SCP_FOR_DBD
SCP_FOR_DBD
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@CLB198 said:
https://forum.deadbydaylight.com/en/discussion/comment/1522108#Comment_1522108
Sorry for the misunderstanding the perk should only activate if a lit hex totem is cleansed so cleansing dull totems would make it lose tokens without the adverse effects.
But speaking on how it interacts with other hex perks, how would it interact with HEX: haunted ground?
Ahhhh, thanks for the clarification. It would be pretty strong with haunted grounds, a nice combo.
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@Star99er said:
I'd switch Pyramid head with Billy, Billy is still a great killer after the nerfs. Myers and Clown aren't that bad either, I don't think any killer is currently D-Tier besides maybe Wraith.
Thanks you for your thoughts, I put billy in High B cause his addons suck and hes pretty map dependant. Myers takes tons of setup for a reward that isn't all that better than other killers unless your running addons, in which case the setup is even longer. And while Clown does have the unique ability to send survivors in certain places in a chase, he doesn't have much else. PH is mid A because he can ignore meta perks, save time with cages and judgment, and punishment allows for amazing mind games and cheeky hits.
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@zoozoom6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1521944#Comment_1521944
i wouldnt call billy inconsistant while trapper, pig,huntress,wraith and hag exist in their current form. i couldve sworn one of the new addons made the saw silent when billy was undetectable i think it was a yellow idk if they made it basekit or deleted it but i dont see it anymore
He kinda is as inconsistent as them though, maps being such a massive factor for his rank.
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@CLB198 said:
https://forum.deadbydaylight.com/en/discussion/comment/1521999#Comment_1521999
the way to counter both of them is to cleanse dull totems
Actually the counter to Jokes On You would be to not do dull totems as you get punished for doing so, nothing happens if no dull totems are cleansed, which is why it would be good with NOED.
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Feng Min - I too enjoy gaming
Freddy- What can I say? I like kids ( :
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Can I ask why you put a - in the middle of NOED? Also, every hex looks the same, theres no way to tell the difference. This also just sounds like haunted grounds and remember me rolled into one, with the ability to punk the hatch.
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@CLB198 said:
How about this for the hex.
Hex: The Jokes On You: This hex persists as long as there are dull hex totems. For every unlit hex totem gain a token. Whenever a hex totem is cleansed the survivor will scream and have their aura revealed for 3/4/5 seconds. The hex totem that was cleansed will then move to a dull hex totem and Hex: The Jokes On You will loose a token.
This new idea laughs at survivers trying to remove a hex totem.
NOED would get real deadly with this.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1521854#Comment_1521854
It is true that mistakes can be very punishing as nurse, but i had in mind that a really good nurse is simply not making those mistakes which you experience against those really good nurse players every once in a while.
Billy is like i said still more or less the same and a strong billy (i faced a couple) shows his potential and how good he can be in the right hands.
Against Plague its really easy to win. Just dont cleanse, and if you do use a fountain thats in an era where Plague gets no benefit. She is kinda like the Legion over time, gets easy first hits, but then she has no real power. It all comes down how survivors play and if they play correct, she is relativly hopeless. She might be even one of the worst killer imho.
Demo for me personally struggels to much at many tiles and his ability to port is compared to freddys port a bit weak.
I don't see enough nurses that don't make mistakes like that to not factor in mistakes yknow? And while Billy can certainly be a terror, his inconsistency with maps made him kinda a gamble, his addons being destroyed took him from an A to a B imo. And Plague has great snowball potential, can't heal if they're already downed. And theres rarely a spot in which I can't get some use out of CP. Demos essentially just a slightly better m1 killer at tiles, and while his Teleport isn't the best its certainly no slouch. Hence mid tier.
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@zoozoom6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1521844#Comment_1521844
its super easy to make his chainsaw silent post rework if that what your refering to but he is the fastest killer in the game bar hag. billy always has a 1 hit ability he is not useless anywhere but his map control can vary alot on diffrent maps
Thats the thing, hes super inconsistent, his map traversal and control can either be some of the best or worse in the game depending on the map, Demos is always better than average. Billy is consistently better in a chase though, hence both being mid tier. As for silent saw, your either using his yellow which barely does anything, or your using his Iri, which can be countered by SWF and is his Iri, not his base kit.
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/1521872#Comment_1521872
Well, Myers does stalk people like in the movies, but they needed to make something out of it and it suits really well, Freddy used floor to slow down one girl I can't remember the name and they translated it into snares cuz it would be op otherwise. Like I said I have nothing against Springtrap, but sell me the idea, what his power would be? His weapon? Etc etc..
I'll try.
The Springtrap
Move Speed: 115%
TR: 24m
Height: Tall
Weapon: Hands (Hes a giant robot, blunt force would hurt a lot I'd imagine)
Power: Springlock suit
He starts the trial with 4 Springlock suits. He can put one on a downed survivor, it functions as an alternate hook. Survivors will bleed out unless saved by someone else. They will bleed out slower than they would on hook. Upon being saved survivors will still have the suit on. Their aura will be hidden from other survivors and they will make more noise until the suit is removed, downing a survivor whilst they're wearing a suit will essentially hook them again. It can be removed by going to a new interactable "Terminal", they will play a small skillcheck minigame and throw it off. The ability as a whole somewhat functions like a mix between Pig and PH.
Ability: Perception Altering Disc
Springtrap can place 3 discs in any location he chooses. It will emit a 32 meter range in which all noise will be cut off from survivors, including terror radius. In this range Springtrap is undetectable and all survivors will look like Springtrap. Survivors can disable these discs by sabotaging them. After which Springtrap won't be able to place another for a moderate time.
Addons can be based on how many suits he can hold at a time, what effects survivors are under while in a suit, how long his disc cooldown is, how many discs he can hold at a time, ect.
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Its impossible to not get stabbed when they're using feral, very little you can do other than hold W. When not using Frenzy they're basically every other m1 killer.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/180048/my-tier-list
My thoughts
We assume that we talk here about potential, so no difficulty involed and we assume the killer who playes a certain killer is an absulte master with it.
Everything is debateable, but not Nurse. Nurse is 100% #1, not even close 2nd.
Billy is for sure still A Tier, nothing to crazy that has been changed but some of his addons really.
Hag A Tier is debateable. She can be really strong, but try to play against a 4man squad on coms. You get destroyed. Really depends who you verse, but against the best, maybe even OoO you wont stand a chance with her, no matter how good you place your traps.
Demogorgon and Plage are a little bit 2 high, i would swap them with Myers.
Other then that its a good list.
Thanks for your thoughts, I appreciate it. The list was made with mastery in mind, but also with human error. Nurse is slightly lower than Spirit and Freddy because of how punishing making a mistake is. Billy is High B because his addons suck and hes practically worthless on some maps. Hag can be S tier if survivors aren't on comms but shes high A because of comms, I don't see enough comm survs to make it massively affect her tier. Demo has good map traversal and decent chase potential, so thats why hes B. Plague is B because if done right survs are stuck between giving you the best ranged attack in the game or are forever broken, shes held back by setup and gen rushing.
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@zoozoom6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1521734#Comment_1521734
nonesense billy has the best map traversal in the game on most maps. why would you want to hold shred? doesnt it slow you down? only bad billy players would want to hold it for more than a few seconds. not to mention being able to have his teleport power taken away by an itemless survivor in a couple seconds
Nah, demogorgon can get to places faster and is undetectable, billy is so loud the entire map can hear him. Holding shred can force survivors into bad situations. Say a survivor is going in a line to a pallet, hold shred and they have to move or get hit, now they're in a worse position you cancel shred and hit them anyway. Rat liver is so good because it makes demo move faster while shredding, with it being a brown it might as well be base kit. And once again, placing 2 portals basically ensures that a survivor cannot cleanse a portal without getting hit or needing a second person. Factor in how Billy can be useless on some maps and he gets held back.
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@zoozoom6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1519845#Comment_1519845
teleporting to where no one is isnt much of an advantage. hag has addons to allow her to tele instantly at any time. a good billy is miles ahead of the best demo they arent even close the skill cap is just too much billy does everything better not to mention demo's addons are notoriously bad
You can get around that easily by just placing a second portal. You also can hold shred for as long as you want, can't do that with Billy. Billy is still better, but not by tons imo. Demo has better map traversal, Billy has better downing potential.
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@Diet_Boi said:
https://forum.deadbydaylight.com/en/discussion/180048/my-tier-list
Nurse is still better than spirit because Nurse basically destroys every single safe point for a survivor in seconds while spirit has to use her power and make a right read, with nurse you can easily make a decision. Another thing to point out is that no matter what your opinion is, leatherface is not better than billy for a simple reason, billy has so much more map pressure and downing potential. Pyramid Head is way to high on the list definitely not better than huntress or billy, maybe behind or in front of Deathslinger. Billy is also better than oni because oni starts the game as just and m1 killer until he gets his power, but billy has his power forever and the heating mechanic has never affected me or anybody i have seen play him. Hag is way to high, probably behind huntress and leather face is behind maybe plague.
Spirit is over Nurse because of how punishing making a mistake with Nurse is. Oni has some of the best map control, Traversal, and chase potential in the game, he stays. PH can ignore meta perks, save time with cages and judgment, and punishment allows for amazing mind games and cheeky hits, he is easily above billy and huntress. Leatherface has more control over his chainsaw meaning he can get downs way more frequently, hes also way better at attacking groups. Hag has an iron grip on the trial if you setup right, people have made arguments for her being S.
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@NightmareReborn said:
Similarly to the majority of the comments on this thread. I like the idea, but these threads need to die down a notch. I'm only commenting on this since the thread is already on the front page, and I wouldn't be bumping it too much higher.
If there's one lesson I've learned debating about this topic throughout the past several months, its that it's simply not worth your time to argue this on the forums. Out of the countless arguments I've made, I think I was able to convince... maybe one person...? This is why I, and many others, have simply stopped trying to argue about it on the forums. We already know that many people want FNaF, and we also already know many people don't, so let's let this topic die down for now, and revisit it whenever the next chapter is released.
I'm also pretty confident that the idea is about to have yet another resurgence, since VenomXenomorph is collaborating with some music artists to make a song about it, and Seminatic, along with a few others, are producing an animated chapter concept or something along those lines. I think it's safe to say that a FNaF chapter is, theoretically, possible. How likely it is depends on BHVRs priorities, and where they listen to find feedback.
Also, Happy Birthday, Five Nights at Freddy's. 6 full years ago... damn.
FNAF is 6 years old now? God I'm old.
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I like it, seems very batman esque.
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Can we just stop talking about this please? These posts are maddening.
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"WHERES THE MAN SAUCE?"
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@PanPan021 said:
https://forum.deadbydaylight.com/en/discussion/comment/1520016#Comment_1520016
Ok so I changed it up. I didn't want to change them completely but hopefully they're more balanced. What are your thoughts now?
Thank you for listening to feedback, its not something I see often. I think Mothers Protection is better now. I'm still not a big fan of the others, to be able to heavily counter statuses without doing anything just isn't right. I would make it so survivors could gain a token by completing a gen, upon having a status applied to you a token will be consumed and the status won't be applied, They can have 1/3/5 tokens. The other 2 need a complete rework, speed is critical to the game, giving out free speed for the entire match is broken, it doesn't matter if its 1/2/3% or 10/15/20%. I still love the concept and think the backstorys and power is cool.
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That would do wonders for keeping the game fresh, nice work!
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I like it, but Energy Concotion is disgustingly broken, like the match is over before it begins broken. Same with Hopeful memories, it would actually be impossible to play. Abusive History and Mothers Protection are also way to strong.
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Otzdarva, hes the only one who consistently hooks me.
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@zoozoom6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1519612#Comment_1519612
it still just makes them m1 killers plus always having acces to dead hard and all the bonus perks you can run with it. Demo is better than trap just based on his shred but his portals take along time to use and can be destroyed without items he cant be compared to hag.billy can force pallets down just as easily as demo can but billy can 1 hit
Demo still has better map traversal, and unlike hag he can teleport at any time. Billy is undeniably better in a chase, but demo has other advantages to close the gap a little. I'm not arguing that demo is better than billy.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1519461#Comment_1519461
You know, trapping the loop in advance can be a fairly strong play. I guess it's easy to forget that Freddy actually does have a decent skill ceiling that good players can take advantage of
Yeah, most people just assume hes braindead simple. Hes got a few nuances that good players can take advantage of.
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@zoozoom6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1519470#Comment_1519470
the word "if" heavily affects how good they are legion and plague you can win by just not respecting their power and if you have no mither on its a hard counter demo in practice sounds good but hes worse than oni and hillbilly in every way just because he doesnt have a 1 hit attack and has nothing on these killers
I'm very confused how you can not respect plagues power. No mither is the only perk in the game that actually makes survivors worse, it doesn't matter if it counters plague and legion because anyone running no mither is already at a massive disadvantage. And demo is a setup killer, just like hag or trapper, playing them right does make them better I agree. He is worse than oni and hillbilly but not in every way, a good portal setup can give way better map control and traversal. He can force pallets in a way billy can't, is billy better? Yes but not extremely better.
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@laharl_scarf said:
When survivors are trying to disarm a trap, they get a skill check. If they fail the skill check, they get caught in the trap. The skill check would appear at random to keep survivors on their toes. Spring add-ons add more skill checks with reduced success check zones.
His Traps should be made less random, not more random. And I still don't think that would matter. Trappers biggest problem is that he can't get enough traps out on the map without losing gens.
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I'd love a documentary like that.
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Yeah, they should make rat liver base kit and rework his others imo.
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I love it, kinda like a DBD version of pacman, they could make it a game mode like KYF to not screw with matchmaking either.
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@zoozoom6 said:
https://forum.deadbydaylight.com/en/discussion/180048/my-tier-list
legion as good as shape? demo and plague as good as hillbilly? not a chance
Legion can snowball fast. Demo can force loops to be ditched and have instant access to the entire map if you set up the portals right. Plague can force survivors into remaining broken for the entire match or they give her the strongest ranged attack in the game.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1518430#Comment_1518430
i can understand everything but the great Freddy addons. Dream pallets are so much weaker than snares. Fun, to be sure, but weaker. One of my favourite things to do against dream pallets is run around throwing them while I'm not in a chase or on a gen, I'm almost never wrong about what's real and what's an illusion.
I also never feel that pressured against Freddy in a chase. The maps are designed in such a way they you can throw pallets and run to the next one while he traps it. Its the same problem as Bubba - if the team is holding m1, there's nothing you can do. Sure, that can be said about every killer, but at least Nurse and Spirit make it significantly harder than Freddy does just because you cannot loop them
I was talking more like you trap the loop in advance, and I can't tell you the amount of loops I've made survivors prematurely ditch because of snares. With addons I was just using dream pallets as an example, I've gotten tons of hits on survivors not paying attention. But his other addons can also be a terror.
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Sorry you have to deal with this mate. My best recommendation is to look up guides, they'll give you strategies for stuff, along with telling you good builds and weaknesses. Hopefully your mmr will even out eventually.
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I disagree. While I could definitely see hag being S tier theres no way Freddy isn't a top tier imo, he has good chase potential with snares and dream pallets, and good map traversal and control with gens. While I could see Myers possibly being B I hold firm that DS is B, he can end a chase insanely early if you can hit shots, his only problem is lack of map control and traversal. And while I could see Billy being A I think PH deserves the spot as well, he can hook instantly, not waste time with 3rd hook if the surv is tormented, and his ranged attack is an amazing mind game tool and a good way force pallets. Basically I'm fine with you moving some killers up but have problems with you moving some down.
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@zacattak48 said:
I think ghostface, wraith, and doctor are a lot better then you give them credit for.
Doctor can find and start a chase faster then any other killer. Not to mention he is anti loop.
Wraith is strong when you injure veryone with anti healing perks. And then sneak up and down unsuspecting survivors.
Same thing with ghostface, use his stealth to get free hits and keep everyone injured.
Your absolutely right, but I think all killers above them just are better. Wraith requires addons and takes setup to pull that off, plus however many perk slots you decide to give up to go anti heal. As a Ghost Face main I think hes great but is just outclassed by the ones above. And Doc just takes tons of setup, I probably should have put him after Death Slinger though.
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He needs buffs, not a rework.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1518681#Comment_1518681
I've seen people go up in arms against a proposed colorblind mode (being able to toggle the colors of auras and scratchmarks), so the community isn't that clear.
https://forum.deadbydaylight.com/en/discussion/comment/1518687#Comment_1518687
yeah, but there you will get the hatred of those that see dbd as overly competetive. the same people that have just one M.O. when playing and demand the devs cater to them exclusively.
Yeah, but this current system doesn't really help anyone. I still have fun, but DBD just is not meant to be ranked. Theres gonna be hatred either way.
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Rework recovery addons and reduce shrouds base time, this frees up his addon slots and allows for unique builds without giving him a massive buff.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1518667#Comment_1518667
I mean, I have been in far far far worse fan communities.
Which makes what I see here all the more devastating, truth be told. Like, just look at twitter for example: devs make a tweet, majority of responses are insults and demands they are more than likely sick of seeing/hearing.
I'd not be surprised if the community killed the enthusiasm.
Yeah nothing will ever beat LOL in terms of toxicity. I wish the devs tried to make DBD a more casual game, so people aren't nearly as salty and balance isn't a massive factor.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1518593#Comment_1518593
I agree.
But at the same time, with as little constructive input as I see on the forum (i'm not on the discord, so i can't say what's going on there) I'd say it's only making things even harder.
again, with the example of threads about buffs/nerfs:
Threads that, e.g. say how to change Spirit's gameplay while keeping it interesting and challenging for both sides are few and far between. the majority of threads is merely 'she has absolutely NO counter cause I don't wanna play differently than from playing against trapper nerf pls' and the like.
Judging by my own coding experience, with an overwhelming 'input' of that kind, the best devs can do it throw things at the wall and see what sticks. And lbh, this seems to be what they are doing.
So, by all means, it's up to us to provide better feedback.
And hey, at least they would never go and wait 4 months to pseudo-fix an ACTUAL fully gamebreaking bug despite modders pointing out what went wrong two days after the culprit patch.
Thats true, a lot of the time its just a bunch of bitching. We should try to be more constructive.
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My biggest problem is that they're trying to make a competitive game but only have 2 people on the balance team, I don't think I need to explain why thats not a good idea.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1518530#Comment_1518530
One post will make multiple, same with fnaf.
https://forum.deadbydaylight.com/en/discussion/comment/1518534#Comment_1518534
I don't want to imagine that but thanks 🤮
FNAF is different, human centipede isn't an active franchise with a large community that is still getting media. It also hasn't been acknowledged as an actual possibility like FNAF. It hasn't had a moment that says it could happen like silent hill was for FNAF. Those really don't compare.
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I have only seen one post asking for it, in which all of the comments were saying no to the idea. I don't think this is a big problem.
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@GoodBoyKaru said:
I mean, shirtless David. If you make it to the last survivor with no shirt on as David you best bet I'm giving you hatch asap
This is my favorite post.
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I honestly can't tell if this is a joke, well done sir.
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I love playing as Plague, survivors are either gonna be running no mither without the benefits or they're gonna give me the best ranged attack in the game. Her setup forces her down to top of mid tier for me, there are just better killers imo.
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@LeaderoftheSaints said:
https://forum.deadbydaylight.com/en/discussion/comment/1517205#Comment_1517205
I mean i main ghostface and tbh billy has better downing potentinal with his one hit down. But i do agree he has best stealth
I think Ghost Faces marking and ability to get cheeky hits with shroud puts him slightly over billy, I do see where your coming from though. I also main Ghost Face.
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@MadLordJack said:
I genuinely dont see why Freddy and Bubba are so high. Everyone likes to claim that Freddy is the one of the best killers in the game, but honestly he's just the easiest of the strong killers. And Bubba is still kind of weak, he cannot do anything about windows and even the most pallet-eating chases don't compete with gen speeds
Bubba can get pallets out the way faster and a one shot if you have proper spacing, It also kills a group of any type, meaning if he predicts your going for the unhook your going down and the other person is to if you follow through with it. Freddys is in S because his snares gut loops and his gen teleport is an easy way to traverse the map and get people off of objectives. No other killer can boast the ability to be great in a chase, have good map control, AND good map traversal. Combine that with great addons that allow for stuff like dream pallets and he was a very easy S.
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@CLB198 said:
It's a good concept, but with SCP being creative commons I don't think it can happen.
Thank you, I personally disagree but its definitely a problem other licences don't have.
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@danielmaster87 said:
Deathslinger above Legion as usual. I don't get it.
He can end chases faster and range gives him a significant advantage.