RenTheCat
RenTheCat
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2131588#Comment_2131588
Killers aren't entitled to win either. You should have planned out your hooks better, not blame the survivor for your mistake. Survivors aren't obligated to make the game easier or more convenient to you just as killers aren't obligated to give the survivors a fun match.
Part of being a character, survivor or killer, is being aware of your surroundings, that includes hook placements. It's no different with how survivors 3 gen themselves, they put themselves in that situation just like how you put yourself in a situation with no hooks.
You won, you can't find a hook, no problem, leave them slugged and go break pallets or something.
You don't follow. Why would I want the final hook, the slugged guy will die anyway, I got my 4k. I'm pointin out how survivors love crying about being slugged when they put themselves in that situation. They accuse the killer of holding the game hostage and make ideas in their head of the killer having some personal vendetta against them and enjoying watching them die on the floor instead of putting them on hook. When they themselves don't wanna end the game sooner and be put on a hook.
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@unsafepallet said:
In my experiences, I've found the best way to stop the killer from hard tunneling is to just go down for the person getting tunneled. Assuming you're not on death hook yourself it's better to get yourself hooked than to let any of your teammates die.
Most killers will end up picking you up if you give them a free down so use this to the team's advantage. They're also way more likely to pick you up if you've already been hooked.
Just thought I'd post this cuz most people don't understand they should be doing in this situation and either A. try to distract the killer by being toxic or B. instantly abandon the person getting tunneled.
If the killer stops to kill you and hook you then he's not tunneling anyone.
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@tippy2k2 said:
I'm...sorry as a survivor for trying to survive?
Then same as you're trying to survive the killer is trying to kill, hope you don't go around crying about the evil slugger "holding the game hostage" because he made you waste 4 minutes cuz you refuse to be put on hook. If the survivor refuses to end the game the easy way then they'll have to wait.
@Huge_Bush said:
You're not entitled for an easy hook, even if there is none near by, why should they not struggle? If there is a chance to get away or get more points, it is their right to try. You may not enjoy it, but it is no difference with how annoying it is for a survivor to be slugged so the killer can look for their last teammate in order to 4k, and killers do that often.
It's not the same at all. If you have to slug a 3rd survivor to find the 4th because of some bullshit mechanic that gives whoever is the last man standing a free win with no effort required then the 3rd one has no right to complain, specially when it's his teammate the one just waiting for him to die so they can go through the hatch.
Survivors crying about killers making them waste the full 4 minutes on the floor when they refuse to be picked up, put on hook and accept the loss so the game can end immediatly does give the killer the right to complain. They put themselves in that situation and could have easily ended it but choose not to.
Survivors are not entitled to a win.
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Based.
I never understand why people say "If you unhook in front of the killer i'm going after the guy who saved him". NO. BIG NO. You're giving said guy a shitload of points, not just for safe unhooking but for protection hits and chase. Just down the guy who got unhoooked and if you can finish him so you have an easier time dealing with just 3 survivors.
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@deckyr said:
if you see a key in the lobby, equip franklin's demise.
also if you're losing that badly then you should say to yourself "guess i'll just grind bloodpoints" and then focus on making the game worth your time. you don't have to win to get value.
Franklin demise just makes them drop the key, they can just go back to the place they got hit and grab it again, it doesn't destroy the item.
And if I am protecting 3 gens just fine I am not "losing that badly", how am I supposed to know survivors will be scum and after making a match last 30 minutes because they keep hiding they will just leave and immediatly win the game without doing the objective?
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@dadadadadada said:
At this point in the game you could just go afk it wont change the outcome. Or you can just stop playing for a while maybe when you come back the chest issue will be fix
The chest "bug" just makes keys spawn more often, they won't remove keys or remove the hatch. Survivors will still be able to find keys and if not they can still get 999 keys in the bloodweb. Seeing they already have one makes you force between choosing to tryhard and not have fun or dodge and spend another 10 minutes in queue.
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Yeah. Not that they will get punished for it, but they were literally waiting for the other one to die to escape through hatch or exit gates. They refused to do objectives and play the game, so by definition they were holding the game hostage, shame as a killer you can't do anything in this situation and if you give up you just derank and eat a loss while they get an undeserved win.
Game should have a timer.
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They need to make her crouching and uncrouching fast, like Ghostface's. She's already SUPER slow when crouching and all pro players i've seen never even use her crouching, so just make it fast so I can teabag.
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@scenekidtrash said:
BEFORE YOU READ: Yes, I am aware killer entitlement is just as bad. This is just a bad encounter I had with survivors tonight and it seems to be happening a lot in my postmatch chat.
I was playing Huntress on Coal Tower. It was a pretty easy game, I 4k'd and there was a streamer in my match. I thought I'd stop by his stream and say GG, but before I could even do that, he starts absolutely flaming me in the chat. Calls me a tunneler, camper, slugger, calls me bad at the game, and some other names. He then accuses me of stream sniping his friend, which I have no idea how I would stream snipe her because she didn't have TTV in her name. I didn't check his stream before the match started because I don't really care, streamer or not it doesn't make a difference to me. I will admit, I slugged a lot in the match. It was not like I was trying to 4 man slug. The survivors would literally crowd in corners and try to 3 man heal, ######### am I supposed to do? Especially as Huntress, it's so easy to snowball and pressure survivors when there are multiple of them grouped up. They were practically handing themselves to me and it was a good situation to slug. He kept calling me bad names, saying things like "you have 2,000 hours in the game and this is how you play?" when he had a similar amount of hours. I genuinely don't think I did anything wrong. I really think this guy and his friends were upset that they lost so they decided to take it out on me and it's honestly really frustrating. I don't expect to win every game as the killer, so why do some survivors expect to escape every game? It's literally not possible to do that. Just because a match doesn't go exactly how you want it to does not give you the excuse to be toxic to the opponent.
I've noticed all Dead by Daylight streamers who play survivor tend to be super toxic, specially those that have very few views, and if the streamer is female, holy ######### do they think they can get away with anything, even wishing cancer on the killer or trying to send their army of simps (their sad 3 viewers or so) against whatever killer that in their head "camped or tunneled" them.
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@Saltjar34 said:
So as we all know, doing gens is kinda boring. It's basically pressing a button for 80 seconds while occasionally pressing skill checks. Ironically, getting frightened by a stealth killer is the most exciting thing about fixing gens. This conception is one of the main reasons why gen regression cannot be buffed, because having to fix one all over again is bOrInG. It's also the reason why survivors ignore their objectives and just throw themselves at the killer, hoping for a chase.
Now I remember some time ago about suggestion to make skill checks more engaging which also make doing gens more engaging which leads me to this idea. You know how rhythm games are basically just lots of skill checks arranged into a song? What if there's an option to toggle the skill checks in the menu and make it so skill checks can be arranged into songs? Basically you get to arrange when and where the skill checks appear and how many of them will appear as well as what note they play upon hitting it.
The only benefit would be a separate category for BP gained from extra skill checks due to only some random amount of the skill checks granting extra progression (Missing any still makes a loud noise notification so you can play a song forever with Technician). It might distract you from the killer but let's be honest, would you rather be pressing a button for 80 seconds while a loud killer like Clown hobbles slowly towards you or would you rather play Through the Fire and the Flames on your generator?
You wanna turn a game about survivors being chased by a killer into Dance Dance Revolution?
This K-pop chapter really was a mistake look at what it did to players.
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@Jane_Is_Mega_Thicc said:
When I found out that BT was gonna be activating no matter what now made me happy, here is why:
Cloaked Wraiths doesn’t get to trump it anymore.
It now activates when your oblivious against Freddy.
Insidious Bubbas don’t get to insta down somebody that has BT on them that easily.
Another thing that happens when I run BT is that killers run other undetectable perks like Tinkerer, Trail of Torment.
Sorry killer mains your BT trumps don’t work against us anymore :)
You do realize we can just count to 12 and kill you again?
Like, congrats for going from 15 seconds to 12... you sure showed us killers, whatever shall we do now.
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@Jane_Is_Mega_Thicc said:
Hello killer mains of dbd, here I will help you counter the key bug that’s been going on recently by survivors searching chests, or if somebody is bringing a key this post is for you.
Bring Franklins against any key, or bring it just in case for this situation, it’s a teachable for bubba at level 40. It gets rid of the key when you hit the survivor, after a period of time the item disappears, if the survivor picks the key up go for them immediately and hit them back down.
Gen Pressure Is A Important One, A way to use keys is by completing generators, patrolling the gens and making sure nobody is on them is a good way to gen pressure survivors. Perks that make it harder for survivors to gen rush is Tinkerer, Discordance, Thrilling Tremors, and Pop Goes The Weasel. Those perks should be able to help you.
Make sure to know where the hatch is and patrol it once there’s 2 gens and 2 survivors. Because they will be searching for it, if they bring a hatch offering go straight to that specific hatch location and wait. If ur wraith you can body block the hatch and hit the survivor with franklins when they arrive.
Another perk that you could use, but is very mediocre is called Hoarder, a level 30 perk for the Twins. All it does is reveal the location of a survivor when they pick up an item or open a chest. It can be very helpful in a situation like this key bug.
I hope these tips helped you, have a wonderful day! :)
How condescending, I love it. Hope you're about to send me the 999k blooodpoints i'm gonna need to go through the bloodweb over and over and over with all the killers to get franklin and then having to sacrifice a perk slot because survivors are so ######### that they can't win the game without cheating.
And btw, you don't need to complete generators for the hatch to be a thing, the final survivor can just let his entire team die, hide, find the hatch and in the case the killer finds it first, use the key to open it again and that's it, he won without having to do anything.
I know survivors cry like crazy when they lose, but if you weren't able to do gens and keep your team alive so you can escape through the gates, you don't deserve the win.
@Kirkylad said:
Dodge if they have a key and bring a cut coin if they don't.
It's usually better to just camp and tunnel the ######### out of someone who brings a key, they were trying to ruin your fun so might as well return the favor.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/2129480#Comment_2129480
Except if it is happening consistently and allowing them to hit through the pallet too, it is a free win.
You didn't understand what I said there. I was arguing the killer's side with regard to the pallet save...I was making a point that there are plenty of bugs that ######### over both sides and make it frustrating, but a few games out of 30+ is not an incredible problem.
Far more games have survivors bring keys into the game beforehand. That is a problem tit makes sense to complain about, because it does actually happen a fair amount.
Again, I'm not talking about pallet saves. I'm talking about literal mid-chase pallet use. Where recent map design is such that if a survivor doesn't get the stun, they have to take a hit, it breaks the flow of the game completely to have a bug that prevents stuns from working, often giving a killer a win they didn't really earn. It's favoured me, too. And no doubt it's favoured everyone here complaining about some supposed resurgence in the chances of finding a key aplenty, as well.
Please actually read what is being said rather than finding a way to strawman me. It's unbecoming.
Why do you keep writing and writing. I asked you if there is a bug that gave killers a free win like how finding a key does for Survivors. You keep bringing pallet stuns. If a killer was so close to you that he was able to hit you BEFORE you threw the pallet (and if you think you threw it before he hit you you probably had a big of lag) then
- That was your fault
- The killer won't win because he got a hit on you
It's as simple as that, the pallet not stunning the killer DOESN'T GIVE HIM A WIN, just a hit, it just gives points, same as how bullshit flashlight angles still can blind the killer to the point picking someone while facing a wall is pointless.
There still isn't a single bug that gave killers a 4k to win the game, meanwhile there is a bug right now that gives survivors a free win without even having to work for it.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/2129444#Comment_2129444
Pallet stun bugs happening consistently hands killers wins they shouldn't get because it saves them a ton of time. This bug has been in the game for weeks.
When the Clown rework came out, there was literally a bug in the game that caused the killer to desynchronise from the server and gave them free hits on survivors that were unpredictable and it took over a month to be fixed.
Hit validation doesn't function, and console killers get handed free wins for using wifi.
I also stated a number of bugs that is survivors abuse them make the game equally frustrating and unplayable for the killer if they make sure to go down in a specific area every time, for example. These are much more high priority than fixing a nonexistent bug with keys.
You claim whataboutism, but that isn't what it is: I'm saying it literally isn't a problem, because it's not really happening. It's about individual perception. You lose a game because of a key and you focus/dwell on it, and because of that you perceive it as happening more, because it frustrated you.
So no, there is no bug that gives Killers a free win like how finding a key in a chest is GG for the killer immediatly with no way to counter it?
A killer not being stunned because you didn't wait for him to completly pick up the survivor before throwing the pallet is the end of the world. It isn't, and it doesn't hand the killer a 4k.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/2129356#Comment_2129356
Are you really not noticing yourself not getting stunned when you should be as killer? LMAO. I've been literally trying to let survivors stun me to test how consistent it is and 90% of the time it won't work.
Also let's not pretend the patch with the Clown buffs didn't break the game for survivors, too.
Out of interest, how many keys have you seen in your games that weren't brought in? In my last 30 or so killer games I've seen them...three times? One time with Plunderers on a survivor. And only once did it involve more than one survivor escaping. They were a SWF, though.
There is also the breakdown bug that breaks the game for killers, too. I had to bleed out a Nea that was abusing it before and lost a killer game (1 K but everyone else 2 hook) entirely to it's use meaning two different hooks that I used at the beginning of the game, before a gen was done, never respawned. I find this much more gamebreaking than keys seemingly appearing a bit more.
An honourable mention for an horrific bug is the one that allows survivors to phase through killers in order to pallet slam them when they pick up a downed survivor by pointing as they begin the pickup animation, removing counterplay for the killer in order to avoid the save. Had that in combination with breakdown sabo squads a few times today, as well.
I have, however, been finding a lot more purple flashlights. I'd say it's just me actually being lucky for once because normally i just find brown toolboxes and broken keys as survivor.
Still waiting for the bug that let's killers get a 4k so we win. Can't believe you thought not getting stunned by a pallet as an equivalent to being offered a way to make the opponent IMMEDIATLY LOSE with no way to counter it.
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Play Ghost face.
Put them in the dying state.
Teabag their body.
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@onemind said:
My legit first 4k 12 hooks as tricksters no noed see it only took 4 weeks see he's not a bad killer it only took his best perks addons to have a chance and a casual team he definently dosent need a buff
(For those who are like 7 and cant understand sarcasm this is sarcasm)
Those survivors you killed were paid actors.
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@Jasix said:
I know there is a bug, but in the past week as killer I have only seen 2 keys used in approximately 30-32 matches.
As survivor I have played approx 25 matches and have only seen hatch used once and that was due to everyone else already exited the match.
These were all red rank matches - doubt that matters much. Like most things that survivor/killer mains complain about - it tends to be a bit hyperbolic.
Not because it doesn't happen to you it means it's not a problem for others. When I play survivor I never get facecamped or tunneled or anything like that yet I don't go around telling others they are exaggerating or outright lying when they whine about how they lost one match because they suck and wanna blame the killer for it.
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@SunderMun said:
It is odd and frustrating but let's not pretend that it's worse than the bug that makes some games unplayable for survivor from the very start, that the devs lied about fixing.
Such as? Haven't heard of any bug that gave the Killer an easy win. Where do you find this bug that instakills all survivors so you get a 4k with no effort required?
Amazing that a survivor's bug gives him a purple key whenever they open a chest so they can just leave through hatch without finishing objectives (ah but not before making noise so the killer knows where the hatch is so they can teabag a little before leaving) but killer bugs are what? Trapper hiding his traps under stairs or something?
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@Pulsar said:
It took 5 years for Iri head to be nerfed.
It took 5 years for mori's to be in an acceptable position.
BHVR makes a lot of questionable decisions regarding balance, but saying they are Survivor sided is foolish.
I don't know why it hurts survivor mains so much to admit they are being pandered. Guess it must hurt the fact that killers are the victims and it makes you feel less special.
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@BillyAndStu said:
Here comes another killer complaining about keys. Fr tho can soneone explain why it is moris got straight nerfed 4 months ago and I havent seen a peep about keys? Ive had 3 games in the last hour where i had 3 survivors in a 3 gen (or some variant of it) and all 3 waltz out the trap door instantly because they found a key in a chest? I think my problem mainly is that in almost none of these games did they actually BRING the key into the trial with them. The game cannot hand killers moris. But 3 survivors can de rank me when i was on the verge of getting at least 1 or 2 more kills because the game just says "why not here ya go". I feel like if theyre not gonna nerf them soon they should at least be super rare in chests because its different when they bring a key as opposed to them being blessed by rnjesus. Sorry for the long winded post this is by far my biggest complaint playing killer atm.
Why would they change it when it gives a free win to 3/2/1 survivors without having to even work for it? It's the "screw the killer" item and BHVR has zero interest in removing that.
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They need to force teamwork to fix gens. It's extremely stupid that each survivor can pick a gen on each corner of the map and that's it, in 80 seconds they finished the game, they don't even need the last gen because of the hatch.
Make it like, if 3 survivors are in a gen it takes 60 seconds, if it's 2 it takes 90 and if it's just one like 120 or more. If the killer doesn't feel like tryharding and getting 5 hooks on the very first minute of the match, 3 gens are gonna pop by the time he gets his first hook unless the first survivor you find is trash.
The whole thing is even worse in big maps with slow killers.
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@Ruma said:
The thing is: Its a team game. You have to work together to increase your chances to escape.
You are NOT meant to be able to do everything alone.
Funny because survivors can just let teammates die and escape through hatch, robbing the killer of his 4k and completly backstabbing and ruining the game for the other 3 survivors. You can win alone just fine and there is no punishment for it.
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@DeadByCommunity said:
I'm not the only one who notice a rise of keys in matches lately an not just from survivors bringing them in but finding them in chest abit too much without luck offering or perks like plunders or ace in the hole. It's getting extremely frustrating since it feels like I'm getting rob of kills an points due to a item. At least town it down until you rework them like a 8 second channel animation.
The worst part is that the change will be like that. Sure, the whole "9999 purple keys in chests" is a bug, a bug they refuse to patch even though we had a patch for Trickster and pallets literally a few days ago. But their "nerf" to keys will be something extremely stupid and irrelevant, like how DS nerf is just "oh you can't hop back into repairing but you can still use DS when you're not being tunneled".
Keys shouldn't even be a thing, if you have 2 survivors or more there is no need for the hatch, gens are completed super fast and survivors love using toolboxes, brand new parts, prove thyself, etc.
But yup, the change will just be "hold the key for 5 seconds and escape". You will probably even be able to 99% the hatch. The killer will still have no way to counter it, no way to grab someone going through the hatch, no way to destroy it if the killer finds it before the survivors, etc.
I just hope people who bring keys really like being tunneled because that's what they will keep getting.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2121610#Comment_2121610
So because I can’t run an insta down killer on a 5 Gen chase while he uses tinkerer...that’s my fault? That’s like survivors saying “Oh well if you don’t like getting Gen rushed and tea bagged at the gates just apply pressure.”
But that's exactly what survivors say. They deny Gen rush is even a thing, they think all 4 survivors going into a different gen each so in 80 seconds (less with Brand new parts) you pop 4 gens if the killer doesn't find you i t's ok.
So what's the problem? Survivors get an easy win, find a key, leave through hatch, but the killer can't secure a kill with Bubba?
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@Ascended4Head said:
The pallet stun animations are completely broken right now. It's not even that you try to be greedy and throw a pallet last second, it's that you throw a pallet way before the hit animation that is initiated by killer AND YOU STILL GET HIT through the pallet. It's as if pallets don't exist 90 percent of the time. This has just left the game in an absolute broken state where one of the only defenses as survivor is completely countered by just swinging at every pallet and then getting cheap hits.
But there are no complaints on here about this. The devs don't really give a dang because it's survivor gameplay and it doesn't matter if the game is now completely busted. We will have to wait weeks before anything is initiated or changed.
This forum and the devs need to take a long hard look at themselves.
Entitled survivors keep wanting all the attention as more and more killers leave the game. Then they complain about long queues lmao. Go keep crying about the pallets, dunno why it bothers you so much when you will just find a key and leave as a team through the hatch without having to finish any objective.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2121512#Comment_2121512
When I play killer winning is effortless, maybe idk try playing the game and getting better at instead of perpetuating that killer is somehow hard, because it isn't, and hasn't been for years.
Slug one person, they use unbreakable (if they have it) then while they're on the ground, chase someone else, slug them, rinse and repeat it's quite simple actually, and yes you have to hit the survivor twice to down them, just like you would if you chased the one unhooking so what's the difference? the majority of survivors need to be hit twice before you down them... lol????
The only one playing victim here is you.
"ugh i can't win bc key" ok lol.
- I win effortlessly
This forum should have the rank of people right next to their name so I should not even bother to have to read you if I see you're rank 20. Go keep "winning effortlessly".
@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2121499#Comment_2121499
I'm a killer main and the hatch doesn't ruin my fun, I can accept the 3k without getting pissy about it. I agree that the Breakdown exploit doesn't really have many counters, but you're only being biased against survivors right now.
Also, you can counter hatch by closing it my dude. The exit gate locations are usually favored towards the killer so that doesn't seem too much to worry about.
You're the only one crying here, just wanna let you know.
If you enjoy losing that's on you, you must be used to it. You can't close an already closed hatch an entire team can escape through with a key, and the exit gate locations are not favored towards killers unless you have whispers. They can spawn on the opposite corners of the map and while you go from one door to the other a survivor can open it and escape. It takes just 20 seconds and there are more killers than Nurse.
And I didn't cry at all, just pointed out how survivors can win the game without having to do anything, you don't even need a key just hide in a locker, let your teammates die and escape through the hatch, that's it, you won. A killer can't be afk the whole game and win.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2121499#Comment_2121499
Nah it's just kind of cringe how killers try to excuse bug abuse because keys or hatch exist, that's, ridiculous lol.
and so what if unbreakable is meta? IT's a one time use per person, an so what is borrowed time is meta, the hook would be broken anyway and your best bet is them running towards another hook, do you even play killer?
try again.
- and so what if unbreakable is meta?
So you don't know what slugging is because someone using unbreakable kinda ruins the point of slugging, and a one time use can win games, just use it to run to the hatch like people with unbreakable always do
- an so what is borrowed time is meta
The killler has to hit you two times to down you? Let alone how also DS is meta so he can't pick you up again if he kills you, and if he goes after you he's not camping he's tunneling, use that speed boost and second chance Borrowed Time gives you to run to the hatch.
Winning for survivors is so easy, cheap and effortless, while the killer actually has to work for it. Funny, but kinda sad because it must be hard for survivors to not be able to play victim without being laughed at.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2121485#Comment_2121485
What kind of argument is that?
When I play killer i ready before all the survivors and I rarely if ever get keys, just accept both sides do trashy things instead of defending your side to the death, it's embarrassing.
Why do you care about the breakdown bug when you can just slug everyone, why do you care about the breakdown bug when you could just camp everyone, ridiculous, try to not be so biased.
- Why not slug
Unbreakable is meta
- Why not camp
Borrowed time is meta and camping will not just make the killer derank but also lose, it just buys the 3 other survivors time.
So stop crying, use the hatch like survivors love doing and ruin the killer's fun. After all, the killer has no way to counter the hatch.
Funny how when Killers break the game it's a mild inconvenience for survivors and they will still easily win without having to do anything but when Survivors break the game it's bye to killers fun.
Go keep wondering why queue times keep going up and killers keep leaving the game.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2121461#Comment_2121461
Yea because killers didn't start running basement builds when basement would black screen survivors, and they certainly didn't start running sloppy on wraith when it was crashing people, and they never ever started running double mend addons for legion when it would multiply mending and cause it to go on for 10+ minutes, nope not at all, both sides abused things when they're made public.
Why do any of those things bother you when you will just use a key and leave the game before even seeing the killer?
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- People will do this unfair and clearly broken stuff without thinking twice or considering the other side's fun.
That's survivors for you.
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- A killer from re8 would have abilities that spoil RE8 somewhat
This is being made by the developers who made The Legion, a killer who they promised would act as a survivor, a killer whom in his trailer pretended to be a survivor and then stabbed another one in the stomach, and what did we get? An anorexic guy who runs and gets a headache
The blight, the mighty alchemist, who has no power related to any drugs or causes any sort of blight or anything, he just plays pinball
And now most recently the Trickster, who doesn't do any tricks or tricks anyone, he just throws blades.
If Lady Dimitrescu is the new killer then her power will just be to have claws.
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BVHR won't do anything about it. It gives survivors a free win without having to do anything and survivors love being pandered to.
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@Mert_MK said:
https://forum.deadbydaylight.com/en/discussion/comment/2118763#Comment_2118763
I am aware of that bug but OP never mentioned anything about a Survivor abusing that bug specifically and is instead complaining about Survivors waiting at the gate when they could just force them out easily. Problem solved.
Meanwhile Survivors are forced to just wait 4 minutes on the ground because of a butthurt killer
Use those 4 minutes to alt tab and cry in the forums about campers and tunnelers and sluggers, problem solved.
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@SkeletalElite said:
Might be comparable if the survivor had a concede button that allowed them to instantly kill themselves, if you want the survivor to leave at the exit gate, you have the option to hit them out, if you want the survivor to go out the hatch you can walk up to them to threaten closing the hatch. Bleeding a survivor out also takes 4 minutes and not 2. Additionally one thing does not excuse the other
Slugging always has a reason to exist. Survivors have zero reason not to leave when the gates are open. There are some that completly wait until the timer runs out if the killer doesn't show up, and the fact that you think killers should give those kids the attention they seek and "hit them out" is disgusting.
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If they just bought the game because of some RE dlc then they can move on fast.
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/2118503#Comment_2118503
As people have stated, this is no longer a horror game, just a competitive game with a horror finish. As much as I would like it to be like playing a horror movie it’s not. You don’t see the people in horror movies get thrown so many chances to get away from the Killer. The Killer is suppose to be the power role, it’s not. Etc etc. This is just a very extreme version of hide and seek now. And when I kill more than 2 of the team I think that’s a win. Especially since my “team” is just me, myself, and I.
Can't argue with that.
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All this people coping lmao.
If the killer doesn't kill everyone, he lost. Don't pat yourself in the head over a 3k. A killer's job is to kill and you failed, if you see in a movie a killer failed to kill the protagonist do you consider he won because he killed 3 other guys?
As for survivor, just surviving is a win since BHVR refuses to give survivors a penalty for leaving people behind. It's hilarious because other teamwork oriented games like RE:Resistance punish you if survivors die or are not at the gates by the end of the level.
The hatch is bullshit and a way for survivors to just get an easy win without having to compelte the objecctive. And what makes it worse is that killers don't have an equivalent to instakill all 4 survivors immediatly without having to work for it.
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Almost all my matches this entire month had the hatch as the biggest threat. And if I had a penny for every match in which i'm left defending 3 gens only for the 3 remaining survivors to escape with a key I would be rich. It's extremely annoying and unfair but survivors have fragile egos and need the undeserved win.
At least that way they don't get to cry about NOED or Devour Hope or whatever perk they consider OP while their entire team has unbreakable, borrowed time, dead hard and decisive strike.
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@Idontknowtbh said:
What's the problem with 99'ing gates?
I mean, I don't always do it, but, if the killer is chasing someone and they are not running towards the gate, I'm not going to open it in case they have blood warden, I will leave it at 99.
So you can go back for your hooked teammate, get hit, heal, go back for the teammate, get hit, heal, etc?
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- so where is some action?
Haven't you heard? They are making a Resident Evil Chapter! So now all the shills will mindlessly throw money at BHVR, why would they change or fix the game when they are getting paid with no effort required?
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2117167#Comment_2117167
I'm just gonna say this. If you hear 3 gens pop and you haven't even gotten your first hook AND this happens consistently.
You might want to look at your own skill. I have literally in the 5000 hours playing this game had this issue but maybe a handful of times, and it was due to all of them bringing toolboxes or some specific instance like that.
I don't care about your delusions of being good. Watch any pro player, play as survivor yourself or as killer and you'll see by the time the killer gets his first hook at least 2 gens will pop. If you think you're good because you played once against bad survivors who did zero gens then it's a shame bad players boosted your ego so much.
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That's because they actually spent time and effort with him. They made it so he has 2 powers and they have different effects on the survivors themselves. Like how they did with Freddy and kinda with Plague.
And then they go and make a dude called The Blight some pinball machine and The Legion some dude who runs.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2117162#Comment_2117162
the devs said in the developer update that the hatch opening timer will not be the final change to keys.
Right, the devs never lie. How is that new character going? That one... I think the name was Legion? The one that was promised to act and pass as a survivor and instead they made him a runny boi that gets headaches?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2117529#Comment_2117529
Lmao curb your bias
There is no bias when one side can win the game by finding a key or bringing one, or just letting their teammates die, while the other side has to actually work.
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@Yords said:
Remember when the devs nerfed infinites, insta heals, BNPs (twice), flashlights, BT, DS?
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2117288#Comment_2117288
Vacuum pallets, toolboxes, exhaustion nerfs (twice), healing, gen speeds to name a few more. I sure do
"H-hey! be grateful! Now we can't win the game in 3 minutes and instead it takes us 4 minutes!".
Survivors are so cringe.
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As if survivors didn't already finish 5 gens and teabaged 10 times by the time Myers gets to tier 3 with that addon.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2117360#Comment_2117360
you can counter tunneling you can counter facecamping.
you can't counter someone jumping in a hatch with a key
Worst part is you used to be able to, you could grab them during the hatch animation. But I guess survivors need a free win without having to finish their objective.
Funny how killer doesn't have a way to instakill all 4 survivors without doing something. Mori requires you to either kill all other 3 survivors if it's yellow or hook them 2 times
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2117394#Comment_2117394
thrill of the hunt
Thrill of the hunt adds, at tier 3, just 6 more seconds of cleansing time... It doesn't even alert you someone is cleansing the totem. I can't kill AND apply pressure AND protect gens AND protect the hatch AND protect my totem.
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@IWasLeft2Die said:
I was genuinely curious if people would be willing to pay more if it meant for RE content came in. I know it's probably already decided what will be added but was genuinely curious.
Personally, I'd be willing to pay more if it meant more maps, killers, and survivors even it was a little more expensive than the other dlc. Re has enough content that it could have its own DBD game (nearly, survivors would be a stretch lol). I feel like no matter what is added some people will be bummed other things didn't get included
I'd like it if the game I already bought didn't have 999999 microtransactions along with hours of hours of grinding. Usually game developers are not scummy enough that they sell you an unfinished game and make you pay more and more for all the new stuff they include, but whatevs.
At least Overwatch didn't make me pay for the new characters.
I know it's a controversial and unpopular opinion among mindles consoomers though.