Idea to buff a deep wound
make the same effect as the doctor, namely:
it is impossible to interact with generators, the items and the removal survs from the hook
a deep wound for that and a deep wound - you have to grab your belly with both hands, otherwise you will simply lose all the insides
in addition, there should be skill checks (preferably heavy ones) that will punish you for a failed skill check (-3 seconds remaining time)
this will reduce the desire to turn the back on those who are off the hook and buff the shooter and the legion (two of the weakest killers) to whom this can give a second wind and they will not have to make any direct changes
and another killer trapper who, with the addon, gives a deep wound to those who free themselves from the trap
P. S
I made a deep mistake
If with a deep wound, no one will be able to remove the survivor from the hook
Then the legion will be the second buba that will not let you save from hook just by throwing a deep wound to the rescuer
Then let there be an opportunity to save from hook
Comments
Honestly, the only fix Deep Wounds needs is that the timer goes down 15% faster if you're sprinting & not in a chase. To avoid exploits, it could be instead 'when you can't hear the Killer's Terror Radius'.
I mean, you have DEEP WOUNDS and you're sprinting everywhere. That should make you bleed faster.
One possible issue there might be if Legion has something that makes them Undetectable. (Or, ironically, if they have something like Furtive Chase or Beast of Prey that is normally worthless because it reduces terror radius but only in a chase). If that happens then you could possibly chase someone until they bleed out from Deep Wound simply by them always having to run to stay ahead of you. (Technically you can do that now, even, because every time a survivor vaults or drops a pallet their timer runs down slightly, it just takes a really long time for that to add up unless you happen to have the Purple add-ons that reduce the timer.)
I’m not saying it’s a bad idea to have the timer run down slowly while running regardless of whether you’re in a chase, I’m just saying it maybe shouldn’t tick down at normal speed if the killer has a very small or no terror radius.
It used to go down while outside of the terror radius, but this was removed when the Nemesis perk was introduced. If you stunned the Legion with a pallet then you'd bleed out in 30 seconds regardless of what you did.
I don’t think the deep wound mechanic itself needs any changes tbh. 20 seconds isn’t a super long amount of time, and it’s really not meant to down you in most cases (yeah, the mixtape + stab wounds study combo exists, but that’s a niche scenario), it’s meant to act as a slowdown. Your suggested change would also probably make it too easy for legion to shut down unhooking if everyone is forced to mend first.
I could get behind the idea of bear traps inflicting deep wound, though. There is an addon that does that; that could be repurposed for something else.