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RotBb

RotBb

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RotBb
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  • Oblitiry said:
    Like a story with NPC killers or actual players like usual?
    Maybe both? Killers can be taken by a player, but become npc when nobody is using them.
  • I’ve made multiple, factual posts with evidence on why Amanda needs a buff
  • Its just you bud

    I get lobbies in less than 3-5 minutes

    Git Gud

    Rank 20 ni🅱️🅱️as
  • Skemooo said:

    plunderer + ace in hole.. dont use any luck offering if anyoen offers luck based offerings it wills screwup the chances.. i usually get puprle items very frewquently.. dont use up the ante aswell .. just use plunderer and acein the hole..

    I went the first two hours without anything like that - nothing. Then I started using them.
  • Do I understand that correctly that the hatch spawns in a closed state and has to be opened by the survivor first?

    Whats the purpose of that new killer perk. Once the survivor has opened the hatch, he obviously jumps into it?

    Also I dont understand what you mean with "cant interact 3 seconds before attempt"

    Yeah, here is a tweak
    >killer sees hatch aura as soon as it spawns for 4/5/6 seconds

    what I meant by the other thing was that if a survivor is hit, they can’t interact with the hatch for three seconds 
  • You know people out here gonna be repping the bloods
  • Cloud ID: f07629de-92d9-499d-bfdf-c724181f87b2
    Time: 3:30pm mountain time
    Time I retried: I couldn’t even load past the title screen. I’m not having the same exact thing displayed here, but I’m locked at the main title screen and I’m having the “Intialization error”. This happened right after I updated to 2.3.0.
  • The killer cry threads... how is it the only side that can kill or injure anyone are the ones constantly crying on the forums? Honestly, you should quit. You don't deserve to play as the killer if all you are going to do is whine and cry about how the defenseless survivors are bullying you.

    Maybe because the devs weigh 90% towards survivors in every patch?
  • Imagine thinking Killer at the moment is hard.

    You clearly never played Killer in 2016, or 2017.

    So many new players think they’re better than they actually are.  They play against better people and immediately think it’s the games fault.  Gamers today in a nutshell. 
    I have 500+ hours in game, wdym “new player”? I’m currently sitting at rank seven as killer, and I got to rank one as Amanda last season, I’m not a new killer and I wasn’t saying it wasn’t harder back then, what I was saying is that the game can’t ever be balanced because the killer is supposed to be stronger than the survivors unless they work together. 
  • RotBb said:
       It’s fair to say that the devs do not realize that the killer is supposed to be stronger than the survivor... Dead by Daylight should be asymmetrical, not symetrical. The devs have focused on nerfing killers day in and day out, but that’s because the survivors are louder. With toxic people like OchiDo in the fandom, the survivors are going to be louder than most killers. Killers aren’t focused on because of past events (Freddy game review bomb, exhaustion review bomb, etc). The devs (most of them) don’t play the game enough to understand it (NOT_QUEEN doesn’t count, she’s the community manager, not gameplay director or another powerful role).
       Balance in this game requires for it to be unbalanced. The killer should be intimidating through and through the game. Even when the exits are powered, the killer shouldn’t have to turn themself in. The hatch shouldn’t be a free escape. All strategies should be allowed (mentioning that with the upcoming camping nerf). Killers shouldn’t have to be a god tier nurse to have fun. Pallet loops and extra life perks are too powerful. 
       Here’s my three cents for what I think should be implemented for the game to receive a better “balance”:
       •Totem spawns need to be replaced
       •Boost the vault speed (10-15%)
       •Rework perks like Dead Hard,  the Third Seal, and Surveillance.
       •Buff add-ons (Spark plug, coarse stone, etc)
       •Make Minor changes as killer ratings change
       •Try to balance frame rates (most a consol problem).
    ————
       On the other hand of this argument, the killers should be more reliant on their power. The clown should be slower, Myres should be weaker, trapper should need more map pressure, Freddy should be buffed, and Leatherface should be able to kill easier (not sure what change would have to be made). If you’ve read this far, continue the conversation!
    Good idea next get rid of self care ds sprint burst and lithe and were good
    Not what I said at all but okay lmfao 
  • Any other fellow Xbox users here on the forum? 
    You ever play against “RotBb”?
  • Peasant said:
    I personally have become very fond of the old Christmas theme. The bells are very clear and the main theme can be heard. I hated it at the end of the event but after hearing the Clown's theme, Rin's theme, and the BBQ theme I miss the bells.

    What's your favorite menu theme?
    100% the last Christmas theme
  • Jack11803 said:

    @RotBb said:
       This May not be the place for this, but did anyone else see Mathiou’s tweet about obortion?

    Obortion?

    Yeah, Coté made a tweet that said men are 100% responsible for all pregnancies.
    Wait, sorry, t wasn’t about obortion, it was about unwanted pregnancies.
  • Orion said:

    @Eveline said:
    He's horrible, both to killers and survivors in his gameplays. And people think it's cool.

    Support non-toxic streamers. The Media Lounge has plenty of them.

    Ardetha is the best dbd streamer I’ve seen.
  • Vietfox said:
    RotBb said:
    Eninya said:

    Cool concept, but seems largely useless in application.

    Like Communism 
    @RotBb
    Hey, communism fails because of people.
    PS: yeah, i'm a leftie
    Damn LibERaL
  • Vietfox said:
    RotBb said:
    Eninya said:

    Cool concept, but seems largely useless in application.

    Like Communism 
    @RotBb
    Hey, communism fails because of people.
    PS: yeah, i'm a leftie
    Damn LibERaL
  • We’ve got shirtless David, do the design team/ game designers have any plans to finish and or put in the Neko Feng hoodie?
  • I'm currently rank 12 and have been loving the pig as the Saw series is one of my favorites.she is currently my favourite killer. Any good/fun build ideas for her?

    The build I run a lot is-
    •Knock out
    •Ruin
    •Make your Choice
    •Deerstalker
    -Surgery mask
    -Last will
    -——————-
    Another good one is-
    •Bbq
    •ruin
    •Make your choice
    •(wild card)
    -Tampered timer
    -Rule set no.2
  • Vietfox said:
    I'm a feng main already xD.
    The cult of Fengs grows
  • Eninya said:

    Cool concept, but seems largely useless in application.

    Like Communism 
  • Here’s a little tip for you:
                             
                                ~Git Good~
  • I’m six pips off of rank one piggy 
  • If it’s a hard genrush, I camp. Two generators before one hook is about the time.
  • @Doc_W__HOLLIDAY said:
    now that I know what he does to his female fans.

    I've never heard of him doing things to female fans. What kind of crap is he doing to them?

    Sexual harassment, such as name calling when they don’t send him nudes. He said that if girls don’t send him nudes that they are inferior. He is big brain, ascended
  • yeet said:

    @RotBb said:
    @yeet
    You are ignoring his power. His power slows survivors to 85%, not to mention his add on that boosts that. A 105% speed killer chasing an 85% speed survivor will definitely catch up. 

    wow it's almost like the slow only lasts 2 seconds!

    But the effect can be lengthened and made stronger. The blurred vision and messed up sound alone aren’t very threatening, but being able to cut sprint burst in half and make survivors slow to walking speed is too much for how fast he is. Not to mention when you’re in the gas you will only slow vault, so if you’re injured, you won’t even be able to activate lithe unless the killer misses. If not 
  • yeet said:

    @RotBb said:
    @yeet
    You are ignoring his power. His power slows survivors to 85%, not to mention his add on that boosts that. A 105% speed killer chasing an 85% speed survivor will definitely catch up. 

    wow it's almost like the slow only lasts 2 seconds!

    But the effect can be lengthened and made stronger. The blurred vision and messed up sound alone aren’t very threatening, but being able to cut sprint burst in half and make survivors slow to walking speed is too much for how fast he is. Not to mention when you’re in the gas you will only slow vault, so if you’re injured, you won’t even be able to activate lithe unless the killer misses. If not for a nerf, then buff a perk to make countering him any bit easier.
  • yeet said:

    @RotBb said:
    @yeet
    You are ignoring his power. His power slows survivors to 85%, not to mention his add on that boosts that. A 105% speed killer chasing an 85% speed survivor will definitely catch up. 

    wow it's almost like the slow only lasts 2 seconds!

    But the effect can be lengthened and made stronger. The blurred vision and messed up sound alone aren’t very threatening, but being able to cut sprint burst in half and make survivors slow to walking speed is too much for how fast he is. Not to mention when you’re in the gas you will only slow vault, so if you’re injured, you won’t even be able to activate lithe unless the killer misses. If not a nerf, then a buff to a perk to make countering him just a little bit easier.
  • pandorayr said:

    yes yesssss and please nerf piggy has traps that kills u, fredy has wallhack and a claw and Wraith is invisible
    lmao

    This game don't should to be balanced for players rank 21 who doesn't have any skills.
    Why u don't try to learn to playing first? Then maybe u can ask some changes.
    It's a suggestion but anyway nobody is going to take u seriously 'Clown is balanced'

    Once you use the “Gut gud”, you’re argument is instantly invalid. If you can’t provide hard facts, then your points aren’t worth arguing.
  • Peanits said:

    I'm just going to be that guy and throw it out there, but I don't see where the problem is here. The RBT is not a killing tool. The intent behind the RBT is to stall and distract, and it does a pretty decent job of that. If you can pull someone off of generators for 107 seconds (by your math), that's huge. That's not even considering the end game potential, where they can't leave through the gates as long as they're trapped. Two trapped survivors at the end game forces them to stick around and search boxes, since they can't both just take the hatch.

    The bigger problems in my eyes:
    1. Being able to take it off after searching just one box. It would be a lot more consistent if the first one was guaranteed to not contain the key. I've seen people get off a hook, search a box right next to the hook, and immediately remove their trap.
    2. Being able to leave via the hatch. It should be blocked, like the exit gates. This forces someone to stick around if they're trapped, not just hope everyone else leaves so they can sneak out.

    Yes the RBT isn’t made for killing, but it’s still not threatening. You’re taking one survivor off the the generators. You’re not stopping everyone from working on them. A survivor with an unarmed trap isn’t a pressured survivor.
  • Updates help generate revenue. Revenue keeps the game alive.

    Balance changes shouldn't be too frequent either, otherwise most players will not be able to adapt. They also need sufficient time to collect data to see if the changes are satisfactory.

    It's at a good pace right now.
    It won’t be if the next update causes the frame rates to die 
  • I think everyone would prefer this but at least we get a mid-chapter patch dedicated to fixing #########.

    I would love if they stopped adding Killers/Survivors (cosmetics are fine since it's just the art department doing their thing) for 3-6 months and just focused on balancing the game and optimizing it.

    I do believe cosmetics are causing the FPS issues though, as it started when Ace got his Golden Nugget outfit 
  • RSB said:

    @RotBb said:
    RSB said:

    @RotBb said:

    RSB said:

    @RotBb said:
    
       Just a minor nerf! Please! Anything! His power and speed make him unbelievably fast! Combine it with Michaels perks, and he is a step below the nurse. Just reduce his speed to 105%. All we need. Or even reduce his hinderence to the ability of the huntress add-on. The clown is too fast for his B I G  C H O N K status. He is way too fast for his ability. 
    
    
    
    105%? I guess you have less than 20 hours in this game?
    

    I have +500 hours, been on consol sinse freddy cane out. 

    You are either lying, or you spend this 500 hours playing survivor on rank 20, because with sane mind you would not like to nerf clown to 105% of speed. Try playing T1 Myers vs pallet loopers, you will be literally slower than them.

    Actually, I got to rank one survivor and killer last season. That isn’t the buff I said wanted as final, that was an idea. The point of the forums are to discuss ideas and report problems. Nerf him to 110% and weaken the hinderence a little, as in make survivors have the ability to fast vault in the gas.

    The question is why would you like to nerf mid-tier killer, when the survivors are currently overpowered? And you propose a horrendal nerf, that would make him the wost killer in this game for the rest of his mere life.

    Because survivors are not op atm. The exhaustion nerf and pallet change have actually put killers in the power role. A group of rando survivors are not as powerful as the killer, the SWF teams are a problem, but there are programms to detect it.
  • RSB said:

    @RotBb said:
    RSB said:

    @RotBb said:

       Just a minor nerf! Please! Anything! His power and speed make him unbelievably fast! Combine it with Michaels perks, and he is a step below the nurse. Just reduce his speed to 105%. All we need. Or even reduce his hinderence to the ability of the huntress add-on. The clown is too fast for his B I G  C H O N K status. He is way too fast for his ability. 

    105%? I guess you have less than 20 hours in this game?

    I have +500 hours, been on consol sinse freddy cane out. 

    You are either lying, or you spend this 500 hours playing survivor on rank 20, because with sane mind you would not like to nerf clown to 105% of speed. Try playing T1 Myers vs pallet loopers, you will be literally slower than them.

    Actually, I got to rank one survivor and killer last season. That isn’t the buff I said wanted as final, that was an idea. The point of the forums are to discuss ideas and report problems. Nerf him to 110% and weaken the hinderence a little, as in make survivors have the ability to fast vault in the gas.
  • RSB said:

    @RotBb said:
       Just a minor nerf! Please! Anything! His power and speed make him unbelievably fast! Combine it with Michaels perks, and he is a step below the nurse. Just reduce his speed to 105%. All we need. Or even reduce his hinderence to the ability of the huntress add-on. The clown is too fast for his B I G  C H O N K status. He is way too fast for his ability. 

    105%? I guess you have less than 20 hours in this game?

    I have +500 hours, been on consol sinse freddy cane out. 
  • @yeet
    You are ignoring his power. His power slows survivors to 85%, not to mention his add on that boosts that. A 105% speed killer chasing an 85% speed survivor will definitely catch up. 
  • Global said:

    a 10% speed decrease are you insane? the slowest killer is nurse at 96% because well she can go 333% speed while blinking. But he isnt even as fast as hag or huntress at 110% that would make it impossible for him to counter looping and even if he hit someone with the hindered he wont catch up with them in time anyway.

    His power is slowing survivors. 
  • Lol @ Spine Chill and Resilience boosting speed being legit counters to you. All you need is the killer barreling towards you or being injured for that 6% or 9% reduction from something that's like 13 seconds. Most likely you'd only be able to search 2 boxes in a minute in 30 seconds and saving 3 seconds on running to a box and 1 second on searching it isn't going to do anything.
    Yeah sure, but still, you have to remeber two of her add-ons still don’t even do anything! Bag of gears and crate of gears don’t slow down search speed. Also, Hex: Huntresses Lullaby doesn’t effect Jigsaw boxes, making three other add-one useless (increase skill check fail penalty)
  • I think he's fine the way he is. They actually had to give him a buff before leaving PTB because he was too weak I do believe.

    The buff was that survivors who were hindered didn’t have collision. All they did was add collisions.
  • Nickenzie said:

    The Pig? A buff?

    Sure. Simple.

    Make her default trap time 2:00. Isn't it 2:30 now?

    Reduce it by 30 seconds. That directly buffs her.

    Then your dead if the Pig uses "Tampered Timer" and "Jigsaw's Sketch". 1:30 with 5 boxes, you need RNG on your side to have a chance to survivor or communicate to the other survivors to not do a generator lol. Nice suggestion tho! :)
    Luck offerings boost survivor RNG, Spine chill boosts speed, resilience boosts speed, sprint burst and balanced landing get you there faster, and it’s unlikely a SWF (most lobbies have at least two people) group would even activate the timer. Reducing the speed of the timer is a good buff because survivors who are efficient counter it. 
  • Madjura said:

    Her dash needs either a complete rework to be something else entirely, it's complete and utter garbage.

    Crouching should give you the Shadowborn effect for free (does not stack with Shadowborn or Monitor & Abuse) to be able to actually see where you are going without having to waste a perk slot.

    The trap timer should activate as soon as survivors start trying to remove the trap or the equivalent of one full generator has been repaired, across all generators: So if 3 survivors all repair 33.33% of a generator on separate generators the trap timer starts.

    Combat Straps should be part of her power always (faster crouching) and using Combat Straps makes the crouch instant.

    You should see the timer of the traps as the killer, currently you can keep track of it by yourself if you really want to, it's just really annoying to do so.

    This, this is beautiful 
  • Title: Amanda should get a buff
    
    @RotBb said:
    
      I am not saying she needs a buff
    


    She doesn’t need a buff, but she deserves one. She’s not underpowered enough to be useless, but she’s still a little to weak. A hardcore player could be god tier with her, but its unlikely that they’d put in the effort with her current state.
  • Title: Amanda should get a buff

    @RotBb said:
      I am not saying she needs a buff

    Bruv, finish the sentence, or even read the title.
  • xChrisx said:
    The only one nerf he need its to struggle at the 35% for everyone
    Would it still give the obsession effect?
  • MrChills said:

    Yeah, let's not.

    https://en.wikipedia.org/wiki/Victor_Salva

    why would you support a sexual predator. Even though this company talked about it, if they ever did release a DLC for Jeeper Creepers that directly supported this man, I would not buy it and have a different view on the game. The only way I would support this if 100% of the profit went to the 12 year old boy he molested.

    Freddy is in the game
  • Survivors are stronger than killer. A good team can only be trumped by a god tier nurse. If the killer makes a single mistake then the game can come crumbling on top of them. The killer needs to be flawless with attacks, hooks, generator control, looping, everything. It’s tiring to see people like this complain when they only need to loop the killer to win. In a 2v1, if one survivor can loop effectively and the other survivor works on generators, the killer will not succeed without “””””crutch””””” perks such as NOED, Blood Warden, Make Your Choice, etc. When killers use these perks, it’s common that survivors will react hostilely. It’s laughable that you’re saying killers have it hard. Isn’t it the SURVIVORS who have review bombed the game TWICE when the Devs favored killers in an update? Face it, the survivors are still in the power roll. 
  • Survivors shouldn’t be able to smoke bomb away. Decisive is such a crutch, just a s bad as NOED. If you play the game right, not bully the killler (<——), you should be fine. If they have noed, you can’t complain because you have decisive. Decisive is the onyl perk I have a problem with. It shouldn’t be a free escape, play the game right, stop pallet looping, and you will be fine.
  • Can you Spot the survivor main?
  • Probably Unbreakable and Monstorus shrine. Unbreakable is too situational and the shrine only works on one build.
  • I’ve only seen camping after a sobo attempt, which is understandable. The event isn’t what’s causing the toxicity, it’s the people taking part in it. 
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