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Rokku_Rorru

Rokku_Rorru

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  • @dbd900bach said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088541#Comment_4088541

    There is a misconception here on Jasons power. Crouching only ensures that he can't see or hear the survivors while using his power. No red mist and no red steps. There is no way for Jason to know a survivor is there without making an educated guess.

    When he teleports out of his power to appear, crouching doesn't counter his jump scare. No matter what, any survivor caught in that radius will scream and be revealed by killer instinct. If there is a loading tip that says otherwise, then its a bug, but if not, then locker aren't very safe against Jason.

    I think what's kind of annoying is it works on above floors or basement in some cases, which is really annoying in the dungeons and dragons map and midwich

  • I love playing against him, I really don't like how much buffs/debuffs he has baked into for teleporting… feels overkill:
    -Haste
    -Exhaustion with addon
    -Reload
    -Scream
    -Movement Tracking
    -Killer Instinct
    -Gen damage
    -Pallet Break/wall break/Window block/Pallet deny
    -Scream suppression immunity
    -can track "footsteps" in locker

    kind of feels like how Skully used to where she applied every debuff while gaining haste for little effort.

    Otherwise chase against him feels fun when he isn't the Malboro using bad breath.

  • Only case I genuinely believe is unhealthy for the game rn for slugging is Twins, coz it's just awful design without an answer to it especially in a game where you dont know what you're up against.

    She and Victor should have something maybe killer item related that lets you get up.

  • @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088437#Comment_4088437

    That is fine, since it specifically suppresses footstep SOUNDS.

    If it does suppress Xeno footsteps, that should not happen.

    Maybe it doesn't then and I assumed, I'm ngl it's more just coz it released with Xeno

  • I'd honestly rather Mikaela and Kate/Sable get them if they aren't their own legendaries. Haddie isn't very popular and I want to actually see these skins out in the wild. Felix should get Fred, Shaggy IDK who I'd choose, maybe Ace's smug expression would work.

    I want them to look as much as their og cartoons as much as possible, because I love Velma and Dapne, Shaggy and Fred that said I'm not opposed to multiple characters getting the same outfits so we have more choice.

    Also please don't ruin this collab by caking it in excessive dirt, the witcher collab was a great example of just the right amount.

  • Twins slugging is probably the most boring match possible rn, second to high mobility slugging.

    Killer side it's when I'm doing bad in chase and the gens are going super quick so I barely got much interaction that match, but it happens sometimes. The stealth extreme which used to be my number 1 doesnt really happen much anymore.

  • I find if gens are flying every game you're probably just out of your depth/need a new strategy. Some games they go quick for me and my chases suck so I just put it down to the other side played better. I can't really get upset at it coz if it is a problem, it's more stats for the devs.

  • @Wezqu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088555#Comment_4088555

    Yeah the light footed I would report as bug and see what devs decide. I just can't currently test that myself and report as need someone else to help with that one as bots crouch if you use your power as Jason so its not possible to test solo and I don't like doing testing in normal matches.

    No I get that, I'm saying I tested it and the footsteps still show, I just wish it was easier as a survivor to report these kinds of bugs solo

  • @Wezqu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088513#Comment_4088513

    Its not rage bait and no Elusive does not block Legion's killer instinct. Nothing blocks killer instinct in this game.

    I think they are just mistaking the oblivious from Elevens perk, it's an honest misunderstanding.

    That said I'm surprised light footed doesnt work on it coz of the footstep silencing.

  • @Mooks said:

    Are there any obvious legendary characters?

    I guess Sam would be possible since Lara already has voicelines mentioning her

    Larson and Pierre, Natla from TR1/Legacy of Atlantis

  • Light footed also doesn't hide the footsteps like it does for xenomorph

  • Heather I agree with, she really needs changed. I'd rather James looked like his remake self because it looks way better to me, Maria I love her new actress would be amazing to get Salome to be her likeness.

    I love what they showed of the unlicensed so I'm really excited for it.

  • Very very exciting times, as a casual player I'm so excited for the visual update, I love feeling immersed when playing, I can't wait to see all my favourite characters especially on survivor coz we look so jank rn with more fidelity, it's been a long time coming <3

  • @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088219#Comment_4088219

    No, because I am not a programmer and because Nightlight mods do not solve the issue entirely.

    Could always ask it to be included in the modding tools I suppose

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088218#Comment_4088218

    Depends on what from 2v8 like escapist has 20 seconds cooldown so he can up way more often then medic who has 90 seconds.

    For survivor getting ability to get up after 90 seconds alone without anything flashy is ok I would say, 90 seconds is reasoneable time or 100 seconds because survivor bleeds out in what 3-4 minutes thats 180-240 seconds but the antidlug that were there so basekit unbreakable with normal unbreakable time or faster ctawl speed plus automatic tevovery were too much.

    We can take out certain playstyles where killer cant hook and slugging is only way for him to deal with it or survivors gathering in small area theres only slugging as punishment so if you nerf slugging too much then killers counter to these situations and playstyles becomes very limited or even unuseable to certain point which creates new problems from abusers of meta which is majority of people playing DBD just remember mft, FTP+BU or the time where survivors could run into lockers and killer couldnt hit then. How many people used these meta perks or abused these exploits? I rember lot of people did so overdoing obe thing creates another problems.

    To killer getting rewards in fresh hook again great thing that should already happen, people like truetalent spoke about this like in 2021/22 when devs slept. We had two scenarios one gave too much (barbeque and chilli plus weaker pop and hsste) and then second one where killers got haste in form of limited (super extreamly limited) bloodlust that vast majority of killers didnt bendfit from at all.

    that's exactly it, we need something that gives sort of an answer but doesn't have protection etc, so it can still be punished and reset if used badly.

    If it was tied to exhaustion then they also couldn't just SB away and get out for free either. There is a lot of situations where killer has to slug, and we need to respect that as you say, like under a pallet, or flashlights or DS. It only needs to be an opportunnity to punish extreme cases without any perks, coz abandon is a terrible way to do it.

    Plus I personally feel if we had an option like this, we'd have an excuse to come after META builds with lots of second chance with a more healthy system that gives said chance in the worst case scenario, but it's not super abuseable. We can definately be testing to have the best of both worlds, for both sides and make the game less frustrating, and keep matches going.

  • I'd love those too, did you see the new version of the Angel of Darkness outfit in Legacy of Atlantis' pre-order, so pretty.

  • It'll just be a bit more immersive, you're concerns should be aimed at the new moris more than anything and they are already in the game. (I'm not saying I have an issue with them).

    I'm sure it'll still look really goofy on lower settings.

  • @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087954#Comment_4087954

    Oh I didn't realize we were supposed to be grateful for the devs randomly changing the most nonproblematic parts of the game on a whim.

    I still remember the completely pointless rarity switch. I still remember Autohaven being changed for no reason.

    You are so bent out of shape over colours, can't you mod them yourself?

    Also we're getting a better looking Autohaven, let them experiment.

  • I'll keep repeating it but they should try test the 2v8 anti-slug in 1v4 but base it around exhaustion or a unique CD that can be tuned.

    I feel it's the perfect amount of agency for both sides regarding slugging, a good enough deterrent for extreme slugging instances. Because Abandon rn is encouraging killers to do it for an easy win, hense the usual offenders championing it rn.

    I'd love fresh hook incentives though for killer too, that would be nice as a compromise.

  • they could just implement anti-slug for her specifically like as her unique mechanic maybe an item or something like singularity, but if you get slugged too many times you can be mori'd.

    But I agree with both sides of the arguement, I feel she could be made funner to play but also not so effective at slugging

  • @Feather said:

    Stunning her should put her power in cooldown as well

    There was a guy that suggested some time ago that when charging blink there should be no aura read for her, but i think that its not an issue and would nerf aura builds which are less annoying

    it would be nice if the stun worked on faigue too to put the power on CD, coz it's wild she immunes it.

  • Wouldn't footsteps be louder when it's raining? depending on the terrain? very sloshy heavy footsteps. It depends on the implementation. you might even see where the rain splashes against the survivor

    I personally would love her to get some quality of life for playing as her and against her. IDK what, but it'd be awesome if she was a bit more friendly to pick up without headphones, or play against her without headphones.

  • Yes make it happen! it'd be so cute and perfect for it

  • Honestly the new map redesign concept with the thick fog and how dark it is + the grass, I'm sure it'll be awesome for trapper etc.

  • Very exciting! I can't wait to see how he plays!

  • @halcyondays93 said:

    I hope they make it an option too. I'm nervous that my favourite survivors will suddenly sound different and the new sounds/voices will feel like a downgrade. That's what happened with Jonah a couple years ago (even though his voice was changed for a good reason). I eventually got used to the new voice, sure, but I still preferred the old one.

    On the other hand, if Behaviour is intent on doing this, I hope they take the opportunity to equalise survivor sound levels like they talked about doing a few years ago but never did. It would be nice to play Jeff without being loud as hell.

    Meanwhile I hope they change some voices like Claire's the moans are really excessive compared to others. So more improvements are always welcome. I like Steves new voice over his old one for example and Nancy's they are well done.

  • Maybe read the post saying "Who thought this was a good idea" etc, it's the phrasing.

    I am all for the toggle, I just don't know why we have to be negative about it.

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087948#Comment_4087948

    Input lag and deadzones and response curves. The latter two i can somewhat influence with Steam but console players are completely restricted

    Yeah that's a great way of putting it, those could really use help

  • @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087947#Comment_4087947

    I do not understand why do we have to now put up with every character spouting grating, cringe one-liners any time we select them or try to play them.

    Plus, this will almost certainly come at expense of their original voices.

    It being optional will happen if we ask for it, I just don't understand why y'all have to deny everyone else the chance to have stuff they enjoy.

    I'm getting tired of the negativity of people on here, this has to be the best anniversary in the whole 10 years of playing this game, like freakin scooby doo, I'm so excited to meme with friends, and as a fan of diablo 2 I can't wait to have Mephisto.

    Survivors need more to them, voice lines is definitely a step in the right direction to give them personality.

  • We are getting controller QoL in future bit by bit they said, starting with the grimoire. That said the input lag is the main thing I want fixed on console

  • @Rogue11 said:

    Oh god, who thought this was a good idea?

    I love the idea personally as someone who enjoys the stories and characters of DBD, there is a lot of casual players who love them.

    I just think a lot of people on here love to complain.

  • I'm personally very very excited for all these changes, it's a lot of things I wanted in the game. Things like voicelines a toggle would be perfectly okay. I want this game to evolve, survivors have looked so ugly for years and years, fingers cross when healing, shoulders collapse on gens, maria's torso implodes on gens.

    We need new things to make this game more immersive, I really want to feel more immersed and scared, I'm here for that side of things.

    As for people who want to keep old things, I've owned the game since launch and I don't want anything old back, leave that for private servers/the modding side of things.

  • I'm personally happy with the game leaning more into it's horror movie inspiration roots, very exciting time for the game and horror fans

  • I imagine the graphics will be scalable to an extent, low will probably look how it does now I imagine.

    on the plus side it's not until late next year, so there is a lot of time to save for new hardware and (hopefully) the prices come down before then, but that's just me being optimistic.

    I mainly would love it to be playable on my steam deck still, I'm sure it will be.

  • @100PercentBPMain said:

    unknown should have 16m terror radius

    I wouldn't mind a slight addon pass for cenobite I'm just kinda bored of what i got i felt let down by getting just another aura addon(not like i used original pain anyway)

    I love this idea, it would really help them be a jumpscare killer

    But I'm really liking the idea of the Silent Shadow perk on them.

  • I think there is some fixes for collisions on the new PTB? At least on the betahub notes there was, so hopefully it should be better, I think it still said tentative tho on the notes.

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4086674#Comment_4086674

    If you disregard all testing in the PTB because it's "not real matches" then that defeats a lot of the point of the PTB. Part of the PTB is for power level testing.

    No need to be so aggressive. I didn't dismiss anything. You dismissed people because of assumptions and because they cared about things you didn't.

    My personal tier lists are based on my own testing. So if it's my own testing I get dismissed because we need the communities opinion and if it's based on CC's we also need the communities opinion. So in other words any opinions from the PTB are completely invalid. Gotcha. This is dismissing a lot of the PTB's intent.

    "BHVR will buff or nerf him if he needs it."

    Again their track record shows this is not the case and I didn't get examples of otherwise. I got Blight, which is valid and Lich 2 years later. That's it.

    So why are you making decisions for me on what I think is you dismissing me? You are hilarious.

    As for you moving the goalposts, how about this, I'm gonna continue being excited for this chapter and you can keep moaning, if he is weak he is weak, I'll see it for myself.

    literally amusing people think they've figured a character out in less than a month of test servers.

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4086667#Comment_4086667

    Lots of people care about a killers power level. People also care about fun to play as and against. Nothing I've said conflicts with this. You just dismissed lots of peoples opinions because of assumptions and only caring about what you care about.

    He isn't going to be "weak" though… we don't know what he will be like in actual matches yet, the community hasn't had time to figure him out.

    and if you want to not be dismissed, don't try it with me in the first place, it works both ways.

    But you didn't answer my question, where are you basing your tier lists off? Your own opinion? If so it would mean we should probably wait and see what the community thinks of him, BHVR will buff or nerf him if he needs it.

    Best thing we can do rn is wait for it to go to live and give feedback though.

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4086661#Comment_4086661

    "You mean because they buffed some killers coming out of PTB and realised they maybe overdid it? Oh, shocking."

    I'll take examples for 500 Jeff.

    "You're telling me a game with live balance is receiving live balance? Oh my…."

    Oh so now we're saying "have ever received a live balance since their release"? I think we're altering the original intent here.

    "What about Lich who recieved a lot of buffs over time? Blight did too
    until he became one of the most problematic killers for years."

    Lich nearly 2 years later? and still isn't even A tier.

    Blight I'd actually agree with. That is probably one good example that was buffed after release and over buffed at that.

    "It's also an assumption that people are on the PTB? What's your point,
    it's called an opinion, based on knowing many ps5 players etc who can't
    wait to try him out. So you can take your attempt to dismiss me and
    keept it lmao"

    No it's an assumption that they didn't play the PTB and are just getting their opinions from CC's.

    Who cares where they are in someones contextual personal tier list which literally you are conflicting with this:

    "No it's an assumption that they didn't play the PTB and are just getting their opinions from CC's." Where are you getting your opinions from? CC's? Or just your own opinion… choose one.

    All I want is for him to be fun to play AS, and fun AGAINST.

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4086642#Comment_4086642

    "If he is weak at launch, they'll buff him"

    I mean given BHVR's track record I'd say this is a completely false statement.

    "when most of the playerbase didn't touch the PTB and can't, getting
    their opinions from CC's who have been wrong multiple times in the past."

    This is an assumption. You are just assuming that's where their opinion is coming from.

    "Track record"

    You mean because they buffed some killers coming out of PTB and realised they maybe overdid it? Oh, shocking.

    You're telling me a game with live balance is receiving live balance? Oh my….

    What about Lich who recieved a lot of buffs over time? Blight did too until he became one of the most problematic killers for years.

    It's also an assumption that people are on the PTB? What's your point, it's called an opinion, based on knowing many ps5 players etc who can't wait to try him out. So you can take your attempt to dismiss me and keep it lmao

  • @ghost916 said:

    BHVR needs to learn to respect our intelligence enough to actually play the game theyre making balance changes to. Its completely obvious that most of the balance team either doesnt play this game or are survivor mains. You nerf Jason but leave the survivor elusive perk untouched? Like are you kidding me? Theres too many videos online showing killers losing survivors for simply hitting them. Jason now isnt worth the money with the bad animations and lackluster perks, I say vote with your wallets boys. Let them know we dont want slop

    I'm gonna buy him and enjoy him, so bleh.

    Because I can make my own decisions on what I like an dislike. Amazing right?

  • I just think people are over reacting, people do chases with shadowstep, it's not "OP, it does its job nothing more nothing less".

    Remember the counterforce drama 5 years ago
    Remember the Conviction Drama recently
    Finesse?

    There has been plenty between, but it's always something, the perk does its job, shocking.

    it's something new and unique, I understand live balance changes like number tweaks, but let's not take a potentially breathe of fresh air from the larger community, especially console who havn't gotten the chance to test it yet.

    I ain't gonna lie and it might be a toxic opinion, but I'm tired of Content Creation trying to spark us vs them over extreme cases over perks on PTB, they know who they are.

    maybe not the most logical post on my end but, I'm really looking forward to these new perks, I cant wait to use rampage on live and silent shadow or whatever its called.

  • Spirit the issue is how inaccessbile playing as and against she is.

    Krasue, is just badly designed again as and against (easy to bodyblock when playing as her if against a communicating team and awful to play against when she has dissolution)

  • @Blueberry said:

    They're upset also because of them nerfing a killer that already wasn't that strong and not buffing his bad perks. Those seem like reasonable complaints. I don't think it's just about the survivor perks.

    when most of the playerbase didn't touch the PTB and can't, getting their opinions from CC's who have been wrong multiple times in the past.

    If he is weak at launch, they'll buff him, but it's best to see how he does in the hands of the wider player base, not just the content creation bubble.

  • I want to agree because having the same addons that all do different tiers of the same thing is bloat, so it'd be nice if they did more unique and useful things ESPECIALLY with diminishing returns now.

  • He'll be fine, he has good 1v1 and good 1v4 thanks to his mobility, there are many killers with less options than he has.

    I'm really looking forward to playing as him and against him. The haste was a bit high anyways on the addon so I'm not surprised that got changed.

  • I enjoy the map on killer and survivor, great fun for stealth builds. I just try to make sure I'm not trying to go from market to beyond main, in the corner for my gen pressure.

    My main advice is don't go from one corner to the other on low mobility killers, let them have those gens and focus on the ones closer together, makes your life so much easier.

  • @Balrog said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4086269#Comment_4086269

    Feedback is an ongoing process and we’re actively listening to all sides. That doesn’t mean instant nerfs or buffs, although I can appreciate the perspective that this is how it's handled.

    To be fair I don't want to say that IS how it's done, but we've got so many perks which have kind of just came out and faded into obscurity on both sides. I'm glad you are listening to both sides of the conversation, thank you.

    This is the anniversary we should have nice perks on killer and survivor, which I'm glad to see you're buffing the stealth perk.

    People want a new meta, the only way you're gonna get that is if you get new good perks

  • @Aven_Fallen said:

    Funny that you mention that it can get rid of Corrupt Intervention, something which almost never happens, but you ignore that it also triggers Infectious Fright, Forced Hesitation and Eruption. I mean, we can totally remove the interaction between Plot Twist and Corrupt Intervention, but obviously the other interactions should also be removed. But I have not seen a Killer complain that they get a free Infectious Fright when Plot Twist was used.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4086255#Comment_4086255

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4086257#Comment_4086257

    Honestly, with how frequently it is coming up lately either a vocal Content Creator has complained about it or someone used it in a Build and now it is a big problem Perk. Especially the DS/Plot Twist-thing was something I have read multiple times over the past few days.

    It's reminding me how much they are crying about perks that aren't even in the game yet, it's getting tiresome.

    Acting like they are dealing with old Made for This again, but you give them an inch, they take a mile :D

  • @Balrog said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4086228#Comment_4086228

    We will share more information as soon as it is available! We only have Slasher information available at this time.

    Hopefully you all don't make kneejerk reaction changes for a perk that's literally a fog vial without the fog. footsteps can still be heard. I'll never agree with people here, not to mention even if being used with light footed (ripley's perk) you have to be healthy, and injured is where this perk helps the most.

    I think both the killer perks and survivor perks of this chapter should be enticing, I love the sounds of rampage on killers I play, I also love the idea of the survivor perks.

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