Which survivor perks are the best for bp gain?
There are a lot, but which are the best? Bonus points for not throwing the match in the progress.
- Deliverance: Self-Unhook points
- DS: Escape-grasp points
- Counterforce: Totem cleansing for survival
- Boons: Totem blessing for Boldness
- Stake out: Great Skill Checks, but dont really generate more skill checks
- Built to last: more toolbox for more skillchecks
- Prove thyself: Makes doing gens for coop-points less worse throwing
- Any means necessary: Pallet resetting
- For the people: leaving/dying as obsession
- De ja vu: faster gens
- WMI or botany: faster heals
Which are the best if you want to get cloae to 40k in your opinion? Which are missing?
Comments
Well that is odd question as to get 40k you need get all emblems to Iridescent.
Evader is not effected by any of the perks as its just counting the time you are chased. Still as you get +50 points for every pallet stun you could run Any Means Necessary so you can get more oportunities to stun the killer
Benevolent is the unhooking, healing and save survivor from killer grasp actions so any perk that makes those faster/easier. Still you can also use Saboteur as you can get points of sabotaging hook if the survivor wiggles off the killer 10 meters of it.
Unbroken you just need to not get downed. So any perk that can help you prevent that most likely
Lightbringer is in the end the only category where you can effect with perks as you can get points of cleansing totems, fixing generators, if someone else cleanses totem while you are chased and getting chased by the killer when others are fixing gens. So any perk that can help you to achieve those.
So to looking that Lightbringer seems to be the only one that you can effect that much and Benevolent in some degree too.
Maybe Sabotage? I think sabo'ing hooks gives decent bp
I think ones you mentioned are best but If we getting more deep with it
Shoulder the Burden can help with more BP if you are confident in chase, Gives another hook state to someone else so you can potentially get the BP from another unhook that would not of otherwise been their plus the heal at unhook.
Tambourine Perk from Vee, more skill checks for the chance to get greats and the bp that comes from it (all tho gen catrigoriy tends to be easiest to fill)
Hyperfocus stake out as a combo are great for altruism and objective and survival (if using a medkit), it tends to get you the most, then you just have to be decent in chase, or could bring a boon with them and you have a well rounded bp build.
So, things that dont really require any perks, so you can asses what perks you DO want to bring:
Objective:
750 points per chest (if you have a friend with chest perks, you can 99% the chest for 749 points). 3 chests in the game is 2250 points
300 points per standard great skill check on gens
50 points per good skill check on gens
2500 for escaping through hatch
2000 points for opening hatch with a key (50% of your points can be achieved with just opening the hatch with a key)
20 points per generator %, netting you 2000 points for doing a gen solo with no interruptions (there is no cap per gen, meaning gen regression actually helps you gain more points)
20 points per gate % (same as gens)
So, do a total of 2 gens while aiming to hit at least 3 great skill checks per gen, then either open both gates or open chests in the hopes you find a key if you dont want to bring your own. If you could, you dont want to bring any perks to assist with Objectives.
Survival:
1500 for cleansing any hex or dull totem (7500 for all 5 totems btw).
100 for mending
50 for each good wiggle skillcheck
150 for each great wiggle skillcheck
The same points apply for self-healing, assuming you brought a medkit.
750 points for each self-heal.
1500 for a self-unhook (assuming you get camped or someone brought a luck offering)
1250 for wiggling free (effectively impossible without perks, but still good to note down)
1000 points if the obsession dies, even if that's you.
2000 points if you're escaping as the obsession
1500 points if you open any escape gate as the last person standing (once hatch spawns in, you're the last person standing, so it counts if the other teammates already escaped)
250 points if the killer closes hatch
7000 for escaping
100-1000 points related to various killer powers.
The obvious one is to simply be the obsession, escape the killers grasp once and then escape. This is fully doable with DS as you escape the grasp AND turn into the obsession. But you can also achieve the same by cleansing 2 totems and then escaping.
If you want to gain 10k while dying, you need to do all 5 totems, use DS and make sure you get tunnelled before someone else can use DS and get 750 points from wiggling skillchecks (you get carried 3 times, which means you only need 3 great skillchecks per wiggle, is easily doable)
If using escape points as your main contributor, just do 2 totems. If you intend to die, bring DS.
Altruism:
7.5 per healing % without a medkit, before gens are done, 750 per solo heal
7.0 per healing % without a medkit, after gens are done (but actually 8.75 as you get 25% more, 875 per solo heal)
1000 per unhook before gens are done
1500 per unhook after gens are done
2000 per unhook after EGC started
1250 for every survivor saved from the killer's grasp
10 per healing % without a medkit, before gens are done, 1000 total
8 per healing % without a medkit, after gens are done (but actually 10 as you get 25% more, so it stays the same, honestly the weirdest on the list, same 1000 total)
500 per safe cage rescue (rescues are not on this list, only applies to 2v8 and Pyramid Head)
1250 per safe unhook
100 everytime you mend someone else
So, optimally, you want to do an unhook and heal the survivor up 3x in the game and be part of healing as much as possible as that would cover at least 3000 per unhook.
There also used to be something about gaining 25% extra BP on altruism if you were in the basement, but I cannot find any source confirming that still exists in the game.
To optimize the chances of unhooking someone else, you would want Shoulder The Burden, which grants another 1500 points to you. Meaning you can get 4500 points within the first 3 minutes of the game.
Boldness:
5 bp per second spend in the basement while healthy, gets claimed when you either get injured or leave the basement. Has a 4 second start-up.
3 bp per second while running near the killer (but not in chase)
50 bp per second while in chase
375 per escaped chase, is doubled for the first chase
500 per sabotaged hook
400 per killer blind, 500 if it's mid chase
500 per killer stun with a perk or pallet
100 per window vault in chase
Considering average chasetime is around 60 seconds, that means on average you should earn about 9k bp in chase alone.
Blessing totems brings you 1500 per interaction, which is something to consider
So, how to optimize this for 40k per match REGARDLESS if you escape or not, without throwing the match:
1. Bring Saboteur, sabo a hook whenever you can, do not go out of your way to do so unless the killer happens to be nearby carryng a survivor.
2. Bring Shoulder the Burden, that reduces your hook count, but it buys more time if the killer has to chase your teammate once more AND grants you 1 more oppertunity to unhook.
3. Bring Left Behind and a key, if you're the last survivor standing. If gates are open and teammates have escaped: lead the killer close to the hatch but pretend to not hear it and run as far away as possible while the killer closes the hatch.
4. Bring For The People, so you can guarantee being the obsession at your moment of escape.
Cleanse at least 2 totems, fix 2 gens worth of progress(it doesnt matter if the killer regresses it), heal at least 2 people and unhook 2 of them safely, escape through hatch whenever the oppertunity is available. If possible, open an exit gate if you're the last survivor, then still aim to get hatch.
Its decent, but pallet resetting gives the same amount and any means has no cooldown.
I do fairly well with Strength in Shadows and maybe Bond, Empathy or a key you get infinite heals at decent speed, plus the basement aura to get you back in the killers face
Interesting idea. Does the combo also work with self care?
I still get the feeling objective great skill checks (300BP) are worth it, but altruism and survival (150BP) take forever.
You dont need all emblems to be iridescent to get 40k.
As an example:
Cleansing 5 totems, hitting a great wiggle skillcheck at least 6 times when you get carried (which is 3 seconds of wiggling, gets you 900 points per carry, which is 2700 points total) gets you 10k bloodpoints in Survival.
You get iridescent if you escape without ever being downed(otherwise its gold or lower).
As for the rest of your comment, you should read up on the scoring table that's on the wiki, because respectfully, you're not informed enough about the topic and/or your info is severely outdated.
You have the wrong idea, so your post has nothing to do with the question.
It has nothing to do with emblems. For example once getting downed reduces your emblem to gold, but it doesnt change your escape bps. Its even possible to get max bp while not escaping. Both (emblems and BP) profit, generally speaking, from playing well and having enough time, so they seem to depend on each other, but thats not the case.
it does, it adds up for survival, coz you get the progress also which is nice ontop of the skillchecks
You still can get only 10k on each so you can't get more from one. So you in the end have to do well on all. Still yeah I overthought it and mixed up things but still you do need to get balance to get good points on all.
Yeah sorry I was mistaken. Thanks for pointing it out respectful way. Still I was correct on the fact that you still need to gain them in all groups as you only can get only 10k in one so some reason was focusing on that and mixed up stuff.
Can always go Stake Out by itself for extra bp, then bring Inner Strength for 1500 survival per totem cleanse + 500 (I think) for fully self-healing. A healing perk - I like Desperate Measures for the extra unhooking speed too - and then a fourth flexi slot for whatever you're struggling with. Slap on a key + hatch offering for the guaranteed 2000 objective and boom
It is best to leave Totems until the end of the match - at least check teammates' perks before going all out on the Totems.
Blast Mine (Jill) is a great perk for BP. Guaranteed 900 boldness BP if the killer decides to kick your gen.
And like others has mentioned, great skillchecks is a good way of earning BP fast.
Stakeout (Tapp) is great for this scenario, since you are guaranteed 4 greats (1200 BP) if you have it fully stacked
Unhooking and healing other survivors is also a must when going for max BP, since you get 1000 for the unhook itself, and 1500 for a safe unhook bonus (2500 per unhook), and 1000 BP for a full heal. It's generally easy to max out altruism if you are going for it.
If you are good in chases, this is a great way to earn big BP fast.
When i'm going for points i usually run Inner Strength. You get a lot of survival points removing totems and it gives a lot of survival points when healed.
We'll make it is another good perk for points farming since you get almost 2,5k in a single hook save + heal.
An Exhaustion perk to last more in chase to get your Boldness points
And Deja Vu to get the objective points. (Or Decisive Strike if you are being tunneled too much).
That a strong and a functional build to farm points