaned_B0I said:
https://forum.deadbydaylight.com/en/discussion/comment/1633886#Comment_1633886
This is why we use combat straps
God bless combat straps.
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@koodles33 said:
Pig is one of my favorite killers to play. She is forced to tunnel in a sense, though, because she has to get her RBT onto survivors to force that pressure.
Not really, since generally will put the RBT on them before hooking them. With tunneling I mean chasing the unhooked RBT survivor when RBT provides you with an extra pressure.
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@xenofon13 said:
It's simple. Pig is not a strong killer, gets frustrated against good teams and the tunnel begins.
I think that's a pretty lame excuse, I mean if we talk about strong killers then yeah you should camp with Clown, Plague or others and tunnel but not every survivor knows how to run tiles, is a red rank or a SWF so you can play without using those tactics. It is frustrating to lose, but I do believe that if you lose then there is room to improve yourself and it's up to you to do so.
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@dspaceman20 said:
https://forum.deadbydaylight.com/discussion/comment/1628104#Comment_1628104
I'm sorry I respectfully disagree
Just because you can do something everyone can doesn't me you don't have skill. Technically everyone can cook something, but it takes skill to do it effectively and make something that taste amazing. Everyone can Technically play a sport but it takes skill to play that sport great. And same logic applies to dead hard. Any one can use but it takes skill to use it effectively and get to a pallet or window. I have see some people use it out hoping to get more out of it but end up failing. They didn't have skill to use it well.
Also I feel your NOED analogy is a bit flawed. NOED is a perk that is only active at the end off the game. Its basically chance if you get to use it or not. But dead hard is a activatable perk which you can use at anytime when your injured ( given if your not already exhausted). because it comes down to chance if you use it at the end of the game I wouldn't really attribute it to skill ( we can agree to disagree on that) and correct me if I'm wrong but there is no way for the killer to know where every dull totom is in the trial to leave one up.
If I interpreted what you said wrong then tell me
Actually. You're right about it. I personally don't think it's really skillful but I understand your point and agree on it.
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@dspaceman20 said:
https://forum.deadbydaylight.com/discussion/comment/1627843#Comment_1627843
I Can understand why people would find dead hard annoying to deal with, however to say that dead hard doesn't take skill is a bit hyperbolic. I would make the argument that It does take skill to use it. In my opinion a person has skill if they are able to have the ingenuity and cleverness to use a perk for more then its original intentions. The point of dead hard is to dash forward in order to avoid getting hit when injured. However some people don't use it for that purpose they use it to get to a window or pallet early and possibly get a stun and get away. (Sometimes it doesn't work). They were able to get more out of the perk then its intended purpose and if any killer or survivor is able to go above and beyond to get the most use out of their perks then they have skill.
Actually... it doesn't take skill to press a button, using it as their original purpose, meaning avoid being hit, takes skill but using it to get advantage and get a pallet or window it's no skill. Since you know, press A button while being injured and you get a short boost, is not skillful and don't tell me, "well, but you need to know when to use it" because as I said, press A closer to a pallet, window doesn't take skill and everyone can do it, it's like saying NOED recquires skill when the only thing you need to is to have uncleansed totems.
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Well, some perks needs some tweaks, and I say that as a main survivor. Also, the synergy between perks should change a bit as well, I mean having two second chance perks is fine, having four of them that also can synergy so you leave a killer without choices because it's a loss-loss situation for them, it's bad.
Also, having four second chance perks means you're literally bad at the game since you depend on a perk that correct a mistake you have done. If you're good, you could play perkless, being chased for five gens and still manage to win, sometimes without being hit once.
Being that said, that's the main reason why second chance perks should be tweaked, since many people won't get better at the game if they need those.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/discussion/comment/1626961#Comment_1626961
As someone who uses both on my stealth build, no. I will not stop because teammates are UNRELIABLE. It is the single biggest factor.
True, and it's great when the killer is pressuring a lot with 2 hooks and one down, you are injured then you heal yourself and start rescuing everyone and turn the game table.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1608633#Comment_1608633
I ignore it because it is not an issue :)
I dont excpect to 4k every game so idm when survivors occasionally gen rush me
It is an issue. I have been in red ranks and every single mistake can hurt you as a killer a lot, but if survivors make a mistake they still has second chance perks and before you say. I 4K a lot with blight even in very bad maps, you can create map pressure but you can't be at four places at once and in order to progress you need to hook and kill the survivors, not only chase them of-gens
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I never teabag anybody who is playing by the rules and shows sportmanship, meaning if you're being nasty just for the sake of being nasty then if I get to escape, sure you will see me bragging. Oh, and memeing with ghostface, it's fun!
But honesty I don't get why do you need to be so nasty, it's like "oh yeah, I am better than you that are rank 20 (or insert another random number) while being rank 1" and I mean, yes of course you're better. Why do you need to brag about it? If someone is bad, then you can help him and then someday have a true and challenging match when that person improves.
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@[Deleted User] said:
It's really about how and when you use it. People complain about it because most self care users have very poor situational or context awareness. They'll self care through sloppy/thanat. They'll self care when someone is about to die on a hook and they haven't been hooked yet. They'll self care even though there are 2 gens left, four people alive, and they haven't taken aggro the entire game. Etc.
It can be good if you use it effectively at the right times with Botany/Resillience. You can even completely jebait killers into peeling off of a chase with someone else and onto you only for you to one-tap heal yourself in their face and Sprint Burst away. You can do some really cool stuff with, but you're hurting your team if you're just mindlessly using it in a corner every time you're injured regardless of the situation/killer load out.
Well, that depends on the context though, if I see I am going to save someone I'd like to have two health states at least to take a hit for someone else, now if I see someone literally at my side then of course I am going to save you, unless the killer is camping then I'll priorize my healing in order to take a hit for you.
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@PsycologicalTrick said:
good post. I am not sure if other perks affect self-care, but otherwise, can be good in healing focused build.
Botany Knowledge, Spine Chill and Resilience affects Self-Care. Of course, having three perks for healing might be a bad idea but having Botany (33% at tier III of healing speed) with Self Care (you heal yourself at 50%) makes it 83% in healing speed. This combo is good also if you use medkits as well since the healing speed is improved by 33% and the medkit efficiency is improved to 53% if you have both perks at tier III. If I recall, that increases the green medkit to be able to fully heal yourself two times instead of one.
By the way. Botany improves the healing speed when you're healing someone else, at tier III it's like 12 seconds instead of 16 seconds.
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Well, even thought they don't mean bad, not only they are too loud making it harder to hear the TR, which that's not bad for the killer but I do believe that those new sound effects are not good for generators, it sounds like it's starting a car engine and please, I have used generators before and that's not how they sound.
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@Bard said:
https://forum.deadbydaylight.com/discussion/comment/1624333#Comment_1624333
Yes, purely because they're expecting to get a five second stun.
If they're expecting a two second stun, they can plan accordingly.
It's not luck... it just isn't. If you know you have DS, and you know that DS is only useful if you're near a window/pallet, you're gonna make damn sure you go down near a window/pallet.
And when the killer camps and tunnel you off hook? And don't say BT because not everyone is a SWF.
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Well... technically he's right in the part that he's a costumer and he bought a product so he can demand something to be done if the product is not working as intended.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1622454#Comment_1622454
What is the DS stun bug? I may have experienced it but I'm not sure. And the hill bug was at least avoidable, just don't go up the edge of the hill.
DS stun is very short, it's like a pallet, considering that you as a survivor can move after a second, well it doesn't give you much time of an advantage. The hill bug was fixed, or at least I am not experiencing it anymore.
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@BabyDweetMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1619899#Comment_1619899
If you're already tunneling, most likely you'll eat DS early. Also if not then the survivor escapes. Big whoop, you don't win every match. They have to win as well. Its double sided. GG's glnr.
What if they save it for last? I am a main surv but I know that sometimes it's better to save it. Besides, many players don't tunnel or like to tunnel, not everyone that run obsession perks or that is choosed to be the obsession has DS either so "tunneling to get rid of DS" sometimes ends with an angry player that for some reason was the obsession and had no DS.
And yes, tunneling is not against the rules but some people feel bad for the other player and want to give them a fair chance, I mean it's not their fault if someone unhook them in front of the killer. Right?
So the thing is when you give them a fair chance and yet DS is actived and you have nothing to do, which is unfair.
Now I do agree that some people like to camp/tunnel on the EGC because well, at least they'll secure one kill so it's pretty much needed to have DS in that time.
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@Chunkyboi said:
In the QnA stream they said that there will be no major reworks and that they would focus on reworking perks and updating graphics on the mid-chapter patch.
THANK YOU BEHAVIOUR!!!
Edit: "There are actually a “bunch” of perk updates planned for the next mid-chapter patch, and it’s likely that perk change “bundles” like this will become more frequent in the future. Typically, most perk changes, balance and quality-of-life updates will come in mid-chapter patches. They have made many and fairly frequent balance changes in past patches, but they also understand that questions like this are an indication that players are interested in seeing more of that sort of thing, so we can expect to see more changes to perks coming in the future."
Do you know which perks are they reworking? I didn't watch the streaming.
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Well, don't missunderstand me. He needs some tweaks for me, needing to stomp in a wall to use his attack feels clumsy (I think that's the word) I do believe that you could hit a survivor with the initial dash but losing all your tokens and having another sort of punishment, like a longer fatigue will make him great to play as.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1606729#Comment_1606729
Because how hot one looks totally matter when you get killed in horrendous ways or sacrificed to a giant spider.
Well, it's still a game. Right?
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@KnotEnthusiast said:
https://forum.deadbydaylight.com/en/discussion/comment/1605922#Comment_1605922
The forums really amaze me sometimes. This dude is insanely strong, can run at 9.2m/s and can actually down in his power. He has insane map presence basically for free, is a zoning monster in his power, and can get easy downs at like half the structures in the game. His addons are just batshit insane good, and he has next to zero stun out of his power, which can be reduced even farther with addons. And somehow he's worse than Legion, who can do none of those and is literally bottom 3 killers in the game.
Y'all need to git gud, seriously.
The killer is bad, and I already 4K'ed with him. Hillbilly can do the same as him and better.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1605860#Comment_1605860
I got the speedball achievement an hour and a half after release, played 4 matches and got hits with his power around 7-8 times per match, I got the 4ks because I was good at what I was doing
You were good and that's ok, but Were the survivors good as well? That's the important question. Let's suppose old Bubba, I liked old Bubba and got the two achievements. Does that mean old bubba was good? No, being honest he was very bad. Old Freddy, I had both of the achievements with him as well, I liked him but Does that means old Freddy was good? No, against optimal survivors he would lose because optimal survivors would take advantage of the 7 secs that it took for him to make survivors go to sleep.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1605802#Comment_1605802
Its been 2 hours I doubt you have more than 1-2 games under your belt, ive already 4ked twice with him not counting the game where someone dced in the few matches that I have played
4K doesn't mean anything in particular. I did the same but that wasn't because I am good or something, the survivors only thought they were very smart because the killer is weak and I took advantage of it.
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@Science_Guy said:
I'll be fair and admit they gave the Blight a lot of tuning, so perhaps people will figure him out in due time.
But otherwise, this will hands-down be the worst chapter since the absolute disaster that was Flesh and Mud.
Actually, Blight still needs some tweaks but if they left it how it is, then he has a high cap and low reward, yes, he can travel relatively faster than the average killer but that's all. Nurse as an example has a high cap but she can offer you a lot if you play it well. And I 4K with him but his skill it's very map reliant.
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@AChaoticKiller said:
they did change it and even increased its speed, did you even read the patch notes? he is still locked at a turn rate but the speed and turning during rush was buffed so that indirectly buffs his attack turn rate.
The Dash turning rate was improved, the Dash Lunge is not better.
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@SkeletalElite said:
I always buy it off the steam store because it's cheaper than buying the characters separately for auric cells and it's really scummy that you separate it because it seems like you're doing it to make people who want to play the new characters ASAP doll out some $$$ for a few hours early access.
Well, no one forces you to buy it, also you can buy it with shards which will be cheaper than buy them on steam.
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@Brhoom said:
Because a 50/50 is not a 50/50 with some killers.
A Spirit with Stridor
A Pyramid Head with I'm All Ears
Death Slinger having a half second shoot time
etc...
In these situations you don't feel equal with the killer, both sides don't have the same chance.
And that's why it's unfun.
Then what about a survivor seeing the red stain from behind walls? I am a main survivor but it's very unfun when you as a survivor can see the position of a killer because the red stain that you shouldn't be able to see.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1603396#Comment_1603396
Alright gonna break this down for you. For starters if the chase is going on for too long drop it smart killers realize this early. Chaining loops takes actual skill.
Not every survivor can effectively chain windows or pallets. There is an exception to god loops. But being able to chain T and L walls into let's say a shack window is no easy feat.
Honestly a 5 gen chase should never happen unless you are a bad killer or the survivor is seriously outplaying you. I admit being ran for a long time isn't fun but it usually is your fault.
Actually. I am not a bad killer or so I want to believe. I do agree that normally you would realize if the chase last very long, but you need to realize that between finding the first survivor and chasing him, 3 gens can pop at the same time.
I don't agree with the looping or chain window being hard, it's pretty easy when you know the map, being honest knowing the map it's the only thing it takes, and after a year, you already know every map, safe, unsafe pallets and windows. Being honest it doesn't require to know the map, it can be done by luck as well. Yesterday I was able to do that in the Doctor's map and the killer was unable to hit me, or get closer enough to hit me, and I didn't use a single pallet, just chaining windows. But after a whole minute of he chasing me and no one doing gens I let him hook me, since the match won't go anywhere.
I do partially agree that it's the killer fault, but against experienced or optimate survivors, you would get stuck in doing so since if you stop chasing A and then chase B, it will be the same since both of them are experienced.