Rokku_Rorru
Rokku_Rorru
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- Rokku_Rorru
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is the heal progress that's permanent persistent across multiple heals?
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@KaaraUwU said:
https://forums.bhvr.com/dead-by-daylight/discussion/469144/the-event-is-really-cool
The event is insanely survivor sided from what I've heard, but the lack of cakes and a map is way too awful and lazy to ignore, not to mention the piss poor bp modifier
The meg dc'd on death hook, use your poisons lol and you deny their whole mechanic.
I didn't realise how easy the invis is to track on killer side, you see the footsteps and hear the noises, it's like playing spirit with scratch marks.
I just think people are afraid of anything new, I love these modifiers. -
@Orthane said:
Survivors are getting invincibility, invisibility, portals, temporary unbreakable pallets, being able to rebuild and reset pallet like my God what is this? Killers get basically nothing to do this event. The auto break pallet from the old Anni sucked yes, but this is infinitely worse to go against.
You can poison the food tables you know, and it basically ruins the survivors whole plan… we can also use portals too
Quick queues too for killer, coz holy kneejerk reactions -
@iphone_T said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093270#Comment_4093270
13 percent only when they don’t hit anything. So you’re giving them 25% extra distance for 3 seconds of 13% haste when most of those 3 seconds is spent during the cooldown animation.
thats if it doesn't, which happens often, and usually survivors try to return to the loop they were put out of position from, especially if it was to a corner.
are you a LARPer? -
@iphone_T said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093264#Comment_4093264
yeah the add on they just nerfed so that whenever you do get the haste you get like 0.01 extra distance on the survivor.
Not at all, 13 percent is not that bad LMAO
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@iphone_T said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093103#Comment_4093103
why are you over exaggerating so much? He gets like 4.5% haste, they just nerfed his haste add on by adding a no collision requirement and the fact his movement speed haste that makes him 4.6 is haste means because of diminishing returns he doesn’t synergies well at all with haste perks..
Coroners Coffee…
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@pidgeon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093251#Comment_4093251
Most people don't even know about the portals or being invisible in chase its super fun
or the haste from hooking survivors from stuffed trotters
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@pidgeon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093244#Comment_4093244
Its alot better than remote hooks and breaking imo. It added unique features such as a stamina bar instead which is really interesting.
Literally, the power is really nice, plus killers can use the portals too when that's around.
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You made an account just to complain about the event? lol
Don't killers always cry about how they want a secondary objective, and survs have one here for fun. More often it's gotten my teams when I play survivor killed and mostly been effective against gen regression/gen lock when we need to survive a bit longer.
I think people are always to quick to complain with new features -
I'm really enjoying it too!
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@pidgeon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093103#Comment_4093103
I don't mind diminishing returns, just during the recent patch we got ZERO perk changes its just so disappointing. I hope we get more perk changes when the new survivors perks get nerfed.
I don't mind them either but these power double standards are a bit insane to me between the Trickster rework and Jason…
I'm not asking for nerfs but please PICK a DIRECTION -
I'm just puzzled at omg we introduced diminishing returns, now let's make Jason who can get like 20 percent haste as a ranged killer
Also BHVR: Lets remove Tricksters haste addon
Like make sense -
@TurnOffTheTVs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092799#Comment_4092799
Xenomorph does not defend totems like Jason does.
you should face against that build, it makes everyone scream and interupts totems constantly. You'll know when you face someone who is aware of it.
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First hit is the thing I want dealt with and the bamboozle addon, please and thank you
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@TurnOffTheTVs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4091848#Comment_4091848
Name another killer who gets to be a 115 killer with the best ranged attack in the game and can defend totems on the level Jason can.
Xenomorph with the scream tail addon, it's actually pretty oppressive.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092756#Comment_4092756
I think only the most biased Killer Mains will defend the Centipede. The majority of the players will agree that he should not have Bamboozle as an Add On.
whats funny is remember knotted rope on houndmaster and how quick that got fixed, same with Draculas window block
…then they do it again…. -
@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092584#Comment_4092584
Yeah but currently it will not cause any more hinderance to the other survivor than them getting moved by the pallet. Its going to get people annoyed more if they literally have to pick themselves up from the ground because another survivor does something like that. Currently its less punishing to the receiving end and in the end that is better than making a mechanic that will only hurt the one who gets inflicted by it by not their choice.
Did you not read what I said about it just being a sound and a slight recoil like friendly fire in games (no stun), like it still makes the pallet connect noise and the survivors torso jitters back/head back like they got slapped.
it's just auditory and visual that way, no one loses control. -
@pidgeon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092584#Comment_4092584
I kinda hope we don't get any insane new emotes like dancing I like stuff like the point and come here.
I do even if it's just for the lobby like the party in the slasher movies before the horror haha
the game has a lot of potential for player experession, without going too overboard with it. I'd love item skins for example like how killers get weapons. -
we don't need to be 115 in chase honestly…
Out of chase some kind of way for killers without mobility, like portals from the entity for a fresh hook or something would be wonderful. -
@Wezqu said:
This would be just used to grief people already sandbag others by dropping pallets there is a topic just this week on the general side where someone got pallet dropped on their face by another survivor while they were being tunneled and the other survivor was not even running from the killer.
that happens regardless of a feature like this, it's so far and few between
We'll probably get emotes and what not with the new dbd version too, it only makes sense. No reason to deny the community fun because of bad actors, slugging is far worse for that anyways as is bodyblocking.
could do a kind of visual and sound feedback of the other survivor colliding with the pallet but not actually stunned, it'd just be hillarious to see a visual recoil when it's unintentional. -
@TicTac said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092481#Comment_4092481
Interesting idea. Does the combo also work with self care?
I still get the feeling objective great skill checks (300BP) are worth it, but altruism and survival (150BP) take forever.
it does, it adds up for survival, coz you get the progress also which is nice ontop of the skillchecks
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I've never done this to counter them, I've always used windows coz it slows them down ever so slightly. I didn't even know this bug was a thing lool.
Like how is it counterplay anyways where they clearly phase it the 2nd time, people are silly. -
Hyperfocus stake out as a combo are great for altruism and objective and survival (if using a medkit), it tends to get you the most, then you just have to be decent in chase, or could bring a boon with them and you have a well rounded bp build.
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@Filipino1490 said:
Hello. Let me just say. Now that i am looking on what i typed. So i am sorry. I was kinda in a rush so didn"t looked at it that much but thats ok cause people make mistakes, thats why we learn from them. Just to clarify i do play both sides (yes killers slightly more then survivors but i still play them) and when i am playing a game against someone I wanna have fun with it all of us want to have fun. with the unique builds and stuff. But right now with the autopilot and unhealthy perks like sprint burst, vigil, lithe, self preservtion ( should be reverted), hyperfocus + stakeout ,flip flop when combined with power struggle (cause its a lose lose situation and there is no counterplay), personally i think that shoulder the burden should give them broken instead of exposed cause it literally does nothing. But there are some killers perks that needs changes as well cause some of them are unhealthy like remember me, coulorophobia + forced hessitation (slugging build), hex noed, maybe lightborn but personally i am not so sure., should be changed cause it isn"t about strenght of the perks but by how they are healthy for the game. Also someone mentioned that jason is almost autopilot. let me just say no he is not he has skill like the only killers i can think of right now that are on a autopilot are krasue and nurse (nurse only with aura build and because of it there is no skill cause she ignores literally EVERYTHING.) even ghoul right now has more skill then nurse she needs to be reworked. Thats everything at the moment if there is anything that i missed let me know.
You're fine, I speak emotionally too on here so I get it (I don't mean angry or w/e, more like going with the vibe typing first thing that comes to mind). Sometimes you just get sick of facing certain things and it is valid in itself.
I don't think there is anything wrong that you dislike facing the build, that's understandable. We all have things we don't like. I'll also say sorry coz I was a bit blunt in how I responded too. looool -
It's great for punishing bodyblocking, I used to use it on legion a lot back in the day when I played a lot of them before the 4 hit chain rework/addon rework.
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@Brokenbones said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092452#Comment_4092452
Flow state is pretty underrated imo
Getting a 30% increase in unhooking speed after a few gens might not sound like a lot, but if you pair it with something like we'll make it - you reduce survivor downtime even more.
Only downside of running it together with Counterforce is diminishing returns cripples the perk with the lower numbers.
My boon build is usually Flow state + Shadow Step + COH + An altruism perk (babysitter, we'll make it, bt). All good options.
at its worst it's like 5 percent faster with 1 stack, so an increase is an increase, probably one of the more balanced perks with DR
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092434#Comment_4092434
My Last 30 Day escape rate is 45.59% and thats with even trying some saves I should had not tried. All are solo queue matches and I play random builds too so I am not stacking the deck for my benefit.
one of my fav builds atm is Flow State, Counterforce, Boon: CoH and Boon: Shadowstep coz of the uptake in hex builds with jason.
Honestly that is an impressive escapre rate for being altruistic, mine is usually a lot lower when I try to be. -
@zonkednb said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092437#Comment_4092437
I've said this as well. Make head form stronger, but make her split actually take skill to land. Remove the auto-aiming projectiles that scatter from where she hits and force it to be a single bounce or direct hit only.
Would it be too much to give her head form a short swing?Yeah see I feel that would make her more interactive even, coz then the body blocking wouldn't be too annoying for her.
I just really dislike interacting with the spit, but I hate using her head form when I play as her too. Like I really want to like her, her fantasy is such a cool concept, they knocked it out of the park, she just could be so much better for both sides.
I wish BHVR would read this coz they could make her fun to play as and against without a huge rework. -
Honestly for me it's 1 thing I dislike with ghoul:
-The 1st hit stun feels awful, I feel they wouldn't be so hated if that was changed, and remove the deep wounds even if its still a latch on with a much shorted animation/just a hit. that way healing, could give a way to fight back without removing their power. IDK -
@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092429#Comment_4092429
Theres 2 P.heads lol
Oh you are so right, I mean Pyramid Head LOL
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It probably doesn't help that dissolution works so well with her, have you tried that?
that way you can punish a bodyblock if you have to go into m1 form, for an easier down possibly.
I think I'd take nerfs to her spit like a longer CD like Unknowns for a stronger head form honestly, but that's just me. -
While that's true, I think a lot of people don't spend a lot of time on the game so ofc they aren't gonna understand why they are being focused out, not justifying it, but just becuase you didn't intend it, doesn't mean john dbd who came home from work had a great experience being focused.
So IMO it works both ways, I feel empathy on both sides could go a long way, but that's just not how it works is it. They don't have all the info, so they run with what they got, their feelings. -
Usually my escape rate is around 40 percent, but the last 30 days I've been doing a lot better, maybe because I kind of thrive against ranged killers since i play them mostly.l
I do also play with friends in some sessions though, so it's a mix of both. Seems their balance is working as intended overall, my high escape rate probs comes from all the newer jasons since he just came out. Not to mention I've been really selfish recently and left if I felt I couldn't save solo.
p.s. I love vigil don't hate me, it's a great perk for helping randoms with debuffs <3 I've used it in most of my builds since it came out, even before the live balance changes, that will never change. -
@Filipino1490 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092427#Comment_4092427
actually i have 9 000 almost 10 000k hours
You could act like it then, you should know better to make such extreme takes lmao
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@MrBuffalo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092245#Comment_4092245
Really goes to show that just because a killer is super weak doesn't mean they cant have one of the most obnoxious game play loops. It baffles me how Skull Merchant have been left the way she is.
I still think she should have gotten the rework, better than the state she was left in.
My playing as killer rework wishlist:
-Ghostface (2v8 night shroud movement speed)
-Skull Merchant (the proposed rework of her controllable drones)
-P.head (make his aim less clunky)
My playing against killer rework wishlist:
-Nurse (Idk what to do with her, maybe auras cant be read while using power, or severly reduced lunge)
-Ghoul (first hit rework, coz the awful animation stun lock feels awful)
-Twins (killer item like singularity that lets you deal with extreme cases of slugging, still need to fully recover, can double act as a buff for twins as its secondary objective that gives built in slowdown) -
Why does this post smell like under 1k hours, doesn't play both sides and needs their opinion from a CC lol
Survivors and Killers need to work for their wins, the game doesn't just hand it to them. So what about those players who are getting win streaks/challenges done? Maybe you're not as good as killer as you think you are lol… Like I eat dirt sometimes coz I'm not the best Unknown player but I know I ain't playing for a wendy's gift card.
Sprint Burst can be annoying, but it's far from the be all and end all, maybe it's because I play ranged killers and I can punish bad positioning/hold W'ing with a good shot.
But also if sprint burst cant exist, why can high mobility killers? The game would be boring if we took the toys from each side. I'm still of the opinion old dead hard is fine, I prefer'd facing it over the current one, it interacts with lag awfully (survivor makes the downed scream and plays the animation sometimes and teleports away when the server validates it). -
This is an amazing idea, you should post this on other socials too to make sure they see it!
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092132#Comment_4092132
The problem is that the Rework changed her a lot. I think she would overall be more interesting to play and play against with it, but BHVR has a really bad track record with reworks. So I can understand why the three people who like Skull Merchant were not happy about the announcement of the rework.
The sad reality is that she needs a Rework. I think her Kit is beyond saving, her power was flawed from the start and it was clear that she will be a boring snoozefest and the Devs knew it as well and just nerfed her into the ground so that she is not played.
I see no way how she can be a decent midrange Killer with her current Kit without her being completely obnoxious to go against again.
Well that's what I'm saying, what's the point of holding onto the current "identity" when it just doesn't work. Why stop a rework that'd make her a viable and useful killer, people got what they asked for in the end it's just sad coz I really wanted to play as and against the proposed version.
As for @ShanoaLegendaryPlz yeah, I maybe worded myself a bit strongly but there was a few people who just complained for the sake of it, none of it was constructive throwing around the word "identity" when I'd argue she barely has one rn. -
@TropesDaMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092311#Comment_4092311
Im new to the game lol, joined before The First came out, and mained Skully from there when i bought her. i was oblivious to the fact she was weak, until i went on the discord and people told me i didnt exist
That's awesome though, welcome to the fog <3 here is hoping your first main gets the buffs/rework she deserves!
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I was just talking about this yesterday, the perks from last year: These and the walking dead (barring conviction) are mostly trash.
Like can we please revisit these two chapters and make the likes of apocalytpic ingenuity and last stand more usable in trials (multiple uses or an actual solid pallet). Phantom fear having a better duration, Haywire being more effective, I'm not sure how I'd make Help wanted more enticing. -
@TropesDaMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092307#Comment_4092307
i made a post begging for skully buffs quite recently, i even made it clear i supported the kamikaze idea lol.
Sorry I was meaning people who claimed they mained her all the time but IMO just didn't feel genuine coz their main activity was around the announcement of the rework, not people like us who were genuinely excited to play her. It came across as parroting an opinion online when I saw them talk coz it was just echo'd opinions, not their own with clips or solutions etc.
Because… I don't see them now :) I only see people who genuinley want her to be better, I'd rather have the rework than current state. Sounded way more interactive, basically less buggy houndmaster. -
@TropesDaMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092132#Comment_4092132
I had nothing to do with it i promise. you guys have seen me show support for supposed kamikaze drone idea
Are you sure? Coz I remember being sick of the negativity at the time surrounding it, as MechWarrior said it was to do with the identity, I get that part but I feel like even if it was still different it would have been better than what we have now.
I'm pretty sure bhvr also said something about identity also was why they didn't end up doing it? Coz we still got the trickster one for example. -
@pidgeon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092137#Comment_4092137
Nostromo steam is the ONLY good thing to come with the map
So true, it's such a shame as I adore Alien but I hate that map… like it's like they designed the ship then decided to not bother with the rest.
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More map interactables and hazards like portals and nostromo steam please.
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Moment of glory should be 30s, So should Tauries one and it should be activateable without "being healed"
Road life needs a duration, not a one time use condition, when activated
Rapid Response needs a shorter exhausted debuff
Friendly competition needs to be 10 percent like prove thyself.
Also BHVR:
-Buff Last Stand to multiple use not just deactivated
-Buff Apocalyptic ingenuity to only need 1 chest or give a proper pallet
-Buff Teamwork: Full circuit and soft spoken to 10 percent
-Buff Better than new to 50 percent values
-Buff Mirrored Illusion to hinder or stun when struck.
So much could be done to survivor perks especially with diminishing returns being a thing, why are we ignoring them and leaving them to rot. -
We were gonna get a rework but all the Skull Merchant "Mains" came out of the shadows to moan about it, I thought it looked a lot of fun to play.
So thank them, I don't see them playing her now either. -
@Kupega said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092117#Comment_4092117
there will be another ptb in 3 weeks which will have balance changes
We were told they aren't doing balance changes on major releases anymore with the Jason patch
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And now they confirmed we aren't getting balance updates until October it looks like coz next patch is Chorus of Sin…
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092018#Comment_4092018
I find people creeping around waiting for saves whether they have scratchmaka or not, and yeah, Ghost Notes and Lightfooted also exist. A perk that might occasionally be useful in a very specific builds is yet another bad perk.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092022#Comment_4092022
Funny how that works.
Yet they never buff them when they underperform either…
looking at all of ricks perks like Apocalyptic ingenuity… they do know there is only 3 chests on a map without offerings/perks so one fragile pallet without building and its also a huge time investment. Same with Last Stand, it needs the lend a hand treatment usable multiple times a match but needs earned each time, it'd only be usable twice or so a match still but it'd do wonders for its viability.
Like please devs listen and stop releasing dead perks on BOTH sides, especially the unique cool ones. -
My guess was they were wanting to bring the feel closer to Texas Chainsaw's original film with the brighter look, which is fun, but it'd be nice if maybe different map variants had the different times of day to really set them apart maybe.


