Avatar

Saitamfed

Saitamfed

About

Username
Saitamfed
Joined
Visits
834
Last Active

Comments

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1892377#Comment_1892377

    *person 1 being is annoying to person 2

    *person 2 gives annoyed answer back

    *person one and the rest of the community

    https://us.v-cdn.net/6030815/uploads/1A0OZBAHMUUL/image.png

    As a person that has seen how people lay a finger at Ethan's, I feel really bad for him but since it's work related you should answer politely. He might be in his spare time but he's representing BHVR's. It's not like he had a car accident and yelled at other driver, he was playing and streaming a game that he's working into and he's representing.

    It's underestandable that he got angry but that doesn't excuse him. As I say, I understand the pressure Ethan is going through and the community not helping but there are different ways... you could say "please, stop asking me question related to colorblind mode since I am not responsible of that" or "I am in my spare time and I know you are all excited to know if something new is going out but could you please calm down? I am having a few rough days", which yes that could be considered rude for some but he's just saying that he's under a lot of pressure and thar would make people say "Yes, we are being pushy with a guy that doesn't have a voice on what we are asking".

  • That's actually a cool idea. Maybe since it's pink they might need to be Exposed.

  • Hmmm. Don't use white letters in a white background. I can't read the pink one.

  • 25 seconds is fine, you have NOED through all the match, and the stalker meter doesn't deplete itself, meaning I can stalk two survivors at 95% and when the match is ending as a reward for avoiding me all the match, I just need to barely stalk them to make them exposed.

  • I am not the best blight but here are my advices:

    Use his lethal rush as a way to fast travel through the map, it does help a lot. If you can, start bouncing and consuming all your tokens, they replenish in a very short time so if you get to start a chase it won't be long before you'll get them again.

    Compound Seven (Brown add-on automatically face a survivor after a Slam) is a good add on if you are in a relatively open area with a few objects

    Enduring is a good perk on him, if you see a survivor running through a pallet, try to use your Rush, generally the survivor panics and pre-drop the pallet. Yes, you might get stunned but you can get rid of the pallet for the entire match instead of being forced to enter a loop with said survivor. This strategy not always work, there are higher chances if you bounce on another object, since you already have the Lethal Rush they will be forced to drop the pallet. Sidenote: Remember that blight can destroy pallets on Lethal Rush if you attack them

    If a survivor gets way a lot of distance toward you, a Rush and bouncing in the near objects may help you.

  • @tt_ivi_99 said:

    It's way more balanced than DS, you actually have to earn it to activate It.

    I might say fairest but not more balanced than DS. You don't need to earn it, if I am playing like a Claudette and go into full hiding all the match where my team mates died just to get the 5 gens done. Do I deserve the activation of adrenaline? No.

  • I think you tried to write DbD is unbalancer and unfair. Sure, there are situation where you're the one screwing up but most of the time you don't. As someone have stated put 4 skilled survs against a clown... if the game were fair, the killer wouldn't take x2 to vault a window, the killer wouldn't have to waste almost 3 seconds to break a pallet in which time a survivor can reach the next tile.

    Now about the 50 matches in a row... there's a lot of data that you're not counting

    Playing the games mean, do gens and be chased, etc. Now I can't crawl all game long and when the killer sacrificed the other three survivors, run to the hatch and escape, I can pip even if I helped with a gen for 30 secs. Does that mean I deserved it? No, I didn't actually play the game. I just let my teammates die.


    As for killer... sure, a nurse can 4K almost every match but even that there is a slight chance that a players will get the hatch so no matter how skillful you are, there is not a "4K in a row for 100 matches"

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1860650#Comment_1860650

    Good grief.

    Let me explain it as if we were in kindergarten.

    Yellow cloud make survivor go faster.

    Survivor try reach yellow cloud because Clown try trick survivor.

    Before survivor get to yellow cloud, Clown throw pink cloud at yellow cloud.

    Oh no. No more cloud for survivor.

    Survivor me no go faster.

    Do you really think that's going to work? I mean, survivors are not stupid. If they are in a safe area they will refuse to leave, a 10% speed is not worth it.

  • I disagree with it. Killers who are good are fun to verse, now a killer who is good already doesn't need 4 slow down perks + 2 slow down add-ons. I mean, Freddy is used in that way and is boring because you need to hold M1 for almost 2 mins just to do a single gen, it's not because he's a powerful killer but that he can create a 20 min match, making it boring.

  • Well... SWF is indeed cheating, doesn't matter if you're a good or bad with the SWF, the fact that you know where the killer is, helps a lot. Even if the killer is good, I can know if he's chasing a friend so I can keep working on gens (I play solo and never on SWF) whereas in a solo, you will hear the killer terror radius and proceed to hide if you're working on a gen. And even if it's 5 seconds that you're not on said gen, you give time to the killer in that way.

    The issue is not if the SWF it's good or if it's bad, the issue is that is game breaking. Why there are perks like bond or kindred? I think the purpose is to give you info on what your teammates are doing and even the killer in case of kindred.

  • I do believe the survivor queue times has become longer it's because a) killers quitting the game and b) killers getting frustrated

    Sure, infinites were taken care of and it's great but on the other hand we have map reworks with 2 or 3 pallets closer in their tiles. Even a potato can run and loop through it. If you opt to break said pallet the survivor has more than enough time to get safe in the next pallet, if you don't break the pallet then you won't be able to reach said survivor. That without talking about the red stain that can be seen through objects wich makes mind games almost impossible. So yes, in some ways killer has become easier but in other killer has become harder... being able to fix the first gen in less than 20 seconds is insane, so many killers are opting for hard tunneling and hard camping, more than before, at least here I am noticing it and whether is not against the rules, still is frustrating as a solo.

  • @shalo said:

    Where did this idea that Legion has map pressure through FF come from?

    At standard speed in 14 seconds you'll cover 64.4 metres.

    Frenzy for 10 seconds covers 52 metres + 4 second stun covers another 8.25 metres = 60.25

    Frenzy is slower for travelling and you can't see scratchmarks.

    I don't get where this bad comparission come from, you need to compare how much you cover with 14 seconds of Frenzy. Only in that way you're doing a fair comparission... the stun time can't be counted to travel because obviously, you're stunned.

  • As an ex main trapper... he needs some serious buffs so 2 traps won't make him OP.

  • @Almo said:

    I'm really liking getting better at PH Punishment attacks through walls. With a little help from I'm All Ears. :)

    I'm all ears is great on Nurse also.


    I have had a good experience using Tinkerer on him also, survivors don't see it coming and due to the nature of Punishment attack, you might be able to hit two of them. Also, Myers with Tinkerer is really fun, I have tried him a few matches and it was cool to head to those survivors with a silent Tier III terror radious.

  • @Toybasher said:

    https://forum.deadbydaylight.com/en/discussion/comment/1824804#Comment_1824804

    You have a clip? I had that happen to me once like a year and a half ago and I assumed it was patched.

    Sorry. We haven't recorded it. And I can't recall exactly when it happended.

  • They should remove it since there is a bug that Wraith doesn't uncloack after getting burn, my brother was on the EGC with a bunch of survivors with flashlghts and he couldn't move since Wraith didn't uncloack. So the survivors bullied him for two entire mins.

  • @Yords said:

    https://forum.deadbydaylight.com/en/discussion/comment/1824396#Comment_1824396

    Maybe, but this is the same guy who nerfed pop because you could spend too much time doing other things and still have it available. He is also the guy who has mentioned: "clown is underrated". I say his name because someone else did the same and got a reply from him. However it was a shot in the dark really, I mentioned his name because I was hoping he would reply to this thread like the other person. I am kind of desperate for an answer and I knew I shouldn't have expected a reply, but it was worth a try. You have to admit, the design team could learn a few things about their game though. But for now. we will continue to have faith in them, I am sure they can turn things around.

    Well, as I say they're a team so I do believe the entire team must agree to certain change so the others devs needs to be blamed if we are going to talk about it. As a person who sometimes had to put my face for other people mistakes. It's kind of bothersome.

  • Excuse me but What's the point to say Almo everytime? Just because he's on the designed perk team doesn't mean he's the only one. Give the guy a break.

  • Holding M1/R1/RB is boring... that's why survivors rush gens. Who wants to be in a "game" where you just need to sit down and just seeing a progress bar and ocasionally having skill checks? That's boring, that's why I prefer to be chased by the killer even if I die. It's not fun if the killer is AFK either. Survivors do need another objetive more interactive than just holding M1.

  • @Hyd said:

    https://forum.deadbydaylight.com/en/discussion/213690/whats-the-survivor-you-hate-the-most

    Ace, without a doubt! How can one NOT hate him?? Just look...

    https://us.v-cdn.net/6030815/uploads/0F2IFO8PH1CL/s07-charpreview-portrait.png

    It's those friggin sunglasses man. You know the look - you're chasing him, and he's peering back at you with those glasses as he runs away. Who wears sunglasses at night?? FU** YOU ACE! 😂

    Ace wears sunglasses because he's cool. Who are you? The fashion police?😁

  • Actually... I do believe there should be a rift exclusive cosmetic at level 70, not just the charms. Like "thank you for completing the rift, here you have something special". Being that said, there are many games who rewards you with in-game currency even on the free track so it woould be nice to have at least 250 auric cells at level 68 in the free track, that motivates people to complete the rift and to pay for it. Also, there could be less cosmetics and more shards or bloodpoints, the free rift has many tiers with nothing but emptiness, needless to say that would benefit those who are paying for the rift either.


    Also, a ticket that allows you to play with X character for a limited amount of time or matches sound nice. Those characters will have blocked the chance to reach level 30, so if the poeople like the character or its perks at least they have a way to try said character.

  • I think I hate Kate as killer, if they're good players, they take advantage of his "Iron Will" built-in, meaning you don't really hear them. Also, Nea's, even if they're bad ones, the fact that they're trying to bully a killer is something I dislike.

  • @CaulDrohn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1814082#Comment_1814082

    Keys can be very impactful in some matches, sure, but there are also way enough trials were they do nothing. So I'm kinda diasagreeing that keys should have been "adressed quickly". Sure they still could have done that earlier in place of some other bigger change like killer reworks. But the devs did not do so and deemed other things to be morte important than that. We cannot change the past, so it's futile to go on with more "but what if they had ..". Let's be happy the keys are finally lokked at and will get a rework soon(TM), that's all that counts, really.

    We can't foresee the future either, the devs have promised keys changes way before the second mori's existed, and no, we can't be happy about keys being changed, after all there are a lot of unfulfilled promises from BHVR side.

  • It's not broken but it's def hard to get since using Victor doesn't help to get you any emblems. Sadly you will need to main Charlotte and use Victor ocasionally.

  • @DaKnight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1814968#Comment_1814968

    I definitely consider it a tunneling perk. There's usually little reason for survivors to come take body block hits otherwise. I think you have it mistaken for deathbound which is more of a tracking perk. Forced penance is protection hits apply broken to the survivor for 80 seconds, which stops people with healing builds/medkits from constantly taking hits while you are trying to kill someone.

    And yes you can do fine being a "nice" killer while playing the top tier killers in the game, or against potato survivors.

    But going into a game as say, Clown or Wraith and trying for 12 separate hooks while letting survivors unhook and heal for free against a good team is a great way to lose.

    Oh yes, I have mistaken it. And yes, I understand your point.

  • I am glad you sorted it out, never put personal info on a public site like facebook, you never know who's behind the other screen.

  • @DaKnight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1814911#Comment_1814911

    I mean, the game has given killers so many tools to deal with that. You can play any killer in the game into solo Q teams just fine.

    There's a ton of anti-bully, anti-SWF perks in the game at this point.

    There's literally a tunneling perk now (to go along with the king tunneler himself), called forced penance.

    Just don't follow the survivor rulebook. The basic killer strategy if you are playing perkless/addonless is to tunnel the first guy off the hook; wait out BT, and then eat DS. Then you guard a 3 gen nearby until he dies or is saved and you finish him off. Since the games last around 5-6 minutes without slowdown; I never feel bad about killing someone in 2-3.

    Well, perks are bandaid fixes. And in order for those bandaids player must either pay with real money or grind horribly in the game. Also, forced penance is not really a tunneling perk although it's good to know where those two healing survivors went.


    I don't tunnel nor camp and I can do well with nurse's as an example. I am a main pig and I do very well with her but I mean, toxicity is indeed a problem and needs to be addressed.

  • I will always run Surveillance over it.

    Skill checks are RNG based, and we all know that RNG based perks are the worst, since it's like flipping a coin, sometimes will be head, sometimes it will be tails. Don't missunderstand me, if it works for you, then good for you. As I said, surveillance is underrated as well and personally I find it to be one of the best gen tracking perks, since it doesn't only tell you that a gen have been or is being worked on but also it makes the generators noisier. Also if you have a low mobility killer and you see the farest gen being white that means it's being regressed so you don't need to go out there and waste time.

  • Just one word... toxicity.

    Survivors toxicity is more seen. Why? Because there are four survivors, you might have three non-toxic survivors but you will always focus in that toxic nea with purple hair and a flashlight who knows how to run tiles and tries to be toxic at you... if you leave her and go for the rest, she will tank hits and make your match the most unfun and frustrating experience, if you decide to go at her, due to some reworked tiles there are many pallets so close to each other and she will run those tiles, spamming their flashlight, the other survivors will do gens and open the exit gate since you're not chasing them, so you will be frustrated trying to catch a toxic player who is clearly outplaying you and who is far better than you, just to be t-bagged at the end of the match.


    Now, it's true that there are several good matches with non-toxic survivors but since there are so many bad ones, they will outnumber those good ones.


    Notice this, top tier killers are killers who "break the rules" in some way. Nurse as an example can blink through pallets, windows and close big gaps in a few seconds. Spirit, when you're using her power, she can't be seen and your traveling speed is faster, of course that comes with the counter that you can't see survivors either. Hillbily, he can one-shot, not only that but he can break pallets with the one-shot as well, he can use his chainsaw to travel through the map at an insane speed.

    Basically.. there are some bad map designs and there are just a few killers who are good enough to make it up for those bad designs.

  • There are a lot of underestimated killers. I am not saying they are top tier but def they're stronger than most people think.

    Legion

    "If he stabs you, then you can be free since he's going to run away" whether this statement is truth, good legions know when to run away in Feral Frenzy and when it's not a good idea, sometimes the map is awfully big so using the Frenzy just to fast travel on the map sometimes is a waste.

    "He's a killer without power", this is wrong, even if deep wound should be more threating, we don't need to underetimate the +10 seconds they need to mend, yes, you can fix gens until the last moment and then mend yourself but... you will need to mend sooner or later.

    Pig

    "She's a killer with no map pressure" well, you can't pressure maps with them but you can pressure survivors with it, the RBT is a good tool and even if you don't believe it, countless survivors have died because they rush gens and forget to remove them.


    Many people believes that since she has her dash attack, she's a stealth killer and whether she may have a stealth aspect, pig shouldn't be played full stealth, like ghostface as an example, you use your 115% to travel the map and when you get closer to an area where there might be survivors, that's the moment when you hide and get ready for an ambush. It's a bad idea to stay crouched all the time with her, and yet many people adopt this strategy with her and tunnel/camp those with RBT because "she's bad".

  • Well, don't missunderstand me but Keys and Moris have been a discussion topic from a while ago... but hear, mori's and keys have been addressed almost simultaneously, then they nerfed Mori's. Which don't missunderstand me, it was needed since killing everyone without hooks was OP, but if we let's say put it on a schedule, like BHVR does (or the way they tell us that they work with) then keys should have been addressed and changed a while ago but first they changed insta-heals, wich they needed to change of course but keys hadn't been changed at all, in the meanwhile Syringe's received two changes. You understand? When something needs to be addressed quickly, the devs have been putting excuses when they have showed that they can do it. Yes, I get the point, it's not easy to do but they have reworked entire add-ons that came way after keys.

  • Dwight Fairfield.

    Due to some disabilities people don't accept me.I know Dwight is "normal" in that aspect but just that his "loser" yet cowardly aspect is something that I can understand.

    I know in many places people like me are accepted... pretty much almost worldwide I could say but here we have such a bad mentality to accept or include those with differences. I am trying to apply for college but the fear of how teachers treated and bullied me in high school always comes to haunt me, despite that I am trying to move forward.

  • Well, personally jump scares are a part of every horror game although I do believe if they do, they should add a disclaimer when you start the game, they already have to make one.

  • It's a pretty cool idea, I suggested one similar to yours a while ago. Personally even if devs says "we don't want this to be a PTW game". Is it really different from buying a certain killer as an example Freddy? This game is already "pay to win" in some extent, yes, every killer can win a match but there's a reason why there's a killer tier list and a perk tier list, the so called meta perks and it seems like devs have no troubles having Decisive Strike (a perk from a paid DLC) as a meta perk.

  • You can do it, I am not good with Billy at all. A perk that I highly suggest is Tinkerer, there's a chance that a generator is close to pop when you down someone which will give you an "advantage", also if you have BBQ then I'll suggest using it as well. You'll need to know where other survivors are in less than 30 secs so you will need survivor tracking perks.

  • I think DC penalties should be removed until the next hotfix, many many bugs that makes you being unable to play properly.

  • Personally I think Freddy is fine, however if we apply every gen regression perk to him and his double add-ons, he gets pretty boring to go against. I get it, the red rank gen rushers, but you need to think that not everyone is a gen rusher and those of us who are not, end paying with 2 mins on a single gen due to other survivor mistakes. I might say he needs some sort of buff to snares and dream pallets even. So the only progression is gen progression penalty and not itself, I mean, if we do use both add-ons then that's fine, now if we combine both add-ons with Thanatophobia, Dying light, and/or sloppy butcher, then it becomes a real pain to deal with. I get it, survivors with meta perks are also.

  • @GannTM said:

    Everything that has happened to Rin was beyond her control. The fact she is so hated by the community sucks because she's already been through enough.

    I think everyone hates her gameplay, not her character and...

    Am I the only who is sad while watching Rin's face waiting in-lobby? I mean, there's a part where you can see sadness and pain in her face and it makes you feel bad about her.

  • I think Victor and locker's one works but it's a bit buggy. I had a third option when a survivor entered a locker yesterday but dissapeared in less than 0,5 secs so I don't know what it said.

  • You must be new, bodyblocking is indeed a bannable offense but that's not bodyblocking or what we understand in this game as bodyblocking

    As we understand bodyblocking is an action that you as a survivor/killer can't do nothing about, meaning you can't move or do actions since the other side is "body blocking" you.

    As an example, I am running from the killer and I find myself in a closed room, the killer could hit me to disable collison but instead of that, he blocks the entrance with their body and does nothing, then I can't escape or do anything about it.

    So by definition bodyblocking is something that no matter what you do, there's nothing you can do to revert the situation. In your case, you were able to keep running to another part or to move freely that's why it doesn't fall into bodyblocking.

  • First of all... Hide the names, that's forbidden in the forums.

    Second, my brother a match against red ranks being him rank 15 so no, the matchmaking is not fixed.

  • @TheClownIsKing said:

    I find this to be a very saddening perspective.

    Sure, we all have our own personal ideas of what changes/improvements we’d like to see implemented.

    But I don’t pretend to presume how a game studio is run, or speculate on the multitude of challenges specifically related to DBD each employee at BHVR deal with on a day to day basis.

    Here are a few thoughts I will share from my collective wisdom being a borderline geriatric.

    • This game has come a long way. A HUGE way. From the large pool of perks, a growing roster of new killer powers, more maps, and changes to balance across a range of gameplay factors. None of these changes can be implemented without IDEAS. Ideas are only borne from thinking deeply and frequently about a concept (their product: DBD). People don’t expend that kind of mental energy on things they don’t care about. Anybody claiming that there is no labor of love from BHVR are fooling themselves.
    • For anybody continuing to play this game then it’s good enough, no matter how many different ways that player says “it’s not good enough”. If you play it, and play it regularly, that action alone says you’re happy enough with the current state of the game.
    • It’s madness to presume that due to long standing bugs persisting in this game that the devs don’t care, or can’t be bothered. Just go back and look at all the patch notes. You only need to look at a small number to see that the team that do bug fixes are extremely dedicated. Wherever a fix has been possible, they have implemented it. By that knowledge it’s reasonable to guess that these long running problems are still presenting significant challenges. Perhaps the range of fixes they’ve tested so far have caused more problems than they fix? Who knows. What I can safely presume is that they DO care, and they DON’T ignore bugs.
    • Lastly, I know for a fact that nothing demotivates anyone, and eventually leads to them giving up entirely, quite like a constant implied flood of “not good enough”. These forums, and social media channels, good grief, I feel TERRIBLE for the mods here. I’m sure there is a lot here the mods choose NOT to forward onto the devs because of how mentally damaging some of it would be. This constant implication of “the devs don’t care”, but then there is so much de-motivational stuff posted every minute that it doesn’t matter how resilient the people at BHVR are, they WILL eventually stop caring. If we want them to continue caring, we need to stop posting stuff that would lead them down a path of no longer caring.

    Actually... the fact that you play this game means you like the idea, not that you like how the devs are doing things.

    And it's not like that, "oh, if you keep saying that we don't care we will stop", this is not a free game you know? They are making money with it, so we, as purchasers are part of it. I can understand how damaging it is, I have made things for ungrateful peopple, but I didn't get a reward by it, that's a true "labor of love", if you do bussiness then that's a different thing.

    And as toxic as the community is, I do believe they are very patient with how BHVR's is doing things. When I came into the game, the first event was the BBQ event. I am sure it recquired a lot of work but. Why removing almost all existing events when they have already the codes? Would you call that a "labor of love"? Would you call a lavor of love to not refunding the Legacy cosmetic to those who own the game since day one when they said "we are trying to bring it back" for years but now they sudenly say "we can't do it"? Would you call a "labor of love" when they could have done a blood hunt during lockdown and they haven't? And yes, we ended having it but because the community pushed for it. So no, a "labor of love" is something that YOU do, not that you're FORCED to do. Another one. Would you call labor of love when in the free rift there are many tiers with absolutely nothing even supposed they could give a few blood points or shards?

    If it's a "Labor of Love" then why does the community needs to push those changes? Even infinites were changed due to community pushing it, not from behaviour's side. So yes, this is a Labor of love but for the community of this game that keeps pushing things, not from behaviour. Even the new upcoming perks are just bandaid fixes for in-game problems, like ruin as an example.

    So... now you're saying "Don't be negative?" if you do something it's because you care, a friend of mine recorded a wonderful video message to me even if I didn't ask for it, that's because he cares, now if I were the one saying "Could you make a message video to me?" and he agrees. Don't you think that I have every right to be angry when he made a promise to me that he didn't keep or he seems to have forgotten?

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1779382#Comment_1779382

    I'm not even reading that because now you're just giving me excuses.

    We're talking about DS only here, not combinations. So please, ease off on the "this and that."

    Jesus, you find anything to complain about....

    As the way I see it, you don't want to discuss. Perks can and will be paired.

    You might know I am a main survivor but even you can notice that the killer can go for two hooks and then finds you again but surprise, DS come in game. In red ranks you see those agressive playstyle. That's why the 60 secs invulnerability

    I can go for a save with DS active and the killer can do nothing about to prevent it, if he slugs me and proceed to camp, he will lose pressure of the remaining team, if he downs me and proceed to chase someone else, I can get up with UB and go for the save, if the killer tries to grab me when I am going for the save, the DS skill check will trigger.

  • I do agree that obsession perks mean nothing at all, except for a few Myer's and Laurie's perks.

    Also, Adrenaline should get reworked, some people use Adrenaline but won't touch gens so basically they get rewarded for something they didn't. Which is to help the match progression.

  • Actually, stealth doesn't mean, hide in the corner of the map. Stealth can mean if I know the killer is closer to the gen I am working in, I proceed to hide instead of running like there's no tomorrow. And yes, it's not rewarded. Also, playing stealth makes the killer not wanting to spend time in searching you because that doesn't help him so you can work in the generator free of the killer pressure since the killer is not going to waste time looking for you.

  • You pretty much answered your own question. People like sportmanship and perks are supposed to help you and not being a free escape key, as an example Deliverance is a free of-hook perk but no one cares. Why? Because you do a trade of, you escape and remain broken for a while, and you need to work for it. Meaning, you won fair and square the chance to escape, now if you're fixing an injured gen, the killer chased and hooked 2 survivors, then you can expect him to be angry if he grabs you with DS since you haven't earned that.

    Using a broken perk, mess it up with your strategy. It's like if there is a written rule that If I am losing I can control an opponent's piece. Yes, the rule is there but it's not fair since I did nothing to earn that privilege.

  • @gamerscrybecauseofme said:

    https://forum.deadbydaylight.com/en/discussion/208493/are-we-ever-gonna-get-an-official-denouncement-of-toxic-behavior

    You can't denounce something that isn't real. Toxic gameplay is a completely subjective term, there is no hard and fast rule about what makes something toxic during gameplay. So deal with it or don't play.

    Players cheating and exploiting bugs, isn't toxic, it's cheating, so send your recording to BHVR and they'll deal with it.

    Players talking all kind of offensive ######### in chat channels, isn't toxic, it's an attempt at bullying as it's done deliberately to upset the person recieving the message, if you're getting upset by strangers on the internet that have absolutely nothing to do with your life, then block them and report them via the complaints procedure of whatever platform you play on or chat application you use and they'll deal with it.

    #closediscussion #problemsolved #BHVRhavebiggerthingstofix

    That's... a pretty bad argument. There is not really a written rule about what sexual harassment is but everyone knows about it.


    Besides Behaviour have bigger things to fix"? You're talking like every part of the team is focused on a single thing, so the cosmetic team is not the same as the bug fixes team, and the report team is not the same as the bug fixes team.

  • @ALostPuppy said:

    You want BHVR to punish players who BM? Lmao what? That sounds like something you could get Riot or Blizzard to do, so I recommend playing overwatch or league they usually cater to the hyper-sensitive. Racism, homophobic remarks etc (the things that are actually toxic) already get reported and dealt with if there's evidence. You can't punish players for pressing a button in your face, learn to deal with it and move on, you probably have bigger things to worry about than strangers clicking a flashlight at you in a videogame.

    Actually, some people have seizures and those people get damaged by that precise reason. Besides, pressing a button to spam crouching/flashlight is not that different from raising the middle finger. And raising the middle finger is well-known to be something offensive that you shouldn't do, It's not rocket science, I mean yes, I can have more important troubles to deal with, as an example someone steals me but that doesn't mean I won't get angry if my couple yells at me. Having something more important doesn't mean you can't get angry/dissapointed/sad by smaller reasons.

  • @Le_DWK said:

    https://us.v-cdn.net/6030815/uploads/DY30WQ3ZW2G1/d866fc50ca8eeef6b043b23fedf6ec99.jpg

    OBJECTION!

    Your honor, I believe his dapper appearance may have been used for good looks indeed, but for deceiving purposes!

    As you can see by the evidence of the Scabrous Cane description, "[The cane] is best used when lulling victims into a false sense of security."

    Your honor, he never had the intentions of whooing, but rather using them for his twisted experiments!

    The only thing he "got", your Honor, was test subjects, not partners!

    Talbot is Asexual, your honor, and has no interest in relationships. The only chemistry he has with people is the stuff he injects into them.

    (Artist is @jayjesterart on instagram)

    NOT SO FAST!


    As you can see in Talbot's lore, he came face to face with a dead woman's eyes and after that, the entry mention her again. If he wasn't special to Talbor. Why does Talbot remember her? The only reason it is because said woman was special to him, the prosecution recquires to know the woman's identity.

  • DbD community it's def the worst. I don't mean the whole community though, there are pretty cool people as well.

    How to impove it? In-game reports should mean something, make the game save a copy of the in-game chat. So if as an example someone writes anything racist I don't need to go through all the trouble opening a ticket that might be unseen.

    Make some strict rules about what is and it's not a bannable offense. Right now it's like you can do everything you want. If I want to spam or t-bag I can do it. And that's an unsportmanship gesture, some of the bannable offenses that you can report in-game. Unless obviously it's a ghostface and I am memeing.

    Make the game save a record of the 3 or 4 last matches so if I see someone suspected of hacking, I could just send the repot. I am not able to record all my matches and even if it's not frequent, I have had a hacker and I was unable to save it at the moment. I was a killer and the EGC already had begun, I hit them and the survivor was at the floor. I was unable to grab it and suddenly it started to float to the exit gate and he laughed at me in the post-chat. I have never felt so frustrated before.

    As I said, it can be done but that recquires a little effort on the dev's side so you can have an easier way to report players in-game.

1 … 7 8 9 10 11 … 28