ReverseVelocity
ReverseVelocity
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- Username
- ReverseVelocity
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24 hours later and I still haven't recieved them.
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Yeah, I noticed this on the PTB, and it seems to have made it's way to live. It's definitely tied to the perk, its just unwritten in the description.
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@Mandy said:
I can send a private message to those who've not received them yet but have played as LF. I will need to know who to send the message to.
Still haven't got mine either.
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@cutiekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2773539#Comment_2773539
Enjoy the tiny cat on your hip that you can barely see and no one else will notice
Believe me, I absolutely will. :D
Plus they're not actually that hard to see on my survivor, I don't know where you're getting that from lol.
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I like charms, I like to put the lore related ones on the characters they come from. They're actually a pretty large reason in my decision to buy a Rift, I don't think I would've bought the last one if it wasn't for the Trickster and Doctor charms to be honest.
I personally LOVE the new SAW charms, especially the Tier 70 one, I didn't expect the Billy Tricycle to be animated. They'll give a lot more flair to my Pig hook for sure.
Also that Cat charm on the free track is 100% going on my main survivor, he's so cute :)
Just look at the little Punk Rock fella <3
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@sizzlingmario4 said:
What’s funny is the long guide bar buff DID go through, so bubba literally has the same problem.
Yeah, that's really weird, hopefully Solvent Jug gets a change in the hotfix next week.
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@Supernaut said:
Correct me if I'm wrong, but I believe Myers is still due an Add-on pass, as his rarity counts do not conform to the standard...
They fixed this when they buffed a few of his addons in that one big midchapter patch.
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I don't think increasing the base regression is the way to go, I think they should make it so that you have to work on a generator for the same amount of time it took to kick it before it'll stop regressing when you let go again.
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I wish Kid's Drawing reverted his kit instead of making your power objectively worse, that'd be dope.
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ok
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@Lat0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2760502#Comment_2760502
You do realize all these """comp""" players mostly stomp randoms and then go do their little tournaments right?
Most comp players I've seen in pubs just play like regular, but are nuts at the game. They're usually solo too lol. By the the looks of things, you got rolled by a good team and came to the forums to cry about it. Just move on to the next match instead of making a fool of yourself, you're not meant to win every game.
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You do realize that every comp game is done in a KYF, right? It's not just loading into pubs and stomping random killers, it's a set up match between two teams with a set of rules.
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Enduring, Bamboozle, Surge and BBQ. A feel good build without being too sweaty.
For addons I usually use Cold Dirt and Joey's Mix Tape for that sweet, sweet 3 second fatigue. If I'm not running those, it's usually Frank's Mix Tape and Stab Wounds Study, but I usually switch my build up for those (Bamboozle isn't necessary and Surge doesn't work on Mix Tape downs).
You can throw a lot of perks on Legion and have them perform well, to be honest. Just avoid Oblivious perks and instadown perks as they conflict with their power.
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/2755804#Comment_2755804
Well you can't really get value out of the old effect. You spear someone, gain undetectable while you reel them in and then have it for a measly ten seconds after the chain breaks or you hit them. Either way you have to go through a cooldown state that eats 2-3 seconds of your timer. If you downed the survivor, you're not gonna just leave them and if you didn't down then you're in for a chase with the survivor having a headstart that will ensure that undetectable's 7 or less seconds will do less than nothing for you.
It was just bad. The new one isn't much better either.
Behavior seem to not want the first person sniping character to do first person sniping things like, planning and proper stealth in addition to taking the quickscope away.
Deathslinger just seems to get no fun toys anymore.
The undetectable is the current effect. The aura reading addon was what the Hellshire Iron used to do.
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@AngyKiller said:
Honestly, the only fix Deep Wounds needs is that the timer goes down 15% faster if you're sprinting & not in a chase. To avoid exploits, it could be instead 'when you can't hear the Killer's Terror Radius'.
I mean, you have DEEP WOUNDS and you're sprinting everywhere. That should make you bleed faster.
It used to go down while outside of the terror radius, but this was removed when the Nemesis perk was introduced. If you stunned the Legion with a pallet then you'd bleed out in 30 seconds regardless of what you did.
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If it kept the basement detection effect as well that'd be cool, but purely just because I like the noise it makes when it activates.
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To switch the obsession around to get maximum value from Dead Man's Swi-
oh nevermind
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I like Deathslinger personally, even after the nerfs. I think he could do with a reload speed buff though.
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It looks like Rick Sanchez decided to cut half of his hair off.
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It's because No Mither is meant to be the perk that starts you off injured, so if you immediately want the bonuses from perks like Resilience or Dead Hard, you'd run No Mither.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2742410#Comment_2742410
they're just cracked bro
if you don't use Fire Up and Bamboozle do you even play legion?
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I think it's still used, they just removed the high pitched noise. Currently it's only in Disfigured Ear and Knock Out.
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Iridescent Button functions as a weird psuedo-stealth, if they don't have line of sight on you, they can't tell how far away you are and you can ambush them while in Frenzy.
In terms of stealth perks, they're not actually super effective on Legion since of how badly they affect Legion's tracking. The ones that would be most effective, in my opinion, would be Trail of Torment (since the undetectable goes away when you deal damage, allowing you to use Frenzy as normal) and Dark Devotion, as you'll only be basic attacking your obsession when you're downing them (don't m1 healthy people as Legion while Frenzy is charged, lol), so you can slug and take advantage of the undetectable that way.
Don't run perks like Hex: Plaything or Hysteria on them without double detection range addons, otherwise your Frenzy will be far less effective.
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I wish it was 50% but I'll still give it a try.
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Honestly, if they made it 8m per stack it could be useful sometimes, maybe. The fact that you keep your stacks when the obsession dies isn't that significant because the effect is pretty useless.
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@Steel_Eyed said:
That’s right. Three hits on one survivor or two on two separate survivors. I’m not for the nerf, but not really against it. I’m more excited about the iridescent buffs then the nerfs to uncommon addons.
Yeah, the Ultra Rare buffs are cool, but I honestly don't see why they felt the need to nerf Marvin's Blood. Same with Flask of Bleach and Stale Biscuit to be honest.
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I personally think it could still be buffed a little more, but it's nice to see it getting a buff.
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Release Freddy.
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I honestly think they should move faster basekit, and have a 3 second fatigue.
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Have you considered running Beast of Prey? You sound like the type of killer that'd bloodlust a lot, and it removes the red stain when you hit Bloodlust 1, might be helpful, who knows?
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I hope so, they looked really cool.
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I think that would make the game pretty boring.
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The EGC isn't meant to give you an advantage as a killer, it's meant to make sure the game ends.
The killer being able to open the door is really only useful if the survivors refuse to open the Exit Gates, or if you're playing Pig, I guess.
99ing doors is fine. Before the devs added the EGC, the doors were just open instead of 99ed, and you could escape whenever you wanted. It's pretty much the same now, just with less hostage situations.
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I am the third type of Legion, the one that will hit you over and over again until you go down because I have Frank's Mix Tape. :D
When I'm not running Frank's Mix Tape, I'll cancel Frenzy early if I know I can't reach anyone else. Otherwise, why wouldn't you go for a chain, that's the point of the killer :P
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@Tr1nity said:
Artist is fine where she is.
Someone didn't read the body of the post :P
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Not a main, but my go to build for Pyramid Head is:
Hex: Ruin
Amazing regression perk, especially with a killer that can end chases pretty quickly. Yeah, sure it can go early in the game but I don't personally mind that.
Save the Best for Last
Pyramid Head is a killer that has decent flexibility on when he wants to use his basic attack, meaning he can save stacks easily. A very nice perk to have.
Corrupt Intervention
Another amazing slowdown perk, can't really go wrong with this one.
Infectious Fright
Great information for snowballing and in general, along with the fact that having info on who's nearby lets you use your cages to their maximum potential. If I see 3 people in my Terror Radius, that's a no brainer, they're getting the cage.
My favourite skin has to be the Corrupted. The barbed wire and razor blades look so cool, and plus, he's shirtless :P
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I'd probably give the option to switch back to Charlotte from Victor during the post-hit fatigue. It'd make them feel less clunky while reducing slugging. Two birds, one stone, hopefully.
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I think Pinky Finger isn't very healthy. I'd agree with you that the addon is pretty busted, and could honestly do with a rework. There's just so many more interesting things that could be done with an Ultra Rare.
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@tester said:
https://forum.deadbydaylight.com/en/discussion/comment/2705029#Comment_2705029
How does this change the outcome? Give me a scenario where this matters.
If you don't want to get crushed after missing or landing a pounce it can be quite helpful.
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Considering the crush animation takes 0.35 seconds it's actually pretty decent, especially with the Stale Biscuit.
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His power is weak? I think you've got a different Cenobite lmao.
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I'm glad they didn't give her an addon like this to be honest, pretty much nobody uses them so they're a waste of a slot. I'd much rather bloodpoint addons be a funny cosmetic effect (like the Party Bottles) or a sidegrade (like Plague's Tablet Fragment).
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The only thing about Knock Out is I'd rather Knock myself out IRL than go against a Knock Out Twins.
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Trickster can annoy people to death irl.
Myers' Tier 3 vault speed can really come in clutch, especially stacked with Bamboozle or Fire Up.
Ghostface can teabag back. He should be S Tier for this reason alone.
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I wish Ace in the Hole gave you Ultra Rare items, that'd be cool.
Let me get a Brand New Part from a chest kthx
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2700887#Comment_2700887
Bro I loved that show when I was a kid 😭😭
Same tho
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Body is 1 Queer Penguin too short.
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If only we didn't need 2 perks to do what Remember Me used to do by itself...
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@GoodBoyKaru said:
It's severe trauma from old legion. They see any legion and immidiately take 20 points of mortal damage before tearing out their ethernet cable in a terror-motivated move to forget.
Anything to forget.
Everybody gangsta until the Legion stabs twice and the Deep Wound timer goes down by 25%.
:)
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The irony of saying survivors whine all of the time when that's EXACTLY what you're doing in this post.

