Skull Merchant is genuinely so bad

How are there still no changes considering that she has been bottom F tier (at least according to bigger creators like Otz, but also in my experience) for like the past 2 years? I cant describe how bad she feels to play, especially in higher levels of play

Comments

  • Just revert her and keep undetectable on recall atp

  • @sadakomura65 said:

    How are there still no changes considering that she has been bottom F tier (at least according to bigger creators like Otz, but also in my experience) for like the past 2 years? I cant describe how bad she feels to play, especially in higher levels of play

    ive spent over 100 of my 555 hours on Skully, she is in a horrible state rn, hence why i moved to Pig and Nurse

  • Jason: I can zoom cross map, have insane antiloop, built in moris and survivors can't see me in power.

    Vecna: I can zoom cross map, ignore entire enviroment, playing hit or miss spam rodeo.

    Skull merchant: I can deploy drone that don't do anything.

  • @Elan said:

    Jason: I can zoom cross map, have insane antiloop, built in moris and survivors can't see me in power.

    Vecna: I can zoom cross map, ignore entire enviroment, playing hit or miss spam rodeo.

    Skull merchant: I can deploy drone that don't do anything.

    Couldnt have said it better myself, its sad but reality

  • We were gonna get a rework but all the Skull Merchant "Mains" came out of the shadows to moan about it, I thought it looked a lot of fun to play.

    So thank them, I don't see them playing her now either.

  • @Rokku_Rorru said:

    We were gonna get a rework but all the Skull Merchant "Mains" came out of the shadows to moan about it, I thought it looked a lot of fun to play.

    So thank them, I don't see them playing her now either.

    I didn't like the fact that they just slapped on a dash/ranged attack for a rework so I personally was someone who didn't like it. I would much prefer her drones being more stealthy and strategic.

  • @Rokku_Rorru said:

    We were gonna get a rework but all the Skull Merchant "Mains" came out of the shadows to moan about it, I thought it looked a lot of fun to play.

    So thank them, I don't see them playing her now either.

    To be fair, the 2 proposed rework designs they put out on the forums while seemed neat, it just replaced her idenity. She went from a trap killer which we only have 2 of those to more "Oh watch out! I am gonna sling something at you and you have to dash out of the way" type of killer. We have too many of those already with another in the making coming out in August.

  • @Rokku_Rorru said:

    We were gonna get a rework but all the Skull Merchant "Mains" came out of the shadows to moan about it, I thought it looked a lot of fun to play.

    So thank them, I don't see them playing her now either.

    I had nothing to do with it i promise. you guys have seen me show support for supposed kamikaze drone idea

  • @Rokku_Rorru said:

    We were gonna get a rework but all the Skull Merchant "Mains" came out of the shadows to moan about it, I thought it looked a lot of fun to play.

    So thank them, I don't see them playing her now either.

    never heard this before. All skull merchant mains I heard of are desperate for a rework

  • @sadakomura65 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092132#Comment_4092132

    never heard this before. All skull merchant mains I heard of are desperate for a rework

    Honestly, that might be because shes been unplayable for a year and they are willing to accept anything at this point. I don't really know many players who enjoy a killer to want their playstyle and power to fundamentally be changed. I know as a SM main I would just like her to be reverted to her previous state before the nerfs.

  • @TropesDaMan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092132#Comment_4092132

    I had nothing to do with it i promise. you guys have seen me show support for supposed kamikaze drone idea

    Are you sure? Coz I remember being sick of the negativity at the time surrounding it, as MechWarrior said it was to do with the identity, I get that part but I feel like even if it was still different it would have been better than what we have now.

    I'm pretty sure bhvr also said something about identity also was why they didn't end up doing it? Coz we still got the trickster one for example.

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092184#Comment_4092184

    Are you sure? Coz I remember being sick of the negativity at the time surrounding it, as MechWarrior said it was to do with the identity, I get that part but I feel like even if it was still different it would have been better than what we have now.

    I'm pretty sure bhvr also said something about identity also was why they didn't end up doing it? Coz we still got the trickster one for example.

    i made a post begging for skully buffs quite recently, i even made it clear i supported the kamikaze idea lol.

  • @TropesDaMan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092307#Comment_4092307

    i made a post begging for skully buffs quite recently, i even made it clear i supported the kamikaze idea lol.

    Sorry I was meaning people who claimed they mained her all the time but IMO just didn't feel genuine coz their main activity was around the announcement of the rework, not people like us who were genuinely excited to play her. It came across as parroting an opinion online when I saw them talk coz it was just echo'd opinions, not their own with clips or solutions etc.

    Because… I don't see them now :) I only see people who genuinley want her to be better, I'd rather have the rework than current state. Sounded way more interactive, basically less buggy houndmaster.

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092308#Comment_4092308

    Sorry I was meaning people who claimed they mained her all the time but IMO just didn't feel genuine coz their main activity was around the announcement of the builds, not people like us who were genuinely excited to play her. It came across as parroting an opinion online when I saw them talk coz it was just echo'd opinions, not their own with clips or solutions etc.

    Because… I don't see them now :) I only see people who genuinley want her to be better, I'd rather have the rework than current state. Sounded way more interactive, basically less buggy houndmaster.

    Im new to the game lol, joined before The First came out, and mained Skully from there when i bought her. i was oblivious to the fact she was weak, until i went on the discord and people told me i didnt exist

  • @TropesDaMan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092311#Comment_4092311

    Im new to the game lol, joined before The First came out, and mained Skully from there when i bought her. i was oblivious to the fact she was weak, until i went on the discord and people told me i didnt exist

    That's awesome though, welcome to the fog <3 here is hoping your first main gets the buffs/rework she deserves!

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092312#Comment_4092312

    That's awesome though, welcome to the fog <3 here is hoping your first main gets the buffs/rework she deserves!

    yeah i have 500 hours now, with over 100 dedicated to her. she needs love man.. ive been playing Pig and Dredge a lot lately

  • As a skull merchant main myself, (well one of my mains) it seems theres a divide amongs skull merchant mains as well. The ones that want to keep the plop drone playstyle, and the ones that want to see something completely different. That divide isnt really helping them decide on a rework either as half say no rework just revert and the others say full rework.

    Even when it comes to the undetectable activation, some love the undetectable on recall, others hate it enough to have stopped playing her for the most part.

  • @Rokku_Rorru said:

    We were gonna get a rework but all the Skull Merchant "Mains" came out of the shadows to moan about it, I thought it looked a lot of fun to play.

    So thank them, I don't see them playing her now either.

    The problem is that the Rework changed her a lot. I think she would overall be more interesting to play and play against with it, but BHVR has a really bad track record with reworks. So I can understand why the three people who like Skull Merchant were not happy about the announcement of the rework.

    The sad reality is that she needs a Rework. I think her Kit is beyond saving, her power was flawed from the start and it was clear that she will be a boring snoozefest and the Devs knew it as well and just nerfed her into the ground so that she is not played.

    I see no way how she can be a decent midrange Killer with her current Kit without her being completely obnoxious to go against again.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092132#Comment_4092132

    The problem is that the Rework changed her a lot. I think she would overall be more interesting to play and play against with it, but BHVR has a really bad track record with reworks. So I can understand why the three people who like Skull Merchant were not happy about the announcement of the rework.

    The sad reality is that she needs a Rework. I think her Kit is beyond saving, her power was flawed from the start and it was clear that she will be a boring snoozefest and the Devs knew it as well and just nerfed her into the ground so that she is not played.

    I see no way how she can be a decent midrange Killer with her current Kit without her being completely obnoxious to go against again.

    Well that's what I'm saying, what's the point of holding onto the current "identity" when it just doesn't work. Why stop a rework that'd make her a viable and useful killer, people got what they asked for in the end it's just sad coz I really wanted to play as and against the proposed version.

    As for @ShanoaLegendaryPlz yeah, I maybe worded myself a bit strongly but there was a few people who just complained for the sake of it, none of it was constructive throwing around the word "identity" when I'd argue she barely has one rn.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092132#Comment_4092132

    The problem is that the Rework changed her a lot. I think she would overall be more interesting to play and play against with it, but BHVR has a really bad track record with reworks. So I can understand why the three people who like Skull Merchant were not happy about the announcement of the rework.

    The sad reality is that she needs a Rework. I think her Kit is beyond saving, her power was flawed from the start and it was clear that she will be a boring snoozefest and the Devs knew it as well and just nerfed her into the ground so that she is not played.

    I see no way how she can be a decent midrange Killer with her current Kit without her being completely obnoxious to go against again.

    Her first rework was totally fine and the reason she got hardnerfed wasnt because she was "boring" to face but because entitled survivor mains refused to play against her and kept giving up on hook, hence why she had an artificially high kill rate of 70%. This is why you dont balance killers based on data only. Before the nerfs, her counterplay was no different than to her current version. The only difference is, it was much easier to get value out of her power, but to be honest that was justified considering that the drones only injure you (and hinder, but only if you already are broken). Now you have to scan people 3 times with 1 scanline for merely an injury. And avoiding the beams is ridicilously easy, killing her trap playstyle completely.

  • @sadakomura65 said:

    How are there still no changes considering that she has been bottom F tier (at least according to bigger creators like Otz, but also in my experience) for like the past 2 years? I cant describe how bad she feels to play, especially in higher levels of play

    after the second nerf hit the skull for no reason she never got out of F tier i personally like her mix and match cosmetic set but i'm not going to sweat to barely get a 2k or even 1k playing her

  • @sadakomura65 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092419#Comment_4092419

    Her first rework was totally fine and the reason she got hardnerfed wasnt because she was "boring" to face but because entitled survivor mains refused to play against her and kept giving up on hook, hence why she had an artificially high kill rate of 70%. This is why you dont balance killers based on data only. Before the nerfs, her counterplay was no different than to her current version. The only difference is, it was much easier to get value out of her power, but to be honest that was justified considering that the drones only injure you (and hinder, but only if you already are broken). Now you have to scan people 3 times with 1 scanline for merely an injury. And avoiding the beams is ridicilously easy, killing her trap playstyle completely.

    They dont balance Killers on Data only. And no, her first Rework was miserable as well, she was still boring to go against, she was boring to play for most people and slapping on every status effect in existence did not really fix her.

  • @terumisan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/469039/skull-merchant-is-genuinely-so-bad

    after the second nerf hit the skull for no reason she never got out of F tier i personally like her mix and match cosmetic set but i'm not going to sweat to barely get a 2k or even 1k playing her

    or just sweat to not get a kill in general sometimes

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092491#Comment_4092491

    They dont balance Killers on Data only. And no, her first Rework was miserable as well, she was still boring to go against, she was boring to play for most people and slapping on every status effect in existence did not really fix her.

    I can guarantee you you would not say this if she was like that on release. I just know for a fact that 90% of people who think this are biased on her first iteration. And yes, they do balance killers almost solely on data. Otherwise they would not have hard nerfed a killer that was high C tier at best.

  • Its crazy that anyone would downvote this considering that Skull Merchant is literally the weakest killer in the game currently. There is no killer more deserving of a buff

  • @skill_issues said:

    Its crazy that anyone would downvote this considering that Skull Merchant is literally the weakest killer in the game currently. There is no killer more deserving of a buff

    its just people being ignorant, nothing new