Idea for the hatch
>Add new killer base perk-
•lets them see when chests are open
•let’s them see the hatch when it’s open for 3/4/5 seconds
>New survivor objective
•Only when one person is left
•find a small black box
•a key to open the hatch
>New Game mechanics
•survivors can’t interact with the hatch if they’re hit 3 seconds before an attempt
•survivors escaping from the hatch don’t result in any damage to killer’s emblems
•Purple Key no longer is spawned in chests (without the intervention from Plunderer’s or another luck add-on)
•purple keys can no longer accept add-ons
•lets them see when chests are open
•let’s them see the hatch when it’s open for 3/4/5 seconds
>New survivor objective
•Only when one person is left
•find a small black box
•a key to open the hatch
>New Game mechanics
•survivors can’t interact with the hatch if they’re hit 3 seconds before an attempt
•survivors escaping from the hatch don’t result in any damage to killer’s emblems
•Purple Key no longer is spawned in chests (without the intervention from Plunderer’s or another luck add-on)
•purple keys can no longer accept add-ons
Comments
Do I understand that correctly that the hatch spawns in a closed state and has to be opened by the survivor first?
Whats the purpose of that new killer perk. Once the survivor has opened the hatch, he obviously jumps into it?
Also I dont understand what you mean with "cant interact 3 seconds before attempt"
>killer sees hatch aura as soon as it spawns for 4/5/6 seconds
what I meant by the other thing was that if a survivor is hit, they can’t interact with the hatch for three seconds